SZ 55
2 US CV with 4 US planes
1 US CV with 2 AX fig
1 UK CV empty
L20 bretters (axis) vs Mainah (Allies +12) BM3
-
scramble to gibraltar SZ? if yes… what if your casualty order?
scramble to the channel? -
@bretters
No scramble. Submerge sub -
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 submarine and 9 transports; Remaining resources: 1 PUs; Combat Move - Germans 1 submarine moved from 103 Sea Zone to 91 Sea Zone 1 bomber moved from Western Germany to 91 Sea Zone 1 bomber moved from Western Germany to 91 Sea Zone 1 submarine moved from 112 Sea Zone to 111 Sea Zone 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from Western Germany to 91 Sea Zone 1 tactical_bomber moved from Western Germany to 91 Sea Zone 1 fighter moved from 112 Sea Zone to 111 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 fighter and 3 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from 112 Sea Zone to 110 Sea Zone Combat - Germans Battle in 110 Sea Zone Germans attack with 3 fighters, 1 submarine and 3 tactical_bombers British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine 1 submarine owned by the British Submerged Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 4/1 hits, 3.50 expected hits British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 110 Sea Zone, round 2 : 2/1 hits, 1.50 expected hits 1 destroyer owned by the British, 1 submarine owned by the Germans, 1 cruiser owned by the British, 1 fighter owned by the Germans and 1 battleship owned by the British lost in 110 Sea Zone Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 24 Casualties for Germans: 1 fighter and 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 91 Sea Zone Germans attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber French defend with 1 cruiser and 1 destroyer Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 3/1 hits, 2.50 expected hits French roll dice for 1 cruiser and 1 destroyer in 91 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits 1 destroyer owned by the French, 1 cruiser owned by the French and 1 submarine owned by the Germans lost in 91 Sea Zone Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Germans: 1 submarine Casualties for French: 1 cruiser and 1 destroyer Battle in 111 Sea Zone Germans attack with 1 fighter and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter in 111 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 111 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Non Combat Move - Germans 1 carrier moved from 112 Sea Zone to 104 Sea Zone 1 fighter moved from 91 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone 1 bomber moved from 91 Sea Zone to Normandy Bordeaux 1 bomber moved from 91 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from France to Normandy Bordeaux 1 mech_infantry moved from France to Normandy Bordeaux 1 artillery moved from France to Western Germany 1 artillery moved from France to Western Germany 1 armour moved from Normandy Bordeaux to Western Germany 1 armour moved from France to Western Germany 1 artillery moved from Germany to Western Germany 1 artillery moved from Germany to Western Germany 1 armour and 4 infantry moved from Bulgaria to Romania 2 armour, 2 artilleries and 8 infantry moved from Yugoslavia to Slovakia Hungary 3 infantry moved from Norway to Finland 1 armour moved from France to Western Germany 1 armour moved from France to Western Germany 2 armour moved from France to Western Germany 1 mech_infantry moved from France to Germany 1 mech_infantry moved from France to Germany 1 fighter moved from 111 Sea Zone to Western Germany 2 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany 1 infantry moved from Germany to Western Germany 1 infantry moved from Germany to Western Germany 1 infantry moved from Germany to Western Germany 1 infantry moved from Germany to Western Germany 1 infantry moved from Germany to Western Germany 1 infantry moved from Germany to Western Germany 1 infantry moved from Germany to Western Germany 1 infantry moved from Germany to Western Germany 1 infantry moved from Germany to Poland 1 infantry moved from Germany to Poland 1 aaGun moved from Germany to Poland 1 aaGun moved from Germany to Poland 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Western Germany to France 1 armour moved from Western Germany to Germany Place Units - Germans 1 submarine and 9 transports placed in 112 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
French regular : 0.17 Germans regular : 0.50 British regular : 1.17
-
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Russians Russians buy 1 armour, 6 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Russians Non Combat Move - Russians 1 infantry moved from Ukraine to Bessarabia 1 armour moved from Bryansk to Western Ukraine 1 mech_infantry moved from Bryansk to Western Ukraine 1 armour and 1 mech_infantry moved from Belarus to Western Ukraine 2 infantry moved from Rostov to Ukraine 1 tactical_bomber moved from Russia to Novgorod 1 artillery and 4 infantry moved from Russia to Bryansk 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 6 infantry moved from Yakut S.S.R. to Yenisey 2 aaGuns and 12 infantry moved from Buryatia to Amur 1 artillery moved from Ukraine to Western Ukraine 1 infantry moved from Ukraine to Western Ukraine Place Units - Russians 3 infantry placed in Novgorod 3 infantry placed in Ukraine 1 armour and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 artillery moved from Chahar to Hopei 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Manchuria 1 fighter moved from Japan to Manchuria 1 artillery and 3 infantry moved from Hunan to Yunnan 1 mech_infantry moved from Anhwe to Yunnan 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Siam to Shan State 1 infantry moved from Siam to Shan State 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery moved from Kwangsi to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 artillery moved from 37 Sea Zone to Malaya 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery moved from 43 Sea Zone to Borneo 1 fighter moved from 33 Sea Zone to 45 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kwangtung 1 artillery moved from 20 Sea Zone to Kwangtung 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kwangtung 1 artillery moved from 20 Sea Zone to Kwangtung 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kiangsi 1 armour moved from 20 Sea Zone to Kiangsi 1 carrier, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 43 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 battleship moved from 6 Sea Zone to 20 Sea Zone 1 bomber moved from Kwangsi to Malaya 1 bomber moved from Kwangsi to Malaya 1 fighter moved from Kwangsi to Shan State 1 tactical_bomber moved from Kwangsi to Shan State 1 fighter moved from Kwangsi to Shan State 1 tactical_bomber moved from Kwangsi to Shan State 5 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan 1 fighter moved from Yunnan to Shan State Combat - Japanese Battle in Borneo Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Borneo from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Malaya Japanese attack with 1 artillery, 2 bombers and 1 infantry ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Malaya, round 2 : 2/0 hits, 2.00 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Shan State Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers British defend with 3 infantry Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 3/1 hits, 3.17 expected hits UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Battle in Yunnan Japanese attack with 1 artillery, 4 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers British defend with 2 infantry; Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 4 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 4/1 hits, 4.50 expected hits Chinese roll dice for 6 infantry in Yunnan, round 2 : 2/0 hits, 2.00 expected hits 2 infantry owned by the Japanese, 2 infantry owned by the Chinese and 2 infantry owned by the British lost in Yunnan Japanese roll dice for 1 artillery, 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 3 : 4/1 hits, 4.17 expected hits Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/1 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 2 infantry Casualties for British: 2 infantry Casualties for Chinese: 4 infantry Battle in Kwangtung Japanese attack with 2 artilleries and 2 infantry British defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 artilleries and 2 infantry in Kwangtung, round 2 : 2/1 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Kiangsi Japanese attack with 1 armour and 1 infantry British defend with 1 infantry Japanese roll dice for 1 battleship in Kiangsi, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 armour and 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Japanese roll dice for 1 armour in Kiangsi, round 3 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 cruiser moved from 36 Sea Zone to 37 Sea Zone 1 battleship moved from 36 Sea Zone to 37 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from 36 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from 45 Sea Zone to 43 Sea Zone 1 destroyer moved from 36 Sea Zone to 20 Sea Zone 1 carrier moved from 6 Sea Zone to 20 Sea Zone 1 fighter moved from Yunnan to 20 Sea Zone 1 tactical_bomber moved from Yunnan to 20 Sea Zone 1 bomber moved from Malaya to Kwangsi 1 bomber moved from Malaya to Kwangsi 3 fighters and 2 tactical_bombers moved from Shan State to Kwangsi 3 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi 1 infantry moved from Anhwe to Hunan 2 artilleries and 4 infantry moved from Anhwe to Hopei 1 infantry moved from Jehol to Anhwe 1 infantry moved from Jehol to Anhwe Place Units - Japanese 1 carrier, 1 destroyer and 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 44 PUs; end with 46 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 56 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -1.00 UK_Pacific regular : 0.33
-
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 fighter moved from Guam to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone Place Units - Americans 1 carrier and 1 destroyer placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 1 infantry and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Suiyuyan 2 infantry moved from Shensi to Kweichow 1 infantry moved from Shensi to Kweichow 1 fighter moved from Shensi to Suiyuyan Combat - Chinese Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 5 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 6 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 8 infantry moved from Shensi to Tsinghai 1 fighter moved from Suiyuyan to Tsinghai Place Units - Chinese 4 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33 Japanese regular : -1.00
-
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 fighter moved from Guam to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone Place Units - Americans 1 carrier and 1 destroyer placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 1 infantry and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Suiyuyan 2 infantry moved from Shensi to Kweichow 1 infantry moved from Shensi to Kweichow 1 fighter moved from Shensi to Suiyuyan Combat - Chinese Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 5 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 6 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 8 infantry moved from Shensi to Tsinghai 1 fighter moved from Suiyuyan to Tsinghai Place Units - Chinese 4 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 bomber and 1 fighter moved from United Kingdom to 104 Sea Zone 2 fighters moved from Gibraltar to 104 Sea Zone 2 fighters moved from 92 Sea Zone to 104 Sea Zone 1 destroyer moved from 92 Sea Zone to 104 Sea Zone 1 artillery and 1 infantry moved from Persia to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from 72 Sea Zone to Kenya 1 infantry moved from Belgian Congo to Kenya 1 mech_infantry moved from Belgian Congo to Kenya 1 tactical_bomber moved from Tanganyika Territory to Kenya 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 armour and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan Combat - British Battle in Kenya British attack with 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 artillery and 2 infantry British roll dice for 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Kenya, round 2 : 2/1 hits, 1.50 expected hits Italians roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 1/0 hits, 1.00 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya British roll dice for 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kenya, round 3 : 1/1 hits, 1.33 expected hits Italians roll dice for 1 artillery in Kenya, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 2 infantry Battle in Anglo Egyptian Sudan British attack with 1 armour, 1 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 1/1 hits, 1.33 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 104 Sea Zone British attack with 1 bomber, 1 destroyer, 5 fighters and 1 submarine Germans defend with 1 carrier, 1 fighter and 1 tactical_bomber British roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber, 1 destroyer and 5 fighters in 104 Sea Zone, round 2 : 4/1 hits, 3.50 expected hits Germans roll dice for 1 carrier in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits 1 destroyer owned by the British, 1 fighter owned by the Germans, 1 carrier owned by the Germans and 1 tactical_bomber owned by the Germans lost in 104 Sea Zone British win with 1 bomber, 5 fighters and 1 submarine remaining. Battle score for attacker is 29 Casualties for British: 1 destroyer Casualties for Germans: 1 carrier, 1 fighter and 1 tactical_bomber Non Combat Move - British 1 bomber moved from 104 Sea Zone to United Kingdom 1 fighter moved from 104 Sea Zone to United Kingdom 4 fighters moved from 104 Sea Zone to 110 Sea Zone 2 cruisers moved from 92 Sea Zone to 110 Sea Zone 1 carrier moved from 92 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 86 Sea Zone 1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil British take Brazil from Neutral_Allies 1 transport moved from 93 Sea Zone to 91 Sea Zone 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 infantry moved from Eastern Persia to Persia 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt 1 tactical_bomber moved from Kenya to Egypt 2 infantry moved from Rhodesia to Tanganyika Territory 1 destroyer moved from 71 Sea Zone to 80 Sea Zone 1 destroyer moved from 79 Sea Zone to 80 Sea Zone 1 submarine moved from 109 Sea Zone to 112 Sea Zone Place Units - British 1 carrier and 1 destroyer placed in 110 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,1 British collect 31 PUs (1 lost to blockades); end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 1 artillery and 7 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery and 7 infantry
Combat Hit Differential Summary :
Chinese regular : -1.33 Italians regular : -0.67 Japanese regular : -1.00 Germans regular : -0.50 British regular : 0.00
-
My 7 year old just explained to me that a sub does not make a sea zone hostile, and so the transports can still load.:face_palm:
-
@mainah
Yup! -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 4 artilleries; Remaining resources: 1 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Tunisia to Morocco Italians take Algeria from French 1 transport moved from 97 Sea Zone to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 1 artillery moved from Southern France to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 artillery moved from 92 Sea Zone to Gibraltar 1 artillery moved from Southern France to Northern Italy 1 bomber moved from Southern Italy to 91 Sea Zone 1 infantry moved from Greece to 97 Sea Zone 1 armour moved from Greece to 97 Sea Zone 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 battleship, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Morocco 1 armour moved from 92 Sea Zone to Morocco 1 artillery and 1 infantry moved from Tunisia to Libya 1 artillery and 3 infantry moved from Libya to Tobruk 1 armour moved from Southern France to Yugoslavia 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy Combat - Italians Battle in Gibraltar Battle in 91 Sea Zone Italians attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 91 Sea Zone Italians win, taking Gibraltar from British with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Morocco Italians attack with 2 armour, 1 infantry and 1 mech_infantry French defend with 2 infantry Italians roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 1/1 hits, 1.17 expected hits Italians roll dice for 2 armour, 1 infantry and 1 mech_infantry in Morocco, round 2 : 1/1 hits, 1.33 expected hits French roll dice for 2 infantry in Morocco, round 2 : 0/1 hits, 0.67 expected hits 2 infantry owned by the French lost in Morocco Italians win, taking Morocco from French with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for French: 2 infantry Non Combat Move - Italians 1 bomber moved from 91 Sea Zone to Tunisia 1 fighter moved from Southern Italy to Tobruk 1 fighter moved from Southern Italy to Tobruk Place Units - Italians 4 artilleries placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
French regular : -0.67 Italians regular : -0.50
-
@bretters
Prepare your graves in London! -
@bretters
Leaening the game in league (i have only finished 3 games) has its plus (great learning) and its minuses (sore buttocks)Not that i am asking you to go easy - i signed up for it, and its harder to forget hard lessons.
-
The rules are much more subtle then in previous versions.
-
ooph… didnt know i was also playing a newbie to the game in general. well… declaring war on japan as Anzac/UK was a bad move because it allowed Japan to attack (without repercussion ((the US entering the war)) and gain a lot more value than the UK who attacked a single territory to gain $1 for a single turn… your turn as France and Anzac.
-
@bretters
I knew about the declare war - was trying out to see if the gain in NO off set the japan advantage - looking back, i think i still would have tried it, but would have positioned my troops differently. Dunno. It was nice having some money for Brit pacific, but . . .
I’m east coast us, UTC -5. Be another 5 hours till i get to play. -
TripleA Move Summary: ANZAC round 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC
-
TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 carrier placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 carrier placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from French Central Africa to French Equatorial Africa 1 destroyer moved from 70 Sea Zone to 71 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Move Summary: Germans round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 6 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Norway to 112 Sea Zone 1 artillery moved from Western Germany to 112 Sea Zone 1 artillery moved from Western Germany to 112 Sea Zone 1 artillery moved from Western Germany to 112 Sea Zone 1 artillery moved from Western Germany to 112 Sea Zone 1 armour moved from Western Germany to 112 Sea Zone 1 submarine moved from 106 Sea Zone to 121 Sea Zone 1 armour moved from Western Germany to 112 Sea Zone 3 armour and 10 infantry moved from Western Germany to 112 Sea Zone 1 bomber moved from Normandy Bordeaux to 109 Sea Zone 1 bomber moved from Normandy Bordeaux to 109 Sea Zone 1 fighter moved from Western Germany to 109 Sea Zone 1 tactical_bomber moved from Western Germany to 109 Sea Zone 5 armour, 5 artilleries, 10 infantry and 10 transports moved from 112 Sea Zone to 119 Sea Zone 5 armour, 4 artilleries, 9 infantry and 9 transports moved from 119 Sea Zone to 109 Sea Zone 5 armour, 4 artilleries and 9 infantry moved from 109 Sea Zone to United Kingdom 1 artillery, 1 infantry and 1 transport moved from 119 Sea Zone to 109 Sea Zone 1 infantry moved from 109 Sea Zone to United Kingdom 1 artillery moved from 109 Sea Zone to United Kingdom 1 mech_infantry moved from Normandy Bordeaux to Western Germany 1 mech_infantry moved from Normandy Bordeaux to Western Germany 1 fighter moved from Western Germany to 109 Sea Zone 1 tactical_bomber moved from Western Germany to 109 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 113 Sea Zone 1 armour moved from Germany to Slovakia Hungary 1 armour moved from Romania to Slovakia Hungary 1 mech_infantry moved from Germany to Slovakia Hungary 1 mech_infantry moved from Germany to Slovakia Hungary