@squirecam had a long look ; no, thank you.
I forgot how strong Japan began the scenario.
Scary!
Canuck12 (Allies) vs. MacPhearsome (Axis) - 1942 2nd ed. LH balance edits.
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 2 Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 cruiser moved from 7 Sea Zone to 13 Sea Zone 1 fighter moved from France to 13 Sea Zone 1 fighter moved from 15 Sea Zone to 13 Sea Zone 1 fighter moved from 15 Sea Zone to 34 Sea Zone 1 artillery moved from Trans-Jordan to Egypt Germans take Egypt from British 1 artillery and 1 infantry moved from Germany to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Karelia S.S.R. 2 infantry moved from Finland to Karelia S.S.R. 1 fighter moved from Finland to Karelia S.S.R. 1 infantry moved from Ukraine S.S.R. to West Russia 1 infantry moved from Belorussia to West Russia 2 fighters moved from Ukraine S.S.R. to West Russia 1 bomber moved from Germany to 13 Sea Zone 1 fighter moved from West Russia to Karelia S.S.R. Combat - Germans Battle in 34 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 34 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in West Russia Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in West Russia, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in West Russia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia Germans win, taking West Russia from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Karelia S.S.R. Germans attack with 1 artillery, 2 fighters and 3 infantry Russians defend with 2 artilleries, 1 factory and 1 infantry Germans roll dice for 1 artillery, 2 fighters and 3 infantry in Karelia S.S.R., round 2 : 0/6 hits, 2.00 expected hits Russians roll dice for 2 artilleries and 1 infantry in Karelia S.S.R., round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Karelia S.S.R. Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Karelia S.S.R., round 3 : 2/4 hits, 1.67 expected hits Russians roll dice for 2 artilleries and 1 infantry in Karelia S.S.R., round 3 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Karelia S.S.R. Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Karelia S.S.R., round 4 : 3/4 hits, 1.67 expected hits Russians roll dice for 1 artillery in Karelia S.S.R., round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 2 infantry Casualties for Russians: 2 artilleries and 1 infantry Battle in 13 Sea Zone Germans attack with 1 bomber, 1 cruiser and 2 fighters British defend with 1 destroyer and 1 transport; Americans defend with 1 destroyer and 2 transports Germans roll dice for 1 bomber, 1 cruiser and 2 fighters in 13 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Americans roll dice for 2 destroyers and 3 transports in 13 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 destroyer owned by the British, 1 destroyer owned by the Americans and 2 fighters owned by the Germans lost in 13 Sea Zone 1 transport owned by the British and 2 transports owned by the Americans lost in 13 Sea Zone Germans win with 1 bomber and 1 cruiser remaining. Battle score for attacker is 17 Casualties for Germans: 2 fighters Casualties for British: 1 destroyer and 1 transport Casualties for Americans: 1 destroyer and 2 transports Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 13 Sea Zone: 1 cruiser EDIT: Adding units owned by Germans to France: 1 fighter EDIT: Turning off Edit Mode 1 fighter moved from 34 Sea Zone to 15 Sea Zone 1 bomber moved from 13 Sea Zone to Germany 1 armour and 1 infantry moved from Italy to 15 Sea Zone 1 armour and 1 infantry moved from 15 Sea Zone to Libya 3 armour moved from Poland to Ukraine S.S.R. 1 fighter moved from West Russia to Ukraine S.S.R. 2 fighters moved from Karelia S.S.R. to Ukraine S.S.R. 2 infantry moved from Germany to Poland 1 infantry moved from France to Germany 1 aaGun moved from France to Germany Place Units - Germans 1 destroyer and 1 fighter placed in 15 Sea Zone 1 armour, 2 artilleries and 1 infantry placed in Germany 1 infantry placed in Italy 1 artillery placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 artillery EDIT: Adding units owned by Germans to Italy: 1 artillery EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Americans regular : 1.33 Russians regular : 0.33 Germans regular : -0.33
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 2 Purchase Units - British British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour, 1 artillery and 1 infantry moved from Anglo-Egyptian Sudan to Egypt 1 infantry moved from Persia to Trans-Jordan British take Trans-Jordan from Germans 1 fighter moved from United Kingdom to 5 Sea Zone Combat - British Battle in 5 Sea Zone British attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 5 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Egypt British attack with 1 armour, 1 artillery and 1 infantry Germans defend with 1 artillery British roll dice for 1 armour, 1 artillery and 1 infantry in Egypt, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 artillery in Egypt, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Egypt British win, taking Egypt from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - British 1 fighter moved from 5 Sea Zone to 7 Sea Zone 1 infantry moved from Eastern Canada to Western Canada 3 infantry moved from Persia to India 2 fighters moved from United Kingdom to Morocco 3 fighters moved from Gibraltar to Caucasus 1 infantry moved from Rhodesia to Belgian Congo Place Units - British 1 carrier and 1 destroyer placed in 7 Sea Zone 3 infantry placed in India Turn Complete - British British collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 British regular : -0.17
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@Canuck12
i reloaded to redo non-combat.:panda_face:
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 2 Purchase Units - British British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour, 1 artillery and 1 infantry moved from Anglo-Egyptian Sudan to Egypt 1 infantry moved from Persia to Trans-Jordan British take Trans-Jordan from Germans 1 fighter moved from United Kingdom to 5 Sea Zone Combat - British Battle in 5 Sea Zone British attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 5 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Egypt British attack with 1 armour, 1 artillery and 1 infantry Germans defend with 1 artillery British roll dice for 1 armour, 1 artillery and 1 infantry in Egypt, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 artillery in Egypt, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Egypt British win, taking Egypt from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - British Turning on Edit Mode EDIT: Cleaning up during movement phase 1 fighter moved from 5 Sea Zone to 7 Sea Zone 1 infantry moved from Eastern Canada to Western Canada 3 infantry moved from Persia to India 2 fighters moved from United Kingdom to Morocco 3 fighters moved from Gibraltar to Caucasus 1 infantry moved from Rhodesia to Belgian Congo 1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 41 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Brazil EDIT: 1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan Place Units - British 1 carrier and 1 destroyer placed in 7 Sea Zone 3 infantry placed in India Turn Complete - British British collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 British regular : -0.17
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I added 1 more non-combat move and then a game edit to move my south-african infantry one more move.
(I forgot to move them on UK1, moved them twice this turn…)
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 bomber and 3 infantry; Remaining resources: 1 PUs; Combat Move - Japanese 1 infantry moved from Anhwei to Sinkiang Japanese take Sinkiang from Americans 5 infantry moved from Anhwei to Szechwan Japanese take Szechwan from Americans 1 infantry moved from Buryatia S.S.R. to Soviet Far East Japanese take Soviet Far East from Russians Combat - Japanese Non Combat Move - Japanese 1 infantry moved from Malaya to French Indo-China Thailand 1 artillery and 3 infantry moved from Japan to 62 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 62 Sea Zone to 61 Sea Zone 1 artillery and 3 infantry moved from 61 Sea Zone to Yunnan 1 transport moved from 61 Sea Zone to 48 Sea Zone 1 artillery and 1 infantry moved from Philippine Islands to 48 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 61 Sea Zone 1 artillery and 1 infantry moved from 61 Sea Zone to Yunnan 1 infantry moved from Burma to Yunnan 1 carrier, 1 cruiser and 2 fighters moved from 53 Sea Zone to 50 Sea Zone 1 battleship moved from 61 Sea Zone to 50 Sea Zone 1 destroyer moved from 61 Sea Zone to 50 Sea Zone 1 submarine moved from 62 Sea Zone to 51 Sea Zone 1 destroyer moved from 62 Sea Zone to 61 Sea Zone 2 fighters moved from 61 Sea Zone to Wake Island 2 fighters moved from Kwangtung to 61 Sea Zone Place Units - Japanese 1 armour, 2 artilleries, 1 bomber and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
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@Canuck12
-removes hands from eyes, warily looks at game board-I still have India? US fleet still floating? I thought for sure at least one disaster was going to befall the allies in J2.
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Morocco to Algeria Americans take Algeria from Germans 1 artillery and 1 infantry moved from Eastern United States to 11 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone 1 artillery and 1 infantry moved from 13 Sea Zone to Morocco 1 fighter moved from Gibraltar to Morocco 1 bomber moved from Gibraltar to Russia 2 infantry moved from Central America to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 22 Sea Zone Combat - Americans Non Combat Move - Americans Place Units - Americans 1 artillery and 2 infantry placed in Eastern United States 2 transports placed in 11 Sea Zone 1 destroyer and 1 fighter placed in 56 Sea Zone Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Yakut S.S.R. to Buryatia S.S.R. Russians take Buryatia S.S.R. from Japanese 1 infantry moved from Evenki National Okrug to Sinkiang 1 artillery and 2 infantry moved from Russia to West Russia 1 infantry moved from Caucasus to West Russia 1 fighter moved from Caucasus to Sinkiang 1 fighter moved from Caucasus to Sinkiang Combat - Russians Battle in Sinkiang Russians attack with 2 fighters and 1 infantry Japanese defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Sinkiang, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sinkiang Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in West Russia Russians attack with 1 artillery and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 3 infantry in West Russia, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in West Russia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 3 infantry in West Russia, round 3 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in West Russia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia Russians win, taking West Russia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Sinkiang to Caucasus 1 infantry moved from Evenki National Okrug to Novosibirsk 2 infantry moved from Evenki National Okrug to Archangel Place Units - Russians 1 fighter and 3 infantry placed in Caucasus 2 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 Germans regular : 0.33 Russians regular : -1.17
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 3 Purchase Units - Germans Germans buy 3 armour, 2 artilleries, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 2 armour, 1 artillery and 2 infantry moved from Libya to Egypt 1 artillery and 1 infantry moved from Italy to 15 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Trans-Jordan 1 fighter moved from 15 Sea Zone to Egypt 1 fighter moved from 15 Sea Zone to Trans-Jordan 1 artillery and 1 infantry moved from Karelia S.S.R. to West Russia 1 infantry moved from Ukraine S.S.R. to West Russia 3 fighters moved from Ukraine S.S.R. to West Russia 1 bomber moved from Germany to West Russia 1 fighter moved from France to 13 Sea Zone Combat - Germans Battle in 13 Sea Zone Germans attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 13 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Egypt Germans attack with 2 armour, 1 artillery, 1 fighter and 2 infantry British defend with 1 armour, 1 artillery and 1 infantry Germans roll dice for 2 armour, 1 artillery, 1 fighter and 2 infantry in Egypt, round 2 : 1/6 hits, 2.33 expected hits British roll dice for 1 armour, 1 artillery and 1 infantry in Egypt, round 2 : 0/3 hits, 1.17 expected hits 1 infantry owned by the British lost in Egypt Germans roll dice for 2 armour, 1 artillery, 1 fighter and 2 infantry in Egypt, round 3 : 4/6 hits, 2.33 expected hits British roll dice for 1 armour and 1 artillery in Egypt, round 3 : 2/2 hits, 0.83 expected hits 2 infantry owned by the Germans, 1 artillery owned by the British and 1 armour owned by the British lost in Egypt Germans win, taking Egypt from British with 2 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 armour, 1 artillery and 1 infantry Casualties for Germans: 2 infantry Battle in Trans-Jordan Germans attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 0/3 hits, 1.17 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Trans-Jordan Germans roll dice for 1 artillery and 1 fighter in Trans-Jordan, round 3 : 1/2 hits, 0.83 expected hits British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Trans-Jordan Germans win, taking Trans-Jordan from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in West Russia Germans attack with 1 artillery, 1 bomber, 3 fighters and 2 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 artillery, 1 bomber, 3 fighters and 2 infantry in West Russia, round 2 : 1/7 hits, 3.00 expected hits Russians roll dice for 1 artillery and 2 infantry in West Russia, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in West Russia Germans roll dice for 1 artillery, 1 bomber, 3 fighters and 2 infantry in West Russia, round 3 : 2/7 hits, 3.00 expected hits Russians roll dice for 1 artillery and 1 infantry in West Russia, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in West Russia Germans win, taking West Russia from Russians with 1 artillery, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 2 infantry Casualties for Germans: 1 infantry Non Combat Move - Germans 3 fighters moved from West Russia to Ukraine S.S.R. 2 infantry moved from Poland to Ukraine S.S.R. 1 fighter moved from Egypt to 15 Sea Zone 1 fighter moved from Trans-Jordan to 15 Sea Zone 1 infantry moved from France to Italy 1 armour moved from Germany to Ukraine S.S.R. 1 artillery and 1 infantry moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Germany to Poland 1 bomber moved from West Russia to Germany 1 fighter moved from 13 Sea Zone to France Place Units - Germans 1 artillery placed in Italy 1 artillery and 1 infantry placed in Karelia S.S.R. 3 armour and 1 fighter placed in Germany 1 submarine placed in 5 Sea Zone Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : -3.67 British regular : 0.33
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 3 Purchase Units - British British buy 3 fighters; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from India to Burma British take Burma from Japanese 3 fighters moved from Caucasus to 15 Sea Zone 2 fighters moved from Morocco to 15 Sea Zone Combat - British Battle in 15 Sea Zone British attack with 5 fighters Germans defend with 1 carrier, 1 destroyer and 2 fighters British roll dice for 5 fighters in 15 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Germans roll dice for 1 carrier, 1 destroyer and 2 fighters in 15 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits 1 destroyer owned by the Germans, 1 fighter owned by the Germans, 1 carrier owned by the Germans and 1 fighter owned by the British lost in 15 Sea Zone British roll dice for 4 fighters in 15 Sea Zone, round 3 : 1/4 hits, 2.00 expected hits Germans roll dice for 1 fighter in 15 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 fighter owned by the British lost in 15 Sea Zone British win with 3 fighters remaining. Battle score for attacker is 22 Casualties for British: 2 fighters Casualties for Germans: 1 carrier, 1 destroyer and 2 fighters Non Combat Move - British 1 carrier moved from 7 Sea Zone to 13 Sea Zone 1 destroyer moved from 7 Sea Zone to 13 Sea Zone 1 fighter moved from 7 Sea Zone to 13 Sea Zone 1 fighter moved from 15 Sea Zone to 13 Sea Zone 2 fighters moved from 15 Sea Zone to Caucasus 1 cruiser and 1 submarine moved from 22 Sea Zone to 13 Sea Zone 2 infantry moved from Brazil to 22 Sea Zone 2 infantry and 1 transport moved from 22 Sea Zone to 24 Sea Zone 2 infantry moved from 24 Sea Zone to Belgian Congo Place Units - British 3 fighters placed in India Turn Complete - British British collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans regular : -0.67 British regular : -0.50
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 3 Purchase Units - British British buy 3 fighters; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from India to Burma British take Burma from Japanese 3 fighters moved from Caucasus to 15 Sea Zone 2 fighters moved from Morocco to 15 Sea Zone Combat - British Battle in 15 Sea Zone British attack with 5 fighters Germans defend with 1 carrier, 1 destroyer and 2 fighters British roll dice for 5 fighters in 15 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Germans roll dice for 1 carrier, 1 destroyer and 2 fighters in 15 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits 1 destroyer owned by the Germans, 1 fighter owned by the Germans, 1 carrier owned by the Germans and 1 fighter owned by the British lost in 15 Sea Zone British roll dice for 4 fighters in 15 Sea Zone, round 3 : 1/4 hits, 2.00 expected hits Germans roll dice for 1 fighter in 15 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 fighter owned by the British lost in 15 Sea Zone British win with 3 fighters remaining. Battle score for attacker is 22 Casualties for British: 2 fighters Casualties for Germans: 1 carrier, 1 destroyer and 2 fighters Non Combat Move - British 1 carrier moved from 7 Sea Zone to 13 Sea Zone 1 destroyer moved from 7 Sea Zone to 13 Sea Zone 1 fighter moved from 7 Sea Zone to 13 Sea Zone 1 fighter moved from 15 Sea Zone to 13 Sea Zone 2 fighters moved from 15 Sea Zone to Caucasus 1 cruiser and 1 submarine moved from 22 Sea Zone to 13 Sea Zone 2 infantry moved from Brazil to 22 Sea Zone 2 infantry and 1 transport moved from 22 Sea Zone to 13 Sea Zone 2 infantry moved from 13 Sea Zone to Morocco 1 infantry moved from India to Persia 1 infantry moved from India to Persia Place Units - British 3 fighters placed in India Turn Complete - British British collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans regular : -0.67 British regular : -0.50
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Please ignore the first save; I redid non-combat because I knew I had time :P
This is a crazy game. I am not sure if my Gibraltar play would’ve gone so well if the dice weren’t mean to your fighters.
Africa hangs on a strand.
India and US brace for J3.
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Yeah, its interesting.
Your Gibraltar gambit is working out pretty well.
I need to push the envelope elsewhere…
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 artilleries, 1 bomber, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Japanese 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 armour and 1 infantry moved from Japan to 62 Sea Zone 1 armour and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 bomber moved from Japan to Buryatia S.S.R. 5 infantry moved from Szechwan to Kazakh S.S.R. Japanese take Kazakh S.S.R. from Russians 1 armour, 3 artilleries and 5 infantry moved from Yunnan to Burma 1 infantry moved from French Indo-China Thailand to Burma 2 fighters moved from 61 Sea Zone to Burma Combat - Japanese Battle in Buryatia S.S.R. Japanese attack with 1 armour, 1 bomber and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Buryatia S.S.R., round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R. Japanese win, taking Buryatia S.S.R. from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Burma Japanese attack with 1 armour, 3 artilleries, 2 fighters and 6 infantry British defend with 1 infantry Japanese roll dice for 1 armour, 3 artilleries, 2 fighters and 6 infantry in Burma, round 2 : 4/12 hits, 4.00 expected hits British roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 1 armour, 3 artilleries, 2 fighters and 5 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 2 transports moved from 61 Sea Zone to 62 Sea Zone 2 artilleries and 2 infantry moved from Japan to 62 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 62 Sea Zone to 61 Sea Zone 2 artilleries and 2 infantry moved from 61 Sea Zone to Yunnan 1 carrier moved from 61 Sea Zone to 36 Sea Zone 2 fighters moved from Wake Island to 36 Sea Zone 2 fighters moved from 50 Sea Zone to 48 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 50 Sea Zone to 48 Sea Zone 1 submarine moved from 51 Sea Zone to 48 Sea Zone 1 battleship and 1 destroyer moved from 61 Sea Zone to 48 Sea Zone 1 bomber moved from Buryatia S.S.R. to Yunnan 1 destroyer moved from 48 Sea Zone to 36 Sea Zone 2 fighters moved from Burma to Yunnan Place Units - Japanese 2 artilleries, 1 bomber and 4 infantry placed in Japan 1 submarine placed in 60 Sea Zone Turn Complete - Japanese Japanese collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 Russians regular : 0.67 British regular : 0.67
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Russia to 17 Sea Zone 1 artillery moved from Algeria to Libya Americans take Libya from Germans Combat - Americans Battle in 17 Sea Zone Americans attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 17 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Non Combat Move - Americans 1 bomber moved from 17 Sea Zone to Italian East Africa 2 infantry and 1 transport moved from 22 Sea Zone to 24 Sea Zone 2 infantry moved from 24 Sea Zone to Belgian Congo 1 fighter moved from Morocco to Caucasus 1 armour, 1 artillery and 1 infantry moved from Morocco to Algeria 1 artillery and 2 infantry moved from Eastern United States to 11 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 11 Sea Zone to 13 Sea Zone 1 artillery and 2 infantry moved from 13 Sea Zone to Morocco 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 56 Sea Zone to 53 Sea Zone Place Units - Americans 2 transports placed in 11 Sea Zone 1 armour, 1 artillery and 2 infantry placed in Eastern United States 1 transport placed in 56 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 aaGun and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Archangel to West Russia 3 fighters moved from Caucasus to West Russia 1 infantry moved from Russia to West Russia 1 infantry moved from Russia to Kazakh S.S.R. 1 infantry moved from Novosibirsk to Kazakh S.S.R. 2 artilleries moved from Caucasus to Kazakh S.S.R. 2 armour moved from Caucasus to Kazakh S.S.R. 1 infantry moved from Caucasus to Kazakh S.S.R. Combat - Russians Battle in West Russia Russians attack with 3 fighters and 3 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 3 fighters and 3 infantry in West Russia, round 2 : 2/6 hits, 2.00 expected hits Germans roll dice for 1 artillery and 1 infantry in West Russia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in West Russia Russians win, taking West Russia from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Kazakh S.S.R. Russians attack with 2 armour, 2 artilleries and 3 infantry Japanese defend with 5 infantry Russians roll dice for 2 armour, 2 artilleries and 3 infantry in Kazakh S.S.R., round 2 : 2/7 hits, 2.50 expected hits Japanese roll dice for 5 infantry in Kazakh S.S.R., round 2 : 3/5 hits, 1.67 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Kazakh S.S.R. 2 armour owned by the Russians and 2 artilleries owned by the Russians retreated to Caucasus Japanese win with 3 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 3 infantry Casualties for Japanese: 2 infantry Non Combat Move - Russians 1 fighter moved from West Russia to Russia 2 fighters moved from West Russia to India 1 infantry moved from Caucasus to Persia Place Units - Russians 1 infantry placed in Caucasus Russians undo move 1. 1 aaGun and 6 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : 1.33 Germans regular : 0.33 Russians regular : -0.50
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The allied defense gets a bit thinner each turn… germany up, hopefully you have a few distractions to keep you busy :p
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 aaGun and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Archangel to West Russia 3 fighters moved from Caucasus to West Russia 1 infantry moved from Russia to West Russia 1 infantry moved from Russia to Kazakh S.S.R. 1 infantry moved from Novosibirsk to Kazakh S.S.R. 2 artilleries moved from Caucasus to Kazakh S.S.R. 2 armour moved from Caucasus to Kazakh S.S.R. 1 infantry moved from Caucasus to Kazakh S.S.R. Combat - Russians Battle in West Russia Russians attack with 3 fighters and 3 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 3 fighters and 3 infantry in West Russia, round 2 : 2/6 hits, 2.00 expected hits Germans roll dice for 1 artillery and 1 infantry in West Russia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in West Russia Russians win, taking West Russia from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Kazakh S.S.R. Russians attack with 2 armour, 2 artilleries and 3 infantry Japanese defend with 5 infantry Russians roll dice for 2 armour, 2 artilleries and 3 infantry in Kazakh S.S.R., round 2 : 2/7 hits, 2.50 expected hits Japanese roll dice for 5 infantry in Kazakh S.S.R., round 2 : 3/5 hits, 1.67 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Kazakh S.S.R. 2 armour owned by the Russians and 2 artilleries owned by the Russians retreated to Caucasus Japanese win with 3 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 3 infantry Casualties for Japanese: 2 infantry Non Combat Move - Russians 1 infantry moved from Caucasus to Persia 1 fighter moved from West Russia to Russia 2 fighters moved from West Russia to Caucasus Place Units - Russians 1 aaGun and 6 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : 1.33 Germans regular : 0.33 Russians regular : -0.50