Guam Solo's Allies vs. Gojira's Axis


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 2 armour and 5 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            2 armour moved from Western Ukraine to Bryansk
            8 armour, 3 artilleries, 3 fighters and 1 tactical_bomber moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 10 armour, 3 artilleries, 3 fighters and 1 tactical_bomber
                Germans defend with 7 armour
                    Russians roll dice for 10 armour, 3 artilleries, 3 fighters and 1 tactical_bomber in Bryansk, round 2 : 10/17 hits, 8.17 expected hits
                    Germans roll dice for 7 armour in Bryansk, round 2 : 6/7 hits, 3.50 expected hits
                    3 armour owned by the Russians, 3 artilleries owned by the Russians and 7 armour owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 7 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Russians: 3 armour and 3 artilleries
                Casualties for Germans: 7 armour
    
        Non Combat Move - Russians
            2 infantry moved from Novgorod to Karelia
            1 tactical_bomber moved from Bryansk to Russia
            3 fighters moved from Bryansk to Russia
    
        Place Units - Russians
            2 armour and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 2.50
    Russians regular : 1.83
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese repair damage of 3x factory_major, 5x airfield; Remaining resources: 50 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 battleship, 1 factory_minor, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Yunnan to Shensi
            1 infantry moved from Hopei to Shensi
            1 bomber, 4 fighters and 1 tactical_bomber moved from Szechwan to Shensi
            5 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 fighter, 1 infantry and 1 tactical_bomber moved from French Indo China to Shan State
            2 fighters and 1 infantry moved from Siam to Shan State
            1 battleship moved from 36 Sea Zone to 20 Sea Zone
            1 battleship moved from 20 Sea Zone to 19 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport moved from 64 Sea Zone to 27 Sea Zone
            1 fighter moved from Sikang to Tsinghai
            1 fighter moved from Tsinghai to Kansu
            3 fighters and 2 tactical_bombers moved from Sikang to Kansu
            1 bomber moved from Shensi to Kansu
            1 fighter moved from Shensi to Kansu
            1 fighter moved from Shensi to Kansu
            1 fighter moved from Shensi to Kansu
            1 infantry moved from Hunan to Yunnan
    
        Combat - Japanese
            Japanese creates battle in territory 6 Sea Zone
            Battle in Kansu
                Japanese attack with 1 bomber, 7 fighters and 2 tactical_bombers
                Chinese defend with 2 artilleries, 1 fighter and 3 infantry
                    Japanese roll dice for 1 bomber, 7 fighters and 2 tactical_bombers in Kansu, round 2 : 5/10 hits, 5.50 expected hits
                    Chinese roll dice for 2 artilleries, 1 fighter and 3 infantry in Kansu, round 2 : 5/6 hits, 2.33 expected hits
                    5 fighters owned by the Japanese, 3 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Kansu
                    Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Kansu, round 3 : 2/5 hits, 3.00 expected hits
                    Chinese roll dice for 1 fighter in Kansu, round 3 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 fighter owned by the Chinese lost in Kansu
                Japanese win, taking 6 Sea Zone from Americans with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -33
                Casualties for Japanese: 6 fighters
                Casualties for Chinese: 2 artilleries, 1 fighter and 3 infantry
            Battle in Shan State
                Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/6 hits, 2.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Shensi
                Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 1/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Kansu to Kweichow
            1 bomber and 2 tactical_bombers moved from Kansu to Kweichow
            1 tactical_bomber moved from Shensi to Hopei
            1 tactical_bomber moved from Hopei to Yunnan
            1 fighter moved from Shensi to Yunnan
            1 fighter moved from Shan State to Siam
            1 fighter moved from Shan State to Siam
            1 fighter moved from Shan State to Siam
            1 tactical_bomber moved from Shan State to Siam
    
        Place Units - Japanese
            1 battleship, 2 destroyers and 3 transports placed in 6 Sea Zone
            1 factory_minor placed in French Indo China
            1 tactical_bomber placed in Korea
    
        Turn Complete - Japanese
            Japanese collect 52 PUs; end with 52 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2.67
    Japanese regular : -1.50
    UK_Pacific regular : -0.33
    

    Savegame

  • '18

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 3 bombers, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 carrier and 1 destroyer moved from 91 Sea Zone to 112 Sea Zone
            1 fighter moved from Karelia to 112 Sea Zone
            1 fighter moved from Karelia to 112 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Norway
            1 destroyer moved from 92 Sea Zone to 96 Sea Zone
            1 fighter moved from 92 Sea Zone to 96 Sea Zone
            2 fighters moved from 91 Sea Zone to 95 Sea Zone
            1 tactical_bomber moved from 92 Sea Zone to 96 Sea Zone
            1 battleship, 2 carriers, 3 cruisers, 1 destroyer and 1 tactical_bomber moved from 92 Sea Zone to 95 Sea Zone
            1 bomber moved from Gibraltar to 95 Sea Zone
            2 bombers moved from Siberia to Japan
    
        Combat - Americans
            Strategic bombing raid in Japan
                    Japanese roll AA dice in Japan : 0/2 hits, 0.33 expected hits
                Bombing raid in Japan rolls: 7,5 and causes: 12 damage to unit: factory_major
                Bombing raid in Japan causes 12 damage total. 
            Battle in Norway
            Battle in 96 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Italians defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 96 Sea Zone
                Americans win, taking Norway from Germans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in 95 Sea Zone
                Americans attack with 1 battleship, 1 bomber, 2 carriers, 3 cruisers, 1 destroyer, 2 fighters and 1 tactical_bomber
                Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 submarine and 1 transport
                    Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 3 cruisers, 1 destroyer, 2 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 4/9 hits, 4.83 expected hits
                Units damaged: 1 battleship owned by the Italians
                    Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 battleship, 1 carrier, 2 cruisers and 1 transport in 95 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 destroyer owned by the Americans, 1 carrier owned by the Americans, 1 submarine owned by the Italians and 1 carrier owned by the Italians lost in 95 Sea Zone
                    Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 3 cruisers, 2 fighters and 1 tactical_bomber in 95 Sea Zone, round 3 : 6/8 hits, 4.50 expected hits
                    Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 95 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
                    1 cruiser owned by the Americans, 1 transport owned by the Italians, 2 cruisers owned by the Italians, 1 fighter owned by the Americans and 1 battleship owned by the Italians lost in 95 Sea Zone
                Americans win with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 27
                Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
                Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 1 submarine and 1 transport
    
        Non Combat Move - Americans
            1 fighter moved from 96 Sea Zone to Malta
            1 tactical_bomber moved from 96 Sea Zone to Malta
            1 bomber moved from 95 Sea Zone to Malta
            1 infantry moved from Morocco to 92 Sea Zone
            1 infantry moved from Morocco to 92 Sea Zone
            2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Greece
                  Americans take Greece from Neutral_Allies
            1 infantry moved from 99 Sea Zone to Greece
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 artillery moved from Morocco to 92 Sea Zone
            1 infantry moved from Morocco to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
            4 transports moved from 91 Sea Zone to 101 Sea Zone
            2 bombers and 2 fighters moved from Western United States to Soviet Far East
            1 fighter moved from Siberia to Soviet Far East
            2 bombers moved from Japan to Soviet Far East
            1 fighter moved from Eastern United States to Western United States
            1 mech_infantry moved from Western United States to Eastern United States
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            1 artillery and 3 infantry placed in Eastern United States
            2 bombers placed in Western United States
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Norway: 1 infantry
            EDIT: Removing units owned by Americans from Morocco: 1 infantry
            EDIT: Turning off Edit Mode
            1 tactical_bomber placed in Eastern United States
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.17
    Italians regular : 1.83
    Japanese AA : -0.33
    

    Savegame

  • '18

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 2 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 3 bombers, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 carrier and 1 destroyer moved from 91 Sea Zone to 112 Sea Zone
            1 fighter moved from Karelia to 112 Sea Zone
            1 fighter moved from Karelia to 112 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Norway
            1 destroyer moved from 92 Sea Zone to 96 Sea Zone
            1 fighter moved from 92 Sea Zone to 96 Sea Zone
            2 fighters moved from 91 Sea Zone to 95 Sea Zone
            1 tactical_bomber moved from 92 Sea Zone to 96 Sea Zone
            1 battleship, 2 carriers, 3 cruisers, 1 destroyer and 1 tactical_bomber moved from 92 Sea Zone to 95 Sea Zone
            1 bomber moved from Gibraltar to 95 Sea Zone
            2 bombers moved from Siberia to Japan
    
        Combat - Americans
            Strategic bombing raid in Japan
                    Japanese roll AA dice in Japan : 0/2 hits, 0.33 expected hits
                Bombing raid in Japan rolls: 7,5 and causes: 12 damage to unit: factory_major
                Bombing raid in Japan causes 12 damage total. 
            Battle in Norway
            Battle in 96 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Italians defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 96 Sea Zone
                Americans win, taking Norway from Germans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in 95 Sea Zone
                Americans attack with 1 battleship, 1 bomber, 2 carriers, 3 cruisers, 1 destroyer, 2 fighters and 1 tactical_bomber
                Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 submarine and 1 transport
                    Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 3 cruisers, 1 destroyer, 2 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 4/9 hits, 4.83 expected hits
                Units damaged: 1 battleship owned by the Italians
                    Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 battleship, 1 carrier, 2 cruisers and 1 transport in 95 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 destroyer owned by the Americans, 1 carrier owned by the Americans, 1 submarine owned by the Italians and 1 carrier owned by the Italians lost in 95 Sea Zone
                    Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 3 cruisers, 2 fighters and 1 tactical_bomber in 95 Sea Zone, round 3 : 6/8 hits, 4.50 expected hits
                    Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 95 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
                    1 cruiser owned by the Americans, 1 transport owned by the Italians, 2 cruisers owned by the Italians, 1 fighter owned by the Americans and 1 battleship owned by the Italians lost in 95 Sea Zone
                Americans win with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 27
                Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
                Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 1 submarine and 1 transport
    
        Non Combat Move - Americans
            1 fighter moved from 96 Sea Zone to Malta
            1 tactical_bomber moved from 96 Sea Zone to Malta
            1 bomber moved from 95 Sea Zone to Malta
            1 infantry moved from Morocco to 92 Sea Zone
            1 infantry moved from Morocco to 92 Sea Zone
            2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Greece
                  Americans take Greece from Neutral_Allies
            1 infantry moved from 99 Sea Zone to Greece
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 artillery moved from Morocco to 92 Sea Zone
            1 infantry moved from Morocco to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
            4 transports moved from 91 Sea Zone to 101 Sea Zone
            2 bombers and 2 fighters moved from Western United States to Soviet Far East
            1 fighter moved from Siberia to Soviet Far East
            2 bombers moved from Japan to Soviet Far East
            1 fighter moved from Eastern United States to Western United States
            1 mech_infantry moved from Western United States to Eastern United States
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            1 artillery and 3 infantry placed in Eastern United States
            2 bombers placed in Western United States
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Norway: 1 infantry
            EDIT: Removing units owned by Americans from Morocco: 1 infantry
            EDIT: Turning off Edit Mode
            1 tactical_bomber placed in Eastern United States
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 2 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 cruiser and 1 transport; Remaining resources: 4 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 armour and 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from India to 39 Sea Zone
            1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 battleship moved from 39 Sea Zone to 43 Sea Zone
            2 cruisers moved from 39 Sea Zone to 43 Sea Zone
            1 carrier moved from 39 Sea Zone to 43 Sea Zone
            2 armour moved from Syria to Iraq
            1 tactical_bomber moved from Egypt to Iraq
            2 fighters moved from Egypt to Iraq
            2 infantry moved from Eastern Persia to Persia
            1 infantry moved from Eastern Persia to West India
    
        Combat - British
            Battle in Borneo
            Battle in Iraq
                British attack with 2 armour, 2 fighters and 1 tactical_bomber
                Neutral_Axis defend with 3 infantry
                    British roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Iraq, round 2 : 2/5 hits, 2.67 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 3/3 hits, 1.00 expected hits
                    2 infantry owned by the Neutral_Axis, 1 fighter owned by the British and 2 armour owned by the British lost in Iraq
                    British roll dice for 1 fighter and 1 tactical_bomber in Iraq, round 3 : 0/2 hits, 1.17 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the British lost in Iraq
                1 tactical_bomber owned by the British retreated
                Neutral_Axis win, taking Borneo from Japanese with 1 infantry remaining. Battle score for attacker is -26
                Casualties for British: 2 armour and 2 fighters
                Casualties for Neutral_Axis: 2 infantry
    
        Non Combat Move - British
            1 tactical_bomber moved from Iraq to Egypt
    
        Place Units - British
            2 armour placed in United Kingdom
            1 cruiser and 1 transport placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 32 PUs; end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            2 armour placed in India
            1 destroyer placed in 39 Sea Zone
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 21 PUs; end with 21 PUs
            Units Change Ownership
                Some Units in India change ownership: 2 armour
                Some Units in 39 Sea Zone change ownership: 1 destroyer
    

    Combat Hit Differential Summary :

    Americans regular : 0.17
    Italians regular : 1.83
    Japanese AA : -0.33
    Neutral_Axis regular : 2.67
    British regular : -1.83
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to 99 Sea Zone
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 99 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
    
        Non Combat Move - Italians
            1 fighter moved from 99 Sea Zone to Southern Italy
    
        Place Units - Italians
            2 infantry placed in Southern Italy
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from Eastern Persia to Russia
            1 fighter moved from Eastern Persia to India
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 armour and 1 infantry placed in New South Wales
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from Eastern Persia to Russia
            1 fighter moved from Eastern Persia to India
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 armour and 1 infantry placed in New South Wales
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 artillery, 2 factory_minors, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 armour moved from Eastern Poland to Bryansk
                  Germans take Western Ukraine from Russians
            1 mech_infantry moved from Western Germany to Yugoslavia
            3 armour moved from Volgograd to Bryansk
            1 mech_infantry moved from Ukraine to Bryansk
            2 armour moved from Ukraine to Bryansk
            1 mech_infantry moved from Eastern Poland to Yugoslavia
            2 infantry moved from Romania to Yugoslavia
            1 fighter moved from Western Germany to Yugoslavia
            1 tactical_bomber moved from Western Germany to Yugoslavia
            1 armour moved from France to Yugoslavia
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 8 armour and 1 mech_infantry
                Russians defend with 7 armour
                    Germans roll dice for 8 armour and 1 mech_infantry in Bryansk, round 2 : 2/9 hits, 4.17 expected hits
                    Russians roll dice for 7 armour in Bryansk, round 2 : 5/7 hits, 3.50 expected hits
                    2 armour owned by the Russians, 4 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk
                    Germans roll dice for 4 armour in Bryansk, round 3 : 2/4 hits, 2.00 expected hits
                    Russians roll dice for 5 armour in Bryansk, round 3 : 3/5 hits, 2.50 expected hits
                    2 armour owned by the Russians and 3 armour owned by the Germans lost in Bryansk
                    Germans roll dice for 1 armour in Bryansk, round 4 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 3 armour in Bryansk, round 4 : 1/3 hits, 1.50 expected hits
                    1 armour owned by the Russians and 1 armour owned by the Germans lost in Bryansk
                Russians win with 2 armour remaining. Battle score for attacker is -22
                Casualties for Germans: 8 armour and 1 mech_infantry
                Casualties for Russians: 5 armour
    
        Non Combat Move - Germans
            1 armour moved from Northwest Persia to Iraq
                  Germans take Iraq from Neutral_Axis
    
        Place Units - Germans
            3 armour placed in Volgograd
            3 mech_infantrys placed in Ukraine
            1 factory_minor placed in Caucasus
            1 factory_minor placed in Rostov
            1 artillery and 4 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 53 PUs; end with 53 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 57 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1.50
    Germans regular : -1.67
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 3 armour and 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            18 infantry moved from Siberia to Soviet Far East
            2 armour moved from Bryansk to Ukraine
            2 armour moved from Russia to Volgograd
            2 fighters moved from Russia to Volgograd
            1 fighter and 1 tactical_bomber moved from Russia to Ukraine
            1 artillery and 5 infantry moved from Novgorod to Baltic States
                  Russians take Baltic States from Germans
            1 infantry moved from Karelia to Finland
                  Russians take Finland from Germans
            1 infantry moved from Karelia to Novgorod
            1 infantry moved from Russia to Tambov
                  Russians take Tambov from Germans
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 2 armour, 1 fighter and 1 tactical_bomber
                Germans defend with 1 factory_minor and 3 mech_infantrys
                    Russians roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 2.17 expected hits
                    Germans roll dice for 3 mech_infantrys in Ukraine, round 2 : 0/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Germans lost in Ukraine
                    Russians roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Ukraine, round 3 : 3/4 hits, 2.17 expected hits
                    Germans roll dice for 2 mech_infantrys in Ukraine, round 3 : 2/2 hits, 0.67 expected hits
                    1 fighter owned by the Russians, 1 armour owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -4
                Casualties for Germans: 3 mech_infantrys
                Casualties for Russians: 1 armour and 1 fighter
            Battle in Volgograd
                Russians attack with 2 armour and 2 fighters
                Germans defend with 3 armour and 1 factory_minor
                    Russians roll dice for 2 armour and 2 fighters in Volgograd, round 2 : 2/4 hits, 2.00 expected hits
                    Germans roll dice for 3 armour in Volgograd, round 2 : 1/3 hits, 1.50 expected hits
                    1 armour owned by the Russians and 2 armour owned by the Germans lost in Volgograd
                    Russians roll dice for 1 armour and 2 fighters in Volgograd, round 3 : 1/3 hits, 1.50 expected hits
                    Germans roll dice for 1 armour in Volgograd, round 3 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the Russians and 1 armour owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 2
                Casualties for Russians: 1 armour and 1 fighter
                Casualties for Germans: 3 armour
    
        Non Combat Move - Russians
            1 fighter moved from Volgograd to Russia
            1 tactical_bomber moved from Ukraine to Russia
    
        Place Units - Russians
            3 armour and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 33 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.33
    Russians regular : -0.83
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese repair damage of 10x factory_major; Remaining resources: 47 PUs; 6 SuicideAttackTokens; 
            Japanese buy 3 bombers and 3 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            4 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            5 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry and 1 mech_infantry moved from Shensi to Tsinghai
            1 bomber, 1 fighter and 2 tactical_bombers moved from Kweichow to Tsinghai
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 armour moved from Japan to 6 Sea Zone
            1 armour moved from Japan to 6 Sea Zone
            2 armour, 1 battleship, 1 cruiser, 2 destroyers, 2 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
            2 infantry moved from Shan State to Malaya
            3 fighters and 1 tactical_bomber moved from Siam to Malaya
            1 battleship moved from 19 Sea Zone to 36 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport moved from 27 Sea Zone to 32 Sea Zone
            1 tactical_bomber moved from Korea to Hunan
    
        Combat - Japanese
            Battle in Tsinghai
                Japanese attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Tsinghai, round 2 : 3/6 hits, 2.67 expected hits
                    Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Malaya
                Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 4/6 hits, 2.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 fighter moved from Malaya to Siam
            1 fighter moved from Malaya to Siam
            1 fighter moved from Malaya to Siam
            1 tactical_bomber moved from Malaya to Siam
            1 tactical_bomber moved from Yunnan to French Indo China
            1 fighter moved from Yunnan to French Indo China
            1 bomber, 1 fighter and 2 tactical_bombers moved from Tsinghai to Szechwan
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            3 bombers placed in Korea
    
        Turn Complete - Japanese
            Japanese collect 54 PUs; end with 56 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : 1.83
    UK_Pacific regular : -0.33
    

    Savegame

  • '18

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 armour, 3 bombers, 2 factory_minors and 2 infantry; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 infantry moved from Greece to Albania
                  Americans take Albania from Italians
            1 infantry moved from Greece to Bulgaria
                  Americans take Bulgaria from Germans
            4 bombers moved from Soviet Far East to Korea
    
        Combat - Americans
            Strategic bombing raid in Korea
                    Japanese roll AA dice in Korea : 0/4 hits, 0.67 expected hits
                Bombing raid in Korea rolls: 6,6,4,7 and causes: 20 damage to unit: factory_major
                Bombing raid in Korea causes 20 damage total. 
    
        Non Combat Move - Americans
            4 bombers moved from Korea to Siberia
            3 fighters moved from Soviet Far East to Siberia
            3 bombers moved from Western United States to Siberia
            1 fighter moved from Western United States to Alaska
            5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
            5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            5 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
            1 cruiser moved from 95 Sea Zone to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
            1 artillery and 1 infantry moved from 97 Sea Zone to Greece
            1 battleship moved from 95 Sea Zone to 92 Sea Zone
            1 destroyer moved from 96 Sea Zone to 97 Sea Zone
            1 cruiser moved from 95 Sea Zone to 97 Sea Zone
            1 carrier moved from 95 Sea Zone to 92 Sea Zone
            1 bomber moved from Malta to Greece
            1 tactical_bomber moved from Malta to Greece
            1 fighter moved from Malta to Greece
            1 fighter moved from 95 Sea Zone to Greece
            1 tactical_bomber moved from 95 Sea Zone to Greece
            1 fighter and 1 tactical_bomber moved from Eastern United States to 92 Sea Zone
            1 mech_infantry moved from Western United States to Eastern United States
    
        Place Units - Americans
            1 factory_minor placed in Norway
            1 factory_minor placed in Greece
            3 bombers placed in Western United States
            4 transports placed in 101 Sea Zone
            1 armour and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Japanese AA : -0.67
    

    Savegame

  • '18

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 armour, 3 bombers, 2 factory_minors and 2 infantry; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 infantry moved from Greece to Albania
                  Americans take Albania from Italians
            1 infantry moved from Greece to Bulgaria
                  Americans take Bulgaria from Germans
            4 bombers moved from Soviet Far East to Korea
    
        Combat - Americans
            Strategic bombing raid in Korea
                    Japanese roll AA dice in Korea : 0/4 hits, 0.67 expected hits
                Bombing raid in Korea rolls: 6,6,4,7 and causes: 20 damage to unit: factory_major
                Bombing raid in Korea causes 20 damage total. 
    
        Non Combat Move - Americans
            4 bombers moved from Korea to Siberia
            3 fighters moved from Soviet Far East to Siberia
            3 bombers moved from Western United States to Siberia
            1 fighter moved from Western United States to Alaska
            5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
            5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            5 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
            1 cruiser moved from 95 Sea Zone to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
            1 artillery and 1 infantry moved from 97 Sea Zone to Greece
            1 battleship moved from 95 Sea Zone to 92 Sea Zone
            1 destroyer moved from 96 Sea Zone to 97 Sea Zone
            1 cruiser moved from 95 Sea Zone to 97 Sea Zone
            1 carrier moved from 95 Sea Zone to 92 Sea Zone
            1 bomber moved from Malta to Greece
            1 tactical_bomber moved from Malta to Greece
            1 fighter moved from Malta to Greece
            1 fighter moved from 95 Sea Zone to Greece
            1 tactical_bomber moved from 95 Sea Zone to Greece
            1 fighter and 1 tactical_bomber moved from Eastern United States to 92 Sea Zone
            1 mech_infantry moved from Western United States to Eastern United States
    
        Place Units - Americans
            1 factory_minor placed in Norway
            1 factory_minor placed in Greece
            3 bombers placed in Western United States
            4 transports placed in 101 Sea Zone
            1 armour and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 cruiser, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 destroyers and 1 infantry; Remaining resources: 2 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            2 armour moved from Egypt to Iraq
            1 tactical_bomber moved from Egypt to Iraq
            2 infantry moved from Persia to Iraq
            1 infantry moved from West India to India
            1 infantry moved from India to 39 Sea Zone
            1 battleship, 1 carrier, 2 cruisers and 1 transport moved from 43 Sea Zone to 36 Sea Zone
            1 fighter moved from India to 36 Sea Zone
            1 fighter moved from India to 36 Sea Zone
            1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Hainan
            15 infantry moved from India to Burma
            1 artillery moved from India to Burma
            1 tactical_bomber moved from India to Burma
            5 armour moved from India to Burma
            1 armour moved from Egypt to Iraq
    
        Combat - British
            Battle in Iraq
                British attack with 3 armour, 2 infantry and 1 tactical_bomber
                Germans defend with 1 armour and 1 infantry
                    British roll dice for 3 armour, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 3/6 hits, 2.50 expected hits
                    Germans roll dice for 1 armour and 1 infantry in Iraq, round 2 : 0/2 hits, 0.83 expected hits
                    1 infantry owned by the Germans and 1 armour owned by the Germans lost in Iraq
                British win, taking Iraq from Germans with 3 armour, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Germans: 1 armour and 1 infantry
            Battle in 36 Sea Zone
                British attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports
                Japanese defend with 2 armour, 2 battleships, 1 cruiser, 2 destroyers, 2 infantry and 3 transports
                    British roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports in 36 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 2 battleships, 1 cruiser, 2 destroyers and 3 transports in 36 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                Units damaged: 1 battleship owned by the British
                    1 destroyer owned by the British, 2 destroyers owned by the Japanese and 1 cruiser owned by the Japanese lost in 36 Sea Zone
                    British roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 2 transports in 36 Sea Zone, round 3 : 2/5 hits, 2.67 expected hits
                    Japanese roll dice for 2 battleships and 3 transports in 36 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
                    1 cruiser owned by the British, 2 battleships owned by the Japanese and 1 fighter owned by the British lost in 36 Sea Zone
                    2 infantry owned by the Japanese, 3 transports owned by the Japanese and 2 armour owned by the Japanese lost in 36 Sea Zone
                British win, taking 36 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 2 transports remaining. Battle score for attacker is 77
                Casualties for British: 1 cruiser, 1 destroyer and 1 fighter
                Casualties for Japanese: 2 armour, 2 battleships, 1 cruiser, 2 destroyers, 2 infantry and 3 transports
            Battle in Hainan
    
        Non Combat Move - British
            1 tactical_bomber moved from Iraq to Eastern Persia
    
        Place Units - British
            1 factory_minor placed in Persia
            1 transport placed in 110 Sea Zone
            1 armour and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 34 PUs; end with 35 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            2 destroyers placed in 39 Sea Zone
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 18 PUs; end with 20 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 infantry
                Some Units in 39 Sea Zone change ownership: 2 destroyers
    

    Combat Hit Differential Summary :

    Japanese regular : 0.17
    Japanese AA : -0.67
    Germans regular : -0.83
    British regular : 0.83
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Place Units - Italians
            2 artilleries and 1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,6
            Italians collect 9 PUs (1 lost to blockades); end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 transport; Remaining resources: 8 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from India to Burma
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 transport; Remaining resources: 8 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from India to Burma
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 18 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
            1 infantry moved from Libya to Tobruk
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 7 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Yugoslavia to Romania
            1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Yugoslavia to Romania
            1 infantry moved from Western Germany to Germany
    
        Non Combat Move - Germans
    
        Place Units - Germans
            3 armour placed in Caucasus
            3 armour placed in Rostov
            1 armour, 1 fighter and 1 infantry placed in Romania
            2 infantry placed in Western Germany
            2 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,5
            Germans collect 40 PUs (2 lost to blockades); end with 40 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 42 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 3 armour and 6 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            1 artillery and 5 infantry moved from Baltic States to Poland
                  Russians take Poland from Germans
            1 armour moved from Volgograd to Rostov
            1 infantry moved from Tambov to Rostov
            3 armour moved from Russia to Rostov
            1 fighter and 1 tactical_bomber moved from Russia to Rostov
            1 armour moved from Ukraine to Western Ukraine
                  Russians take Western Ukraine from Germans
            1 armour moved from Western Ukraine to Eastern Poland
                  Russians take Eastern Poland from Germans
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 4 armour, 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 3 armour and 1 factory_minor
                    Russians roll dice for 4 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 4/7 hits, 3.33 expected hits
                    Germans roll dice for 3 armour in Rostov, round 2 : 1/3 hits, 1.50 expected hits
                    1 infantry owned by the Russians and 3 armour owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 4 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for Russians: 1 infantry
                Casualties for Germans: 3 armour
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Rostov to Russia
            18 infantry moved from Soviet Far East to Siberia
            2 infantry moved from Buyant-Uhaa to Ulaanbaatar
            1 infantry moved from Dzavhan to Ulaanbaatar
            2 infantry moved from Olgiy to Dzavhan
            1 infantry moved from Finland to Karelia
    
        Place Units - Russians
            3 armour placed in Volgograd
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 38 PUs; end with 38 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.50
    Russians regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese repair damage of 20x factory_major; Remaining resources: 41 PUs; 6 SuicideAttackTokens; 
            Japanese buy 2 fighters and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Axis To War With TrueNeutrals
                Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
    
        Combat Move - Japanese
            1 infantry moved from Amur to Sakha
                  Japanese take Sakha from Russians
            1 infantry moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            1 infantry moved from Kansu to Timguska
                  Japanese take Timguska from Russians
            1 infantry moved from Kansu to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 mech_infantry moved from Tsinghai to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 infantry moved from Tsinghai to Kazakhstan
            1 infantry moved from Kansu to Novosibirsk
            2 infantry moved from Kansu to Novosibirsk
            2 infantry moved from Amur to Manchuria
            1 fighter moved from Siam to Yunnan
            1 fighter moved from Siam to Yunnan
            1 fighter moved from Siam to Yunnan
            1 tactical_bomber moved from Siam to Yunnan
            1 bomber moved from Szechwan to Yunnan
            1 tactical_bomber moved from Szechwan to Kazakhstan
            1 fighter moved from Szechwan to Kazakhstan
            1 tactical_bomber moved from Szechwan to Kazakhstan
            1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport moved from 32 Sea Zone to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 34 Sea Zone
            1 infantry moved from Malaya to Shan State
    
        Combat - Japanese
    
        Non Combat Move - Japanese
            1 fighter moved from Kazakhstan to Sikang
            1 tactical_bomber moved from Kazakhstan to Sikang
            1 tactical_bomber moved from Kazakhstan to Sikang
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            2 fighters and 4 infantry placed in Korea
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,5,6,4
            Japanese collect 57 PUs (2 lost to blockades); end with 57 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

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