Scramble and order of loss? Going to roll the dice since I am the underdog…
Also will edit the misclicked fighter to click Greece instead of playing around in SZ101
@surfer Hi…can you let me know scramble options if you attack in Hol/bel please…I have a lot of planes in the area so might be interested. Thanks :+1:
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter and 20 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Leningrad to Vologda
1 artillery moved from Leningrad to Vologda
2 infantry moved from Leningrad to Novgorod
1 armour moved from Urals to Komi
Germans take Komi from Russians
1 armour moved from Komi to Urals
1 armour moved from Urals to Timguska
Germans take Timguska from Russians
1 armour moved from Timguska to Urals
1 armour moved from Urals to Northern Sinkiang
Germans take Northern Sinkiang from Chinese
1 armour moved from Northern Sinkiang to Eastern Sinkiang
Germans take Eastern Sinkiang from Chinese
1 armour moved from Urals to Western Sinkiang
Germans take Western Sinkiang from Chinese
1 armour moved from Western Sinkiang to Urals
1 infantry moved from Saratov to Samara
1 infantry moved from Stalingrad to Samara
2 fighters and 2 tactical_bombers moved from Stalingrad to Samara
1 artillery and 3 infantry moved from Stalingrad to Kazakhstan
1 fighter moved from Leningrad to Novgorod
2 fighters moved from Leningrad to Vologda
2 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Leningrad to Vologda
1 artillery moved from Leningrad to Vologda
1 fighter moved from Stalingrad to Samara
3 fighters and 3 tactical_bombers moved from Western Germany to Holland Belgium
2 fighters and 3 tactical_bombers moved from 116 Sea Zone to Holland Belgium
2 bombers moved from Leningrad to Holland Belgium
Combat Hit Differential Summary :
Here ya go. Scramble orders?
@surfer haha I think we can safely assume that is overwhelming force! No scrambles thanks
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter and 20 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Leningrad to Vologda
1 artillery moved from Leningrad to Vologda
2 infantry moved from Leningrad to Novgorod
1 armour moved from Urals to Komi
Germans take Komi from Russians
1 armour moved from Komi to Urals
1 armour moved from Urals to Timguska
Germans take Timguska from Russians
1 armour moved from Timguska to Urals
1 armour moved from Urals to Northern Sinkiang
Germans take Northern Sinkiang from Chinese
1 armour moved from Northern Sinkiang to Eastern Sinkiang
Germans take Eastern Sinkiang from Chinese
1 armour moved from Urals to Western Sinkiang
Germans take Western Sinkiang from Chinese
1 armour moved from Western Sinkiang to Urals
1 infantry moved from Saratov to Samara
1 infantry moved from Stalingrad to Samara
2 fighters and 2 tactical_bombers moved from Stalingrad to Samara
1 artillery and 3 infantry moved from Stalingrad to Kazakhstan
1 fighter moved from Leningrad to Novgorod
2 fighters moved from Leningrad to Vologda
2 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Leningrad to Vologda
1 artillery moved from Leningrad to Vologda
1 fighter moved from Stalingrad to Samara
3 fighters and 3 tactical_bombers moved from Western Germany to Holland Belgium
2 fighters and 3 tactical_bombers moved from 116 Sea Zone to Holland Belgium
2 bombers moved from Leningrad to Holland Belgium
Combat - Germans
Battle in Samara
Germans attack with 3 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 artillery
Germans roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Samara, round 2 : 2/7 hits, 3.17 expected hits
Russians roll dice for 1 artillery in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Novgorod
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Novgorod, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 fighter and 1 infantry in Novgorod, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 2 bombers, 5 fighters, 2 infantry and 6 tactical_bombers
Americans defend with 1 infantry
Germans roll dice for 2 bombers, 5 fighters, 2 infantry and 6 tactical_bombers in Holland Belgium, round 2 : 8/15 hits, 7.67 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 bombers, 5 fighters, 1 infantry and 6 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Kazakhstan
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Kazakhstan, round 2 : 3/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 2 artilleries, 2 fighters and 4 infantry
Russians defend with 3 infantry
Germans roll dice for 2 artilleries, 2 fighters and 4 infantry in Vologda, round 2 : 5/8 hits, 2.67 expected hits
Russians roll dice for 3 infantry in Vologda, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Non Combat Move - Germans
1 fighter moved from Novgorod to 116 Sea Zone
3 artilleries and 5 infantry moved from Southern Caucasus to Northern Caucasus
5 infantry moved from Rostov to Northern Caucasus
2 infantry moved from Rostov to Northern Caucasus
1 artillery moved from Rostov to Northern Caucasus
1 artillery and 4 infantry moved from Ukraine to Rostov
3 infantry moved from Germany to Poland
2 infantry moved from Finland to 118 Sea Zone
2 infantry moved from 118 Sea Zone to Leningrad
4 transports moved from 118 Sea Zone to 116 Sea Zone
1 fighter moved from Samara to Leningrad
1 fighter moved from Vologda to Germany
1 fighter moved from Vologda to Leningrad
18 infantry moved from Leningrad to Vologda
1 armour and 1 mech_infantry moved from Leningrad to Vologda
1 aaGun moved from Leningrad to Vologda
1 aaGun moved from Leningrad to Vologda
2 fighters moved from Holland Belgium to Germany
1 fighter moved from Leningrad to 116 Sea Zone
1 fighter moved from Samara to Leningrad
1 fighter and 2 tactical_bombers moved from Samara to Rostov
1 armour moved from Western Ukraine to Ukraine
4 infantry moved from Germany to Western Germany
3 fighters moved from Holland Belgium to Western Germany
2 bombers moved from Holland Belgium to Western Germany
2 tactical_bombers moved from Holland Belgium to 116 Sea Zone
2 tactical_bombers moved from Holland Belgium to Western Germany
2 tactical_bombers moved from Holland Belgium to Western Germany
1 infantry moved from Western Germany to France
1 armour moved from Urals to Northern Caucasus
3 mech_infantrys moved from Urals to Northern Caucasus
Place Units - Germans
2 artilleries and 8 infantry placed in Western Germany
1 fighter placed in 116 Sea Zone
3 infantry placed in Stalingrad
3 infantry placed in Ukraine
6 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 5,6,6,2
Germans collect 64 PUs (2 lost to blockades); end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 tactical_bomber
EDIT: Adding units owned by Germans to 116 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.67
Russians regular : -0.33
Germans regular : 3.00
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 12
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Southern Belarus to Eastern Poland
Russians take Eastern Poland from Germans
1 infantry moved from Tula to Saratov
Russians take Saratov from Germans
1 infantry moved from Tula to Tambov
Russians take Tambov from Germans
1 infantry moved from Bryansk to Kursk
Russians take Kursk from Germans
2 infantry moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Russia to Samara
1 infantry moved from Smolensk to Novgorod
1 infantry moved from Yaroslavl to Novgorod
2 tactical_bombers moved from Russia to Novgorod
2 fighters moved from Russia to Novgorod
2 artilleries and 16 infantry moved from Southern Manchuria to Buyant-Uhaa
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 armour, 3 infantry and 1 mech_infantry moved from Chahar to Buyant-Uhaa
1 fighter moved from Russia to Samara
2 fighters moved from Smolensk to Novgorod
1 fighter moved from Smolensk to Samara
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 12
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Southern Belarus to Eastern Poland
Russians take Eastern Poland from Germans
1 infantry moved from Tula to Saratov
Russians take Saratov from Germans
1 infantry moved from Tula to Tambov
Russians take Tambov from Germans
1 infantry moved from Bryansk to Kursk
Russians take Kursk from Germans
2 infantry moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Russia to Samara
1 infantry moved from Smolensk to Novgorod
1 infantry moved from Yaroslavl to Novgorod
2 tactical_bombers moved from Russia to Novgorod
2 fighters moved from Russia to Novgorod
2 artilleries and 16 infantry moved from Southern Manchuria to Buyant-Uhaa
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 armour, 3 infantry and 1 mech_infantry moved from Chahar to Buyant-Uhaa
1 fighter moved from Russia to Samara
2 fighters moved from Smolensk to Novgorod
1 fighter moved from Smolensk to Samara
Combat - Russians
Battle in Novgorod
Russians attack with 4 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 infantry
Russians roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Novgorod, round 2 : 2/8 hits, 3.67 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Buyant-Uhaa
Russians attack with 1 armour, 2 artilleries, 19 infantry and 1 mech_infantry
Japanese defend with 2 infantry
Russians roll dice for 1 armour, 2 artilleries, 19 infantry and 1 mech_infantry in Buyant-Uhaa, round 2 : 4/23 hits, 5.00 expected hits
Japanese roll dice for 2 infantry in Buyant-Uhaa, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Buyant-Uhaa
Russians win, taking Buyant-Uhaa from Japanese with 1 armour, 2 artilleries, 19 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Samara
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Samara, round 2 : 1/6 hits, 2.50 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Samara to Russia
5 armour and 5 mech_infantrys moved from Russia to Yaroslavl
7 infantry moved from Russia to Yaroslavl
4 fighters moved from Novgorod to Yaroslavl
1 aaGun moved from Russia to Yaroslavl
1 infantry moved from Bryansk to Smolensk
2 tactical_bombers moved from Novgorod to Russia
3 aaGuns, 9 artilleries and 12 infantry moved from Smolensk to Yaroslavl
1 artillery and 1 infantry moved from Smolensk to Russia
1 artillery and 1 infantry moved from Smolensk to Yaroslavl
1 infantry moved from Tula to Russia
1 infantry moved from Russia to Yaroslavl
2 aaGuns moved from Southern Manchuria to Buyant-Uhaa
1 fighter and 1 tactical_bomber moved from Southern Manchuria to Caroline Islands
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67
Germans regular : -0.67
Russians regular : -4.17
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 bomber, 2 carriers, 1 destroyer and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 marine moved from Marianas to 22 Sea Zone
1 battleship and 1 marine moved from 22 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Paulau
1 artillery moved from Guam to 22 Sea Zone
1 artillery and 3 transports moved from 22 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Caroline Islands
1 armour moved from Japan to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 armour moved from 20 Sea Zone to Shantung
1 infantry moved from 20 Sea Zone to Shantung
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Jehol
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Shantung
1 mech_infantry moved from Kiangsu to Shantung
3 infantry moved from Anhwe to Jehol
2 fighters and 1 tactical_bomber moved from Japan to Jehol
1 infantry moved from Northern Manchuria to Southern Manchuria
Japanese take Southern Manchuria from Chinese
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Yenisey to Olgiy
Japanese take Olgiy from Russians
1 infantry moved from Dzavhan to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 infantry moved from Central Mongolia to Chahar
Japanese take Chahar from Chinese
5 fighters and 5 tactical_bombers moved from 22 Sea Zone to Caroline Islands
1 tactical_bomber moved from 22 Sea Zone to Jehol
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to Jehol
10 carriers, 2 destroyers, 5 fighters, 6 submarines and 2 tactical_bombers moved from 22 Sea Zone to 35 Sea Zone
Scramble orders for Carolines? No good options, but if you scramble … you might hit a DD, or you can stay and kill 1-2 inf.
BTW, the Japanese moves are becoming ridiculously difficult. All kinds of counter-counter moves to evaluate.
@surfer no scrambles thanks…yeah your japan play is definitly different…havent been chased around the pac like this before!
Ugh! My game stalled again! It happens just as I want to post…I will edit the game to reflect the initial battles.
I hope this works…
@surfer seems ok! :+1: Got to go to work now but will look at it tonight
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 carrier, 2 fighters, 1 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Americans converts factory_major into different units
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 tactical_bomber moved from 113 Sea Zone to Holland Belgium
3 fighters moved from 113 Sea Zone to Holland Belgium
3 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Holland Belgium
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 carrier, 2 fighters, 1 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Americans converts factory_major into different units
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 tactical_bomber moved from 113 Sea Zone to Holland Belgium
3 fighters moved from 113 Sea Zone to Holland Belgium
3 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Holland Belgium
Combat - Americans
Battle in Holland Belgium
Americans attack with 1 artillery, 6 fighters, 1 infantry and 3 tactical_bombers
Germans defend with 1 infantry
Americans roll dice for 1 artillery, 6 fighters, 1 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 6/11 hits, 5.67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 6 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 carrier and 1 destroyer moved from 113 Sea Zone to 93 Sea Zone
1 marine moved from Normandy Bordeaux to 113 Sea Zone
1 cruiser and 1 marine moved from 113 Sea Zone to 93 Sea Zone
1 marine moved from 93 Sea Zone to Morocco
1 submarine moved from 93 Sea Zone to 113 Sea Zone
1 fighter moved from Holland Belgium to 93 Sea Zone
1 tactical_bomber moved from Holland Belgium to 93 Sea Zone
5 fighters and 2 tactical_bombers moved from Holland Belgium to Normandy Bordeaux
2 fighters moved from Normandy Bordeaux to Southern France
2 artilleries and 2 infantry moved from Eastern United States to 104 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from 93 Sea Zone to Morocco
5 transports moved from 113 Sea Zone to 93 Sea Zone
1 submarine moved from 18 Sea Zone to 16 Sea Zone
1 armour and 2 artilleries moved from Gilbert Islands to 49 Sea Zone
1 marine moved from Gilbert Islands to 49 Sea Zone
3 infantry moved from Gilbert Islands to 49 Sea Zone
1 armour, 2 artilleries, 1 battleship, 8 carriers, 2 cruisers, 5 destroyers, 11 fighters, 3 infantry, 1 marine, 8 submarines, 4 tactical_bombers and 3 transports moved from 49 Sea Zone to 55 Sea Zone
1 marine moved from 55 Sea Zone to Queensland
2 artilleries and 3 infantry moved from 55 Sea Zone to Queensland
1 carrier, 1 fighter and 1 submarine moved from 31 Sea Zone to 55 Sea Zone
Place Units - Americans
2 armour and 1 mech_infantry placed in Southern France
1 artillery, 1 fighter and 1 tactical_bomber placed in Normandy Bordeaux
1 artillery and 1 infantry placed in Eastern United States
1 transport placed in 104 Sea Zone
1 carrier and 2 submarines placed in 11 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Germans regular : -0.33
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 12
Combat Move - British
3 infantry moved from Northwest Persia to Southern Caucasus
3 fighters moved from Northwest Persia to Southern Caucasus
1 infantry moved from United Kingdom to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
3 fighters and 1 tactical_bomber moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Denmark
3 fighters moved from Southern France to 115 Sea Zone
1 fighter moved from Gibraltar to 115 Sea Zone
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 carrier, 2 fighters, 1 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Americans converts factory_major into different units
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 tactical_bomber moved from 113 Sea Zone to Holland Belgium
3 fighters moved from 113 Sea Zone to Holland Belgium
3 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Holland Belgium
Combat - Americans
Battle in Holland Belgium
Americans attack with 1 artillery, 6 fighters, 1 infantry and 3 tactical_bombers
Germans defend with 1 infantry
Americans roll dice for 1 artillery, 6 fighters, 1 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 6/11 hits, 5.67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 6 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 carrier and 1 destroyer moved from 113 Sea Zone to 93 Sea Zone
1 marine moved from Normandy Bordeaux to 113 Sea Zone
1 cruiser and 1 marine moved from 113 Sea Zone to 93 Sea Zone
1 marine moved from 93 Sea Zone to Morocco
1 submarine moved from 93 Sea Zone to 113 Sea Zone
1 fighter moved from Holland Belgium to 93 Sea Zone
1 tactical_bomber moved from Holland Belgium to 93 Sea Zone
5 fighters and 2 tactical_bombers moved from Holland Belgium to Normandy Bordeaux
2 fighters moved from Normandy Bordeaux to Southern France
2 artilleries and 2 infantry moved from Eastern United States to 104 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from 93 Sea Zone to Morocco
5 transports moved from 113 Sea Zone to 93 Sea Zone
1 submarine moved from 18 Sea Zone to 16 Sea Zone
1 armour and 2 artilleries moved from Gilbert Islands to 49 Sea Zone
1 marine moved from Gilbert Islands to 49 Sea Zone
3 infantry moved from Gilbert Islands to 49 Sea Zone
1 armour, 2 artilleries, 1 battleship, 8 carriers, 2 cruisers, 5 destroyers, 11 fighters, 3 infantry, 1 marine, 8 submarines, 4 tactical_bombers and 3 transports moved from 49 Sea Zone to 55 Sea Zone
1 marine moved from 55 Sea Zone to Queensland
2 artilleries and 3 infantry moved from 55 Sea Zone to Queensland
1 carrier, 1 fighter and 1 submarine moved from 31 Sea Zone to 55 Sea Zone
Place Units - Americans
2 armour and 1 mech_infantry placed in Southern France
1 artillery, 1 fighter and 1 tactical_bomber placed in Normandy Bordeaux
1 artillery and 1 infantry placed in Eastern United States
1 transport placed in 104 Sea Zone
1 carrier and 2 submarines placed in 11 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 55 Sea Zone: 1 armour and 3 transports
EDIT: Adding units owned by Americans to Queensland: 1 armour
EDIT: Adding units owned by Americans to 55 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 7 PUs;
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 7 PUs
Purchase Units - British
British buy 6 artilleries, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_minor; Remaining resources: 6 PUs;
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Northwest Persia to Southern Caucasus
3 fighters moved from Northwest Persia to Southern Caucasus
1 infantry moved from United Kingdom to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
3 fighters and 1 tactical_bomber moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Denmark
3 fighters moved from Southern France to 115 Sea Zone
1 fighter moved from Gibraltar to 115 Sea Zone
Combat - British
Battle in Denmark
Battle in Southern Caucasus
British attack with 3 fighters and 3 infantry
Germans defend with 2 infantry
British roll dice for 3 fighters and 3 infantry in Southern Caucasus, round 2 : 1/6 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Southern Caucasus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Southern Caucasus
British roll dice for 3 fighters and 2 infantry in Southern Caucasus, round 3 : 1/5 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Southern Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Southern Caucasus
British win, taking Denmark from Germans, taking Southern Caucasus from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - British
1 fighter moved from Northwest Persia to Egypt
1 destroyer moved from 73 Sea Zone to 83 Sea Zone
4 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
3 fighters moved from Southern Caucasus to Northwest Persia
1 tactical_bomber moved from 115 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from 113 Sea Zone to Normandy Bordeaux
4 fighters moved from 115 Sea Zone to 113 Sea Zone
3 fighters moved from 115 Sea Zone to Southern France
1 aaGun moved from Normandy Bordeaux to Southern France
1 mech_infantry moved from Normandy Bordeaux to Southern France
2 infantry moved from Normandy Bordeaux to Southern France
1 artillery moved from United Kingdom to 113 Sea Zone
2 aaGuns moved from United Kingdom to 113 Sea Zone
2 aaGuns and 1 artillery moved from 113 Sea Zone to Normandy Bordeaux
4 marines moved from United Kingdom to 113 Sea Zone
4 marines moved from 113 Sea Zone to Normandy Bordeaux
2 aaGuns, 3 armour, 9 artilleries, 12 infantry and 3 mech_infantrys moved from Eastern India to Burma
1 infantry moved from Eastern India to Burma
Place Units - British
1 artillery and 1 infantry placed in Egypt
1 transport placed in 83 Sea Zone
2 artilleries and 1 infantry placed in Iraq
3 artilleries and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
2 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in Eastern India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans regular : 0.33
Germans regular : -0.33
British regular : -1.83
Next move, new error this time when I tried to post…At least you seem to be able to read the .tsvg files, i.e. not corrupted.
Test summary from TripleA, engine version: 2.5.22294, time: 8:24:02 PM
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