Forgot to attack with french. I want to ask, why do people leave paris undefended and normandy not taken? I assume is because you dont want to create vichy
wheatbeer (Axis) vs OwenToo (Allies +18) BM3
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 bomber, 2 carriers, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 2 cruisers moved from 54 Sea Zone to 33 Sea Zone 1 battleship moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from 54 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from Alexandria to Iraq 3 fighters moved from Trans-Jordan to Iraq 1 bomber moved from Egypt to Iraq 1 submarine moved from 91 Sea Zone to 93 Sea Zone Combat - Americans Battle in Caroline Islands Americans attack with 1 artillery, 2 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Caroline Islands, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in 42 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer and 1 submarine Battle in Iraq Americans attack with 1 bomber and 4 fighters Germans defend with 1 armour and 2 mech_infantrys Americans roll dice for 1 bomber and 4 fighters in Iraq, round 2 : 4/5 hits, 2.67 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Iraq, round 2 : 1/3 hits, 1.17 expected hits 1 armour owned by the Germans, 1 fighter owned by the Americans and 2 mech_infantrys owned by the Germans lost in Iraq Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 4 Casualties for Americans: 1 fighter Casualties for Germans: 1 armour and 2 mech_infantrys Non Combat Move - Americans 1 armour moved from Tobruk to Egypt 1 mech_infantry moved from Tobruk to Egypt 1 artillery, 5 infantry and 1 marine moved from Tobruk to Alexandria 3 fighters moved from Iraq to Trans-Jordan 1 bomber moved from Iraq to Trans-Jordan 1 carrier, 1 destroyer and 2 submarines moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from Midway to 33 Sea Zone 1 destroyer moved from 25 Sea Zone to 30 Sea Zone 1 fighter moved from Western United States to Wake Island 1 infantry moved from Central United States to Western United States 1 armour moved from Central United States to 101 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone 1 infantry moved from British Guiana to 88 Sea Zone 1 armour, 1 destroyer, 3 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Morocco 3 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Eastern United States to Gibraltar 1 fighter moved from Eastern United States to Gibraltar 2 carriers moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from 42 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone 1 fighter moved from 54 Sea Zone to 33 Sea Zone 2 fighters moved from Queensland to 33 Sea Zone 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from Queensland to 33 Sea Zone Place Units - Americans 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 bomber and 2 infantry placed in Eastern United States 1 carrier and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : 1.33 Japanese regular : 0.50 Germans regular : -0.17
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan 14 infantry moved from Szechwan to Kweichow 1 fighter moved from Sikang to Hopei 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Shensi to Hopei Combat - Chinese Chinese creates battle in territory Yunnan Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Yunnan from Japanese, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kweichow Chinese attack with 14 infantry Japanese defend with 1 infantry Chinese roll dice for 14 infantry in Kweichow, round 2 : 0/14 hits, 2.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 14 infantry in Kweichow, round 3 : 3/14 hits, 2.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 14 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 3 infantry moved from Sikang to Shensi 1 fighter moved from Hopei to Shensi 1 infantry moved from Szechwan to Kweichow Place Units - Chinese 2 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : -1.50 Japanese regular : -1.00
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 bomber, 2 carriers, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 2 cruisers moved from 54 Sea Zone to 33 Sea Zone 1 battleship moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from 54 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from Alexandria to Iraq 3 fighters moved from Trans-Jordan to Iraq 1 bomber moved from Egypt to Iraq 1 submarine moved from 91 Sea Zone to 93 Sea Zone Combat - Americans Battle in Caroline Islands Americans attack with 1 artillery, 2 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Caroline Islands, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in 42 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer and 1 submarine Battle in Iraq Americans attack with 1 bomber and 4 fighters Germans defend with 1 armour and 2 mech_infantrys Americans roll dice for 1 bomber and 4 fighters in Iraq, round 2 : 4/5 hits, 2.67 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Iraq, round 2 : 1/3 hits, 1.17 expected hits 1 armour owned by the Germans, 1 fighter owned by the Americans and 2 mech_infantrys owned by the Germans lost in Iraq Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 4 Casualties for Americans: 1 fighter Casualties for Germans: 1 armour and 2 mech_infantrys Non Combat Move - Americans 1 armour moved from Tobruk to Egypt 1 mech_infantry moved from Tobruk to Egypt 1 artillery, 5 infantry and 1 marine moved from Tobruk to Alexandria 3 fighters moved from Iraq to Trans-Jordan 1 bomber moved from Iraq to Trans-Jordan 1 carrier, 1 destroyer and 2 submarines moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from Midway to 33 Sea Zone 1 destroyer moved from 25 Sea Zone to 30 Sea Zone 1 fighter moved from Western United States to Wake Island 1 infantry moved from Central United States to Western United States 1 armour moved from Central United States to 101 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone 1 infantry moved from British Guiana to 88 Sea Zone 1 armour, 1 destroyer, 3 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Morocco 3 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Eastern United States to Gibraltar 1 fighter moved from Eastern United States to Gibraltar 2 carriers moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from 42 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone 1 fighter moved from 54 Sea Zone to 33 Sea Zone 2 fighters moved from Queensland to 33 Sea Zone 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from Queensland to 33 Sea Zone Place Units - Americans 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 bomber and 2 infantry placed in Eastern United States 1 carrier and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan 14 infantry moved from Szechwan to Kweichow 1 fighter moved from Sikang to Hopei 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Shensi to Hopei Combat - Chinese Chinese creates battle in territory Yunnan Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Yunnan from Japanese, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kweichow Chinese attack with 14 infantry Japanese defend with 1 infantry Chinese roll dice for 14 infantry in Kweichow, round 2 : 0/14 hits, 2.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 14 infantry in Kweichow, round 3 : 3/14 hits, 2.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 14 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 3 infantry moved from Sikang to Shensi 1 fighter moved from Hopei to Shensi 1 infantry moved from Szechwan to Kweichow Place Units - Chinese 2 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs Purchase Units - British British buy 1 carrier, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Trans-Jordan to Iraq British take Iraq from Germans 3 submarines moved from 95 Sea Zone to 97 Sea Zone 1 battleship, 3 cruisers and 1 destroyer moved from 95 Sea Zone to 92 Sea Zone Combat - British British creates battle in territory 125 Sea Zone Non Combat Move - British 1 fighter moved from Trans-Jordan to Egypt 1 fighter moved from Tobruk to Gibraltar 1 mech_infantry moved from Libya to Alexandria 1 armour moved from Tobruk to Egypt 2 infantry moved from Egypt to 81 Sea Zone 2 infantry and 1 transport moved from 81 Sea Zone to 71 Sea Zone 2 infantry moved from 71 Sea Zone to Union of South Africa 1 fighter moved from Union of South Africa to Egypt 1 transport moved from 71 Sea Zone to 83 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 aaGun, 1 artillery and 3 infantry moved from Tobruk to Alexandria 1 fighter and 1 tactical_bomber moved from Russia to Shensi Place Units - British 1 carrier placed in 106 Sea Zone 1 destroyer placed in 110 Sea Zone 1 submarine placed in 81 Sea Zone 2 infantry placed in Union of South Africa Turn Complete - British British collect 31 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -1.50 Americans regular : 1.33 Japanese regular : -0.50 Germans regular : -0.17
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 armour and 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Ukraine to Rostov 1 bomber, 2 fighters and 1 tactical_bomber moved from Southern Italy to Rostov Combat - Italians Battle in Rostov Italians attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber Russians defend with 1 artillery and 2 infantry Italians roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 6/6 hits, 3.00 expected hits Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Rostov Italians win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 artillery and 1 infantry Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Italians 2 fighters and 1 tactical_bomber moved from Rostov to Caucasus 1 infantry moved from Bulgaria to Romania 1 bomber moved from Rostov to Caucasus 1 aaGun moved from Southern Italy to Northern Italy 2 artilleries moved from Southern Italy to Northern Italy 2 artilleries moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 3 mech_infantrys placed in Northern Italy Italians undo move 1. 1 armour and 2 mech_infantrys placed in Northern Italy 2 mech_infantrys placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,4,5,1,3 Italians collect 14 PUs (6 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
Italians regular : 3.00 Russians regular : 1.00
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 carrier moved from 62 Sea Zone to 33 Sea Zone 2 fighters moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 3 submarines moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from Sikang to Russia Place Units - ANZAC 1 infantry placed in New South Wales 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 carrier moved from 62 Sea Zone to 33 Sea Zone 2 fighters moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 3 submarines moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from Sikang to Russia Place Units - ANZAC 1 infantry placed in New South Wales 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from Tobruk to Alexandria 1 infantry moved from Egypt to Trans-Jordan 1 destroyer moved from 81 Sea Zone to 71 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 3 artilleries, 2 fighters and 6 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 armour moved from Caucasus to Rostov Germans take Rostov from Russians 1 armour moved from Rostov to Tambov Germans take Tambov from Russians 1 mech_infantry moved from Caucasus to Samara Germans take Samara from Russians 1 armour moved from Caucasus to Volgograd Germans take Volgograd from Russians 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from French 1 fighter and 1 tactical_bomber moved from Caucasus to Smolensk 1 infantry moved from Belarus to Smolensk 1 armour moved from Eastern Persia to Iraq 4 tactical_bombers moved from Caucasus to Iraq 3 bombers moved from Southern Italy to 110 Sea Zone Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in 110 Sea Zone Germans attack with 3 bombers and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 bombers in 110 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 110 Sea Zone Germans win with 3 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Iraq Germans attack with 1 armour and 4 tactical_bombers British defend with 1 infantry Germans roll dice for 1 armour and 4 tactical_bombers in Iraq, round 2 : 4/5 hits, 2.67 expected hits British roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Germans and 1 infantry owned by the British lost in Iraq Germans win, taking Iraq from British with 1 armour and 3 tactical_bombers remaining. Battle score for attacker is -8 Casualties for Germans: 1 tactical_bomber Casualties for British: 1 infantry Battle in Smolensk Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 tactical_bombers moved from Iraq to Caucasus 1 fighter and 1 tactical_bomber moved from Smolensk to Archangel 6 artilleries and 14 infantry moved from Belarus to Archangel 3 artilleries and 7 infantry moved from Poland to Eastern Poland 1 aaGun moved from Ukraine to Bessarabia 10 artilleries moved from Germany to Poland 5 mech_infantrys moved from Western Germany to Poland 1 tactical_bomber moved from Southern Italy to Caucasus 1 fighter moved from Southern Italy to Caucasus 3 bombers moved from 110 Sea Zone to Western Germany 1 aaGun, 3 artilleries and 3 infantry moved from France to Normandy Bordeaux 5 infantry moved from Finland to Karelia 1 submarine moved from 125 Sea Zone to 112 Sea Zone Place Units - Germans 3 artilleries placed in Novgorod 2 fighters placed in Western Germany 4 armour and 6 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6 Germans collect 60 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 72 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 0.33 British regular : 0.33
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 3 infantry moved from Timguska to Novosibirsk Russians take Novosibirsk from Germans 3 infantry moved from Vologda to Samara 1 artillery moved from Vologda to Samara 1 infantry moved from Bryansk to Rostov Russians take Rostov from Germans 1 infantry moved from Bryansk to Ukraine Russians take Ukraine from Italians 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Italians 3 infantry moved from Russia to Tambov 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Tambov 1 fighter moved from Russia to Tambov 2 artilleries moved from Bryansk to Smolensk 12 infantry moved from Bryansk to Smolensk 3 infantry moved from Bryansk to Smolensk Combat - Russians Battle in Tambov Russians attack with 1 fighter and 5 infantry Germans defend with 1 armour Russians roll dice for 1 fighter and 5 infantry in Tambov, round 2 : 2/6 hits, 1.33 expected hits Germans roll dice for 1 armour in Tambov, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Samara Russians attack with 1 artillery and 3 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 3 infantry in Samara, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 3 infantry in Samara, round 3 : 3/4 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 2 artilleries and 15 infantry Germans defend with 1 infantry Russians roll dice for 2 artilleries and 15 infantry in Smolensk, round 2 : 4/17 hits, 3.50 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 artilleries and 14 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 fighter moved from Tambov to Russia 1 aaGun moved from Vologda to Samara 1 aaGun and 16 infantry moved from Bryansk to Smolensk 1 artillery moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk 1 mech_infantry moved from Russia to Smolensk 1 armour moved from Russia to Smolensk Place Units - Russians 1 artillery and 6 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,1,4,3,1,4,1,5,2,5,5,2 Russians collect 25 PUs (3 lost to blockades); end with 25 PUs
Combat Hit Differential Summary :
Germans regular : 0.50 Russians regular : 2.17
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 airfields, 3 artilleries, 1 factory_minor and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 3 fighters moved from Japan to Korea 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Manchuria 1 fighter moved from 6 Sea Zone to Korea 1 carrier and 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 4 submarines moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from India to West India Japanese take West India from UK_Pacific 1 fighter moved from 6 Sea Zone to Manchuria 1 fighter moved from Philippines to Manchuria 1 armour and 1 mech_infantry moved from India to Yunnan 6 infantry moved from Shan State to Yunnan 1 infantry moved from French Indo China to Yunnan 3 mech_infantrys moved from Malaya to Yunnan 1 fighter moved from 39 Sea Zone to Yunnan 2 bombers moved from Bulgaria to Tambov 1 fighter and 2 tactical_bombers moved from Caucasus to Tambov Combat - Japanese Battle in Manchuria Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Manchuria, round 2 : 4/6 hits, 2.83 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Korea Japanese attack with 4 fighters and 2 infantry Russians defend with 1 infantry Japanese roll dice for 4 fighters and 2 infantry in Korea, round 2 : 1/6 hits, 2.33 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 4 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Yunnan Japanese attack with 1 armour, 1 fighter, 7 infantry and 4 mech_infantrys Chinese defend with 1 airfield and 1 infantry Japanese roll dice for 1 armour, 1 fighter, 7 infantry and 4 mech_infantrys in Yunnan, round 2 : 5/13 hits, 2.83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 1 fighter, 7 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Tambov Japanese attack with 2 bombers, 1 fighter and 2 tactical_bombers Russians defend with 4 infantry Japanese roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in Tambov, round 2 : 3/5 hits, 3.00 expected hits Russians roll dice for 4 infantry in Tambov, round 2 : 1/4 hits, 1.33 expected hits 1 tactical_bomber owned by the Japanese and 3 infantry owned by the Russians lost in Tambov Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Tambov, round 3 : 1/4 hits, 2.50 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Russians lost in Tambov Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -9 Casualties for Japanese: 1 fighter and 1 tactical_bomber Casualties for Russians: 4 infantry Non Combat Move - Japanese 1 carrier, 1 destroyer and 2 submarines moved from 36 Sea Zone to 19 Sea Zone 2 fighters moved from Manchuria to 19 Sea Zone 1 fighter moved from Korea to Shantung 1 fighter moved from Manchuria to Shantung 1 fighter moved from Korea to Shantung 2 fighters moved from Korea to 19 Sea Zone 2 fighters moved from 19 Sea Zone to Okinawa 1 tactical_bomber moved from Manchuria to 19 Sea Zone 1 fighter moved from Philippines to Okinawa 1 fighter moved from Philippines to 19 Sea Zone 1 aaGun moved from Hunan to Yunnan 1 aaGun moved from French Indo China to Yunnan 1 aaGun moved from Shan State to Yunnan 1 fighter moved from Yunnan to Shan State 2 tactical_bombers moved from Philippines to Japan 1 aaGun moved from India to West India 2 battleships moved from 39 Sea Zone to 37 Sea Zone 4 carriers moved from 39 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from Tambov to Volgograd 2 bombers moved from Tambov to Novgorod 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 submarine moved from 39 Sea Zone to 37 Sea Zone 2 artilleries and 2 infantry moved from India to 39 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 37 Sea Zone 2 artilleries and 2 infantry moved from 37 Sea Zone to Shan State 1 fighter and 2 tactical_bombers moved from 39 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone 1 marine moved from India to 39 Sea Zone 2 cruisers and 1 marine moved from 39 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Shan State 5 artilleries and 3 infantry moved from India to West India Place Units - Japanese 1 airfield placed in Okinawa 1 airfield placed in Shantung 1 factory_minor placed in Shantung 1 artillery and 7 infantry placed in Japan 2 artilleries placed in India Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : 0.50 Russians regular : 1.00
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 2 destroyers, 1 fighter, 3 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 mech_infantry moved from Egypt to Iraq 3 fighters moved from Trans-Jordan to Iraq 1 bomber moved from Trans-Jordan to Volgograd 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 1 mech_infantry moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Java 1 fighter moved from Queensland to Java 1 battleship moved from 33 Sea Zone to 42 Sea Zone Americans take 42 Sea Zone from Japanese 2 cruisers moved from 33 Sea Zone to 42 Sea Zone Combat - Americans Strategic bombing raid in Volgograd Germans roll AA dice in Volgograd : 0/1 hits, 0.17 expected hits Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Volgograd causes 3 damage total. Battle in Java Americans attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Java, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Java, round 2 : 3/6 hits, 2.50 expected hits Japanese roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Java Americans win, taking Java from Japanese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Iraq Americans attack with 1 armour, 3 fighters and 1 mech_infantry Germans defend with 1 armour Americans roll dice for 1 armour, 3 fighters and 1 mech_infantry in Iraq, round 2 : 2/5 hits, 2.17 expected hits Germans roll dice for 1 armour in Iraq, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Iraq Americans win, taking Iraq from Germans with 1 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - Americans 3 carriers, 1 destroyer, 6 fighters and 3 submarines moved from 33 Sea Zone to 42 Sea Zone 2 carriers moved from 54 Sea Zone to 42 Sea Zone 2 fighters moved from Java to 42 Sea Zone 1 tactical_bomber moved from Java to 42 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Wake Island to Queensland 1 mech_infantry moved from Queensland to Western Australia 1 bomber moved from Eastern United States to United Kingdom 1 fighter moved from Gibraltar to United Kingdom 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour moved from Morocco to 91 Sea Zone 5 infantry moved from Morocco to 91 Sea Zone 1 armour, 5 infantry and 3 transports moved from 91 Sea Zone to 109 Sea Zone 5 infantry moved from 109 Sea Zone to United Kingdom 1 armour moved from 109 Sea Zone to United Kingdom 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 artillery and 1 marine moved from Alexandria to Egypt 5 infantry moved from Alexandria to Egypt 3 fighters moved from Iraq to Egypt 1 bomber moved from Volgograd to Russia Place Units - Americans 1 destroyer and 2 transports placed in 101 Sea Zone 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Western United States 1 artillery and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : -0.67 Germans AA : -0.17 Germans regular : -0.50
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Hopei to Chahar 3 infantry moved from Kweichow to Anhwe 2 infantry moved from Kweichow to Hunan 1 fighter moved from Shensi to Hunan Combat - Chinese Battle in Chahar Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe 1 infantry owned by the Chinese retreated to Kweichow Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Shensi 1 infantry moved from Kweichow to Szechwan 11 infantry moved from Kweichow to Shensi Place Units - Chinese 3 infantry placed in Shensi Chinese undo move 1. 1 infantry placed in Hopei 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : 1.67
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 2 destroyers, 1 fighter, 3 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 mech_infantry moved from Egypt to Iraq 3 fighters moved from Trans-Jordan to Iraq 1 bomber moved from Trans-Jordan to Volgograd 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 1 mech_infantry moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Java 1 fighter moved from Queensland to Java 1 battleship moved from 33 Sea Zone to 42 Sea Zone Americans take 42 Sea Zone from Japanese 2 cruisers moved from 33 Sea Zone to 42 Sea Zone Combat - Americans Strategic bombing raid in Volgograd Germans roll AA dice in Volgograd : 0/1 hits, 0.17 expected hits Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Volgograd causes 3 damage total. Battle in Java Americans attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Java, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Java, round 2 : 3/6 hits, 2.50 expected hits Japanese roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Java Americans win, taking Java from Japanese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Iraq Americans attack with 1 armour, 3 fighters and 1 mech_infantry Germans defend with 1 armour Americans roll dice for 1 armour, 3 fighters and 1 mech_infantry in Iraq, round 2 : 2/5 hits, 2.17 expected hits Germans roll dice for 1 armour in Iraq, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Iraq Americans win, taking Iraq from Germans with 1 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - Americans 3 carriers, 1 destroyer, 6 fighters and 3 submarines moved from 33 Sea Zone to 42 Sea Zone 2 carriers moved from 54 Sea Zone to 42 Sea Zone 2 fighters moved from Java to 42 Sea Zone 1 tactical_bomber moved from Java to 42 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Wake Island to Queensland 1 mech_infantry moved from Queensland to Western Australia 1 bomber moved from Eastern United States to United Kingdom 1 fighter moved from Gibraltar to United Kingdom 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour moved from Morocco to 91 Sea Zone 5 infantry moved from Morocco to 91 Sea Zone 1 armour, 5 infantry and 3 transports moved from 91 Sea Zone to 109 Sea Zone 5 infantry moved from 109 Sea Zone to United Kingdom 1 armour moved from 109 Sea Zone to United Kingdom 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 artillery and 1 marine moved from Alexandria to Egypt 5 infantry moved from Alexandria to Egypt 3 fighters moved from Iraq to Egypt 1 bomber moved from Volgograd to Russia Place Units - Americans 1 destroyer and 2 transports placed in 101 Sea Zone 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Western United States 1 artillery and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Hopei to Chahar 3 infantry moved from Kweichow to Anhwe 2 infantry moved from Kweichow to Hunan 1 fighter moved from Shensi to Hunan Combat - Chinese Battle in Chahar Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe 1 infantry owned by the Chinese retreated to Kweichow Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Shensi 1 infantry moved from Kweichow to Szechwan 11 infantry moved from Kweichow to Shensi Place Units - Chinese 3 infantry placed in Shensi Chinese undo move 1. 1 infantry placed in Hopei 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs Purchase Units - British British buy 1 fighter, 2 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Persia 1 mech_infantry moved from Trans-Jordan to Northwest Persia British take Northwest Persia from Germans 1 submarine moved from 81 Sea Zone to 97 Sea Zone 1 battleship, 3 cruisers and 1 destroyer moved from 92 Sea Zone to 109 Sea Zone 1 carrier moved from 106 Sea Zone to 109 Sea Zone 2 fighters moved from Gibraltar to 109 Sea Zone 4 fighters moved from Russia to Volgograd 1 fighter and 1 tactical_bomber moved from Shensi to Volgograd 1 transport moved from 83 Sea Zone to 91 Sea Zone Combat - British Battle in Persia Battle in Volgograd British attack with 5 fighters and 1 tactical_bomber Germans defend with 1 armour and 1 factory_minor; Japanese defend with 1 tactical_bomber British roll dice for 5 fighters and 1 tactical_bomber in Volgograd, round 2 : 3/6 hits, 3.17 expected hits Germans roll dice for 1 armour and 1 tactical_bomber in Volgograd, round 2 : 1/2 hits, 1.00 expected hits 1 tactical_bomber owned by the Japanese, 1 tactical_bomber owned by the British and 1 armour owned by the Germans lost in Volgograd British win, taking Persia from Germans with 5 fighters remaining. Battle score for attacker is 6 Casualties for British: 1 tactical_bomber Casualties for Germans: 1 armour Casualties for Japanese: 1 tactical_bomber Non Combat Move - British 1 fighter moved from Volgograd to Russia 1 fighter moved from Volgograd to Russia 1 fighter moved from Volgograd to Russia 1 fighter moved from Volgograd to Russia 1 fighter moved from Volgograd to Samara 1 fighter moved from Russia to Smolensk 4 artilleries, 5 infantry and 1 marine moved from Trans-Jordan to Iraq 2 fighters moved from Egypt to Iraq 1 mech_infantry moved from Alexandria to Trans-Jordan 1 armour moved from Egypt to Iraq 1 aaGun, 1 artillery and 3 infantry moved from Alexandria to Egypt 1 artillery and 2 infantry moved from Egypt to Trans-Jordan 3 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Union of South Africa to Rhodesia Place Units - British 1 transport placed in 109 Sea Zone 1 fighter and 1 marine placed in United Kingdom 1 submarine placed in 81 Sea Zone 2 infantry placed in Egypt Turn Complete - British British collect 31 PUs; end with 31 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : -0.33 Japanese regular : 1.00 Germans AA : -0.17 Germans regular : -0.50 British regular : -0.17
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Caucasus to 80 Sea Zone 2 fighters and 1 tactical_bomber moved from Caucasus to Rostov Combat - Italians Battle in 80 Sea Zone Italians attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 80 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Rostov Italians attack with 2 fighters and 1 tactical_bomber Russians defend with 1 infantry Italians roll dice for 2 fighters and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 1.67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from 80 Sea Zone to India 2 fighters and 1 tactical_bomber moved from Rostov to Volgograd 1 infantry moved from Romania to Eastern Poland 1 aaGun, 1 artillery and 5 infantry moved from Bulgaria to Romania 1 armour and 2 mech_infantrys moved from Northern Italy to Denmark 2 mech_infantrys moved from Southern Italy to Western Germany 4 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Northern Italy to Western Germany 1 aaGun moved from Southern Italy to Northern Italy 2 artilleries moved from Northern Italy to Western Germany 2 infantry moved from Northern Italy to Western Germany Place Units - Italians 3 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,2,2,6,6,1,4,3,6 Italians collect 5 PUs (11 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
Italians regular : -0.67 Russians regular : -0.33
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 6 Sea Zone ANZAC take 22 Sea Zone from Japanese ANZAC take 17 Sea Zone from Japanese Combat - ANZAC Battle in 6 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 6 Sea Zone ANZAC win, taking 6 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 artillery moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 armour EDIT: Adding units owned by ANZAC to New South Wales: 1 armour EDIT: Turning off Edit Mode 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 6 Sea Zone ANZAC take 22 Sea Zone from Japanese ANZAC take 17 Sea Zone from Japanese Combat - ANZAC Battle in 6 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 6 Sea Zone ANZAC win, taking 6 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 artillery moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 armour EDIT: Adding units owned by ANZAC to New South Wales: 1 armour EDIT: Turning off Edit Mode 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Alexandria to Egypt 1 fighter moved from Russia to Smolensk Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by French from 71 Sea Zone: 1 destroyer EDIT: Adding units owned by French to 81 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 84 PUs; Germans buy 5 armour, 3 artilleries, 1 destroyer, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Eastern Poland to Western Ukraine 1 fighter and 1 tactical_bomber moved from Caucasus to Western Ukraine 1 tactical_bomber moved from Archangel to Western Ukraine Combat - Germans Battle in Western Ukraine Germans attack with 1 fighter, 1 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Western Ukraine, round 2 : 4/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Archangel to Germany 6 artilleries and 14 infantry moved from Archangel to Belarus 6 artilleries moved from Novgorod to Belarus 10 artilleries moved from Poland to Eastern Poland 1 fighter moved from Western Ukraine to Eastern Poland 1 tactical_bomber moved from Western Ukraine to Eastern Poland 1 tactical_bomber moved from Western Ukraine to Eastern Poland 3 artilleries moved from Eastern Poland to Belarus 4 infantry moved from Eastern Poland to Belarus 1 aaGun moved from Caucasus to Volgograd 2 infantry moved from Eastern Poland to Belarus 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 submarine moved from 110 Sea Zone to 112 Sea Zone 1 aaGun, 3 artilleries and 4 infantry moved from Normandy Bordeaux to France 1 aaGun moved from Western Germany to Denmark 1 mech_infantry moved from Germany to Denmark 4 mech_infantrys moved from Poland to Belarus 5 infantry moved from Karelia to Finland 2 armour moved from Germany to Eastern Poland 2 tactical_bombers moved from Caucasus to Volgograd 1 mech_infantry moved from Poland to Belarus 1 aaGun moved from Bessarabia to Eastern Poland 2 tactical_bombers moved from Caucasus to Volgograd 2 tactical_bombers moved from Caucasus to Southern Italy 1 tactical_bomber moved from Southern Italy to Western Germany 1 mech_infantry moved from Germany to Denmark 2 armour moved from Germany to Eastern Poland 4 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 1 destroyer placed in 110 Sea Zone 3 infantry placed in Volgograd 3 artilleries placed in Novgorod Germans undo move 3. 1 artillery and 2 infantry placed in France 2 artilleries and 1 infantry placed in Novgorod Germans undo move 4. Germans undo move 3. Germans undo move 2. 1 artillery and 2 infantry placed in Volgograd 1 artillery and 2 infantry placed in Novgorod 1 artillery and 2 infantry placed in France 1 armour and 2 mech_infantrys placed in Western Germany 1 armour placed in Western Germany 1 armour placed in Western Germany Germans undo move 7. 2 mech_infantrys placed in Western Germany 3 armour placed in Germany Germans undo move 8. Germans undo move 7. 3 armour and 1 mech_infantry placed in Germany 1 mech_infantry placed in Western Germany Germans undo move 7. 2 armour and 1 mech_infantry placed in Germany 1 armour placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4 Germans collect 50 PUs (2 lost to blockades); end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 2.17
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Russians Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Novosibirsk to Kazakhstan Russians take Kazakhstan from Italians 1 infantry moved from Smolensk to Archangel Russians take Archangel from Germans Combat - Russians Non Combat Move - Russians 1 infantry moved from Amur to Buryatia 2 infantry moved from Novosibirsk to Samara 1 aaGun, 1 armour, 3 artilleries, 29 infantry and 1 mech_infantry moved from Smolensk to Russia 1 infantry moved from Ukraine to Bryansk 1 aaGun, 1 armour, 1 artillery, 1 fighter, 6 infantry and 1 mech_infantry moved from Russia to Samara Place Units - Russians 1 artillery and 7 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
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Are the ANZAC fighters in SZ42 both meant to be on the ANZAC carrier?
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@wheatbeer Yes, they are. They moved with the ANZAC carrier during the last ANZAC NCM
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 aaGun, 1 artillery, 1 fighter, 8 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Yunnan to Hunan 1 infantry moved from Yunnan to Kweichow 1 bomber moved from Novgorod to Szechwan 1 infantry moved from Yunnan to Szechwan 1 bomber moved from Novgorod to Kweichow 1 fighter moved from Shan State to Hunan 1 tactical_bomber moved from 19 Sea Zone to Hunan 1 infantry moved from Yunnan to Hunan 1 destroyer moved from 19 Sea Zone to 6 Sea Zone 2 tactical_bombers moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 infantry moved from Korea to Amur 1 fighter moved from 37 Sea Zone to Szechwan 1 fighter moved from Shantung to Kweichow 2 fighters moved from 19 Sea Zone to 6 Sea Zone Combat - Japanese Battle in 6 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Kweichow Japanese attack with 1 bomber, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Kweichow, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hunan Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Hunan, round 2 : 1/5 hits, 1.67 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 3 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Battle in Szechwan Japanese attack with 1 bomber, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Szechwan, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Szechwan to Yunnan 1 bomber moved from Kweichow to Yunnan 1 armour and 4 mech_infantrys moved from Yunnan to Malaya 2 artilleries, 2 infantry and 1 marine moved from Shan State to Malaya 2 battleships, 4 carriers, 2 cruisers, 1 destroyer and 1 submarine moved from 37 Sea Zone to 35 Sea Zone 2 transports moved from 37 Sea Zone to 19 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu 1 aaGun, 5 artilleries and 4 infantry moved from West India to India 2 carriers, 1 destroyer and 6 submarines moved from 19 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Hunan to Yunnan 1 fighter moved from Szechwan to Yunnan 1 fighter moved from Kweichow to India 1 fighter moved from Hunan to Yunnan 1 fighter moved from 37 Sea Zone to India 2 fighters moved from Shantung to Malaya 1 tactical_bomber moved from 37 Sea Zone to India 1 tactical_bomber moved from 37 Sea Zone to Malaya 1 fighter moved from 19 Sea Zone to 35 Sea Zone 3 fighters moved from Okinawa to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to Malaya 1 submarine moved from 39 Sea Zone to 80 Sea Zone Place Units - Japanese 1 aaGun, 1 fighter and 1 infantry placed in Malaya 2 infantry and 1 tactical_bomber placed in India 1 transport placed in 19 Sea Zone 1 artillery and 1 infantry placed in Shantung Japanese undo move 4. 2 infantry placed in Shantung 1 submarine placed in 6 Sea Zone 1 artillery and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -0.33 ANZAC regular : -0.17