L20 Mainah (X) vs WindowWasher (L + 16) BM3
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What are you putting in the Foster’s?!
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@mainah ?
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Oh, the most recent gamesave wasnt there for some reason.
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Holy crap new guinea!
Your japan is awesome, very agressive.
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I thought you were going to bop my navy in 81 with German air force, look out for that sneaky move next time.
also for the italians, instead of using 2 marines for crete and cyprus, board with one italian and one german inf onto an italian transport, italians take crete germans take cyprus if french destroyer isnt able to kill the tranny
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Combat - Americans Non Combat Move - Americans 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 2 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 submarine moved from 61 Sea Zone to 54 Sea Zone 1 fighter moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer and 1 fighter moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Eastern United States to Gibraltar 2 aaGuns moved from Eastern United States to Central United States 2 aaGuns moved from Western United States to Central United States 1 bomber moved from Eastern United States to United Kingdom Place Units - Americans 1 carrier and 1 destroyer placed in 10 Sea Zone 2 fighters placed in Western United States 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Suiyuyan 1 infantry moved from Shensi to Hopei 2 infantry moved from Shensi to Kweichow 1 fighter moved from Shensi to Hopei Combat - Chinese Battle in Kweichow Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Suiyuyan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Tsinghai 5 infantry moved from Shensi to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : -0.50 Japanese regular : 1.00
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@WindowWasher
Thank you for the tips! Very much looking forward to learning and tightening my game up in the league.I really wanted to do that attack. But the survivors would have been easy prey for you in any of the available landing spots. Best to cut my losses short, as un short as they may be. Gonna need that G air to survive!
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Combat - Americans Non Combat Move - Americans 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 2 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 submarine moved from 61 Sea Zone to 54 Sea Zone 1 fighter moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer and 1 fighter moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Eastern United States to Gibraltar 2 aaGuns moved from Eastern United States to Central United States 2 aaGuns moved from Western United States to Central United States 1 bomber moved from Eastern United States to United Kingdom Place Units - Americans 1 carrier and 1 destroyer placed in 10 Sea Zone 2 fighters placed in Western United States 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Suiyuyan 1 infantry moved from Shensi to Hopei 2 infantry moved from Shensi to Kweichow 1 fighter moved from Shensi to Hopei Combat - Chinese Battle in Kweichow Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Suiyuyan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Tsinghai 5 infantry moved from Shensi to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Purchase Units - British British buy 2 artilleries, 1 fighter, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 submarine moved from 92 Sea Zone to 99 Sea Zone 1 cruiser and 1 destroyer moved from 81 Sea Zone to 99 Sea Zone 1 destroyer moved from 81 Sea Zone to 99 Sea Zone 1 infantry moved from Belgian Congo to Kenya British take Kenya from Italians 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone 1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa 1 fighter moved from 91 Sea Zone to French West Africa 1 infantry moved from Northwest Persia to Iraq 1 mech_infantry moved from Eastern Persia to Iraq 1 infantry moved from Burma to Yunnan 1 infantry moved from Burma to India 1 fighter moved from India to 41 Sea Zone 1 fighter moved from India to Yunnan 1 armour and 2 mech_infantrys moved from Egypt to Syria 2 fighters and 1 tactical_bomber moved from Egypt to 99 Sea Zone 1 tactical_bomber moved from Egypt to Syria 1 fighter moved from Gibraltar to 98 Sea Zone 1 bomber moved from Gibraltar to 99 Sea Zone 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia 1 artillery and 1 infantry moved from Egypt to Alexandria 1 battleship, 1 cruiser and 1 destroyer moved from 108 Sea Zone to 91 Sea Zone 1 battleship moved from 61 Sea Zone to 54 Sea Zone 1 cruiser and 1 destroyer moved from 89 Sea Zone to 91 Sea Zone Combat - British Battle in 98 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 98 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 41 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 99 Sea Zone British attack with 1 bomber, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 1 transport British roll dice for 1 bomber, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber in 99 Sea Zone, round 2 : 3/8 hits, 3.83 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits 1 destroyer owned by the Italians, 1 cruiser owned by the Italians and 1 submarine owned by the British lost in 99 Sea Zone British roll dice for 1 bomber, 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber in 99 Sea Zone, round 3 : 1/7 hits, 3.50 expected hits Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 99 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits 1 destroyer owned by the British and 1 cruiser owned by the Italians lost in 99 Sea Zone British roll dice for 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 99 Sea Zone, round 4 : 4/6 hits, 3.17 expected hits Italians roll dice for 1 battleship and 1 transport in 99 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the British, 1 transport owned by the Italians and 1 battleship owned by the Italians lost in 99 Sea Zone British win, taking 99 Sea Zone from Neutral with 1 bomber, 1 cruiser, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for British: 2 destroyers and 1 submarine Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 1 transport Battle in Yunnan British attack with 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Iraq British attack with 1 artillery, 2 infantry and 1 mech_infantry Neutral_Axis defend with 3 infantry British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Iraq, round 2 : 0/4 hits, 1.00 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 3/3 hits, 1.00 expected hits 1 artillery owned by the British and 2 infantry owned by the British lost in Iraq 1 mech_infantry retreated to Persia Neutral_Axis win with 3 infantry remaining. Battle score for attacker is -10 Casualties for British: 1 artillery and 2 infantry Battle in Syria British attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber Italians defend with 1 artillery and 2 infantry British roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Syria, round 2 : 2/4 hits, 1.50 expected hits Italians roll dice for 1 artillery and 2 infantry in Syria, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Syria British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Syria, round 3 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 artillery in Syria, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Syria British win, taking Syria from Italians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 mech_infantry Casualties for Italians: 1 artillery and 2 infantry Battle in French West Africa British attack with 1 fighter, 1 infantry and 1 mech_infantry Neutral_Axis defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in French West Africa, round 2 : 2/3 hits, 0.83 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in French West Africa British win, taking French West Africa from Neutral_Axis with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in Alexandria British attack with 1 artillery and 1 infantry Italians defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria British roll dice for 1 artillery in Alexandria, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery in Alexandria, round 4 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 artillery remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Ethiopia British attack with 1 artillery and 1 infantry Italians defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Ethiopia, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Ethiopia, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Ethiopia, round 3 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Ethiopia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Ethiopia British win, taking Ethiopia from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 fighter moved from 41 Sea Zone to India 1 fighter moved from Yunnan to India 1 tactical_bomber moved from Syria to Egypt 1 fighter moved from 98 Sea Zone to Egypt 2 fighters and 1 tactical_bomber moved from 99 Sea Zone to Egypt 1 bomber moved from 99 Sea Zone to Malta 1 fighter moved from French West Africa to 91 Sea Zone Place Units - British 1 fighter placed in United Kingdom 1 transport placed in 106 Sea Zone 2 artilleries and 1 infantry placed in Egypt British undo move 3. 2 artilleries and 1 mech_infantry placed in Persia British undo move 3. 1 artillery and 2 mech_infantrys placed in Persia British undo move 3. 1 artillery and 2 mech_infantrys placed in Persia 1 artillery and 1 infantry placed in Egypt British undo move 4. 1 artillery and 1 infantry placed in Egypt Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 fighter EDIT: Adding units owned by British to 91 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 5 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 5 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : -0.50 Italians regular : -1.83 Japanese regular : 0.67 Neutral_Axis regular : 1.67 British regular : -2.50
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well, your nave defended well, and Iraq definitely makes up for new guinea
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navy not nave
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@WindowWasher
Good first weekend! I’ll have italy up for you by friday! -
I’m able to play on and off tomorrow as well. I’ve got the day off
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@WindowWasher
Then I’ll have italy done this evening. I, unfortunately, do not have the day off -
TripleA Move Summary: Italians round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 2 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 97 Sea Zone to 99 Sea Zone 2 fighters moved from Southern Italy to 99 Sea Zone 1 bomber moved from Southern Italy to 99 Sea Zone 1 armour moved from Eastern Poland to Archangel Italians take Belarus from Russians Italians take Archangel from Russians
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 2 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 97 Sea Zone to 99 Sea Zone 2 fighters moved from Southern Italy to 99 Sea Zone 1 bomber moved from Southern Italy to 99 Sea Zone 1 armour moved from Eastern Poland to Archangel Italians take Belarus from Russians Italians take Archangel from Russians Combat - Italians Battle in 99 Sea Zone Italians attack with 1 bomber, 2 fighters and 1 submarine British defend with 1 cruiser Italians roll dice for 1 bomber, 2 fighters and 1 submarine in 99 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits British roll dice for 1 cruiser in 99 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British lost in 99 Sea Zone Italians win, taking 99 Sea Zone from British with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Non Combat Move - Italians 2 fighters moved from 99 Sea Zone to Southern Italy 1 bomber moved from 99 Sea Zone to Bulgaria 1 mech_infantry moved from Northern Italy to Romania 2 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Tunisia to Algeria Italians take Algeria from Neutral_Axis 1 infantry moved from Tunisia to Libya 1 artillery moved from Tunisia to Libya 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Libya Place Units - Italians 2 artilleries, 1 infantry and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : 0.00 British regular : -0.50
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 57 Sea Zone to 37 Sea Zone 3 fighters moved from New South Wales to Queensland 1 cruiser and 1 destroyer moved from 61 Sea Zone to 54 Sea Zone 3 submarines moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Burma to India Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone ANZAC win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 57 Sea Zone to 37 Sea Zone 3 fighters moved from New South Wales to Queensland 1 cruiser and 1 destroyer moved from 61 Sea Zone to 54 Sea Zone 3 submarines moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Burma to India Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone ANZAC win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 destroyer, 2 infantry and 7 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 2 bombers moved from Western Germany to Western Ukraine 2 infantry moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Eastern Poland to Smolensk Germans take Smolensk from Russians 1 mech_infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 mech_infantry moved from Eastern Poland to Novgorod Germans take Novgorod from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 destroyer, 2 infantry and 7 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 2 bombers moved from Western Germany to Western Ukraine 2 infantry moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Eastern Poland to Smolensk Germans take Smolensk from Russians 1 mech_infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 mech_infantry moved from Eastern Poland to Novgorod Germans take Novgorod from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians Combat - Germans Battle in Western Ukraine Germans attack with 2 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Western Ukraine, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 2 bombers moved from Western Ukraine to Germany 2 armour moved from Eastern Poland to Bessarabia 1 tactical_bomber moved from Western Germany to Bessarabia 2 aaGuns, 7 armour, 4 artilleries, 28 infantry and 16 mech_infantrys moved from Eastern Poland to Belarus 1 aaGun moved from Eastern Poland to Bessarabia 3 mech_infantrys moved from Poland to Bessarabia 10 mech_infantrys moved from Germany to Eastern Poland 1 destroyer moved from 113 Sea Zone to 104 Sea Zone 2 fighters and 3 tactical_bombers moved from Southern Italy to Belarus 1 fighter moved from Southern Italy to Western Germany 1 tactical_bomber moved from Western Germany to Belarus 1 submarine moved from 125 Sea Zone to 123 Sea Zone 1 battleship, 1 cruiser and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 artillery and 2 infantry moved from Western Germany to France Place Units - Germans 1 destroyer placed in 110 Sea Zone 1 artillery and 2 infantry placed in France 1 armour placed in Western Germany 7 mech_infantrys placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Eastern Poland: 1 mech_infantry EDIT: Adding units owned by Germans to Belarus: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 48 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 0.33