@mikawagunichi changed my buys in russia to reflect i mucked up the amount i needed to repair!
L20 #1 cyanight (X) vs trulpen (A+16) BM3
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 2 fighters and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Western Australia to New South Wales 2 fighters moved from Western Australia to New South Wales 2 tactical_bombers moved from Western Australia to New South Wales 2 tactical_bombers moved from Western Australia to New South Wales 1 bomber moved from Western Australia to West India 3 infantry moved from Eastern Persia to West India 1 infantry moved from India to West India 3 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 armour and 5 fighters moved from Germany to Holland Belgium 3 bombers moved from Germany to Holland Belgium Combat - Germans Battle in New South Wales Germans attack with 1 armour, 2 fighters and 4 tactical_bombers ANZAC defend with 1 factory_minor and 1 harbour; Americans defend with 1 infantry Germans roll dice for 1 armour, 2 fighters and 4 tactical_bombers in New South Wales, round 2 : 5/7 hits, 4.00 expected hits ANZAC roll dice for 1 infantry in New South Wales, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 tactical_bomber owned by the Germans lost in New South Wales Germans destroys 7PUs while taking ANZAC capital Germans win, taking New South Wales from ANZAC with 1 armour, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -8 Casualties for Germans: 1 tactical_bomber Casualties for Americans: 1 infantry Battle in West India Germans attack with 1 bomber and 4 infantry British defend with 1 artillery and 1 infantry Germans roll dice for 1 bomber and 4 infantry in West India, round 2 : 2/5 hits, 1.33 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in West India, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in West India Germans win, taking West India from UK_Pacific with 1 bomber and 4 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Battle in Holland Belgium Germans attack with 1 armour, 3 bombers, 6 fighters and 3 infantry Americans defend with 3 infantry Germans roll dice for 1 armour, 3 bombers, 6 fighters and 3 infantry in Holland Belgium, round 2 : 5/13 hits, 6.00 expected hits Americans roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 3 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 armour, 3 bombers, 6 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Americans: 3 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Americans from 55 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 3 bombers moved from Holland Belgium to Germany 6 fighters moved from Holland Belgium to Germany 2 aaGuns and 15 infantry moved from Western Germany to Germany 1 armour moved from Eastern Persia to India 1 carrier moved from 56 Sea Zone to 63 Sea Zone 1 destroyer moved from 56 Sea Zone to 54 Sea Zone 1 transport moved from 56 Sea Zone to 35 Sea Zone 4 tactical_bombers moved from Western Australia to India 1 bomber moved from West India to India 2 tactical_bombers moved from New South Wales to 56 Sea Zone 2 fighters moved from New South Wales to South Australia 1 tactical_bomber moved from New South Wales to South Australia Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Japanese from 56 Sea Zone: 2 fighters EDIT: Adding units owned by Japanese to 63 Sea Zone: 2 fighters EDIT: Removing units owned by Germans from South Australia: 2 fighters EDIT: Adding units owned by Germans to 56 Sea Zone: 2 fighters EDIT: Turning off Edit Mode 1 armour, 1 artillery, 2 fighters and 6 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,6,5,2,6,4,4,4,2,6,3,3,2,2,6,6,1,3,4,6,4,5,6,3,3,4,3,6,4,2,6,1,1,6,1,5,4,3,3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3 Germans collect 25 PUs (4 lost to blockades); end with 25 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 30 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 32 PUs Turning on Edit Mode EDIT: Adding units owned by Americans to 55 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from South Australia: 1 tactical_bomber EDIT: Adding units owned by Germans to Western Australia: 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.00 UK_Pacific regular : -0.67 ANZAC regular : 0.67 Germans regular : 0.67
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@trulpenplay Please use latest file.
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@trulpen This game is over. Just concede and be done with it. You have no chance to reclaim any cities before germany’s next turn. So the decent thing to do would be to either play it out to its inevitable conclusion or concede.
you drag out games when you get behind and just start new ones. I doubt you would appreciate it if the same was always done to you.
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There’s always a chance.
I don’t give up readily. Playing more or less lost positions is a lot more challenging than won ones. It’s like in chess.
I don’t stall games for the sake of it, but I try to find the best possible continuation. It’s also challenging on a mental basis when looking at a position and feeling like throwing up.
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And I usually don’t mind when my opponents take their time.
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17 days and counting for a single round seems hard to justify
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My opponent was ill. And I’ve looked a lot at the position, trying to figure it out. Of course I’m aware that I’ve most certainly lost. When the fat lady sings.
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This last bump, however, I was lost in life. Forgot to move in time. Don’t mind the bump either.
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Russians Russians buy 1 bomber, 3 fighters and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Russians Russians converts factory_major into different units 1 armour and 1 mech_infantry moved from Volgograd to Turkmenistan Russians take Turkmenistan from Germans 1 armour moved from Northwest Persia to Iraq Russians take Iraq from Italians 1 armour moved from Iraq to Persia Russians take Persia from Germans 1 infantry moved from Romania to Bulgaria Russians take Bulgaria from Germans 1 infantry moved from Slovakia Hungary to Yugoslavia Russians take Yugoslavia from Italians 1 armour and 1 mech_infantry moved from Slovakia Hungary to Western Germany Russians take Greater Southern Germany from Germans Russians take Western Germany from Germans Combat - Russians Non Combat Move - Russians 2 mech_infantrys moved from Slovakia Hungary to Western Germany 1 artillery and 2 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Slovakia Hungary to Greater Southern Germany 1 aaGun and 3 infantry moved from Eastern Poland to Slovakia Hungary 1 armour moved from Eastern Poland to Slovakia Hungary 1 aaGun and 2 artilleries moved from Romania to Slovakia Hungary 1 artillery and 2 infantry moved from Bessarabia to Romania 1 artillery and 2 infantry moved from Ukraine to Bessarabia 1 infantry moved from Baltic States to Poland 1 aaGun, 3 artilleries and 6 infantry moved from Northwest Persia to Persia 1 mech_infantry moved from Northwest Persia to Persia 4 infantry moved from Caucasus to Northwest Persia 2 infantry moved from Samara to Kazakhstan 1 armour and 2 mech_infantrys moved from Russia to Kazakhstan 1 infantry moved from Volgograd to Kazakhstan 2 infantry moved from Novgorod to Baltic States 1 infantry moved from Novgorod to Baltic States 1 tactical_bomber moved from Eastern Poland to Novgorod 1 tactical_bomber moved from Russia to Novgorod 1 fighter moved from Ukraine to Novgorod 1 aaGun moved from Slovakia Hungary to Poland 1 aaGun moved from Slovakia Hungary to Greater Southern Germany 2 infantry moved from Baltic States to Poland Place Units - Russians 1 bomber, 1 fighter and 1 tactical_bomber placed in Volgograd 2 fighters and 1 tactical_bomber placed in Novgorod Turn Complete - Russians Russians collect 63 PUs; end with 63 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 66 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 68 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 70 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 72 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 21 PUs; end with 93 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 2 carriers, 4 fighters and 2 transports; Remaining resources: 1 PUs; 4 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 armour moved from Kweichow to Shensi 1 mech_infantry moved from Hunan to Shensi 1 destroyer moved from 56 Sea Zone to 55 Sea Zone 6 fighters moved from 56 Sea Zone to 55 Sea Zone 4 fighters moved from 56 Sea Zone to 55 Sea Zone 2 fighters moved from 56 Sea Zone to 61 Sea Zone 1 tactical_bomber moved from Western Australia to 61 Sea Zone 1 destroyer moved from 56 Sea Zone to 61 Sea Zone 1 fighter moved from 63 Sea Zone to 50 Sea Zone 1 fighter moved from 63 Sea Zone to 61 Sea Zone 1 bomber moved from Western Australia to 61 Sea Zone 1 bomber moved from Western Australia to 61 Sea Zone 2 bombers moved from Western Australia to 61 Sea Zone 1 bomber moved from Western Australia to 61 Sea Zone 2 armour moved from Shan State to 37 Sea Zone 1 armour and 1 transport moved from 37 Sea Zone to 45 Sea Zone 1 armour moved from 45 Sea Zone to Dutch New Guinea 1 armour and 1 transport moved from 37 Sea Zone to 46 Sea Zone 1 armour moved from 46 Sea Zone to New Guinea Combat - Japanese Battle in New Guinea Battle in 50 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 50 Sea Zone Japanese win, taking New Guinea from ANZAC with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Dutch New Guinea Battle in Shensi Japanese attack with 1 armour and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Japanese roll dice for 1 armour in Shensi, round 3 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Shensi Chinese win, taking Dutch New Guinea from Dutch with 1 infantry remaining. Battle score for attacker is -10 Casualties for Japanese: 1 armour and 1 mech_infantry Battle in 61 Sea Zone Japanese attack with 5 bombers, 1 destroyer, 3 fighters and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 5 bombers, 1 destroyer, 3 fighters and 1 tactical_bomber in 61 Sea Zone, round 2 : 5/10 hits, 5.83 expected hits Americans roll dice for 1 destroyer in 61 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 61 Sea Zone Japanese win with 5 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Battle in 55 Sea Zone Japanese attack with 1 destroyer and 10 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 10 fighters in 55 Sea Zone, round 2 : 4/11 hits, 5.33 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 55 Sea Zone Japanese win with 1 destroyer and 10 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese Turning on Edit Mode EDIT: Changing ownership of Solomon Islands from ANZAC to Japanese EDIT: Changing ownership of New Britain from ANZAC to Japanese EDIT: Changing ownership of Caroline Islands from Americans to Japanese EDIT: Turning off Edit Mode 5 bombers moved from 61 Sea Zone to New South Wales 3 fighters moved from 61 Sea Zone to New South Wales 1 tactical_bomber moved from 61 Sea Zone to New South Wales 10 fighters moved from 55 Sea Zone to New South Wales 1 fighter moved from 50 Sea Zone to New South Wales 2 armour moved from Western Australia to New South Wales 1 artillery moved from Western Australia to 56 Sea Zone 1 artillery and 1 transport moved from 56 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 1 transport moved from 56 Sea Zone to 55 Sea Zone 1 infantry moved from Northern Territory to 55 Sea Zone 1 infantry and 1 transport moved from 55 Sea Zone to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone 1 infantry moved from 47 Sea Zone to New Britain 1 transport moved from 56 Sea Zone to 55 Sea Zone 1 artillery moved from Northern Territory to 55 Sea Zone 1 artillery and 1 transport moved from 55 Sea Zone to 49 Sea Zone 1 artillery moved from 49 Sea Zone to Solomon Islands 2 battleships, 8 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 56 Sea Zone to 33 Sea Zone 3 fighters moved from French Indo China to 33 Sea Zone 3 fighters moved from Malaya to India 1 armour moved from Kwangtung to Kiangsu 1 armour moved from Kwangtung to Hunan 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Shan State to Yunnan 1 destroyer moved from 17 Sea Zone to 6 Sea Zone 1 submarine moved from 17 Sea Zone to 6 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone Place Units - Japanese 2 carriers and 2 transports placed in 6 Sea Zone 4 fighters placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,6,2,3,3,5,3,1,2,5,2,1,5,2,4,2,5,5,3,1,3,5,1,4,5,3,5,3,1,2,3,3,4,4,5,3,2,1,4 Japanese collect 68 PUs (1 lost to blockades); end with 69 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 87 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33 Americans regular : 0.50 Japanese regular : -3.33
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TripleA Manual Gamesave Post: Americans round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 4 fighters, 4 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 2 cruisers moved from 62 Sea Zone to 63 Sea Zone 1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales 10 fighters and 4 tactical_bombers moved from 62 Sea Zone to New South Wales 1 destroyer moved from 62 Sea Zone to 63 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from Johnston Island to 54 Sea Zone 1 tactical_bomber moved from Johnston Island to 49 Sea Zone 1 fighter moved from Johnston Island to 46 Sea Zone 1 submarine moved from 30 Sea Zone to 47 Sea Zone 1 destroyer moved from 30 Sea Zone to 45 Sea Zone 3 infantry moved from France to Holland Belgium 1 bomber and 2 fighters moved from Slovakia Hungary to Holland Belgium 1 artillery moved from Kenya to Belgian Congo 2 fighters and 1 tactical_bomber moved from 99 Sea Zone to Tobruk 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys moved from Libya to Tobruk 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Malta Combat - Americans Battle in 46 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 46 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 45 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 49 Sea Zone Americans attack with 1 tactical_bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 49 Sea Zone Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 47 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 47 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Malta Battle in Tobruk Americans attack with 1 armour, 1 artillery, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber Italians defend with 1 infantry Americans roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Tobruk, round 2 : 4/9 hits, 3,33 expected hits Italians roll dice for 1 infantry in Tobruk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Tobruk Americans win, taking Malta from Italians, taking Tobruk from Italians with 1 armour, 1 artillery, 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Battle in 54 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Germans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 54 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Germans: 1 destroyer Battle in 63 Sea Zone Americans attack with 2 cruisers and 1 destroyer Germans defend with 1 carrier Americans roll dice for 2 cruisers and 1 destroyer in 63 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits Germans roll dice for 1 carrier in 63 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 carrier owned by the Germans lost in 63 Sea Zone Americans win, taking 63 Sea Zone from Neutral with 2 cruisers and 1 destroyer remaining. Battle score for attacker is 16 Casualties for Germans: 1 carrier Battle in Holland Belgium Americans attack with 1 bomber, 2 fighters and 3 infantry Germans defend with 1 armour and 2 infantry Americans roll dice for 1 bomber, 2 fighters and 3 infantry in Holland Belgium, round 2 : 3/6 hits, 2,17 expected hits Germans roll dice for 1 armour and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 1,17 expected hits 2 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 9 Casualties for Americans: 1 infantry Casualties for Germans: 1 armour and 2 infantry Battle in Belgian Congo Americans attack with 1 artillery Italians defend with 1 mech_infantry Americans roll dice for 1 artillery in Belgian Congo, round 2 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 mech_infantry in Belgian Congo, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Belgian Congo Americans win, taking Belgian Congo from Italians with 1 artillery remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in New South Wales Americans attack with 1 artillery, 10 fighters, 1 infantry and 4 tactical_bombers Germans defend with 1 armour, 1 factory_minor and 1 harbour; Japanese defend with 2 armour, 5 bombers, 14 fighters and 1 tactical_bomber Americans roll dice for 2 battleships in New South Wales, round 2 : 2/2 hits, 1,33 expected hits Americans roll dice for 1 artillery, 10 fighters, 1 infantry and 4 tactical_bombers in New South Wales, round 2 : 8/16 hits, 8,33 expected hits Germans roll dice for 3 armour, 5 bombers, 14 fighters and 1 tactical_bomber in New South Wales, round 2 : 12/23 hits, 12,17 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 5 bombers owned by the Japanese, 2 armour owned by the Japanese, 2 tactical_bombers owned by the Americans, 1 armour owned by the Germans, 9 fighters owned by the Americans and 1 artillery owned by the Americans lost in New South Wales Americans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in New South Wales, round 3 : 2/4 hits, 1,83 expected hits Germans roll dice for 13 fighters in New South Wales, round 3 : 12/13 hits, 8,67 expected hits 2 fighters owned by the Japanese, 2 tactical_bombers owned by the Americans, 1 infantry owned by the Americans and 1 fighter owned by the Americans lost in New South Wales Germans win with 11 fighters remaining. Battle score for attacker is -22 Casualties for Americans: 1 artillery, 10 fighters, 1 infantry and 4 tactical_bombers Casualties for Japanese: 2 armour, 5 bombers, 3 fighters and 1 tactical_bomber Casualties for Germans: 1 armour Non Combat Move - Americans
Combat Hit Differential Summary :
Americans regular : 4,83 Italians regular : 0,33 Germans regular : 3,33
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Sick, but gg.
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@trulpen Yep, never seen Russia with a 93 economy. Good Game sir!
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Hmm, I forgot to try a very slim shot with UK. I’ll do that and make NCM with US if I live.
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TripleA Manual Gamesave Post: British round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - British British buy 2 fighters, 1 infantry and 1 transport; Remaining resources: 3 PUs; Combat Move - British 1 fighter and 1 tactical_bomber moved from 79 Sea Zone to India 2 artilleries, 2 infantry and 2 transports moved from 79 Sea Zone to 39 Sea Zone 2 artilleries and 2 infantry moved from 39 Sea Zone to India 1 battleship, 2 cruisers and 1 marine moved from 79 Sea Zone to 39 Sea Zone UK_Pacific take 39 Sea Zone from Germans 1 marine moved from 39 Sea Zone to India 1 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry and 2 transports moved from 71 Sea Zone to 72 Sea Zone 2 armour and 1 infantry moved from Kenya to 72 Sea Zone 2 armour, 2 infantry and 2 transports moved from 72 Sea Zone to 79 Sea Zone 2 armour and 2 infantry moved from 79 Sea Zone to West India 1 armour moved from Kenya to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians 1 armour moved from Anglo Egyptian Sudan to Ethiopia 1 mech_infantry moved from Kenya to Ethiopia 1 mech_infantry moved from Kenya to Ethiopia 3 mech_infantrys moved from Kenya to French Equatorial Africa 2 infantry moved from Algeria to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Malta 4 infantry and 2 marines moved from Algeria to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Trans-Jordan 1 battleship, 1 cruiser, 2 infantry, 2 marines and 1 transport moved from 92 Sea Zone to 99 Sea Zone 2 infantry and 2 marines moved from 99 Sea Zone to Greece 1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Greece 1 destroyer moved from 79 Sea Zone to 39 Sea Zone Combat - British
Combat Hit Differential Summary :
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Can’t assume here, so scramble z39?
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@trulpen No Scramble
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TripleA Manual Gamesave Post: British round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - British British buy 2 fighters, 1 infantry and 1 transport; Remaining resources: 3 PUs; Combat Move - British 1 fighter and 1 tactical_bomber moved from 79 Sea Zone to India 2 artilleries, 2 infantry and 2 transports moved from 79 Sea Zone to 39 Sea Zone 2 artilleries and 2 infantry moved from 39 Sea Zone to India 1 battleship, 2 cruisers and 1 marine moved from 79 Sea Zone to 39 Sea Zone UK_Pacific take 39 Sea Zone from Germans 1 marine moved from 39 Sea Zone to India 1 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry and 2 transports moved from 71 Sea Zone to 72 Sea Zone 2 armour and 1 infantry moved from Kenya to 72 Sea Zone 2 armour, 2 infantry and 2 transports moved from 72 Sea Zone to 79 Sea Zone 2 armour and 2 infantry moved from 79 Sea Zone to West India 1 armour moved from Kenya to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians 1 armour moved from Anglo Egyptian Sudan to Ethiopia 1 mech_infantry moved from Kenya to Ethiopia 1 mech_infantry moved from Kenya to Ethiopia 3 mech_infantrys moved from Kenya to French Equatorial Africa 2 infantry moved from Algeria to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Malta 4 infantry and 2 marines moved from Algeria to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Trans-Jordan 1 battleship, 1 cruiser, 2 infantry, 2 marines and 1 transport moved from 92 Sea Zone to 99 Sea Zone 2 infantry and 2 marines moved from 99 Sea Zone to Greece 1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Greece 1 destroyer moved from 79 Sea Zone to 39 Sea Zone Combat - British Battle in Trans-Jordan Battle in Malta Battle in Greece British attack with 1 fighter, 2 infantry, 2 marines and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 2/2 hits, 1,17 expected hits Italians roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Greece British win, taking Trans-Jordan from Italians, taking Malta from Italians, taking Greece from Italians with 1 fighter, 2 infantry, 2 marines and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in French Equatorial Africa British attack with 3 mech_infantrys Italians defend with 1 infantry British roll dice for 3 mech_infantrys in French Equatorial Africa, round 2 : 0/3 hits, 0,50 expected hits Italians roll dice for 1 infantry in French Equatorial Africa, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in French Equatorial Africa British roll dice for 2 mech_infantrys in French Equatorial Africa, round 3 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in French Equatorial Africa, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 2 mech_infantrys in French Equatorial Africa, round 4 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in French Equatorial Africa, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 2 mech_infantrys in French Equatorial Africa, round 5 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in French Equatorial Africa, round 5 : 0/1 hits, 0,33 expected hits British roll dice for 2 mech_infantrys in French Equatorial Africa, round 6 : 1/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in French Equatorial Africa, round 6 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in French Equatorial Africa British win, taking French Equatorial Africa from Italians with 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Italians: 1 infantry Battle in Ethiopia British attack with 1 armour and 2 mech_infantrys Italians defend with 1 infantry British roll dice for 1 armour and 2 mech_infantrys in Ethiopia, round 2 : 2/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Ethiopia, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Ethiopia British win, taking Ethiopia from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Italians: 1 infantry Battle in West India British attack with 2 armour and 2 infantry Germans defend with 4 infantry British roll dice for 2 armour and 2 infantry in West India, round 2 : 3/4 hits, 1,33 expected hits Germans roll dice for 4 infantry in West India, round 2 : 2/4 hits, 1,33 expected hits 3 infantry owned by the Germans and 2 infantry owned by the British lost in West India British roll dice for 2 armour in West India, round 3 : 0/2 hits, 1,00 expected hits Germans roll dice for 1 infantry in West India, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 2 armour in West India, round 4 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 infantry in West India, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in West India British win, taking West India from Germans with 2 armour remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Casualties for Germans: 4 infantry Battle in India British attack with 2 artilleries, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber Germans defend with 1 airfield, 5 armour, 1 bomber, 1 factory_minor, 1 harbour, 1 infantry and 4 tactical_bombers; Japanese defend with 3 fighters British roll dice for 1 battleship and 2 cruisers in India, round 2 : 1/3 hits, 1,67 expected hits British roll dice for 2 artilleries, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in India, round 2 : 2/7 hits, 2,83 expected hits Germans roll dice for 5 armour, 1 bomber, 3 fighters, 1 infantry and 4 tactical_bombers in India, round 2 : 10/14 hits, 7,00 expected hits 1 marine owned by the British, 1 tactical_bomber owned by the British, 1 infantry owned by the Germans, 1 bomber owned by the Germans, 1 armour owned by the Germans, 2 artilleries owned by the British, 2 infantry owned by the British and 1 fighter owned by the British lost in India Germans win with 4 armour, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is -17 Casualties for British: 2 artilleries, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber Casualties for Germans: 1 armour, 1 bomber and 1 infantry Non Combat Move - British
Combat Hit Differential Summary :
Italians regular : -0,33 Germans regular : 3,00 British regular : 0,33
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It is done.