@zarhunter lose the tipped cv, dd, tac, cruiser and 2 ftr.
If 1-2 hits next round you can lose fighters.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Politics - ANZAC
Turning on Edit Mode
EDIT: Changing PUs for Italians from 17 to 22
EDIT: Turning off Edit Mode
Combat Move - ANZAC
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry and 1 transport moved from 46 Sea Zone to 62 Sea Zone
1 fighter moved from 62 Sea Zone to 30 Sea Zone
EDIT: 1 submarine moved from 20 Sea Zone to 6 Sea Zone
EDIT: 1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from Borneo to Paulau Island
Turn Complete - ANZAC
ANZAC collect 2 PUs; end with 2 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Politics - ANZAC
Turning on Edit Mode
EDIT: Changing PUs for Italians from 17 to 22
EDIT: Turning off Edit Mode
Combat Move - ANZAC
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry and 1 transport moved from 46 Sea Zone to 62 Sea Zone
1 fighter moved from 62 Sea Zone to 30 Sea Zone
EDIT: 1 submarine moved from 20 Sea Zone to 6 Sea Zone
EDIT: 1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from Borneo to Paulau Island
Turn Complete - ANZAC
ANZAC collect 2 PUs; end with 2 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 5 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 72 Sea Zone to 71 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Added 5 IPC to Italy for the Med-NO.
You’ve played very hardcore aggressive. Don’t think I’ve ever experienced situations like some of those that have arisen in our game. Very interesting. When I understood about the Calcutta-crush it was a bit too late to react to and I was just lucky I had enough to go after Sydney. Should probably have invested more in Pac earlier with US.
Wait, I’ll move the 2 french guys on to the US tr.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Politics - ANZAC
Turning on Edit Mode
EDIT: Changing PUs for Italians from 17 to 22
EDIT: Turning off Edit Mode
Combat Move - ANZAC
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry and 1 transport moved from 46 Sea Zone to 62 Sea Zone
1 fighter moved from 62 Sea Zone to 30 Sea Zone
EDIT: 1 submarine moved from 20 Sea Zone to 6 Sea Zone
EDIT: 1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from Borneo to Paulau Island
Turn Complete - ANZAC
ANZAC collect 2 PUs; end with 2 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 5 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 72 Sea Zone to 71 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
Turn Complete - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by French to 112 Sea Zone: 2 infantry
EDIT: Removing units owned by French from Norway: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
And remember that if you attack the aussie-subs, you won’t be able to load units during CM. But ignoring them works fine.
@cyanight said in L20 #1 cyanight (X) vs trulpen (A+16) BM3:
vanilla with a large bid.
I say as @gamerman01: OOBsolete. :grin:
@trulpen Yep, I know… That part is also broke because in this version it wont let you ignore the subs.
Just has to be handled by various edits. Cumbersome, but not unsurmountable.
Like loading units on tr’s should be possible by move-edit and then move out all fleet. If any should’ve stayed, just move that back by move-edit during NCM. That way no faulty dice will be rolled atleast.
@trulpen Lovely side-effect of a 6 cost unit. :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 8 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
5 infantry moved from Western Germany to Denmark
5 artilleries moved from Western Germany to Denmark
1 artillery moved from Western Germany to Denmark
3 infantry moved from Western Germany to Denmark
10 armour moved from Germany to Denmark
1 mech_infantry moved from Poland to Baltic States
1 mech_infantry moved from Poland to Baltic States
3 fighters moved from Germany to Baltic States
1 artillery and 1 infantry moved from Bessarabia to Eastern Poland
2 infantry moved from Bessarabia to Western Ukraine
1 bomber moved from Germany to Western Ukraine
1 bomber moved from Germany to Eastern Poland
1 bomber moved from Western Germany to Eastern Poland
3 fighters moved from Western Germany to Denmark
4 armour moved from Persia to Northwest Persia
1 armour moved from Persia to Turkmenistan
Germans take Turkmenistan from Russians
3 bombers moved from Western Australia to New South Wales
Combat - Germans
Germans creates battle in territory 36 Sea Zone
Battle in New South Wales
Germans attack with 3 bombers
ANZAC defend with 1 factory_minor and 1 harbour; Americans defend with 1 infantry and 2 marines
Germans roll dice for 3 bombers in New South Wales, round 2 : 2/3 hits, 2.00 expected hits
ANZAC roll dice for 1 infantry and 2 marines in New South Wales, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Americans and 1 marine owned by the Americans lost in New South Wales
Germans roll dice for 3 bombers in New South Wales, round 3 : 1/3 hits, 2.00 expected hits
ANZAC roll dice for 1 marine in New South Wales, round 3 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Germans and 1 marine owned by the Americans lost in New South Wales
Germans win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Americans: 1 infantry and 2 marines
Casualties for Germans: 1 bomber
Battle in Denmark
Germans attack with 10 armour, 6 artilleries, 3 fighters and 8 infantry
Americans defend with 1 infantry
Germans roll dice for 10 armour, 6 artilleries, 3 fighters and 8 infantry in Denmark, round 2 : 12/27 hits, 10.83 expected hits
Americans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 10 armour, 6 artilleries, 3 fighters and 8 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Baltic States
Germans attack with 3 fighters and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 fighters and 2 mech_infantrys in Baltic States, round 2 : 2/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 4 armour
Russians defend with 1 infantry
Germans roll dice for 4 armour in Northwest Persia, round 2 : 4/4 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Northwest Persia
Germans win, taking Northwest Persia from Russians with 3 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 1 artillery, 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Eastern Poland, round 2 : 2/4 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 36 Sea Zone
Germans attack with 2 fighters; Japanese loiter and taunt
ANZAC defend with 1 submarine
retreated to 36 Sea Zone
Non Combat Move - Germans
2 fighters moved from 36 Sea Zone to Western Australia
10 tactical_bombers moved from Shan State to Western Australia
2 bombers moved from New South Wales to Western Australia
2 bombers moved from Eastern Poland to Western Germany
1 bomber moved from Western Ukraine to Germany
1 aaGun moved from Romania to Slovakia Hungary
10 armour moved from Poland to Western Germany
9 mech_infantrys moved from Poland to Germany
1 mech_infantry moved from Western Germany to Germany
2 aaGuns moved from Poland to Germany
1 aaGun moved from Western Germany to Denmark
1 aaGun moved from Germany to Western Germany
3 fighters moved from Baltic States to Germany
3 fighters moved from Denmark to Western Germany
1 infantry moved from Finland to 115 Sea Zone
1 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from 114 Sea Zone to Poland
1 armour moved from Persia to Turkmenistan
Place Units - Germans
3 infantry placed in Persia
5 infantry placed in Germany
1 aaGun and 9 mech_infantrys placed in Western Germany
1 mech_infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Persia: 1 armour
EDIT: Adding units owned by Germans to Iraq: 1 armour
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4
Germans collect 45 PUs (1 lost to blockades); end with 45 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
ANZAC regular : -0.33
Russians regular : -0.33
Germans regular : 2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 4 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
7 artilleries and 20 infantry moved from Bryansk to Western Ukraine
1 armour moved from Novgorod to Finland
Russians take Karelia from Germans
Russians take Finland from Germans
1 armour moved from Novgorod to Vyborg
Russians take Vyborg from Germans
1 armour moved from Vyborg to Novgorod
1 infantry moved from Belarus to Eastern Poland
1 mech_infantry moved from Novgorod to Eastern Poland
1 tactical_bomber moved from Russia to Eastern Poland
1 fighter moved from Bryansk to Eastern Poland
1 fighter moved from Bryansk to Slovakia Hungary
2 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Baltic States
1 artillery moved from Novgorod to Baltic States
1 fighter moved from Bryansk to Baltic States
1 fighter moved from Bryansk to Eastern Poland
Combat - Russians
Battle in Slovakia Hungary
Russians attack with 1 fighter
Germans defend with 1 aaGun
Germans roll AA dice in Slovakia Hungary : 0/1 hits, 0,17 expected hits
1 aaGun owned by the Germans lost in Slovakia Hungary
Russians win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Western Ukraine
Russians attack with 7 artilleries and 20 infantry
Germans defend with 2 infantry
Russians roll dice for 7 artilleries and 20 infantry in Western Ukraine, round 2 : 10/27 hits, 6,83 expected hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 7 artilleries and 20 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Baltic States
Russians attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Baltic States, round 2 : 1/5 hits, 1,50 expected hits
Germans roll dice for 2 mech_infantrys in Baltic States, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Baltic States, round 3 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Baltic States, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 2 mech_infantrys
Battle in Eastern Poland
Russians attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/5 hits, 2,00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 3 : 3/5 hits, 2,00 expected hits
Germans roll dice for 1 artillery in Eastern Poland, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Eastern Poland to Bryansk
1 fighter moved from Slovakia Hungary to Belarus
3 artilleries and 3 infantry moved from Archangel to Belarus
1 infantry moved from Ukraine to Bessarabia
1 fighter moved from Baltic States to Novgorod
3 artilleries and 9 infantry moved from Novgorod to Baltic States
3 aaGuns moved from Novgorod to Baltic States
1 aaGun moved from Bryansk to Belarus
2 aaGuns moved from Bryansk to Western Ukraine
1 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 aaGun moved from Rostov to Volgograd
3 infantry moved from Russia to Bryansk
1 artillery and 1 infantry moved from Rostov to Volgograd
1 infantry moved from Rostov to Volgograd
Place Units - Russians
2 artilleries and 1 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Volgograd
3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 39 PUs; end with 39 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans AA : -0,17
Germans regular : -1,67
Russians regular : 2,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 4 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
7 artilleries and 20 infantry moved from Bryansk to Western Ukraine
1 armour moved from Novgorod to Finland
Russians take Karelia from Germans
Russians take Finland from Germans
1 armour moved from Novgorod to Vyborg
Russians take Vyborg from Germans
1 armour moved from Vyborg to Novgorod
1 infantry moved from Belarus to Eastern Poland
1 mech_infantry moved from Novgorod to Eastern Poland
1 tactical_bomber moved from Russia to Eastern Poland
1 fighter moved from Bryansk to Eastern Poland
1 fighter moved from Bryansk to Slovakia Hungary
2 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Baltic States
1 artillery moved from Novgorod to Baltic States
1 fighter moved from Bryansk to Baltic States
1 fighter moved from Bryansk to Eastern Poland
Combat - Russians
Battle in Slovakia Hungary
Russians attack with 1 fighter
Germans defend with 1 aaGun
Germans roll AA dice in Slovakia Hungary : 0/1 hits, 0,17 expected hits
1 aaGun owned by the Germans lost in Slovakia Hungary
Russians win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Western Ukraine
Russians attack with 7 artilleries and 20 infantry
Germans defend with 2 infantry
Russians roll dice for 7 artilleries and 20 infantry in Western Ukraine, round 2 : 10/27 hits, 6,83 expected hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 7 artilleries and 20 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Baltic States
Russians attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Baltic States, round 2 : 1/5 hits, 1,50 expected hits
Germans roll dice for 2 mech_infantrys in Baltic States, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Baltic States, round 3 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Baltic States, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 2 mech_infantrys
Battle in Eastern Poland
Russians attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/5 hits, 2,00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 3 : 3/5 hits, 2,00 expected hits
Germans roll dice for 1 artillery in Eastern Poland, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Eastern Poland to Bryansk
1 fighter moved from Slovakia Hungary to Belarus
3 artilleries and 3 infantry moved from Archangel to Belarus
1 infantry moved from Ukraine to Bessarabia
1 fighter moved from Baltic States to Novgorod
3 artilleries and 9 infantry moved from Novgorod to Baltic States
3 aaGuns moved from Novgorod to Baltic States
1 aaGun moved from Bryansk to Belarus
2 aaGuns moved from Bryansk to Western Ukraine
1 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 aaGun moved from Rostov to Volgograd
3 infantry moved from Russia to Bryansk
1 artillery and 1 infantry moved from Rostov to Volgograd
1 infantry moved from Rostov to Volgograd
Place Units - Russians
2 artilleries and 1 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Volgograd
3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 39 PUs; end with 39 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 49 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 1 fighter
EDIT: Adding units owned by Russians to Ukraine: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans AA : -0,17
Germans regular : -1,67
Russians regular : 2,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 airfield, 3 destroyers, 1 infantry and 4 transports; Remaining resources: 0 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 6 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 36 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Japanese destroys 5PUs while taking ANZAC capital
1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 infantry and 1 mech_infantry moved from 2 Sea Zone to Alaska
1 infantry moved from Shan State to Burma
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 armour moved from Western Australia to New South Wales
Japanese take New South Wales from ANZAC
Combat - Japanese
Battle in Alaska
Battle in Burma
Japanese attack with 1 infantry
British defend with 1 aaGun
1 aaGun owned by the British lost in Burma
Japanese win, taking Alaska from Americans, taking Burma from UK_Pacific with 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 armour moved from French Indo China to 36 Sea Zone
3 armour and 3 transports moved from 36 Sea Zone to 37 Sea Zone
3 infantry moved from Shan State to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone
1 armour and 1 infantry moved from 56 Sea Zone to Western Australia
2 armour, 2 infantry and 2 transports moved from 37 Sea Zone to 56 Sea Zone
1 armour and 2 infantry moved from 56 Sea Zone to Western Australia
1 armour moved from 56 Sea Zone to Western Australia
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
2 battleships, 5 carriers, 1 cruiser and 2 fighters moved from 36 Sea Zone to 56 Sea Zone
6 fighters moved from Philippines to 56 Sea Zone
2 fighters moved from Western Australia to 56 Sea Zone
1 infantry moved from Kweichow to Szechwan
3 armour moved from Kwangsi to Kweichow
3 mech_infantrys moved from Kwangsi to Kweichow
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kwangsi to French Indo China
1 armour moved from Kwangsi to Kweichow
1 artillery moved from Hunan to Kweichow
1 infantry moved from Kwangsi to Hunan
2 fighters moved from Japan to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 36 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 6 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
3 destroyers and 1 transport placed in 6 Sea Zone
3 transports placed in 36 Sea Zone
1 infantry placed in Kwangtung
1 airfield placed in Western Australia
Japanese undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kweichow: 1 armour
EDIT: Adding units owned by Japanese to Kweichow: 1 armour
EDIT: Turning off Edit Mode
3 destroyers and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,2,3,6,6,3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,6,2,6,2,4,5,1,3,6,4,2,1,3,5,6,5,3,6,6,1,3,2,6
Japanese collect 56 PUs (10 lost to blockades); end with 56 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 66 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 airfield, 3 destroyers, 1 infantry and 4 transports; Remaining resources: 0 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 6 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 36 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Japanese destroys 5PUs while taking ANZAC capital
1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 infantry and 1 mech_infantry moved from 2 Sea Zone to Alaska
1 infantry moved from Shan State to Burma
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 armour moved from Western Australia to New South Wales
Japanese take New South Wales from ANZAC
Combat - Japanese
Battle in Alaska
Battle in Burma
Japanese attack with 1 infantry
British defend with 1 aaGun
1 aaGun owned by the British lost in Burma
Japanese win, taking Alaska from Americans, taking Burma from UK_Pacific with 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 armour moved from French Indo China to 36 Sea Zone
3 armour and 3 transports moved from 36 Sea Zone to 37 Sea Zone
3 infantry moved from Shan State to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone
1 armour and 1 infantry moved from 56 Sea Zone to Western Australia
2 armour, 2 infantry and 2 transports moved from 37 Sea Zone to 56 Sea Zone
1 armour and 2 infantry moved from 56 Sea Zone to Western Australia
1 armour moved from 56 Sea Zone to Western Australia
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
2 battleships, 5 carriers, 1 cruiser and 2 fighters moved from 36 Sea Zone to 56 Sea Zone
6 fighters moved from Philippines to 56 Sea Zone
2 fighters moved from Western Australia to 56 Sea Zone
1 infantry moved from Kweichow to Szechwan
3 armour moved from Kwangsi to Kweichow
3 mech_infantrys moved from Kwangsi to Kweichow
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kwangsi to French Indo China
1 armour moved from Kwangsi to Kweichow
1 artillery moved from Hunan to Kweichow
1 infantry moved from Kwangsi to Hunan
2 fighters moved from Japan to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 36 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 6 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
3 destroyers and 1 transport placed in 6 Sea Zone
3 transports placed in 36 Sea Zone
1 infantry placed in Kwangtung
1 airfield placed in Western Australia
Japanese undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kweichow: 1 armour
EDIT: Adding units owned by Japanese to Kweichow: 1 armour
EDIT: Turning off Edit Mode
3 destroyers and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,2,3,6,6,3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,6,2,6,2,4,5,1,3,6,4,2,1,3,5,6,5,3,6,6,1,3,2,6
Japanese collect 56 PUs (10 lost to blockades); end with 56 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 66 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 2 fighters
EDIT: Adding units owned by Japanese to Philippines: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@trulpenplay Please use latest file I had a noncombat move I missed. Thank you
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 17 infantry, 2 mech_infantrys, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Western United States to 2 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from 62 Sea Zone to Victoria
2 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
2 infantry and 1 transport moved from 30 Sea Zone to 62 Sea Zone
2 infantry moved from 62 Sea Zone to New South Wales
1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 62 Sea Zone to New South Wales
1 fighter moved from 62 Sea Zone to 55 Sea Zone
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 carrier and 1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 bomber moved from Anglo Egyptian Sudan to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 62 Sea Zone to New Zealand
1 fighter moved from 62 Sea Zone to New South Wales
1 fighter moved from 62 Sea Zone to New Zealand
Combat - Americans
Battle in Victoria
Battle in 2 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans win, taking Victoria from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in New Zealand
Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in New Zealand, round 2 : 2/5 hits, 2,33 expected hits
Japanese roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in New Zealand
Americans win, taking New Zealand from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in New South Wales
Americans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour, 1 factory_minor and 1 harbour
Americans roll dice for 2 battleships in New South Wales, round 2 : 0/2 hits, 1,33 expected hits
Americans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in New South Wales, round 2 : 3/5 hits, 2,00 expected hits
Japanese roll dice for 1 armour in New South Wales, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in New South Wales
Americans win, taking New South Wales from Japanese, taking Victoria from Americans, taking New Zealand from Americans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Holland Belgium
Americans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 55 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters, 1 submarine and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 destroyer and 3 fighters
Italians defend with 1 destroyer and 1 submarine
Americans roll dice for 1 bomber, 1 carrier, 1 destroyer and 3 fighters in 92 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Americans
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 92 Sea Zone
Americans win with 1 bomber, 1 carrier, 1 destroyer and 3 fighters remaining. Battle score for attacker is 14
Casualties for Italians: 1 destroyer and 1 submarine
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from New Zealand to 62 Sea Zone
2 submarines moved from 54 Sea Zone to 62 Sea Zone
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 62 Sea Zone
2 fighters and 1 tactical_bomber moved from New South Wales to 62 Sea Zone
2 carriers, 1 destroyer and 2 fighters moved from 30 Sea Zone to 62 Sea Zone
2 transports moved from 62 Sea Zone to 50 Sea Zone
1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 62 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 62 Sea Zone
2 carriers and 1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
1 fighter moved from 2 Sea Zone to 10 Sea Zone
1 marine moved from Eastern United States to 101 Sea Zone
1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Morocco
1 transport moved from 87 Sea Zone to 89 Sea Zone
4 transports moved from 102 Sea Zone to 101 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
1 transport moved from 110 Sea Zone to 112 Sea Zone
2 transports moved from 110 Sea Zone to 102 Sea Zone
1 artillery and 1 infantry moved from Libya to Tobruk
1 mech_infantry moved from Tunisia to Tobruk
1 armour and 2 mech_infantrys moved from Libya to Tobruk
1 transport moved from 110 Sea Zone to 102 Sea Zone
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
3 fighters moved from 92 Sea Zone to Gibraltar
1 bomber moved from 92 Sea Zone to Gibraltar
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
1 artillery, 4 infantry and 1 tactical_bomber placed in Western United States
2 mech_infantrys placed in Central United States
8 infantry placed in Eastern United States
Americans undo move 4.
8 infantry placed in Central United States
3 infantry placed in Normandy Bordeaux
1 infantry placed in Southern France
1 infantry placed in Norway
Americans undo move 7.
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Combat Hit Differential Summary :
Americans regular : -0,50
Italians regular : 0,50
Japanese regular : -0,17
Germans regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Suiyuyan
3 infantry moved from Shensi to Kansu
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Kansu
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kansu, round 2 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : -0,17
Japanese regular : 1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 17 infantry, 2 mech_infantrys, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Western United States to 2 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from 62 Sea Zone to Victoria
2 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
2 infantry and 1 transport moved from 30 Sea Zone to 62 Sea Zone
2 infantry moved from 62 Sea Zone to New South Wales
1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 62 Sea Zone to New South Wales
1 fighter moved from 62 Sea Zone to 55 Sea Zone
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 carrier and 1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 bomber moved from Anglo Egyptian Sudan to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 62 Sea Zone to New Zealand
1 fighter moved from 62 Sea Zone to New South Wales
1 fighter moved from 62 Sea Zone to New Zealand
Combat - Americans
Battle in Victoria
Battle in 2 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans win, taking Victoria from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in New Zealand
Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in New Zealand, round 2 : 2/5 hits, 2,33 expected hits
Japanese roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in New Zealand
Americans win, taking New Zealand from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in New South Wales
Americans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour, 1 factory_minor and 1 harbour
Americans roll dice for 2 battleships in New South Wales, round 2 : 0/2 hits, 1,33 expected hits
Americans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in New South Wales, round 2 : 3/5 hits, 2,00 expected hits
Japanese roll dice for 1 armour in New South Wales, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in New South Wales
Americans win, taking New South Wales from Japanese, taking Victoria from Americans, taking New Zealand from Americans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Holland Belgium
Americans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 55 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters, 1 submarine and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 destroyer and 3 fighters
Italians defend with 1 destroyer and 1 submarine
Americans roll dice for 1 bomber, 1 carrier, 1 destroyer and 3 fighters in 92 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Americans
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 92 Sea Zone
Americans win with 1 bomber, 1 carrier, 1 destroyer and 3 fighters remaining. Battle score for attacker is 14
Casualties for Italians: 1 destroyer and 1 submarine
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from New Zealand to 62 Sea Zone
2 submarines moved from 54 Sea Zone to 62 Sea Zone
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 62 Sea Zone
2 fighters and 1 tactical_bomber moved from New South Wales to 62 Sea Zone
2 carriers, 1 destroyer and 2 fighters moved from 30 Sea Zone to 62 Sea Zone
2 transports moved from 62 Sea Zone to 50 Sea Zone
1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 62 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 62 Sea Zone
2 carriers and 1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
1 fighter moved from 2 Sea Zone to 10 Sea Zone
1 marine moved from Eastern United States to 101 Sea Zone
1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Morocco
1 transport moved from 87 Sea Zone to 89 Sea Zone
4 transports moved from 102 Sea Zone to 101 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
1 transport moved from 110 Sea Zone to 112 Sea Zone
2 transports moved from 110 Sea Zone to 102 Sea Zone
1 artillery and 1 infantry moved from Libya to Tobruk
1 mech_infantry moved from Tunisia to Tobruk
1 armour and 2 mech_infantrys moved from Libya to Tobruk
1 transport moved from 110 Sea Zone to 102 Sea Zone
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
3 fighters moved from 92 Sea Zone to Gibraltar
1 bomber moved from 92 Sea Zone to Gibraltar
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
1 artillery, 4 infantry and 1 tactical_bomber placed in Western United States
2 mech_infantrys placed in Central United States
8 infantry placed in Eastern United States
Americans undo move 4.
8 infantry placed in Central United States
3 infantry placed in Normandy Bordeaux
1 infantry placed in Southern France
1 infantry placed in Norway
Americans undo move 7.
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Suiyuyan
3 infantry moved from Shensi to Kansu
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Kansu
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kansu, round 2 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - British
1 fighter moved from Norway to 114 Sea Zone
Combat - British
Battle in 114 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 114 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Non Combat Move - British
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from Norway to Baltic States
1 fighter moved from 114 Sea Zone to Baltic States
1 fighter moved from Norway to Novgorod
1 marine moved from Norway to 112 Sea Zone
1 battleship, 1 destroyer and 1 marine moved from 112 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Normandy Bordeaux
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Norway
1 battleship and 1 cruiser moved from 113 Sea Zone to 115 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 71 Sea Zone to 72 Sea Zone
1 carrier moved from 71 Sea Zone to 72 Sea Zone
Place Units - British
1 artillery, 1 infantry and 1 marine placed in Union of South Africa
1 fighter and 1 tactical_bomber placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -0,17
Americans regular : -0,50
Italians regular : 0,50
Japanese regular : 1,50
Germans regular : -0,33