@VictoryFirst Sadly, you are correct. What is missing besides Heavy Bombers?
A simple solution would be to use a dice server to decide which additional Japan gets.
I can not help you with the edit situation.
@bretters
Yeah - It was not za germans that had me thinking it was a solid win for you. It was the italian monster! With no way of re-enforcing the middle east after sealion, Italy’s momentum could only grow. And J has had some relief with the US focus on England.
Be fun to see where this goes. . . .
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 fighter and 12 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
2 infantry moved from Belarus to Novgorod
2 infantry moved from Belarus to Eastern Poland
2 infantry moved from Romania to Slovakia Hungary
1 artillery and 2 infantry moved from Romania to Bulgaria
1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland
1 fighter and 1 tactical_bomber moved from Belarus to Slovakia Hungary
Combat - Russians
Battle in Novgorod
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/1 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bulgaria
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Bulgaria, round 2 : 1/1 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Bulgaria
Russians win, taking Bulgaria from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Slovakia Hungary
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 1/1 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Eastern Poland
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/1 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Romania
3 mech_infantrys moved from Ukraine to Romania
1 fighter and 1 tactical_bomber moved from Eastern Poland to Romania
8 infantry moved from Bryansk to Belarus
5 armour moved from Russia to Belarus
1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
Place Units - Russians
1 fighter and 9 infantry placed in Russia
3 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 42 PUs; end with 44 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : -1.33
@mainah
$60! The Russians are rich!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 5 artilleries, 2 carriers, 1 cruiser, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Yunnan to India
1 armour, 4 artilleries, 5 infantry and 2 mech_infantrys moved from Burma to India
1 submarine moved from 55 Sea Zone to 62 Sea Zone
1 submarine moved from 54 Sea Zone to 63 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 49 Sea Zone
1 destroyer moved from 55 Sea Zone to 33 Sea Zone
1 bomber moved from Philippines to Caroline Islands
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 bomber moved from Caroline Islands to 49 Sea Zone
1 fighter moved from 54 Sea Zone to 49 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 49 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 3 fighters and 3 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
4 transports moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Suiyuyan to Kansu
1 armour moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Tsinghai to Kansu
1 artillery moved from Szechwan to Sikang
1 artillery moved from Shensi to Tsinghai
1 infantry moved from Chahar to Suiyuyan
1 artillery moved from Hopei to Shensi
1 mech_infantry moved from Hunan to Szechwan
1 mech_infantry moved from Anhwe to Chahar
1 mech_infantry moved from Kwangtung to Yunnan
1 mech_infantry moved from Kwangtung to Hunan
1 armour moved from Kwangtung to Anhwe
1 fighter moved from Shensi to Kansu
1 tactical_bomber moved from Shensi to Kansu
1 fighter moved from Yunnan to 37 Sea Zone
1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 fighter moved from Yunnan to 37 Sea Zone
1 fighter moved from Burma to 37 Sea Zone
1 tactical_bomber moved from Yunnan to Burma
Combat - Japanese
Battle in Guam
Battle in Kansu
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Kansu, round 2 : 2/1 hits, 1.83 expected hits
Chinese roll dice for 2 infantry in Kansu, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu
Japanese win, taking Guam from Americans, taking Kansu from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in 49 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 49 Sea Zone, round 2 : 2/1 hits, 2.17 expected hits
ANZAC roll dice for 1 cruiser in 49 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the ANZAC and 1 destroyer owned by the Japanese lost in 49 Sea Zone
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 cruiser
Battle in India
Japanese attack with 2 armour, 4 artilleries, 5 infantry and 2 mech_infantrys
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 2 armour, 4 artilleries, 5 infantry and 2 mech_infantrys in India, round 2 : 5/1 hits, 4.17 expected hits
UK_Pacific roll dice for 2 infantry in India, round 2 : 0/1 hits, 0.67 expected hits
2 infantry owned by the British lost in India
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 armour, 4 artilleries, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 fighter moved from Kansu to Hopei
1 tactical_bomber moved from Kansu to Hopei
1 marine moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 cruiser and 1 marine moved from 6 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
1 bomber moved from 49 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from 49 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Japan to Caroline Islands
Place Units - Japanese
1 carrier placed in 37 Sea Zone
1 fighter placed in Japan
2 artilleries and 1 infantry placed in Japan
1 artillery and 1 infantry placed in Japan
1 artillery placed in Malaya
1 artillery placed in Kwangtung
1 carrier placed in 6 Sea Zone
1 cruiser placed in 37 Sea Zone
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : 0.83
UK_Pacific regular : -0.67
ANZAC regular : 0.50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 6 submarines and 1 tactical_bomber; Remaining resources: 4 PUs;
Combat Move - Americans
5 transports moved from 109 Sea Zone to 91 Sea Zone
2 fighters moved from 109 Sea Zone to Scotland
1 fighter and 1 tactical_bomber moved from Eire to Scotland
1 marine moved from Eire to 109 Sea Zone
2 artilleries moved from New Brunswick Nova Scotia to 106 Sea Zone
2 mech_infantrys moved from New Brunswick Nova Scotia to 106 Sea Zone
6 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
2 artilleries, 6 infantry, 2 mech_infantrys and 5 transports moved from 106 Sea Zone to 109 Sea Zone
4 bombers moved from Eire to United Kingdom
2 artilleries moved from 109 Sea Zone to United Kingdom
2 mech_infantrys moved from 109 Sea Zone to Scotland
1 infantry moved from 109 Sea Zone to Scotland
1 infantry moved from 109 Sea Zone to United Kingdom
1 infantry moved from 109 Sea Zone to United Kingdom
1 infantry moved from 109 Sea Zone to United Kingdom
1 infantry moved from 109 Sea Zone to United Kingdom
1 infantry moved from 109 Sea Zone to Scotland
1 marine moved from 109 Sea Zone to Scotland
1 destroyer and 2 submarines moved from 106 Sea Zone to 120 Sea Zone
Americans take 106 Sea Zone from Germans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
@Avner
Scramble SZ 109?
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 6 submarines and 1 tactical_bomber; Remaining resources: 4 PUs;
Combat Move - Americans
5 transports moved from 109 Sea Zone to 91 Sea Zone
2 fighters moved from 109 Sea Zone to Scotland
1 fighter and 1 tactical_bomber moved from Eire to Scotland
1 marine moved from Eire to 109 Sea Zone
2 artilleries moved from New Brunswick Nova Scotia to 106 Sea Zone
2 mech_infantrys moved from New Brunswick Nova Scotia to 106 Sea Zone
6 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
2 artilleries, 6 infantry, 2 mech_infantrys and 5 transports moved from 106 Sea Zone to 109 Sea Zone
4 bombers moved from Eire to United Kingdom
2 artilleries moved from 109 Sea Zone to United Kingdom
2 mech_infantrys moved from 109 Sea Zone to Scotland
1 infantry moved from 109 Sea Zone to Scotland
1 infantry moved from 109 Sea Zone to United Kingdom
1 infantry moved from 109 Sea Zone to United Kingdom
1 infantry moved from 109 Sea Zone to United Kingdom
1 infantry moved from 109 Sea Zone to United Kingdom
1 infantry moved from 109 Sea Zone to Scotland
1 marine moved from 109 Sea Zone to Scotland
1 destroyer and 2 submarines moved from 106 Sea Zone to 120 Sea Zone
Americans take 106 Sea Zone from Germans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
@mainah
Did you mean to post the combat move only again?
@mainah
No scramble
@bretters
Nope. Running battle now. . .
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 6 submarines and 1 tactical_bomber; Remaining resources: 4 PUs;
Combat Move - Americans
5 transports moved from 109 Sea Zone to 91 Sea Zone
2 fighters moved from 109 Sea Zone to Scotland
1 fighter and 1 tactical_bomber moved from Eire to Scotland
1 marine moved from Eire to 109 Sea Zone
2 artilleries moved from New Brunswick Nova Scotia to 106 Sea Zone
2 mech_infantrys moved from New Brunswick Nova Scotia to 106 Sea Zone
6 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
2 artilleries, 6 infantry, 2 mech_infantrys and 5 transports moved from 106 Sea Zone to 109 Sea Zone
4 bombers moved from Eire to United Kingdom
2 artilleries moved from 109 Sea Zone to United Kingdom
2 mech_infantrys moved from 109 Sea Zone to Scotland
1 infantry moved from 109 Sea Zone to Scotland
1 infantry moved from 109 Sea Zone to United Kingdom
1 infantry moved from 109 Sea Zone to United Kingdom
1 infantry moved from 109 Sea Zone to United Kingdom
1 infantry moved from 109 Sea Zone to United Kingdom
1 infantry moved from 109 Sea Zone to Scotland
1 marine moved from 109 Sea Zone to Scotland
1 destroyer and 2 submarines moved from 106 Sea Zone to 120 Sea Zone
Americans take 106 Sea Zone from Germans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in Morocco
Battle in 120 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Germans defend with 1 submarine
2 submarines owned by the Americans Submerged
Americans roll dice for 1 destroyer in 120 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 120 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 120 Sea Zone
Americans win, taking Morocco from Italians with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Scotland
Americans attack with 3 fighters, 2 infantry, 1 marine, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 airfield, 5 armour and 2 artilleries
Americans roll dice for 3 fighters, 2 infantry, 1 marine, 2 mech_infantrys and 1 tactical_bomber in Scotland, round 2 : 3/1 hits, 3.17 expected hits
Germans roll dice for 5 armour and 2 artilleries in Scotland, round 2 : 3/1 hits, 3.17 expected hits
2 artilleries owned by the Germans, 1 armour owned by the Germans, 2 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Scotland
Americans roll dice for 3 fighters, 1 marine, 1 mech_infantry and 1 tactical_bomber in Scotland, round 3 : 3/1 hits, 2.67 expected hits
Germans roll dice for 4 armour in Scotland, round 3 : 2/0 hits, 2.00 expected hits
3 armour owned by the Germans, 1 marine owned by the Americans and 1 mech_infantry owned by the Americans lost in Scotland
Germans win with 1 armour remaining. Battle score for attacker is 13
Casualties for Americans: 2 infantry, 1 marine and 2 mech_infantrys
Casualties for Germans: 4 armour and 2 artilleries
1 tactical_bomber owned by the Americans and 3 fighters owned by the Americans retreated
Battle in United Kingdom
Americans attack with 2 artilleries, 4 bombers and 4 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry; Italians defend with 2 fighters and 1 tactical_bomber
Americans roll dice for 1 cruiser in United Kingdom, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 2 artilleries, 4 bombers and 4 infantry in United Kingdom, round 2 : 4/1 hits, 4.33 expected hits
Germans roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in United Kingdom, round 2 : 3/1 hits, 2.83 expected hits
1 tactical_bomber owned by the Italians, 3 infantry owned by the Germans, 3 infantry owned by the Americans and 1 fighter owned by the Italians lost in United Kingdom
Americans roll dice for 2 artilleries, 4 bombers and 1 infantry in United Kingdom, round 3 : 3/1 hits, 3.67 expected hits
Germans roll dice for 1 fighter in United Kingdom, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 fighter owned by the Italians lost in United Kingdom
Americans win, taking United Kingdom from Germans, taking Gibraltar from Americans with 2 artilleries and 4 bombers remaining. Battle score for attacker is 28
Casualties for Americans: 4 infantry
Casualties for Germans: 3 infantry
Casualties for Italians: 2 fighters and 1 tactical_bomber
Non Combat Move - Americans
1 carrier moved from 109 Sea Zone to 91 Sea Zone
2 fighters moved from Scotland to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Scotland to Eire
4 bombers moved from United Kingdom to Eire
1 aaGun and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport moved from 30 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier and 6 submarines placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Combat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hopei
Battle in Kweichow
Chinese attack with 1 infantry
Japanese defend with 2 fighters
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 fighters in Kweichow, round 2 : 1/1 hits, 1.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 1 fighter and 1 tactical_bomber
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Hopei, round 2 : 1/1 hits, 1.17 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Combat Move - British
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to Scotland
1 mech_infantry moved from Eire to Scotland
1 infantry moved from Eire to Scotland
Combat - British
Battle in Scotland
British attack with 1 armour, 2 infantry and 1 mech_infantry
Germans defend with 1 airfield and 1 armour
British roll dice for 2 cruisers in Scotland, round 2 : 1/0 hits, 1.00 expected hits
Germans roll dice for 1 armour in Scotland, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Scotland
British win, taking Scotland from Germans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 1 armour
Non Combat Move - British
1 cruiser, 1 destroyer and 1 transport moved from 72 Sea Zone to 70 Sea Zone
1 infantry moved from Persia to Eastern Persia
2 aaGuns, 2 fighters, 8 infantry and 2 tactical_bombers moved from West India to Eastern Persia
Turn Complete - British
British collect 28 PUs; end with 28 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 0.33
Japanese regular : -0.50
Germans regular : 0.67
British regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 5 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 unit repaired.
1 armour moved from Belgian Congo to Union of South Africa
Italians take Rhodesia from British
Italians take Union of South Africa from British
1 armour moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 armour moved from Nigeria to French Central Africa
Italians take French Central Africa from French
1 battleship, 2 cruisers, 1 destroyer and 2 submarines moved from 81 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Syria to Northwest Persia
Italians take Northwest Persia from British
1 artillery moved from Trans-Jordan to Iraq
1 artillery moved from Yugoslavia to Bulgaria
1 artillery moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Yugoslavia to Bulgaria
1 bomber moved from Southern Italy to Ukraine
1 fighter moved from Southern Italy to Slovakia Hungary
1 tactical_bomber moved from Southern Italy to Bulgaria
1 infantry moved from Yugoslavia to Bulgaria
Combat - Italians
Strategic bombing raid in Ukraine
Russians roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in Bulgaria
Italians attack with 1 artillery, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Italians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Bulgaria, round 2 : 1/1 hits, 1.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Bulgaria, round 2 : 1/0 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bulgaria
Italians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Bulgaria, round 3 : 1/1 hits, 1.17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bulgaria, round 3 : 0/1 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Bulgaria
Italians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Bulgaria, round 4 : 1/1 hits, 1.17 expected hits
Russians roll dice for 1 artillery in Bulgaria, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Bulgaria
Italians win, taking Bulgaria from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Slovakia Hungary
Italians attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 2 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Slovakia Hungary, round 2 : 1/1 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Slovakia Hungary, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Slovakia Hungary
Italians roll dice for 1 artillery and 1 fighter in Slovakia Hungary, round 3 : 1/1 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Slovakia Hungary
Italians win, taking Slovakia Hungary from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 bomber moved from Ukraine to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Bulgaria to Yugoslavia
1 armour moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
1 armour and 1 mech_infantry placed in Egypt
5 artilleries and 5 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,5
Italians collect 30 PUs (1 lost to blockades); end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 40 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 43 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Italians regular : -0.67
Russians regular : -1.00
Russians AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Johnston Island to 30 Sea Zone
1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 26 Sea Zone
3 infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 armour and 2 mech_infantrys placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,3
ANZAC collect 3 PUs (7 lost to blockades); end with 3 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 6 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 3 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Poland to Eastern Poland
1 infantry moved from Baltic States to Eastern Poland
1 fighter moved from Baltic States to Eastern Poland
1 tactical_bomber moved from Baltic States to Eastern Poland
5 artilleries and 5 infantry moved from Poland to Baltic States
1 mech_infantry moved from Germany to Baltic States
1 armour moved from Germany to Baltic States
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Novgorod
1 fighter moved from Baltic States to Novgorod
1 fighter moved from Baltic States to Novgorod
1 tactical_bomber moved from Baltic States to Novgorod
Combat - Germans
Battle in Novgorod
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/0 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Novgorod, round 2 : 1/1 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/1 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Eastern Poland to Western Germany
1 tactical_bomber moved from Eastern Poland to Western Germany
1 fighter moved from Novgorod to Baltic States
1 tactical_bomber moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Baltic States
Place Units - Germans
3 armour and 4 mech_infantrys placed in Germany
1 artillery and 2 infantry placed in France
1 infantry and 1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Russians regular : 0.00
Germans regular : 0.50
@mainah FYI I win the game on Japan’s turn. I have enough to take our your navy in hawaii AND land and conquer the territory and you wont have enough to take any capitol cities back in the pacific. GG. so hurry with russia and ill show you Japan. ha
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 48 PUs;
Russians buy 1 armour, 3 infantry and 8 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
2 infantry moved from Belarus to Novgorod
1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
Combat - Russians
Battle in Novgorod
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/1 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 aaGuns, 8 armour, 1 artillery, 34 infantry and 5 mech_infantrys moved from Belarus to Smolensk
1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk
1 fighter moved from Russia to Smolensk
9 infantry moved from Russia to Smolensk
2 aaGuns, 2 armour, 5 artilleries, 2 fighters, 7 infantry, 4 mech_infantrys and 2 tactical_bombers moved from Romania to Bessarabia
3 infantry moved from Ukraine to Bessarabia
Place Units - Russians
1 armour and 2 mech_infantrys placed in Volgograd
3 infantry placed in Ukraine
6 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 38 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 battleship, 1 bomber, 2 destroyers, 2 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Caroline Islands to 26 Sea Zone
1 bomber moved from Caroline Islands to 26 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 battleships, 4 carriers, 3 cruisers, 5 destroyers, 4 fighters, 1 infantry, 1 marine, 2 submarines, 4 tactical_bombers and 1 transport moved from 33 Sea Zone to 26 Sea Zone
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 26 Sea Zone
1 tactical_bomber moved from Japan to 26 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
2 artilleries, 2 carriers, 1 cruiser, 3 fighters, 2 infantry, 1 tactical_bomber and 2 transports moved from 37 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from 45 Sea Zone to Dutch New Guinea
3 artilleries, 1 carrier, 3 infantry and 3 transports moved from 6 Sea Zone to 26 Sea Zone
4 artilleries, 4 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
2 armour, 4 artilleries, 5 infantry and 2 mech_infantrys moved from India to West India
1 tactical_bomber moved from Burma to India
1 tactical_bomber moved from Burma to India
1 fighter moved from Burma to India
1 fighter moved from Burma to India
1 artillery moved from Kwangtung to Kwangsi
Combat - Japanese
Battle in West India
Japanese attack with 2 armour, 4 artilleries, 5 infantry and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 2 armour, 4 artilleries, 5 infantry and 2 mech_infantrys in West India, round 2 : 4/1 hits, 4.17 expected hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 2 armour, 4 artilleries, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 2 artilleries and 4 infantry
ANZAC defend with 1 aaGun and 1 infantry
Japanese roll dice for 1 cruiser in Dutch New Guinea, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 2 artilleries and 4 infantry in Dutch New Guinea, round 2 : 2/1 hits, 1.67 expected hits
ANZAC roll dice for 1 aaGun and 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 2 artilleries and 4 infantry remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 aaGun and 1 infantry
Battle in 26 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 5 carriers, 3 cruisers, 5 destroyers, 5 fighters, 2 submarines, 5 tactical_bombers and 4 transports
Americans defend with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 7 fighters, 3 submarines, 1 tactical_bomber and 1 transport; ANZAC defend with 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport
Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the ANZAC
Japanese roll dice for 2 battleships, 2 bombers, 5 carriers, 3 cruisers, 5 destroyers, 5 fighters, 5 tactical_bombers and 4 transports in 26 Sea Zone, round 2 : 12/1 hits, 11.67 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 4 submarines in 26 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 9 fighters, 1 tactical_bomber and 2 transports in 26 Sea Zone, round 2 : 10/1 hits, 10.83 expected hits
Units damaged: 2 battleships owned by the Japanese
1 carrier owned by the ANZAC, 1 submarine owned by the Americans, 4 carriers owned by the Japanese, 4 carriers owned by the Americans, 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 26 Sea Zone
Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 battleships, 2 bombers, 1 carrier, 3 cruisers, 5 destroyers, 5 fighters, 5 tactical_bombers and 4 transports in 26 Sea Zone, round 3 : 12/1 hits, 11.67 expected hits
Americans roll dice for 2 submarines in 26 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 2 cruisers, 3 destroyers, 9 fighters, 1 tactical_bomber and 2 transports in 26 Sea Zone, round 3 : 10/1 hits, 9.17 expected hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 2 submarines owned by the Americans, 2 cruisers owned by the Americans, 3 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 5 destroyers owned by the Japanese, 1 submarine owned by the Japanese, 2 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 2 battleships, 2 bombers, 1 carrier, 1 cruiser, 3 fighters, 4 tactical_bombers and 4 transports in 26 Sea Zone, round 4 : 8/1 hits, 7.17 expected hits
Americans roll dice for 1 battleship, 5 fighters and 2 transports in 26 Sea Zone, round 4 : 4/0 hits, 4.00 expected hits
3 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 infantry owned by the ANZAC, 1 transport owned by the ANZAC, 5 fighters owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 2 battleships, 2 bombers, 1 carrier, 1 cruiser, 2 fighters, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 76
Casualties for Japanese: 4 carriers, 2 cruisers, 5 destroyers, 3 fighters, 2 submarines and 4 tactical_bombers
Casualties for ANZAC: 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport
Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 7 fighters, 3 submarines, 1 tactical_bomber and 1 transport
Battle in Hawaiian Islands
Japanese attack with 4 artilleries, 4 infantry and 1 marine
Americans defend with 1 airfield, 1 artillery, 1 harbour, 4 infantry and 1 mech_infantry
Japanese roll dice for 4 artilleries, 4 infantry and 1 marine in Hawaiian Islands, round 2 : 3/0 hits, 3.00 expected hits
Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Hawaiian Islands, round 2 : 2/0 hits, 2.00 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 4 artilleries, 2 infantry and 1 marine in Hawaiian Islands, round 3 : 3/1 hits, 2.33 expected hits
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Hawaiian Islands, round 3 : 1/0 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 4 artilleries, 1 infantry and 1 marine remaining. Battle score for attacker is 11
Casualties for Japanese: 3 infantry
Casualties for Americans: 1 artillery, 4 infantry and 1 mech_infantry
Non Combat Move - Japanese
1 fighter could not land in 26 Sea Zone and was removed
1 bomber moved from 26 Sea Zone to Marshall Islands
1 bomber moved from 26 Sea Zone to Marshall Islands
1 tactical_bomber moved from Hopei to India
1 fighter moved from Kweichow to India
Place Units - Japanese
1 battleship, 2 destroyers and 2 transports placed in 6 Sea Zone
2 artilleries, 2 infantry and 1 marine placed in Japan
1 bomber placed in India
Turn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans regular : 1.00
Japanese regular : 1.83
ANZAC regular : -0.33
UK_Pacific regular : 0.67
@mainah operation Japan win the game successful… please post the game results in the league forum in the format you see the other results posted including a link to our forum topic.