L20 Mainah (X) vs WindowWasher (L + 16) BM3

  • 2023 '20

    @WindowWasher
    OK OOL?
    First round 10 hits

  • '21 '20

    destroyer 1, cruiser 2, kill two carriers 4, tip each battleship 2, tip a carrier.

  • 2023 '20

    @WindowWasher
    You hit 14 times. I have 6 Bom and 2 tacs left. They hit 5 times.

  • 2023 '20

    @mainah
    You have 1 tpped CV, 2 tipped BB, 4 CV, 10 Fig left

  • '21 '20

    kill bbs, kill cv, doublehit another cv.

  • 2023 '20

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 4 bombers, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 fighters moved from Japan to 45 Sea Zone
            1 bomber moved from Kwangtung to 45 Sea Zone
            1 bomber moved from Shantung to 45 Sea Zone
            3 bombers, 4 fighters and 3 tactical_bombers moved from Kwangsi to 45 Sea Zone
            1 bomber moved from French Indo China to 45 Sea Zone
            2 fighters and 2 tactical_bombers moved from 56 Sea Zone to New South Wales
            4 infantry moved from Western Australia to 56 Sea Zone
            4 infantry and 2 transports moved from 56 Sea Zone to 62 Sea Zone
            4 infantry moved from 62 Sea Zone to New South Wales
            3 tactical_bombers moved from 56 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from India to West India
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Szechwan to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            3 fighters moved from 56 Sea Zone to 45 Sea Zone
    
        Combat - Japanese
            Battle in West India
                Japanese attack with 1 artillery and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in West India, round 2 : 0/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in West India
                    Japanese roll dice for 1 artillery in West India, round 3 : 0/1 hits, 0.33 expected hits
                    UK_Pacific roll dice for 1 infantry in West India, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in West India
                UK_Pacific win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in New South Wales
                Japanese attack with 2 fighters, 4 infantry and 2 tactical_bombers
                ANZAC defend with 1 artillery, 1 factory_minor and 1 harbour
                    Japanese roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in New South Wales, round 2 : 2/8 hits, 3.00 expected hits
                    ANZAC roll dice for 1 artillery in New South Wales, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in New South Wales
                Japanese captures 15PUs while taking ANZAC capital
                Japanese win, taking New South Wales from ANZAC with 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 artillery
            Battle in 45 Sea Zone
                Japanese attack with 6 bombers, 10 fighters and 6 tactical_bombers
                British defend with 1 battleship; Americans defend with 1 battleship, 7 carriers, 2 cruisers, 1 destroyer and 10 fighters
                    Japanese roll dice for 6 bombers, 10 fighters and 6 tactical_bombers in 45 Sea Zone, round 2 : 10/22 hits, 13.00 expected hits
                Units damaged: 1 carrier owned by the Americans, 1 battleship owned by the British and 1 battleship owned by the Americans
                    Americans roll dice for 2 battleships, 7 carriers, 2 cruisers, 1 destroyer and 10 fighters in 45 Sea Zone, round 2 : 14/22 hits, 11.67 expected hits
                    4 tactical_bombers owned by the Japanese, 10 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans and 2 carriers owned by the Americans lost in 45 Sea Zone
                    Japanese roll dice for 6 bombers and 2 tactical_bombers in 45 Sea Zone, round 3 : 5/8 hits, 5.00 expected hits
                    Americans roll dice for 2 battleships, 5 carriers and 10 fighters in 45 Sea Zone, round 3 : 10/17 hits, 9.67 expected hits
                    2 tactical_bombers owned by the Japanese, 6 bombers owned by the Japanese, 2 carriers owned by the Americans, 1 battleship owned by the British and 1 battleship owned by the Americans lost in 45 Sea Zone
                Americans win with 3 carriers and 10 fighters remaining. Battle score for attacker is -114
                Casualties for Japanese: 6 bombers, 10 fighters and 6 tactical_bombers
                Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers and 1 destroyer
                Casualties for British: 1 battleship
                4 fighters owned by the Americans forced to land in Dutch New Guinea
            triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
    
        Non Combat Move - Japanese
            1 battleship, 5 carriers and 2 cruisers moved from 56 Sea Zone to 62 Sea Zone
            2 fighters and 2 tactical_bombers moved from New South Wales to 62 Sea Zone
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Shantung to Anhwe
            1 infantry moved from Shantung to Anhwe
            2 infantry moved from Kwangtung to Kwangsi
            2 infantry moved from French Indo China to Yunnan
            1 mech_infantry moved from Kwangsi to Burma
            1 mech_infantry moved from Burma to India
            1 infantry moved from Shan State to Burma
            1 mech_infantry moved from Yunnan to India
    
        Place Units - Japanese
            3 mech_infantrys placed in Shantung
            3 mech_infantrys placed in Kwangtung
            3 bombers placed in French Indo China
            1 bomber and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,3
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,1,1
            Japanese collect 64 PUs (9 lost to blockades); end with 79 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 82 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 97 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 2.67
    Japanese regular : -5.00
    ANZAC regular : -0.33
    UK_Pacific regular : 1.33
    

    Savegame

  • '21 '20

    give me a bit, dinner

  • '21 '20

    TripleA Manual Gamesave Post: Americans round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 6 artilleries, 1 carrier, 1 destroyer, 9 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 55 Sea Zone to 62 Sea Zone
            6 fighters moved from 45 Sea Zone to 62 Sea Zone
            1 carrier moved from 33 Sea Zone to 62 Sea Zone
            2 fighters moved from Dutch New Guinea to 62 Sea Zone
            1 destroyer, 1 fighter and 1 submarine moved from 33 Sea Zone to 62 Sea Zone
            1 artillery and 1 infantry moved from Spain to Southern France
            1 bomber moved from Spain to Southern France
            1 fighter moved from Spain to Southern France
            3 artilleries and 3 infantry moved from Spain to 91 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 64 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Battle in Southern France
                Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Southern France, round 2 : 2/4 hits, 1.83 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Southern France
                Americans win, taking 6 Sea Zone from Japanese with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in 62 Sea Zone
                Americans attack with 1 carrier, 2 destroyers, 9 fighters and 1 submarine
                Japanese defend with 1 battleship, 5 carriers, 2 cruisers, 2 fighters, 2 tactical_bombers and 2 transports
                    Americans roll dice for 1 carrier, 2 destroyers and 9 fighters in 62 Sea Zone, round 2 : 4/11 hits, 5.17 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : -1.00
    Italians regular : 1.33
    

    Savegame

  • '21 '20

    OOL? 4 hits

  • 2023 '20

  • '21 '20

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 6 artilleries, 1 carrier, 1 destroyer, 9 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 55 Sea Zone to 62 Sea Zone
            6 fighters moved from 45 Sea Zone to 62 Sea Zone
            1 carrier moved from 33 Sea Zone to 62 Sea Zone
            2 fighters moved from Dutch New Guinea to 62 Sea Zone
            1 destroyer, 1 fighter and 1 submarine moved from 33 Sea Zone to 62 Sea Zone
            1 artillery and 1 infantry moved from Spain to Southern France
            1 bomber moved from Spain to Southern France
            1 fighter moved from Spain to Southern France
            3 artilleries and 3 infantry moved from Spain to 91 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 64 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Battle in Southern France
                Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Southern France, round 2 : 2/4 hits, 1.83 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Southern France
                Americans win, taking 6 Sea Zone from Japanese with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in 62 Sea Zone
                Americans attack with 1 carrier, 2 destroyers, 9 fighters and 1 submarine
                Japanese defend with 1 battleship, 5 carriers, 2 cruisers, 2 fighters, 2 tactical_bombers and 2 transports
                    Americans roll dice for 1 carrier, 2 destroyers and 9 fighters in 62 Sea Zone, round 2 : 4/11 hits, 5.17 expected hits
                Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Americans roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 battleship, 5 carriers, 2 cruisers and 2 transports in 62 Sea Zone, round 2 : 1/8 hits, 3.33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 62 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
                    1 carrier owned by the Americans lost in 62 Sea Zone
                    Americans roll dice for 2 destroyers and 9 fighters in 62 Sea Zone, round 3 : 9/11 hits, 5.17 expected hits
                    Americans roll dice for 1 submarine in 62 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship, 5 carriers, 2 cruisers and 2 transports in 62 Sea Zone, round 3 : 3/8 hits, 3.33 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 62 Sea Zone, round 3 : 1/4 hits, 2.33 expected hits
                    1 tactical_bomber owned by the Japanese, 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 5 carriers owned by the Japanese, 1 battleship owned by the Japanese, 1 fighter owned by the Americans and 2 cruisers owned by the Japanese lost in 62 Sea Zone
                    Americans roll dice for 8 fighters in 62 Sea Zone, round 4 : 6/8 hits, 4.00 expected hits
                    Japanese roll dice for 2 fighters, 1 tactical_bomber and 2 transports in 62 Sea Zone, round 4 : 2/3 hits, 1.83 expected hits
                    1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 2 transports owned by the Japanese and 2 fighters owned by the Americans lost in 62 Sea Zone
                Americans win with 6 fighters remaining. Battle score for attacker is 112
                Casualties for Americans: 1 carrier, 2 destroyers, 3 fighters and 1 submarine
                Casualties for Japanese: 1 battleship, 5 carriers, 2 cruisers, 2 fighters, 2 tactical_bombers and 2 transports
    
        Non Combat Move - Americans
            6 fighters moved from 62 Sea Zone to Victoria
            3 carriers moved from 45 Sea Zone to 33 Sea Zone
            1 destroyer moved from 42 Sea Zone to 46 Sea Zone
            2 fighters moved from Dutch New Guinea to Caroline Islands
            1 submarine moved from 47 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to Wake Island
            3 artilleries and 3 infantry moved from 64 Sea Zone to Central America
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 bomber and 1 fighter moved from Southern France to Spain
            5 transports moved from 91 Sea Zone to 101 Sea Zone
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
    
        Place Units - Americans
            1 artillery and 2 infantry placed in Spain
            3 artilleries and 7 infantry placed in Eastern United States
            Americans undo move 2.
            Americans undo move 1.
            3 infantry placed in Spain
            5 artilleries and 5 infantry placed in Eastern United States
            1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 6.17
    Japanese regular : -5.17
    Italians regular : 1.33
    

    Savegame

  • '21 '20

    I feel like I’ve sacrificed so much to the destroyer gods that they finally answered my prayers. On a serious note, that was literally ridiculous.

  • '21 '20

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Tsinghai to Kansu
            2 infantry moved from Tsinghai to Shensi
            2 infantry moved from Tsinghai to Sikang
            1 fighter moved from Tsinghai to Shensi
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Chinese win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Sikang
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.50
    Japanese regular : 2.33
    

    Savegame

  • 2023 '20

    @WindowWasher
    Look at that hit distribution. Yep, the tin can god has blessed you for once!

  • '21 '20

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 6 artilleries, 1 carrier, 1 destroyer, 9 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 55 Sea Zone to 62 Sea Zone
            6 fighters moved from 45 Sea Zone to 62 Sea Zone
            1 carrier moved from 33 Sea Zone to 62 Sea Zone
            2 fighters moved from Dutch New Guinea to 62 Sea Zone
            1 destroyer, 1 fighter and 1 submarine moved from 33 Sea Zone to 62 Sea Zone
            1 artillery and 1 infantry moved from Spain to Southern France
            1 bomber moved from Spain to Southern France
            1 fighter moved from Spain to Southern France
            3 artilleries and 3 infantry moved from Spain to 91 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 64 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Battle in Southern France
                Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Southern France, round 2 : 2/4 hits, 1.83 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Southern France
                Americans win, taking 6 Sea Zone from Japanese with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in 62 Sea Zone
                Americans attack with 1 carrier, 2 destroyers, 9 fighters and 1 submarine
                Japanese defend with 1 battleship, 5 carriers, 2 cruisers, 2 fighters, 2 tactical_bombers and 2 transports
                    Americans roll dice for 1 carrier, 2 destroyers and 9 fighters in 62 Sea Zone, round 2 : 4/11 hits, 5.17 expected hits
                Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Americans roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 battleship, 5 carriers, 2 cruisers and 2 transports in 62 Sea Zone, round 2 : 1/8 hits, 3.33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 62 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
                    1 carrier owned by the Americans lost in 62 Sea Zone
                    Americans roll dice for 2 destroyers and 9 fighters in 62 Sea Zone, round 3 : 9/11 hits, 5.17 expected hits
                    Americans roll dice for 1 submarine in 62 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship, 5 carriers, 2 cruisers and 2 transports in 62 Sea Zone, round 3 : 3/8 hits, 3.33 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 62 Sea Zone, round 3 : 1/4 hits, 2.33 expected hits
                    1 tactical_bomber owned by the Japanese, 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 5 carriers owned by the Japanese, 1 battleship owned by the Japanese, 1 fighter owned by the Americans and 2 cruisers owned by the Japanese lost in 62 Sea Zone
                    Americans roll dice for 8 fighters in 62 Sea Zone, round 4 : 6/8 hits, 4.00 expected hits
                    Japanese roll dice for 2 fighters, 1 tactical_bomber and 2 transports in 62 Sea Zone, round 4 : 2/3 hits, 1.83 expected hits
                    1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 2 transports owned by the Japanese and 2 fighters owned by the Americans lost in 62 Sea Zone
                Americans win with 6 fighters remaining. Battle score for attacker is 112
                Casualties for Americans: 1 carrier, 2 destroyers, 3 fighters and 1 submarine
                Casualties for Japanese: 1 battleship, 5 carriers, 2 cruisers, 2 fighters, 2 tactical_bombers and 2 transports
    
        Non Combat Move - Americans
            6 fighters moved from 62 Sea Zone to Victoria
            3 carriers moved from 45 Sea Zone to 33 Sea Zone
            1 destroyer moved from 42 Sea Zone to 46 Sea Zone
            2 fighters moved from Dutch New Guinea to Caroline Islands
            1 submarine moved from 47 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to Wake Island
            3 artilleries and 3 infantry moved from 64 Sea Zone to Central America
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 bomber and 1 fighter moved from Southern France to Spain
            5 transports moved from 91 Sea Zone to 101 Sea Zone
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
    
        Place Units - Americans
            1 artillery and 2 infantry placed in Spain
            3 artilleries and 7 infantry placed in Eastern United States
            Americans undo move 2.
            Americans undo move 1.
            3 infantry placed in Spain
            5 artilleries and 5 infantry placed in Eastern United States
            1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Tsinghai to Kansu
            2 infantry moved from Tsinghai to Shensi
            2 infantry moved from Tsinghai to Sikang
            1 fighter moved from Tsinghai to Shensi
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Chinese win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Sikang
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 fighter and 8 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Turkey to Greece
                  British take Greece from Italians
            2 infantry moved from Northwest Persia to Caucasus
            2 artilleries and 3 infantry moved from Egypt to Alexandria
            3 fighters moved from United Kingdom to Spain
            4 infantry moved from Eastern Persia to Afghanistan
            1 artillery moved from Eastern Persia to Afghanistan
            1 infantry moved from West India to Afghanistan
            2 artilleries and 2 infantry moved from Iraq to Saudi Arabia
            1 bomber moved from Trans-Jordan to Caucasus
            3 mech_infantrys moved from Iraq to Greece
            3 artilleries moved from Iraq to Turkey
            3 infantry moved from Persia to Eastern Persia
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Eastern Persia to Afghanistan
    
        Combat - British
            Battle in Saudi Arabia
                British attack with 2 artilleries and 2 infantry
                Neutral_True defend with 2 infantry
                    British roll dice for 2 artilleries and 2 infantry in Saudi Arabia, round 2 : 1/4 hits, 1.33 expected hits
                    Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Saudi Arabia
                    British roll dice for 2 artilleries and 1 infantry in Saudi Arabia, round 3 : 0/3 hits, 1.00 expected hits
                    Neutral_True roll dice for 1 infantry in Saudi Arabia, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 artilleries and 1 infantry in Saudi Arabia, round 4 : 2/3 hits, 1.00 expected hits
                    Neutral_True roll dice for 1 infantry in Saudi Arabia, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_True lost in Saudi Arabia
                British win, taking Saudi Arabia from Neutral_True with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Neutral_True: 2 infantry
            Battle in Afghanistan
                British attack with 1 artillery and 6 infantry
                Neutral_True defend with 4 infantry
                    British roll dice for 1 artillery and 6 infantry in Afghanistan, round 2 : 3/7 hits, 1.50 expected hits
                    Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 1/4 hits, 1.33 expected hits
                    3 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Afghanistan
                    British roll dice for 1 artillery and 5 infantry in Afghanistan, round 3 : 0/6 hits, 1.33 expected hits
                    Neutral_True roll dice for 1 infantry in Afghanistan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Afghanistan
                    British roll dice for 1 artillery and 4 infantry in Afghanistan, round 4 : 2/5 hits, 1.17 expected hits
                    Neutral_True roll dice for 1 infantry in Afghanistan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Afghanistan
                British win, taking Afghanistan from Neutral_True with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for British: 3 infantry
                Casualties for Neutral_True: 4 infantry
            Battle in Caucasus
                British attack with 1 bomber and 2 infantry
                Germans defend with 1 infantry
                    British roll dice for 1 bomber and 2 infantry in Caucasus, round 2 : 1/3 hits, 1.00 expected hits
                    Italians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Caucasus
                British win, taking Caucasus from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            1 bomber moved from Caucasus to Trans-Jordan
            3 submarines moved from 81 Sea Zone to 96 Sea Zone
            3 submarines moved from 96 Sea Zone to 97 Sea Zone
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
            1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 104 Sea Zone
            1 aaGun and 1 infantry moved from 104 Sea Zone to Spain
            1 infantry moved from Eastern Persia to West India
            1 aaGun moved from Iraq to Turkey
    
        Place Units - British
            1 fighter placed in United Kingdom
            3 mech_infantrys placed in Iraq
            1 armour and 2 mech_infantrys placed in Persia
            3 mech_infantrys placed in Egypt
    
        Turn Complete - British
            British collect 44 PUs; end with 45 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 51 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : 0.50
    Americans regular : 6.17
    Japanese regular : -2.83
    Italians regular : 1.00
    Neutral_True regular : 0.67
    British regular : 0.67
    

    Savegame

  • 2023 '20

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Libya to Algeria
                  Italians take Algeria from Americans
            1 mech_infantry moved from Tunisia to Algeria
            1 bomber moved from Southern Italy to Egypt
    
        Combat - Italians
            Strategic bombing raid in Egypt
                    British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits
                Bombing raid in Egypt rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Egypt causes 6 damage total. 
    
        Non Combat Move - Italians
            1 bomber moved from Egypt to Libya
            5 artilleries and 4 infantry moved from Northern Italy to Yugoslavia
            1 aaGun moved from Northern Italy to Yugoslavia
    
        Place Units - Italians
            6 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,1,5,2,5,5,1
            Italians collect 11 PUs (4 lost to blockades); end with 11 PUs
    

    Combat Hit Differential Summary :

    British AA : -0.17
    

    Savegame

  • '21 '20

    TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Combat Move - ANZAC
            3 fighters moved from New Zealand to New South Wales
            2 artilleries, 4 infantry and 3 transports moved from 50 Sea Zone to 62 Sea Zone
            2 artilleries and 4 infantry moved from 62 Sea Zone to New South Wales
            1 submarine moved from 46 Sea Zone to 42 Sea Zone
            1 infantry moved from Trans-Jordan to Iraq
    
        Combat - ANZAC
            Battle in New South Wales
                ANZAC attack with 2 artilleries, 3 fighters and 4 infantry
                Japanese defend with 1 factory_minor, 1 harbour and 4 infantry
                    ANZAC roll dice for 2 artilleries, 3 fighters and 4 infantry in New South Wales, round 2 : 3/9 hits, 3.17 expected hits
                    Japanese roll dice for 4 infantry in New South Wales, round 2 : 2/4 hits, 1.33 expected hits
                    3 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in New South Wales
                    ANZAC roll dice for 2 artilleries, 3 fighters and 2 infantry in New South Wales, round 3 : 3/7 hits, 2.83 expected hits
                    Japanese roll dice for 1 infantry in New South Wales, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New South Wales
                ANZAC win, taking New South Wales from Japanese with 2 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 3 infantry
                Casualties for Japanese: 4 infantry
    
        Non Combat Move - ANZAC
            3 fighters moved from New South Wales to Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 9 PUs; end with 9 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 1.33
    ANZAC regular : 0.00
    

    Savegame

  • '21 '20

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Combat Move - ANZAC
            3 fighters moved from New Zealand to New South Wales
            2 artilleries, 4 infantry and 3 transports moved from 50 Sea Zone to 62 Sea Zone
            2 artilleries and 4 infantry moved from 62 Sea Zone to New South Wales
            1 submarine moved from 46 Sea Zone to 42 Sea Zone
            1 infantry moved from Trans-Jordan to Iraq
    
        Combat - ANZAC
            Battle in New South Wales
                ANZAC attack with 2 artilleries, 3 fighters and 4 infantry
                Japanese defend with 1 factory_minor, 1 harbour and 4 infantry
                    ANZAC roll dice for 2 artilleries, 3 fighters and 4 infantry in New South Wales, round 2 : 3/9 hits, 3.17 expected hits
                    Japanese roll dice for 4 infantry in New South Wales, round 2 : 2/4 hits, 1.33 expected hits
                    3 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in New South Wales
                    ANZAC roll dice for 2 artilleries, 3 fighters and 2 infantry in New South Wales, round 3 : 3/7 hits, 2.83 expected hits
                    Japanese roll dice for 1 infantry in New South Wales, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New South Wales
                ANZAC win, taking New South Wales from Japanese with 2 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 3 infantry
                Casualties for Japanese: 4 infantry
    
        Non Combat Move - ANZAC
            3 fighters moved from New South Wales to Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 9 PUs; end with 9 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 1.33
    ANZAC regular : 0.00
    

    Savegame

  • 2023 '20

    @WindowWasher
    And that’s all she wrote.

    I concede. That was the sole shot. I think we can both agree its a slow, long, sure slog for you, but its you from here. I wonder what would have happened if I had waited 1 more turn, like I had planned on last weekend. In my head, you went north to hold SZ 6 and take korea, and I moved as a single fleet into position. . . .

    I have got to improve my Germany, and especially my Italy play. I feel like my Japan is pretty good. Needs some tightening, but is way better than my European game. My few wins have been either a pacific win, or japan helps hit russia and takes Cairo. J bailing out G all the time is not going to advance me in the league.

    Thank you. Great Game. Your execution of KGF was fantastic. Would probably have a firm hold on Normandy and Norway right now if it weren’t for those darn sharp edged cans.

  • '21 '20

    Your Japan is great, I definitely got lucky there.

    With Germany, you focus too much on defense. You should focus on turtling Russia or at least securing the southern money territories first before spending hardcore on defense. Don’t worry about giving the US a landing, just keep them contained. Your German blockers/navy play is solid.

    Want to rematch?

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