@max334 yes was a nice xmas present for you!
Ksmckay (X) v Cyanight(A+18) BM3
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Last version was so broken
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@ksmckay This is exactly what I thought.
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So you wanted to ignore sub?
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@ksmckay I should have done that from the start. This change really messes up my game. I’m not blaming this on you but rather the game bugs and me not following up with an investigation of it. I will give you the win and wait for an update to TripleA.
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We can adjust, I was very surprised
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@ksmckay Well that goes back a whole round and I am sure will effect something.
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@cyanight what’s wrong with this version??? No need to quit we can work it out
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@ksmckay Version 1.9 is perfect. I just didn’t want you to have to adjust the game since its report one turn later. If you want to edit and continue the game I will continue.
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@cyanight I was extremely surprised when you decided to attack the sub. Didnt make sense to me.
Adjust your UK/US turn and lets see how it looks and go from there. I assume you wouldnt have made major changes in Pac right?
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pretty sure I only need some very minor adjustments to defend Wger and SIt. But lets take a look and see.
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might be annoying to adjust, but feel free to just use the 2.2 file to adjust your turn US/UK turn and get it to me and then we can go from there. Im sure we can make things work. So just do what you need to do.
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TripleA Manual Gamesave Post: Americans round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Americans Americans buy nothing; Remaining resources: 77 PUs; Combat Move - Americans Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 5,6 Americans collect 52 PUs; end with 129 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 139 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 144 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 149 PUs
Combat Hit Differential Summary :
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@ksmckay I created the file above to get the convoy of the sub.
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TripleA Manual Gamesave Post: French round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to 62 Sea Zone 2 fighters moved from New South Wales to Queensland 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 destroyer moved from 63 Sea Zone to 55 Sea Zone 1 aaGun moved from New South Wales to South Australia 1 aaGun moved from New South Wales to Queensland Place Units - ANZAC 1 carrier and 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 cruiser moved from 87 Sea Zone to 91 Sea Zone 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Trans-Jordan to Egypt 1 destroyer moved from 80 Sea Zone to 81 Sea Zone Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by Americans from 101 Sea Zone: 1 carrier, 1 cruiser, 1 destroyer and 4 transports EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier, 1 cruiser, 1 destroyer and 4 transports EDIT: Adding units owned by Germans to 101 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 101 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from Western United States: 3 fighters EDIT: Adding units owned by Americans to Eastern United States: 3 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 infantry EDIT: Removing units owned by Americans from Central United States: 1 armour, 1 artillery and 1 mech_infantry EDIT: Removing units owned by Americans from Eastern United States: 1 artillery and 1 infantry EDIT: Removing units owned by Americans from British Guiana: 2 infantry EDIT: Adding units owned by Americans to Morocco: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry EDIT: Adding units owned by Americans to Gibraltar: 1 artillery and 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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@ksmckay Ok, I edited the file to move my fleet to Gibraltar and had to change some deployment of forces. There was nothing lost to blockades.
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TripleA Manual Gamesave Post: French round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to 62 Sea Zone 2 fighters moved from New South Wales to Queensland 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 destroyer moved from 63 Sea Zone to 55 Sea Zone 1 aaGun moved from New South Wales to South Australia 1 aaGun moved from New South Wales to Queensland Place Units - ANZAC 1 carrier and 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 cruiser moved from 87 Sea Zone to 91 Sea Zone 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Trans-Jordan to Egypt 1 destroyer moved from 80 Sea Zone to 81 Sea Zone Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by Americans from 101 Sea Zone: 1 carrier, 1 cruiser, 1 destroyer and 4 transports EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier, 1 cruiser, 1 destroyer and 4 transports EDIT: Adding units owned by Germans to 101 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 101 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from Western United States: 3 fighters EDIT: Adding units owned by Americans to Eastern United States: 3 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 infantry EDIT: Removing units owned by Americans from Central United States: 1 armour, 1 artillery and 1 mech_infantry EDIT: Removing units owned by Americans from Eastern United States: 1 artillery and 1 infantry EDIT: Removing units owned by Americans from British Guiana: 2 infantry EDIT: Adding units owned by Americans to Morocco: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry EDIT: Adding units owned by Americans to Gibraltar: 1 artillery and 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: UK_Pacific round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 3 fighters and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters moved from Eastern United States to 101 Sea Zone Combat - Americans Battle in 101 Sea Zone Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transports Germans defend with 1 submarine Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transports in 101 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 101 Sea Zone Americans win, taking 101 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transports remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 2 fighters moved from 101 Sea Zone to Gibraltar 1 fighter moved from Gibraltar to Scotland 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 2 fighters moved from Hawaiian Islands to 54 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to Queensland 1 bomber moved from Western United States to Queensland 2 infantry moved from Central United States to Western United States 2 infantry moved from Brazil to British Guiana 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 2 carriers, 1 destroyer and 1 transport placed in 10 Sea Zone 3 fighters placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Kweichow 1 fighter moved from Burma to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 9 infantry moved from Shensi to Szechwan 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Szechwan 1 fighter moved from Kweichow to Szechwan Place Units - Chinese 1 artillery and 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Purchase Units - British British buy 2 armour, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Burma to Shan State 2 fighters and 1 tactical_bomber moved from Burma to Shan State Combat - British Battle in Shan State British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 2.00 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 tactical_bomber could not land in 109 Sea Zone and was removed 2 fighters and 1 tactical_bomber moved from Shan State to India 1 artillery moved from Burma to India 6 infantry moved from Burma to India 3 aaGuns moved from Burma to India 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 infantry moved from Persia to Eastern Persia British take Eastern Persia from Neutral_Allies 1 infantry moved from Alexandria to Egypt 1 fighter moved from 92 Sea Zone to Egypt 1 battleship, 1 carrier and 3 cruisers moved from 92 Sea Zone to 91 Sea Zone 1 battleship, 1 carrier and 3 cruisers moved from 91 Sea Zone to 104 Sea Zone 2 fighters moved from Gibraltar to Scotland 2 infantry moved from United Kingdom to Scotland 2 aaGuns moved from United Kingdom to Scotland 1 submarine moved from 111 Sea Zone to 119 Sea Zone 1 tactical_bomber moved from 92 Sea Zone to 109 Sea Zone Place Units - British Turning on Edit Mode EDIT: Adding units owned by British to 109 Sea Zone: 1 battleship, 1 carrier, 3 cruisers, 1 submarine and 1 tactical_bomber EDIT: Removing units owned by British from 119 Sea Zone: 1 submarine EDIT: Removing units owned by British from 104 Sea Zone: 1 battleship, 1 carrier and 3 cruisers EDIT: Turning off Edit Mode 1 destroyer and 1 transport placed in 109 Sea Zone 2 armour and 1 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3,2,6,5,1 British collect 20 PUs (8 lost to blockades); end with 20 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 23 PUs Place Units - UK_Pacific 1 artillery and 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2 UK_Pacific collect 6 PUs (4 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery and 3 infantry Turning on Edit Mode EDIT: Removing units owned by British from 96 Sea Zone: 1 submarine EDIT: Adding units owned by British to 81 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier, 1 cruiser, 1 destroyer and 4 transports EDIT: Removing units owned by Americans from 101 Sea Zone: 1 carrier, 1 cruiser and 4 transports EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from Western United States: 3 fighters EDIT: Adding units owned by Americans to Eastern United States: 3 fighters EDIT: Removing units owned by Americans from Eastern United States: 1 artillery and 1 infantry EDIT: Removing units owned by Americans from Central United States: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry EDIT: Removing units owned by Americans from British Guiana: 2 infantry EDIT: Adding units owned by Americans to Gibraltar: 1 infantry and 1 mech_infantry EDIT: Adding units owned by Americans to Morocco: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to 101 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : 0.17 Japanese regular : 0.00 Germans regular : -0.17 British regular : 0.00
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sorry, want to post what your proposed turn looked like after your proposed US/Uk edit. Having a US fleet off the coast of Gib means that Italian turn has to be modified. Lets see how decision would be different and see where we end up and decide if proceeding with changes is fair.
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@ksmckay Sounds good
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@ksmckay Yea, your sub got lost in the wash, sorry.
Just continue to do Italy’s turn and just edit any previous combats