tanios (x) vs Giallo (allies + 10) bm3

  • '20

    @Giallo said in tanios (x) vs Giallo (allies + 10) bm3:

    @tanios said in tanios (x) vs Giallo (allies + 10) bm3:

    Just FYI, I’m in control of 8 victory cities in Europe for a victory if I can hold them through the end of the round.

    3cf6e6ab-18c4-41a8-b8eb-012a4a08984d-image.png

    Ah I wasn’t paying attention to that I see. Well that looks like game, but let’s see

    Yeah, it’s kind of weird that Axis have a so much easier way to win over the Allies. That’s one thing I don’t understand about A&A. I will say, I’ve never seen such a powerful American empire in this game. You are 2 turns away from a 100% chance of re-taking the UK and you made it impossible for me to take Russia. If you were paying more attention to objectives and used your Russian forces to re-take the area south (specifically Volgograd) the game could’ve continued on and been interesting, however with the Axis having equal units on the board and more income, it’s only a matter of time before they overpower the Allies thanks to better map set up of not having to transport units everywhere.

  • '20

    @Giallo bump #3

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Americans round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 9 fighters and 1 transport; Remaining resources: 5 PUs; 
    
        Combat Move - Americans
            4 carriers moved from 92 Sea Zone to 95 Sea Zone
            8 fighters moved from 92 Sea Zone to Southern Italy
            1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
            1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
            3 fighters moved from Gibraltar to 95 Sea Zone
            1 destroyer moved from 92 Sea Zone to 95 Sea Zone
            1 mech_infantry moved from Algeria to 92 Sea Zone
            1 mech_infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
            1 mech_infantry moved from 95 Sea Zone to Southern Italy
            4 fighters moved from Korea to Japan
            5 fighters and 3 tactical_bombers moved from 6 Sea Zone to Japan
            1 destroyer and 1 submarine moved from 6 Sea Zone to 18 Sea Zone
            5 fighters moved from Eastern United States to 104 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    Scramble?

  • '20

    @Giallo I don’t have a laptop for Christmas travel and won’t be able to post until Sunday or Mon. If you post a screenshot I can possibly reply to your scramble question beforehand.

  • '21 '20 '19 '18 '17 '16

    @tanios said in tanios (x) vs Giallo (allies + 10) bm3:

    @Giallo I don’t have a laptop for Christmas travel and won’t be able to post until Sunday or Mon. If you post a screenshot I can possibly reply to your scramble question beforehand.

    e4bacd8d-0d9d-45dc-9cad-5738517d894a-afbeelding.png

  • '20

    @Giallo no scramble, thanks

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Americans round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 9 fighters and 1 transport; Remaining resources: 5 PUs; 
    
        Combat Move - Americans
            4 carriers moved from 92 Sea Zone to 95 Sea Zone
            8 fighters moved from 92 Sea Zone to Southern Italy
            1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
            1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
            3 fighters moved from Gibraltar to 95 Sea Zone
            1 destroyer moved from 92 Sea Zone to 95 Sea Zone
            1 mech_infantry moved from Algeria to 92 Sea Zone
            1 mech_infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
            1 mech_infantry moved from 95 Sea Zone to Southern Italy
            4 fighters moved from Korea to Japan
            5 fighters and 3 tactical_bombers moved from 6 Sea Zone to Japan
            1 destroyer and 1 submarine moved from 6 Sea Zone to 18 Sea Zone
            5 fighters moved from Eastern United States to 104 Sea Zone
    
        Combat - Americans
            Battle in Japan
                Americans attack with 9 fighters and 3 tactical_bombers
                Japanese defend with 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour, 5 infantry and 5 tactical_bombers
                    Japanese roll AA dice in Japan : 0/6 hits, 1,00 expected hits
                    Americans roll dice for 9 fighters and 3 tactical_bombers in Japan, round 2 : 7/12 hits, 6,50 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : 0,50
    Japanese AA : -1,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    7 hits in japan

  • '20

    @Giallo max defense

  • '21 '20 '19 '18 '17 '16

    @tanios said in tanios (x) vs Giallo (allies + 10) bm3:

    @Giallo max defense

    GG, ill post it!

  • '20

    @Giallo gg, thanks for the game!

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