Odonis Allies +10 vs Bretters Axis BM3

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 destroyers, 3 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 fighters moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from 31 Sea Zone to 17 Sea Zone
            1 fighter moved from 31 Sea Zone to 24 Sea Zone
            1 battleship and 1 carrier moved from 31 Sea Zone to 24 Sea Zone
            2 fighters moved from Western United States to 24 Sea Zone
    
        Combat - Americans
            Battle in 17 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 17 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
            Battle in Caroline Islands
            Battle in 24 Sea Zone
                Americans attack with 1 battleship, 1 carrier and 3 fighters
                Japanese defend with 1 carrier, 1 cruiser and 2 fighters
                    Americans roll dice for 1 battleship, 1 carrier and 3 fighters in 24 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 carrier, 1 cruiser and 2 fighters in 24 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                    1 fighter owned by the Japanese, 1 carrier owned by the Americans and 1 cruiser owned by the Japanese lost in 24 Sea Zone
                    Americans roll dice for 1 battleship and 3 fighters in 24 Sea Zone, round 3 : 1/4 hits, 2.17 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier and 1 fighter in 24 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                    Americans roll dice for 1 battleship and 3 fighters in 24 Sea Zone, round 4 : 2/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 carrier and 1 fighter in 24 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
                    1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 24 Sea Zone
                Americans win, taking Caroline Islands from Japanese with 1 battleship and 2 fighters remaining. Battle score for attacker is 22
                Casualties for Americans: 1 carrier and 1 fighter
                Casualties for Japanese: 1 carrier, 1 cruiser and 2 fighters
            Battle in 92 Sea Zone
                Americans attack with 4 fighters and 1 submarine
                Italians defend with 1 destroyer
                    Americans roll dice for 4 fighters and 1 submarine in 92 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 92 Sea Zone
                Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter could not land in 24 Sea Zone and was removed
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            2 carriers and 6 transports moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 101 Sea Zone to 87 Sea Zone
            1 armour moved from Eastern Persia to India
            1 fighter moved from 17 Sea Zone to Marianas
            1 fighter moved from 24 Sea Zone to 26 Sea Zone
            2 carriers moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to 26 Sea Zone
    
        Place Units - Americans
            2 transports placed in 10 Sea Zone
            1 armour, 1 fighter and 2 infantry placed in Western United States
            1 destroyer placed in 10 Sea Zone
            2 fighters placed in Eastern United States
            1 destroyer and 1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.83
    Italians regular : -0.33
    Japanese regular : -1.17
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Kansu
            1 infantry moved from Tsinghai to Kansu
            1 fighter moved from Sikang to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kansu to Tsinghai
            1 infantry moved from Sikang to Szechwan
            1 infantry moved from Sikang to Shensi
            4 infantry moved from Sikang to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Japanese regular : -0.33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 destroyers, 3 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 fighters moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from 31 Sea Zone to 17 Sea Zone
            1 fighter moved from 31 Sea Zone to 24 Sea Zone
            1 battleship and 1 carrier moved from 31 Sea Zone to 24 Sea Zone
            2 fighters moved from Western United States to 24 Sea Zone
    
        Combat - Americans
            Battle in 17 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 17 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
            Battle in Caroline Islands
            Battle in 24 Sea Zone
                Americans attack with 1 battleship, 1 carrier and 3 fighters
                Japanese defend with 1 carrier, 1 cruiser and 2 fighters
                    Americans roll dice for 1 battleship, 1 carrier and 3 fighters in 24 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 carrier, 1 cruiser and 2 fighters in 24 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                    1 fighter owned by the Japanese, 1 carrier owned by the Americans and 1 cruiser owned by the Japanese lost in 24 Sea Zone
                    Americans roll dice for 1 battleship and 3 fighters in 24 Sea Zone, round 3 : 1/4 hits, 2.17 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier and 1 fighter in 24 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                    Americans roll dice for 1 battleship and 3 fighters in 24 Sea Zone, round 4 : 2/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 carrier and 1 fighter in 24 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
                    1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 24 Sea Zone
                Americans win, taking Caroline Islands from Japanese with 1 battleship and 2 fighters remaining. Battle score for attacker is 22
                Casualties for Americans: 1 carrier and 1 fighter
                Casualties for Japanese: 1 carrier, 1 cruiser and 2 fighters
            Battle in 92 Sea Zone
                Americans attack with 4 fighters and 1 submarine
                Italians defend with 1 destroyer
                    Americans roll dice for 4 fighters and 1 submarine in 92 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 92 Sea Zone
                Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter could not land in 24 Sea Zone and was removed
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            2 carriers and 6 transports moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 101 Sea Zone to 87 Sea Zone
            1 armour moved from Eastern Persia to India
            1 fighter moved from 17 Sea Zone to Marianas
            1 fighter moved from 24 Sea Zone to 26 Sea Zone
            2 carriers moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to 26 Sea Zone
    
        Place Units - Americans
            2 transports placed in 10 Sea Zone
            1 armour, 1 fighter and 2 infantry placed in Western United States
            1 destroyer placed in 10 Sea Zone
            2 fighters placed in Eastern United States
            1 destroyer and 1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Kansu
            1 infantry moved from Tsinghai to Kansu
            1 fighter moved from Sikang to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kansu to Tsinghai
            1 infantry moved from Sikang to Szechwan
            1 infantry moved from Sikang to Shensi
            4 infantry moved from Sikang to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from India to Burma
            1 bomber moved from India to Malaya
            2 fighters moved from India to Burma
    
        Combat - British
            Strategic bombing raid in Malaya
                    Japanese roll AA dice in Malaya : 0/1 hits, 0.17 expected hits
                Bombing raid in Malaya rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Malaya causes 5 damage total. 
            Battle in Burma
                British attack with 2 fighters and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters and 2 infantry in Burma, round 2 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                    British roll dice for 2 fighters and 1 infantry in Burma, round 3 : 2/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win with 2 fighters remaining. Battle score for attacker is -3
                Casualties for British: 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Burma to India
            1 bomber moved from Malaya to India
            2 artilleries moved from Eastern Persia to West India
            1 artillery and 1 infantry moved from Libya to Tobruk
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1
            UK_Pacific collect 4 PUs (1 lost to blockades); end with 4 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Americans regular : -1.83
    Italians regular : -0.33
    Japanese regular : -0.17
    Japanese AA : -0.17
    British regular : -0.50
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 artillery and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from 110 Sea Zone to Southern Italy
            1 tactical_bomber moved from 110 Sea Zone to Southern Italy
            1 infantry moved from Yugoslavia to Romania
            1 artillery moved from Yugoslavia to Romania
            1 infantry moved from Yugoslavia to Romania
            1 artillery moved from Yugoslavia to Romania
    
        Combat - Italians
            Battle in Romania
                Italians attack with 2 artilleries and 2 infantry
                Russians defend with 2 infantry
                    Italians roll dice for 2 artilleries and 2 infantry in Romania, round 2 : 0/4 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Romania, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Italians lost in Romania
                    Italians roll dice for 2 artilleries in Romania, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 2 infantry in Romania, round 3 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 2 artilleries in Romania, round 4 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 2 infantry in Romania, round 4 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Italians lost in Romania
                1 artillery owned by the Italians retreated to Yugoslavia
                Russians win with 2 infantry remaining. Battle score for attacker is -10
                Casualties for Italians: 1 artillery and 2 infantry
    
        Non Combat Move - Italians
            1 aaGun moved from Yugoslavia to Northern Italy
            1 armour, 1 artillery and 3 infantry moved from Yugoslavia to Northern Italy
            1 armour moved from Northern Italy to Southern Italy
            1 artillery and 4 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 artillery placed in Southern Italy
            2 submarines placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -2.67
    Russians regular : 1.00
    

    Savegame


  • wow Romania… your dudes are freakin’ tough! :(

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 31 Sea Zone to 25 Sea Zone
            2 fighters moved from Hawaiian Islands to 25 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
    
        Combat - ANZAC
            Battle in Borneo
            Battle in 25 Sea Zone
                ANZAC attack with 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                ANZAC win, taking Borneo from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 25 Sea Zone to Midway
            1 fighter moved from 25 Sea Zone to Midway
            1 fighter moved from Hawaiian Islands to Caroline Islands
            1 fighter moved from Queensland to Caroline Islands
            1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 2 infantry moved from Queensland to South Australia
            1 infantry moved from Queensland to South Australia
            1 mech_infantry moved from Queensland to South Australia
            1 infantry moved from New Guinea to Dutch New Guinea
            2 infantry moved from Iraq to Persia
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : 0.67
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 31 Sea Zone to 25 Sea Zone
            2 fighters moved from Hawaiian Islands to 25 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
    
        Combat - ANZAC
            Battle in Borneo
            Battle in 25 Sea Zone
                ANZAC attack with 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                ANZAC win, taking Borneo from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 25 Sea Zone to Midway
            1 fighter moved from 25 Sea Zone to Midway
            1 fighter moved from Hawaiian Islands to Caroline Islands
            1 fighter moved from Queensland to Caroline Islands
            1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 2 infantry moved from Queensland to South Australia
            1 infantry moved from Queensland to South Australia
            1 mech_infantry moved from Queensland to South Australia
            1 infantry moved from New Guinea to Dutch New Guinea
            2 infantry moved from Iraq to Persia
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : 0.67
    

    Savegame

  • '20 '19 '18 '15 '13

    @bretters said in Odonis Allies +10 vs Bretters Axis BM3:

    wow Romania… your dudes are freakin’ tough! :(

    The Brutes from Bucharest!


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 7 artilleries, 1 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 110 Sea Zone to 104 Sea Zone
            1 destroyer moved from 110 Sea Zone to 104 Sea Zone
            1 fighter moved from 109 Sea Zone to 104 Sea Zone
            1 tactical_bomber moved from 109 Sea Zone to 104 Sea Zone
            1 fighter moved from Scotland to Novgorod
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 infantry moved from Germany to 114 Sea Zone
            1 infantry moved from Germany to 114 Sea Zone
            2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 infantry moved from 115 Sea Zone to Baltic States
            1 infantry moved from 115 Sea Zone to Baltic States
            1 infantry moved from Slovakia Hungary to Romania
            1 armour moved from Yugoslavia to Romania
            1 armour moved from Yugoslavia to Romania
            1 tactical_bomber moved from Novgorod to Baltic States
            1 infantry moved from Novgorod to Belarus
            1 artillery moved from Novgorod to Baltic States
            1 tactical_bomber moved from Novgorod to Belarus
            1 infantry moved from Novgorod to Belarus
            1 armour moved from Eastern Poland to Western Ukraine
            1 armour moved from Eastern Poland to Western Ukraine
            1 armour moved from Eastern Poland to Romania
            1 armour moved from Eastern Poland to Baltic States
            1 fighter moved from Novgorod to Belarus
            1 fighter moved from United Kingdom to Scotland
            1 carrier moved from 110 Sea Zone to 109 Sea Zone
            1 fighter moved from United Kingdom to Scotland
            1 fighter moved from United Kingdom to Scotland
            10 artilleries and 10 infantry moved from Karelia to Finland
            1 armour moved from Karelia to Vyborg
                  Germans take Vyborg from Russians
            1 armour moved from Vyborg to Novgorod
            1 artillery moved from Novgorod to Baltic States
    
        Combat - Germans
            Battle in 104 Sea Zone
                Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Germans roll dice for 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Belarus
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Baltic States
                Germans attack with 1 armour, 2 artilleries, 2 infantry and 1 tactical_bomber
                Russians defend with 1 armour and 2 mech_infantrys
                    Germans roll dice for 1 armour, 2 artilleries, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 5/6 hits, 2.50 expected hits
                    Russians roll dice for 1 armour and 2 mech_infantrys in Baltic States, round 2 : 2/3 hits, 1.17 expected hits
                    2 mech_infantrys owned by the Russians, 1 armour owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 armour, 2 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 armour and 2 mech_infantrys
            Battle in Western Ukraine
                Germans attack with 2 armour
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour in Western Ukraine, round 2 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 2 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Finland
                Germans attack with 10 artilleries and 10 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 10 artilleries and 10 infantry in Finland, round 2 : 6/20 hits, 6.67 expected hits
                    Russians roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
                Germans win, taking Finland from Russians with 10 artilleries and 9 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Romania
                Germans attack with 3 armour and 1 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 3 armour and 1 infantry in Romania, round 2 : 3/4 hits, 1.67 expected hits
                    Russians roll dice for 2 infantry in Romania, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
                Germans win, taking Romania from Russians with 3 armour remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Slovakia Hungary to Romania
            1 tactical_bomber moved from Baltic States to Novgorod
            1 fighter moved from Belarus to Novgorod
            1 tactical_bomber moved from Belarus to Novgorod
            1 infantry moved from Western Germany to 113 Sea Zone
            1 infantry moved from Western Germany to 113 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 infantry moved from 115 Sea Zone to Finland
            1 infantry moved from 115 Sea Zone to Finland
            1 infantry moved from Germany to Poland
            1 infantry moved from Western Germany to Germany
            1 infantry moved from Western Germany to Germany
            1 infantry moved from France to Northern Italy
            1 infantry moved from France to Northern Italy
            1 artillery moved from France to Northern Italy
            1 aaGun moved from France to Northern Italy
            1 fighter moved from 104 Sea Zone to 109 Sea Zone
            1 tactical_bomber moved from 104 Sea Zone to 109 Sea Zone
            1 tactical_bomber moved from 109 Sea Zone to United Kingdom
            1 fighter moved from 109 Sea Zone to United Kingdom
    
        Place Units - Germans
            3 submarines placed in 109 Sea Zone
            3 artilleries placed in Novgorod
            3 mech_infantrys placed in Germany
            4 artilleries and 1 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 56 PUs; end with 56 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Russians regular : 1.17
    Germans regular : 2.83
    

    Savegame


  • @odonis alright Russia… i believe you should be shitting your pants now…

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 3 armour, 4 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 1 infantry moved from Smolensk to Belarus
            2 fighters moved from Bryansk to Belarus
            1 artillery and 1 infantry moved from Bryansk to Western Ukraine
            1 fighter moved from Bryansk to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Ukraine to Western Ukraine
            1 infantry moved from Bryansk to Belarus
            1 infantry moved from Bryansk to Western Ukraine
    
        Combat - Russians
            Battle in Western Ukraine
                Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 2 armour
                    Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 4/6 hits, 2.50 expected hits
                    Germans roll dice for 2 armour in Western Ukraine, round 2 : 0/2 hits, 1.00 expected hits
                    2 armour owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Germans: 2 armour
            Battle in Belarus
                Russians attack with 1 artillery, 2 fighters and 2 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Belarus, round 2 : 4/5 hits, 1.83 expected hits
                    Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            1 aaGun, 5 armour, 7 artilleries, 3 infantry and 5 mech_infantrys moved from Bryansk to Belarus
            3 artilleries moved from Smolensk to Belarus
            3 infantry moved from Russia to Smolensk
            1 armour and 1 mech_infantry moved from Russia to Western Ukraine
            2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
            2 fighters moved from Belarus to Russia
            2 artilleries and 2 infantry moved from Ukraine to Bessarabia
            1 artillery and 1 infantry moved from Ukraine to Western Ukraine
            2 mech_infantrys moved from Russia to Belarus
            1 armour and 1 mech_infantry moved from Russia to Urals
    
        Place Units - Russians
            1 armour, 1 artillery and 1 mech_infantry placed in Ukraine
            3 artilleries and 5 infantry placed in Russia
            2 armour placed in Russia
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.67
    Russians regular : 3.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese repair damage of 5x factory_minor; Remaining resources: 71 PUs; 4 SuicideAttackTokens; 
            Japanese buy 1 battleship, 1 cruiser, 2 destroyers, 1 fighter and 2 submarines; Remaining resources: 1 PUs; 4 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 armour moved from Malaya to Burma
            1 armour moved from French Indo China to Burma
            1 armour moved from French Indo China to Burma
            1 mech_infantry moved from French Indo China to Burma
            7 armour, 2 artilleries, 1 infantry and 7 mech_infantrys moved from Yunnan to Burma
            1 infantry moved from French Indo China to Yunnan
            1 tactical_bomber moved from Kwangsi to 43 Sea Zone
            1 submarine moved from 36 Sea Zone to 33 Sea Zone
            1 submarine moved from 6 Sea Zone to 33 Sea Zone
            1 submarine moved from 6 Sea Zone to 24 Sea Zone
            1 submarine moved from 6 Sea Zone to 24 Sea Zone
            1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Hunan to Kweichow
            1 transport moved from 36 Sea Zone to 6 Sea Zone
            1 infantry moved from Anhwe to Hunan
            1 fighter moved from Kwangsi to Szechwan
            1 tactical_bomber moved from Kwangsi to Szechwan
            1 fighter moved from Kwangsi to French Indo China
            1 fighter moved from Kwangsi to Malaya
            1 tactical_bomber moved from Kwangsi to Burma
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Hopei to Suiyuyan
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Chahar
            1 artillery and 3 infantry moved from Jehol to Chahar
            1 infantry moved from Amur to Korea
            1 artillery moved from Amur to Korea
            1 infantry moved from Buryatia to Yakut S.S.R.
            1 infantry moved from Sakha to Buryatia
            1 armour and 1 mech_infantry moved from Yenisey to Kansu
                  Japanese take Timguska from Russians
            1 artillery moved from Chahar to Suiyuyan
            3 infantry moved from Kiangsu to Anhwe
    
        Combat - Japanese
            Americans scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone
            Battle in 43 Sea Zone
                Japanese attack with 1 tactical_bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 43 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 24 Sea Zone
                Japanese attack with 2 submarines
                Americans defend with 1 battleship
                    Japanese roll dice for 2 submarines in 24 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 battleship in 24 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 submarine owned by the Japanese lost in 24 Sea Zone
                    Japanese roll dice for 1 submarine in 24 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship in 24 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 submarine in 24 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship in 24 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 submarine in 24 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship in 24 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                    1 submarine owned by the Japanese lost in 24 Sea Zone
                Americans win with 1 battleship remaining. Battle score for attacker is -12
                Casualties for Japanese: 2 submarines
            Battle in 33 Sea Zone
                Japanese attack with 2 submarines
                Americans defend with 1 transport; ANZAC defend with 1 destroyer and 2 fighters
                    Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer, 2 fighters and 1 transport in 33 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    1 destroyer owned by the ANZAC and 2 submarines owned by the Japanese lost in 33 Sea Zone
                Americans win with 2 fighters and 1 transport remaining. Battle score for attacker is -4
                Casualties for Japanese: 2 submarines
                Casualties for ANZAC: 1 destroyer
            Battle in Kansu
                Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kansu, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kansu, round 3 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 2 infantry in Kansu, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kansu, round 4 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 infantry and 1 mech_infantry
                Casualties for Chinese: 2 infantry
            Battle in Szechwan
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
            Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
    
        Non Combat Move - Japanese
            2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from 43 Sea Zone to Kwangsi
            1 infantry moved from 37 Sea Zone to Malaya
            1 artillery moved from 37 Sea Zone to Malaya
            1 infantry moved from 37 Sea Zone to Malaya
            1 artillery moved from 37 Sea Zone to Malaya
            1 fighter moved from Szechwan to Kwangsi
            1 tactical_bomber moved from Szechwan to Kwangsi
    
        Place Units - Japanese
            1 fighter placed in Malaya
            1 destroyer and 1 submarine placed in 37 Sea Zone
            1 battleship, 1 cruiser, 1 destroyer and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 66 PUs; end with 67 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Americans regular : -0.33
    Japanese regular : -2.00
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 carrier, 4 destroyers, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 fighters moved from 92 Sea Zone to 104 Sea Zone
            1 submarine moved from 92 Sea Zone to 104 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            2 artilleries and 2 infantry moved from Morocco to 92 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone
            2 artilleries and 2 infantry moved from 99 Sea Zone to Greece
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
    
        Combat - Americans
            Battle in Greece
            Battle in Soviet Far East
            Battle in Philippines
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer, 4 fighters and 1 submarine
                Germans defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 destroyer, 4 fighters and 1 submarine in 104 Sea Zone, round 2 : 1/6 hits, 2.67 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
                    Americans roll dice for 1 destroyer and 4 fighters in 104 Sea Zone, round 3 : 3/5 hits, 2.33 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win, taking Greece from Germans, taking Soviet Far East from Japanese, taking Philippines from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 destroyer and 1 submarine
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 104 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            4 fighters moved from 104 Sea Zone to 92 Sea Zone
            1 submarine moved from 101 Sea Zone to 87 Sea Zone
            1 submarine moved from 87 Sea Zone to 92 Sea Zone
            2 fighters moved from Eastern United States to Gibraltar
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 battleship moved from 24 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 fighter moved from Marianas to 26 Sea Zone
            1 armour moved from India to West India
    
        Place Units - Americans
            3 destroyers placed in 101 Sea Zone
            1 carrier placed in 101 Sea Zone
            2 fighters and 1 infantry placed in Western United States
            1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,3,2,4,4,2,1
            Americans collect 54 PUs (2 lost to blockades); end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.00
    Germans regular : 0.17
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Kansu
            1 infantry moved from Tsinghai to Kansu
            1 fighter moved from Tsinghai to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour in Kansu, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                    Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Kansu, round 3 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 4 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Kansu, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Chinese
            1 fighter moved from Kansu to Sikang
            4 infantry moved from Tsinghai to Sikang
            1 infantry moved from Tsinghai to Shensi
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.17
    Japanese regular : -0.50
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 carrier, 4 destroyers, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 fighters moved from 92 Sea Zone to 104 Sea Zone
            1 submarine moved from 92 Sea Zone to 104 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            2 artilleries and 2 infantry moved from Morocco to 92 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone
            2 artilleries and 2 infantry moved from 99 Sea Zone to Greece
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
    
        Combat - Americans
            Battle in Greece
            Battle in Soviet Far East
            Battle in Philippines
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer, 4 fighters and 1 submarine
                Germans defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 destroyer, 4 fighters and 1 submarine in 104 Sea Zone, round 2 : 1/6 hits, 2.67 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
                    Americans roll dice for 1 destroyer and 4 fighters in 104 Sea Zone, round 3 : 3/5 hits, 2.33 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win, taking Greece from Germans, taking Soviet Far East from Japanese, taking Philippines from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 destroyer and 1 submarine
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 104 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            4 fighters moved from 104 Sea Zone to 92 Sea Zone
            1 submarine moved from 101 Sea Zone to 87 Sea Zone
            1 submarine moved from 87 Sea Zone to 92 Sea Zone
            2 fighters moved from Eastern United States to Gibraltar
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 battleship moved from 24 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 fighter moved from Marianas to 26 Sea Zone
            1 armour moved from India to West India
    
        Place Units - Americans
            3 destroyers placed in 101 Sea Zone
            1 carrier placed in 101 Sea Zone
            2 fighters and 1 infantry placed in Western United States
            1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,3,2,4,4,2,1
            Americans collect 54 PUs (2 lost to blockades); end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Kansu
            1 infantry moved from Tsinghai to Kansu
            1 fighter moved from Tsinghai to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour in Kansu, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                    Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Kansu, round 3 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 4 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Kansu, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Chinese
            1 fighter moved from Kansu to Sikang
            4 infantry moved from Tsinghai to Sikang
            1 infantry moved from Tsinghai to Shensi
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber and 1 fighter moved from India to 37 Sea Zone
    
        Combat - British
            Battle in 37 Sea Zone
                British attack with 1 bomber and 1 fighter
                Japanese defend with 1 destroyer, 1 submarine and 2 transports
                    British roll dice for 1 bomber and 1 fighter in 37 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer and 2 transports in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the British lost in 37 Sea Zone
                    British roll dice for 1 bomber in 37 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer and 2 transports in 37 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 bomber owned by the British lost in 37 Sea Zone
                Japanese win with 1 submarine and 2 transports remaining. Battle score for attacker is -14
                Casualties for British: 1 bomber and 1 fighter
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - British
            3 aaGuns, 1 artillery, 1 fighter, 12 infantry and 8 mech_infantrys moved from India to West India
            1 artillery and 1 infantry moved from Tobruk to Alexandria
            3 infantry moved from Egypt to Trans-Jordan
            2 infantry moved from Egypt to Trans-Jordan
    
        Place Units - UK_Pacific
            1 artillery placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6
            UK_Pacific collect 9 PUs; end with 9 PUs
            Some Units in India change ownership: 1 artillery
    

    Combat Hit Differential Summary :

    Chinese regular : -0.17
    Americans regular : -1.00
    Japanese regular : 0.83
    Germans regular : 0.17
    British regular : -0.83
    

    Savegame

  • '20 '19 '18 '15 '13

    @odonis @bretters

    Wow, that was some brutal rolling…

    You may see an edit in the US battle - I had originally done the battle (you can find in MARTI rolls) then my laptop froze and had to start over. Kept the original battle result. Let me know if any questions.


  • @odonis wow yea ill trade a DD for a bomber and fighter, any day! lol


  • TripleA Move Summary: Italians round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            4 submarines moved from 97 Sea Zone to 92 Sea Zone
            1 tactical_bomber moved from Southern Italy to 99 Sea Zone
    

    Savegame


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            4 submarines moved from 97 Sea Zone to 92 Sea Zone
            1 tactical_bomber moved from Southern Italy to 99 Sea Zone
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 tactical_bomber
                Americans defend with 2 transports
                    2 transports owned by the Americans lost in 99 Sea Zone
                Italians win with 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Americans: 2 transports
            Battle in 92 Sea Zone
                Italians attack with 4 submarines
                Americans defend with 2 carriers, 4 fighters, 1 submarine and 4 transports
                    Italians roll dice for 4 submarines in 92 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 2 carriers, 1 submarine and 4 transports in 92 Sea Zone, round 2 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 4 submarines in 92 Sea Zone, round 3 : 2/4 hits, 1.33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 2 carriers, 1 submarine and 4 transports in 92 Sea Zone, round 3 : 1/3 hits, 0.83 expected hits
                    1 submarine owned by the Americans and 1 submarine owned by the Italians lost in 92 Sea Zone
                    Italians roll dice for 3 submarines in 92 Sea Zone, round 4 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 2 carriers and 4 transports in 92 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
                    1 submarine owned by the Italians lost in 92 Sea Zone
                    Italians roll dice for 2 submarines in 92 Sea Zone, round 5 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 2 carriers and 4 transports in 92 Sea Zone, round 5 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 2 submarines in 92 Sea Zone, round 6 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 2 carriers and 4 transports in 92 Sea Zone, round 6 : 0/2 hits, 0.67 expected hits
                    1 carrier owned by the Americans lost in 92 Sea Zone
                    Italians roll dice for 2 submarines in 92 Sea Zone, round 7 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 carrier and 4 transports in 92 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 submarines in 92 Sea Zone, round 8 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 carrier and 4 transports in 92 Sea Zone, round 8 : 1/1 hits, 0.33 expected hits
                    1 carrier owned by the Americans and 1 submarine owned by the Italians lost in 92 Sea Zone
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 9 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 10 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 11 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 12 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 13 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 14 : 1/1 hits, 0.33 expected hits
                    1 transport owned by the Americans lost in 92 Sea Zone
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 15 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 16 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 17 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 18 : 1/1 hits, 0.33 expected hits
                    1 transport owned by the Americans lost in 92 Sea Zone
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 19 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 20 : 1/1 hits, 0.33 expected hits
                    1 transport owned by the Americans lost in 92 Sea Zone
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 21 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 22 : 1/1 hits, 0.33 expected hits
                    1 transport owned by the Americans lost in 92 Sea Zone
                Americans and Italians reach a stalemate
                . Battle score for attacker is 48
                Casualties for Italians: 3 submarines
                Casualties for Americans: 2 carriers, 1 submarine and 4 transports
                4 fighters owned by the Americans forced to land in Gibraltar
    
        Non Combat Move - Italians
            1 tactical_bomber moved from 99 Sea Zone to Southern Italy
            2 aaGuns, 1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
            1 armour moved from Southern Italy to Yugoslavia
            2 artilleries and 4 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            2 artilleries and 1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 11 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.33
    Italians regular : -2.00
    

    Savegame


  • well, you just lost ALL of your transports in the med! thanks for not putting a destroyer with your fleet in the med!

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