Guam Solo's Allies vs. Gojira's Axis
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 2 armour and 5 infantry; Remaining resources: 2 PUs; Combat Move - Russians 2 armour moved from Western Ukraine to Bryansk 8 armour, 3 artilleries, 3 fighters and 1 tactical_bomber moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 10 armour, 3 artilleries, 3 fighters and 1 tactical_bomber Germans defend with 7 armour Russians roll dice for 10 armour, 3 artilleries, 3 fighters and 1 tactical_bomber in Bryansk, round 2 : 10/17 hits, 8.17 expected hits Germans roll dice for 7 armour in Bryansk, round 2 : 6/7 hits, 3.50 expected hits 3 armour owned by the Russians, 3 artilleries owned by the Russians and 7 armour owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 7 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Russians: 3 armour and 3 artilleries Casualties for Germans: 7 armour Non Combat Move - Russians 2 infantry moved from Novgorod to Karelia 1 tactical_bomber moved from Bryansk to Russia 3 fighters moved from Bryansk to Russia Place Units - Russians 2 armour and 5 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans regular : 2.50 Russians regular : 1.83
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese repair damage of 3x factory_major, 5x airfield; Remaining resources: 50 PUs; 6 SuicideAttackTokens; Japanese buy 1 battleship, 1 factory_minor, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Yunnan to Shensi 1 infantry moved from Hopei to Shensi 1 bomber, 4 fighters and 1 tactical_bomber moved from Szechwan to Shensi 5 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 fighter, 1 infantry and 1 tactical_bomber moved from French Indo China to Shan State 2 fighters and 1 infantry moved from Siam to Shan State 1 battleship moved from 36 Sea Zone to 20 Sea Zone 1 battleship moved from 20 Sea Zone to 19 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport moved from 64 Sea Zone to 27 Sea Zone 1 fighter moved from Sikang to Tsinghai 1 fighter moved from Tsinghai to Kansu 3 fighters and 2 tactical_bombers moved from Sikang to Kansu 1 bomber moved from Shensi to Kansu 1 fighter moved from Shensi to Kansu 1 fighter moved from Shensi to Kansu 1 fighter moved from Shensi to Kansu 1 infantry moved from Hunan to Yunnan Combat - Japanese Japanese creates battle in territory 6 Sea Zone Battle in Kansu Japanese attack with 1 bomber, 7 fighters and 2 tactical_bombers Chinese defend with 2 artilleries, 1 fighter and 3 infantry Japanese roll dice for 1 bomber, 7 fighters and 2 tactical_bombers in Kansu, round 2 : 5/10 hits, 5.50 expected hits Chinese roll dice for 2 artilleries, 1 fighter and 3 infantry in Kansu, round 2 : 5/6 hits, 2.33 expected hits 5 fighters owned by the Japanese, 3 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Kansu Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Kansu, round 3 : 2/5 hits, 3.00 expected hits Chinese roll dice for 1 fighter in Kansu, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the Chinese lost in Kansu Japanese win, taking 6 Sea Zone from Americans with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -33 Casualties for Japanese: 6 fighters Casualties for Chinese: 2 artilleries, 1 fighter and 3 infantry Battle in Shan State Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/6 hits, 2.50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Shensi Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Kansu to Kweichow 1 bomber and 2 tactical_bombers moved from Kansu to Kweichow 1 tactical_bomber moved from Shensi to Hopei 1 tactical_bomber moved from Hopei to Yunnan 1 fighter moved from Shensi to Yunnan 1 fighter moved from Shan State to Siam 1 fighter moved from Shan State to Siam 1 fighter moved from Shan State to Siam 1 tactical_bomber moved from Shan State to Siam Place Units - Japanese 1 battleship, 2 destroyers and 3 transports placed in 6 Sea Zone 1 factory_minor placed in French Indo China 1 tactical_bomber placed in Korea Turn Complete - Japanese Japanese collect 52 PUs; end with 52 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Chinese regular : 2.67 Japanese regular : -1.50 UK_Pacific regular : -0.33
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 3 bombers, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier and 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 fighter moved from Karelia to 112 Sea Zone 1 fighter moved from Karelia to 112 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 1 destroyer moved from 92 Sea Zone to 96 Sea Zone 1 fighter moved from 92 Sea Zone to 96 Sea Zone 2 fighters moved from 91 Sea Zone to 95 Sea Zone 1 tactical_bomber moved from 92 Sea Zone to 96 Sea Zone 1 battleship, 2 carriers, 3 cruisers, 1 destroyer and 1 tactical_bomber moved from 92 Sea Zone to 95 Sea Zone 1 bomber moved from Gibraltar to 95 Sea Zone 2 bombers moved from Siberia to Japan Combat - Americans Strategic bombing raid in Japan Japanese roll AA dice in Japan : 0/2 hits, 0.33 expected hits Bombing raid in Japan rolls: 7,5 and causes: 12 damage to unit: factory_major Bombing raid in Japan causes 12 damage total. Battle in Norway Battle in 96 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Italians defend with 1 destroyer Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone Americans win, taking Norway from Germans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 95 Sea Zone Americans attack with 1 battleship, 1 bomber, 2 carriers, 3 cruisers, 1 destroyer, 2 fighters and 1 tactical_bomber Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 submarine and 1 transport Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 3 cruisers, 1 destroyer, 2 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 4/9 hits, 4.83 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 battleship, 1 carrier, 2 cruisers and 1 transport in 95 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Americans, 1 carrier owned by the Americans, 1 submarine owned by the Italians and 1 carrier owned by the Italians lost in 95 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 3 cruisers, 2 fighters and 1 tactical_bomber in 95 Sea Zone, round 3 : 6/8 hits, 4.50 expected hits Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 95 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits 1 cruiser owned by the Americans, 1 transport owned by the Italians, 2 cruisers owned by the Italians, 1 fighter owned by the Americans and 1 battleship owned by the Italians lost in 95 Sea Zone Americans win with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 27 Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer and 1 fighter Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 1 submarine and 1 transport Non Combat Move - Americans 1 fighter moved from 96 Sea Zone to Malta 1 tactical_bomber moved from 96 Sea Zone to Malta 1 bomber moved from 95 Sea Zone to Malta 1 infantry moved from Morocco to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Greece Americans take Greece from Neutral_Allies 1 infantry moved from 99 Sea Zone to Greece 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 artillery moved from Morocco to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone 4 transports moved from 91 Sea Zone to 101 Sea Zone 2 bombers and 2 fighters moved from Western United States to Soviet Far East 1 fighter moved from Siberia to Soviet Far East 2 bombers moved from Japan to Soviet Far East 1 fighter moved from Eastern United States to Western United States 1 mech_infantry moved from Western United States to Eastern United States Place Units - Americans 1 transport placed in 101 Sea Zone 1 artillery and 3 infantry placed in Eastern United States 2 bombers placed in Western United States Turning on Edit Mode EDIT: Adding units owned by Americans to Norway: 1 infantry EDIT: Removing units owned by Americans from Morocco: 1 infantry EDIT: Turning off Edit Mode 1 tactical_bomber placed in Eastern United States 1 bomber placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 0.17 Italians regular : 1.83 Japanese AA : -0.33
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 3 bombers, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier and 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 fighter moved from Karelia to 112 Sea Zone 1 fighter moved from Karelia to 112 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 1 destroyer moved from 92 Sea Zone to 96 Sea Zone 1 fighter moved from 92 Sea Zone to 96 Sea Zone 2 fighters moved from 91 Sea Zone to 95 Sea Zone 1 tactical_bomber moved from 92 Sea Zone to 96 Sea Zone 1 battleship, 2 carriers, 3 cruisers, 1 destroyer and 1 tactical_bomber moved from 92 Sea Zone to 95 Sea Zone 1 bomber moved from Gibraltar to 95 Sea Zone 2 bombers moved from Siberia to Japan Combat - Americans Strategic bombing raid in Japan Japanese roll AA dice in Japan : 0/2 hits, 0.33 expected hits Bombing raid in Japan rolls: 7,5 and causes: 12 damage to unit: factory_major Bombing raid in Japan causes 12 damage total. Battle in Norway Battle in 96 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Italians defend with 1 destroyer Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone Americans win, taking Norway from Germans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 95 Sea Zone Americans attack with 1 battleship, 1 bomber, 2 carriers, 3 cruisers, 1 destroyer, 2 fighters and 1 tactical_bomber Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 submarine and 1 transport Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 3 cruisers, 1 destroyer, 2 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 4/9 hits, 4.83 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 battleship, 1 carrier, 2 cruisers and 1 transport in 95 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Americans, 1 carrier owned by the Americans, 1 submarine owned by the Italians and 1 carrier owned by the Italians lost in 95 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 3 cruisers, 2 fighters and 1 tactical_bomber in 95 Sea Zone, round 3 : 6/8 hits, 4.50 expected hits Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 95 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits 1 cruiser owned by the Americans, 1 transport owned by the Italians, 2 cruisers owned by the Italians, 1 fighter owned by the Americans and 1 battleship owned by the Italians lost in 95 Sea Zone Americans win with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 27 Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer and 1 fighter Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 1 submarine and 1 transport Non Combat Move - Americans 1 fighter moved from 96 Sea Zone to Malta 1 tactical_bomber moved from 96 Sea Zone to Malta 1 bomber moved from 95 Sea Zone to Malta 1 infantry moved from Morocco to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Greece Americans take Greece from Neutral_Allies 1 infantry moved from 99 Sea Zone to Greece 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 artillery moved from Morocco to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone 4 transports moved from 91 Sea Zone to 101 Sea Zone 2 bombers and 2 fighters moved from Western United States to Soviet Far East 1 fighter moved from Siberia to Soviet Far East 2 bombers moved from Japan to Soviet Far East 1 fighter moved from Eastern United States to Western United States 1 mech_infantry moved from Western United States to Eastern United States Place Units - Americans 1 transport placed in 101 Sea Zone 1 artillery and 3 infantry placed in Eastern United States 2 bombers placed in Western United States Turning on Edit Mode EDIT: Adding units owned by Americans to Norway: 1 infantry EDIT: Removing units owned by Americans from Morocco: 1 infantry EDIT: Turning off Edit Mode 1 tactical_bomber placed in Eastern United States 1 bomber placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British buy 2 armour, 1 cruiser and 1 transport; Remaining resources: 4 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 1 destroyer; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 battleship moved from 39 Sea Zone to 43 Sea Zone 2 cruisers moved from 39 Sea Zone to 43 Sea Zone 1 carrier moved from 39 Sea Zone to 43 Sea Zone 2 armour moved from Syria to Iraq 1 tactical_bomber moved from Egypt to Iraq 2 fighters moved from Egypt to Iraq 2 infantry moved from Eastern Persia to Persia 1 infantry moved from Eastern Persia to West India Combat - British Battle in Borneo Battle in Iraq British attack with 2 armour, 2 fighters and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Iraq, round 2 : 2/5 hits, 2.67 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 3/3 hits, 1.00 expected hits 2 infantry owned by the Neutral_Axis, 1 fighter owned by the British and 2 armour owned by the British lost in Iraq British roll dice for 1 fighter and 1 tactical_bomber in Iraq, round 3 : 0/2 hits, 1.17 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the British lost in Iraq 1 tactical_bomber owned by the British retreated Neutral_Axis win, taking Borneo from Japanese with 1 infantry remaining. Battle score for attacker is -26 Casualties for British: 2 armour and 2 fighters Casualties for Neutral_Axis: 2 infantry Non Combat Move - British 1 tactical_bomber moved from Iraq to Egypt Place Units - British 2 armour placed in United Kingdom 1 cruiser and 1 transport placed in 110 Sea Zone Turn Complete - British British collect 32 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Place Units - UK_Pacific 2 armour placed in India 1 destroyer placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Units Change Ownership Some Units in India change ownership: 2 armour Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Americans regular : 0.17 Italians regular : 1.83 Japanese AA : -0.33 Neutral_Axis regular : 2.67 British regular : -1.83
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 99 Sea Zone Combat - Italians Battle in 99 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Italians 1 fighter moved from 99 Sea Zone to Southern Italy Place Units - Italians 2 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from Eastern Persia to Russia 1 fighter moved from Eastern Persia to India Non Combat Move - ANZAC Place Units - ANZAC 1 armour and 1 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from Eastern Persia to Russia 1 fighter moved from Eastern Persia to India Non Combat Move - ANZAC Place Units - ANZAC 1 armour and 1 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 2 factory_minors, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Eastern Poland to Bryansk Germans take Western Ukraine from Russians 1 mech_infantry moved from Western Germany to Yugoslavia 3 armour moved from Volgograd to Bryansk 1 mech_infantry moved from Ukraine to Bryansk 2 armour moved from Ukraine to Bryansk 1 mech_infantry moved from Eastern Poland to Yugoslavia 2 infantry moved from Romania to Yugoslavia 1 fighter moved from Western Germany to Yugoslavia 1 tactical_bomber moved from Western Germany to Yugoslavia 1 armour moved from France to Yugoslavia Combat - Germans Battle in Bryansk Germans attack with 8 armour and 1 mech_infantry Russians defend with 7 armour Germans roll dice for 8 armour and 1 mech_infantry in Bryansk, round 2 : 2/9 hits, 4.17 expected hits Russians roll dice for 7 armour in Bryansk, round 2 : 5/7 hits, 3.50 expected hits 2 armour owned by the Russians, 4 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk Germans roll dice for 4 armour in Bryansk, round 3 : 2/4 hits, 2.00 expected hits Russians roll dice for 5 armour in Bryansk, round 3 : 3/5 hits, 2.50 expected hits 2 armour owned by the Russians and 3 armour owned by the Germans lost in Bryansk Germans roll dice for 1 armour in Bryansk, round 4 : 1/1 hits, 0.50 expected hits Russians roll dice for 3 armour in Bryansk, round 4 : 1/3 hits, 1.50 expected hits 1 armour owned by the Russians and 1 armour owned by the Germans lost in Bryansk Russians win with 2 armour remaining. Battle score for attacker is -22 Casualties for Germans: 8 armour and 1 mech_infantry Casualties for Russians: 5 armour Non Combat Move - Germans 1 armour moved from Northwest Persia to Iraq Germans take Iraq from Neutral_Axis Place Units - Germans 3 armour placed in Volgograd 3 mech_infantrys placed in Ukraine 1 factory_minor placed in Caucasus 1 factory_minor placed in Rostov 1 artillery and 4 infantry placed in Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 57 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Russians regular : 1.50 Germans regular : -1.67
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 3 armour and 3 infantry; Remaining resources: 1 PUs; Combat Move - Russians 18 infantry moved from Siberia to Soviet Far East 2 armour moved from Bryansk to Ukraine 2 armour moved from Russia to Volgograd 2 fighters moved from Russia to Volgograd 1 fighter and 1 tactical_bomber moved from Russia to Ukraine 1 artillery and 5 infantry moved from Novgorod to Baltic States Russians take Baltic States from Germans 1 infantry moved from Karelia to Finland Russians take Finland from Germans 1 infantry moved from Karelia to Novgorod 1 infantry moved from Russia to Tambov Russians take Tambov from Germans Combat - Russians Battle in Ukraine Russians attack with 2 armour, 1 fighter and 1 tactical_bomber Germans defend with 1 factory_minor and 3 mech_infantrys Russians roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 2.17 expected hits Germans roll dice for 3 mech_infantrys in Ukraine, round 2 : 0/3 hits, 1.00 expected hits 1 mech_infantry owned by the Germans lost in Ukraine Russians roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Ukraine, round 3 : 3/4 hits, 2.17 expected hits Germans roll dice for 2 mech_infantrys in Ukraine, round 3 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Russians, 1 armour owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -4 Casualties for Germans: 3 mech_infantrys Casualties for Russians: 1 armour and 1 fighter Battle in Volgograd Russians attack with 2 armour and 2 fighters Germans defend with 3 armour and 1 factory_minor Russians roll dice for 2 armour and 2 fighters in Volgograd, round 2 : 2/4 hits, 2.00 expected hits Germans roll dice for 3 armour in Volgograd, round 2 : 1/3 hits, 1.50 expected hits 1 armour owned by the Russians and 2 armour owned by the Germans lost in Volgograd Russians roll dice for 1 armour and 2 fighters in Volgograd, round 3 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 armour in Volgograd, round 3 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Russians and 1 armour owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 2 Casualties for Russians: 1 armour and 1 fighter Casualties for Germans: 3 armour Non Combat Move - Russians 1 fighter moved from Volgograd to Russia 1 tactical_bomber moved from Ukraine to Russia Place Units - Russians 3 armour and 3 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 33 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : -0.83
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese repair damage of 10x factory_major; Remaining resources: 47 PUs; 6 SuicideAttackTokens; Japanese buy 3 bombers and 3 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 4 infantry moved from Manchuria to Amur Japanese take Amur from Russians 5 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry and 1 mech_infantry moved from Shensi to Tsinghai 1 bomber, 1 fighter and 2 tactical_bombers moved from Kweichow to Tsinghai 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 2 armour, 1 battleship, 1 cruiser, 2 destroyers, 2 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from Shan State to Malaya 3 fighters and 1 tactical_bomber moved from Siam to Malaya 1 battleship moved from 19 Sea Zone to 36 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport moved from 27 Sea Zone to 32 Sea Zone 1 tactical_bomber moved from Korea to Hunan Combat - Japanese Battle in Tsinghai Japanese attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Tsinghai, round 2 : 3/6 hits, 2.67 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Malaya Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 4/6 hits, 2.50 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 fighter moved from Malaya to Siam 1 fighter moved from Malaya to Siam 1 fighter moved from Malaya to Siam 1 tactical_bomber moved from Malaya to Siam 1 tactical_bomber moved from Yunnan to French Indo China 1 fighter moved from Yunnan to French Indo China 1 bomber, 1 fighter and 2 tactical_bombers moved from Tsinghai to Szechwan Place Units - Japanese 3 infantry placed in French Indo China 3 bombers placed in Korea Turn Complete - Japanese Japanese collect 54 PUs; end with 56 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : 1.83 UK_Pacific regular : -0.33
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 armour, 3 bombers, 2 factory_minors and 2 infantry; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 infantry moved from Greece to Albania Americans take Albania from Italians 1 infantry moved from Greece to Bulgaria Americans take Bulgaria from Germans 4 bombers moved from Soviet Far East to Korea Combat - Americans Strategic bombing raid in Korea Japanese roll AA dice in Korea : 0/4 hits, 0.67 expected hits Bombing raid in Korea rolls: 6,6,4,7 and causes: 20 damage to unit: factory_major Bombing raid in Korea causes 20 damage total. Non Combat Move - Americans 4 bombers moved from Korea to Siberia 3 fighters moved from Soviet Far East to Siberia 3 bombers moved from Western United States to Siberia 1 fighter moved from Western United States to Alaska 5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 5 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Greece 1 battleship moved from 95 Sea Zone to 92 Sea Zone 1 destroyer moved from 96 Sea Zone to 97 Sea Zone 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 1 carrier moved from 95 Sea Zone to 92 Sea Zone 1 bomber moved from Malta to Greece 1 tactical_bomber moved from Malta to Greece 1 fighter moved from Malta to Greece 1 fighter moved from 95 Sea Zone to Greece 1 tactical_bomber moved from 95 Sea Zone to Greece 1 fighter and 1 tactical_bomber moved from Eastern United States to 92 Sea Zone 1 mech_infantry moved from Western United States to Eastern United States Place Units - Americans 1 factory_minor placed in Norway 1 factory_minor placed in Greece 3 bombers placed in Western United States 4 transports placed in 101 Sea Zone 1 armour and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Japanese AA : -0.67
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 armour, 3 bombers, 2 factory_minors and 2 infantry; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 infantry moved from Greece to Albania Americans take Albania from Italians 1 infantry moved from Greece to Bulgaria Americans take Bulgaria from Germans 4 bombers moved from Soviet Far East to Korea Combat - Americans Strategic bombing raid in Korea Japanese roll AA dice in Korea : 0/4 hits, 0.67 expected hits Bombing raid in Korea rolls: 6,6,4,7 and causes: 20 damage to unit: factory_major Bombing raid in Korea causes 20 damage total. Non Combat Move - Americans 4 bombers moved from Korea to Siberia 3 fighters moved from Soviet Far East to Siberia 3 bombers moved from Western United States to Siberia 1 fighter moved from Western United States to Alaska 5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 5 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Greece 1 battleship moved from 95 Sea Zone to 92 Sea Zone 1 destroyer moved from 96 Sea Zone to 97 Sea Zone 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 1 carrier moved from 95 Sea Zone to 92 Sea Zone 1 bomber moved from Malta to Greece 1 tactical_bomber moved from Malta to Greece 1 fighter moved from Malta to Greece 1 fighter moved from 95 Sea Zone to Greece 1 tactical_bomber moved from 95 Sea Zone to Greece 1 fighter and 1 tactical_bomber moved from Eastern United States to 92 Sea Zone 1 mech_infantry moved from Western United States to Eastern United States Place Units - Americans 1 factory_minor placed in Norway 1 factory_minor placed in Greece 3 bombers placed in Western United States 4 transports placed in 101 Sea Zone 1 armour and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 1 armour, 1 cruiser, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 destroyers and 1 infantry; Remaining resources: 2 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 2 armour moved from Egypt to Iraq 1 tactical_bomber moved from Egypt to Iraq 2 infantry moved from Persia to Iraq 1 infantry moved from West India to India 1 infantry moved from India to 39 Sea Zone 1 battleship, 1 carrier, 2 cruisers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 fighter moved from India to 36 Sea Zone 1 fighter moved from India to 36 Sea Zone 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Hainan 15 infantry moved from India to Burma 1 artillery moved from India to Burma 1 tactical_bomber moved from India to Burma 5 armour moved from India to Burma 1 armour moved from Egypt to Iraq Combat - British Battle in Iraq British attack with 3 armour, 2 infantry and 1 tactical_bomber Germans defend with 1 armour and 1 infantry British roll dice for 3 armour, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 3/6 hits, 2.50 expected hits Germans roll dice for 1 armour and 1 infantry in Iraq, round 2 : 0/2 hits, 0.83 expected hits 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Iraq British win, taking Iraq from Germans with 3 armour, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 1 armour and 1 infantry Battle in 36 Sea Zone British attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports Japanese defend with 2 armour, 2 battleships, 1 cruiser, 2 destroyers, 2 infantry and 3 transports British roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports in 36 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 2 battleships, 1 cruiser, 2 destroyers and 3 transports in 36 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Units damaged: 1 battleship owned by the British 1 destroyer owned by the British, 2 destroyers owned by the Japanese and 1 cruiser owned by the Japanese lost in 36 Sea Zone British roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 2 transports in 36 Sea Zone, round 3 : 2/5 hits, 2.67 expected hits Japanese roll dice for 2 battleships and 3 transports in 36 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits 1 cruiser owned by the British, 2 battleships owned by the Japanese and 1 fighter owned by the British lost in 36 Sea Zone 2 infantry owned by the Japanese, 3 transports owned by the Japanese and 2 armour owned by the Japanese lost in 36 Sea Zone British win, taking 36 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 2 transports remaining. Battle score for attacker is 77 Casualties for British: 1 cruiser, 1 destroyer and 1 fighter Casualties for Japanese: 2 armour, 2 battleships, 1 cruiser, 2 destroyers, 2 infantry and 3 transports Battle in Hainan Non Combat Move - British 1 tactical_bomber moved from Iraq to Eastern Persia Place Units - British 1 factory_minor placed in Persia 1 transport placed in 110 Sea Zone 1 armour and 1 infantry placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Place Units - UK_Pacific 2 destroyers placed in 39 Sea Zone 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 20 PUs Units Change Ownership Some Units in India change ownership: 1 infantry Some Units in 39 Sea Zone change ownership: 2 destroyers
Combat Hit Differential Summary :
Japanese regular : 0.17 Japanese AA : -0.67 Germans regular : -0.83 British regular : 0.83
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Italians Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians Place Units - Italians 2 artilleries and 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,6 Italians collect 9 PUs (1 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 8 PUs; Combat Move - ANZAC 1 fighter moved from India to Burma Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 8 PUs; Combat Move - ANZAC 1 fighter moved from India to Burma Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 18 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 infantry moved from Libya to Tobruk Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 7 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Yugoslavia to Romania 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Yugoslavia to Romania 1 infantry moved from Western Germany to Germany Non Combat Move - Germans Place Units - Germans 3 armour placed in Caucasus 3 armour placed in Rostov 1 armour, 1 fighter and 1 infantry placed in Romania 2 infantry placed in Western Germany 2 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,5 Germans collect 40 PUs (2 lost to blockades); end with 40 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 42 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Russians Russians buy 3 armour and 6 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 artillery and 5 infantry moved from Baltic States to Poland Russians take Poland from Germans 1 armour moved from Volgograd to Rostov 1 infantry moved from Tambov to Rostov 3 armour moved from Russia to Rostov 1 fighter and 1 tactical_bomber moved from Russia to Rostov 1 armour moved from Ukraine to Western Ukraine Russians take Western Ukraine from Germans 1 armour moved from Western Ukraine to Eastern Poland Russians take Eastern Poland from Germans Combat - Russians Battle in Rostov Russians attack with 4 armour, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 3 armour and 1 factory_minor Russians roll dice for 4 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 4/7 hits, 3.33 expected hits Germans roll dice for 3 armour in Rostov, round 2 : 1/3 hits, 1.50 expected hits 1 infantry owned by the Russians and 3 armour owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 4 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Russians: 1 infantry Casualties for Germans: 3 armour Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Rostov to Russia 18 infantry moved from Soviet Far East to Siberia 2 infantry moved from Buyant-Uhaa to Ulaanbaatar 1 infantry moved from Dzavhan to Ulaanbaatar 2 infantry moved from Olgiy to Dzavhan 1 infantry moved from Finland to Karelia Place Units - Russians 3 armour placed in Volgograd 6 infantry placed in Russia Turn Complete - Russians Russians collect 38 PUs; end with 38 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans regular : -0.50 Russians regular : 0.67
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese repair damage of 20x factory_major; Remaining resources: 41 PUs; 6 SuicideAttackTokens; Japanese buy 2 fighters and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Axis To War With TrueNeutrals Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War Combat Move - Japanese 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Kansu to Timguska Japanese take Timguska from Russians 1 infantry moved from Kansu to Novosibirsk Japanese take Novosibirsk from Russians 1 mech_infantry moved from Tsinghai to Kazakhstan Japanese take Kazakhstan from Russians 1 infantry moved from Tsinghai to Kazakhstan 1 infantry moved from Kansu to Novosibirsk 2 infantry moved from Kansu to Novosibirsk 2 infantry moved from Amur to Manchuria 1 fighter moved from Siam to Yunnan 1 fighter moved from Siam to Yunnan 1 fighter moved from Siam to Yunnan 1 tactical_bomber moved from Siam to Yunnan 1 bomber moved from Szechwan to Yunnan 1 tactical_bomber moved from Szechwan to Kazakhstan 1 fighter moved from Szechwan to Kazakhstan 1 tactical_bomber moved from Szechwan to Kazakhstan 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport moved from 32 Sea Zone to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from Malaya to Shan State Combat - Japanese Non Combat Move - Japanese 1 fighter moved from Kazakhstan to Sikang 1 tactical_bomber moved from Kazakhstan to Sikang 1 tactical_bomber moved from Kazakhstan to Sikang Place Units - Japanese 3 infantry placed in French Indo China 2 fighters and 4 infantry placed in Korea Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,5,6,4 Japanese collect 57 PUs (2 lost to blockades); end with 57 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :