Smoked Greece and bought 2 fighters??
Nice!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 5 infantry, 1 marine and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Americans
1 battleship, 2 infantry, 1 marine and 1 transport moved from 46 Sea Zone to 62 Sea Zone
Americans take 54 Sea Zone from Japanese
Americans take 62 Sea Zone from Japanese
2 infantry and 1 marine moved from 62 Sea Zone to New South Wales
7 fighters and 2 tactical_bombers moved from 46 Sea Zone to New South Wales
1 battleship and 1 cruiser moved from 46 Sea Zone to 62 Sea Zone
1 fighter and 1 tactical_bomber moved from 49 Sea Zone to New South Wales
1 cruiser, 2 infantry, 1 marine and 1 transport moved from 30 Sea Zone to 62 Sea Zone
2 infantry and 1 marine moved from 62 Sea Zone to New South Wales
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
3 fighters moved from Gibraltar to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from Belgian Congo to Trans-Jordan
1 fighter moved from Norway to 112 Sea Zone
Combat - Americans
Battle in Denmark
Battle in Trans-Jordan
Americans attack with 1 bomber
Italians defend with 2 aaGuns
Italians roll AA dice in Trans-Jordan : 0/1 hits, 0,17 expected hits
2 aaGuns owned by the Italians lost in Trans-Jordan
Americans win, taking Denmark from Germans with 1 bomber remaining. Battle score for attacker is 10
Casualties for Italians: 2 aaGuns
Battle in New South Wales
Americans attack with 8 fighters, 4 infantry, 2 marines and 3 tactical_bombers
Japanese defend with 3 aaGuns, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
Japanese roll AA dice in New South Wales : 2/9 hits, 1,50 expected hits
2 fighters owned by the Americans lost in New South Wales
Americans roll dice for 2 battleships and 2 cruisers in New South Wales, round 2 : 2/4 hits, 2,33 expected hits
Americans roll dice for 6 fighters, 4 infantry, 2 marines and 3 tactical_bombers in New South Wales, round 2 : 7/15 hits, 6,33 expected hits
Japanese roll dice for 3 aaGuns, 3 artilleries, 1 fighter and 6 infantry in New South Wales, round 2 : 2/10 hits, 3,67 expected hits
6 infantry owned by the Japanese, 3 aaGuns owned by the Japanese and 2 infantry owned by the Americans lost in New South Wales
Americans roll dice for 6 fighters, 2 infantry, 2 marines and 3 tactical_bombers in New South Wales, round 3 : 5/13 hits, 6,00 expected hits
Japanese roll dice for 3 artilleries and 1 fighter in New South Wales, round 3 : 1/4 hits, 1,67 expected hits
1 fighter owned by the Japanese, 3 artilleries owned by the Japanese and 1 infantry owned by the Americans lost in New South Wales
Americans win, taking New South Wales from Japanese with 6 fighters, 1 infantry, 2 marines and 3 tactical_bombers remaining. Battle score for attacker is 26
Casualties for Americans: 2 fighters and 3 infantry
Casualties for Japanese: 3 aaGuns, 3 artilleries, 1 fighter and 6 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from Western United States to Hawaiian Islands
2 artilleries and 4 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 10 Sea Zone to 30 Sea Zone
5 carriers and 1 fighter moved from 46 Sea Zone to 62 Sea Zone
6 fighters and 3 tactical_bombers moved from New South Wales to 62 Sea Zone
2 destroyers moved from 46 Sea Zone to 62 Sea Zone
3 submarines moved from 46 Sea Zone to 54 Sea Zone
1 carrier moved from 49 Sea Zone to 30 Sea Zone
1 submarine moved from 30 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Eastern United States to 110 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
1 cruiser moved from 91 Sea Zone to 101 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
4 transports moved from 110 Sea Zone to 102 Sea Zone
1 fighter moved from 112 Sea Zone to United Kingdom
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Trans-Jordan to Belgian Congo
1 transport moved from 82 Sea Zone to 87 Sea Zone
1 artillery moved from French Equatorial Africa to Belgian Congo
3 infantry moved from 30 Sea Zone to Johnston Island
EDIT: 1 infantry and 1 transport moved from 30 Sea Zone to 50 Sea Zone
EDIT: 1 artillery and 1 transport moved from 30 Sea Zone to 29 Sea Zone
EDIT: 1 artillery and 1 transport moved from 30 Sea Zone to 27 Sea Zone
EDIT: 1 artillery and 1 transport moved from 27 Sea Zone to 30 Sea Zone
EDIT: 1 artillery and 1 transport moved from 29 Sea Zone to 30 Sea Zone
EDIT: 1 infantry and 1 transport moved from 50 Sea Zone to 30 Sea Zone
1 armour and 3 mech_infantrys moved from Tobruk to Libya
Place Units - Americans
1 airfield placed in Norway
1 marine placed in Eastern United States
2 fighters and 1 tactical_bomber placed in Western United States
1 artillery and 2 infantry placed in Normandy Bordeaux
1 carrier placed in 112 Sea Zone
Americans undo move 5.
1 carrier placed in 113 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
Americans undo move 5.
1 carrier placed in 112 Sea Zone
2 infantry placed in Norway
1 infantry placed in Eastern United States
Americans undo move 5.
1 destroyer placed in 10 Sea Zone
Americans undo move 8.
Americans undo move 6.
1 carrier and 1 destroyer placed in 113 Sea Zone
Americans undo move 7.
1 carrier placed in 113 Sea Zone
1 infantry placed in Norway
1 destroyer placed in 10 Sea Zone
1 infantry placed in Eastern United States
Americans undo move 7.
Americans undo move 5.
Americans undo move 5.
Americans undo move 7.
2 infantry placed in Norway
2 carriers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 71 PUs; end with 72 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Shensi
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 4 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 1 artillery, 7 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 battleship, 1 cruiser, 1 destroyer, 2 submarines and 2 transports
EDIT: Removing units owned by British from 110 Sea Zone: 1 destroyer and 1 submarine
EDIT: Changing unit hit damage for these British owned units to: battleship = 1
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from India: 5 armour
EDIT: Removing units owned by British from Burma: 1 artillery, 8 infantry and 1 mech_infantry
EDIT: Removing units owned by British from Burma: 1 artillery
EDIT: Turning off Edit Mode
British converts factory_major into different units
EDIT: 1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
EDIT: 1 bomber moved from Belgian Congo to Anglo Egyptian Sudan
EDIT: 2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
British take Northern Italy from Italians
1 battleship and 1 cruiser moved from 110 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from United Kingdom to 113 Sea Zone
5 fighters moved from Normandy Bordeaux to 113 Sea Zone
1 fighter moved from Norway to 113 Sea Zone
Combat - British
Non Combat Move - British
1 fighter moved from 113 Sea Zone to United Kingdom
1 aaGun, 1 artillery, 4 infantry and 1 marine moved from United Kingdom to 110 Sea Zone
1 battleship and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 aaGuns, 2 artilleries, 7 infantry and 1 marine moved from 110 Sea Zone to Normandy Bordeaux
2 aaGuns and 3 infantry moved from Normandy Bordeaux to Southern France
1 armour and 2 mech_infantrys moved from French Central Africa to Anglo Egyptian Sudan
1 mech_infantry moved from Nigeria to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Rhodesia to Belgian Congo
1 fighter and 1 tactical_bomber moved from 72 Sea Zone to Anglo Egyptian Sudan
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 72 Sea Zone to 80 Sea Zone
2 fighters moved from 113 Sea Zone to 112 Sea Zone
3 fighters and 1 tactical_bomber moved from 113 Sea Zone to Norway
Place Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
6 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,5
British collect 31 PUs (2 lost to blockades); end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from Libya: 1 mech_infantry
EDIT: Adding units owned by Americans to Tunisia: 1 mech_infantry
EDIT: Changing PUs for Americans from 107 to 112
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0,50
Americans regular : -0,67
Japanese regular : -3,33
Japanese AA : 0,50
Italians AA : -0,17
Also noticed that I missed to get hold of the US NO in N Africa. Trust it’s ok to adjust. If not, just readjust.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 5 infantry, 1 marine and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Americans
1 battleship, 2 infantry, 1 marine and 1 transport moved from 46 Sea Zone to 62 Sea Zone
Americans take 54 Sea Zone from Japanese
Americans take 62 Sea Zone from Japanese
2 infantry and 1 marine moved from 62 Sea Zone to New South Wales
7 fighters and 2 tactical_bombers moved from 46 Sea Zone to New South Wales
1 battleship and 1 cruiser moved from 46 Sea Zone to 62 Sea Zone
1 fighter and 1 tactical_bomber moved from 49 Sea Zone to New South Wales
1 cruiser, 2 infantry, 1 marine and 1 transport moved from 30 Sea Zone to 62 Sea Zone
2 infantry and 1 marine moved from 62 Sea Zone to New South Wales
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
3 fighters moved from Gibraltar to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from Belgian Congo to Trans-Jordan
1 fighter moved from Norway to 112 Sea Zone
Combat - Americans
Battle in Denmark
Battle in Trans-Jordan
Americans attack with 1 bomber
Italians defend with 2 aaGuns
Italians roll AA dice in Trans-Jordan : 0/1 hits, 0,17 expected hits
2 aaGuns owned by the Italians lost in Trans-Jordan
Americans win, taking Denmark from Germans with 1 bomber remaining. Battle score for attacker is 10
Casualties for Italians: 2 aaGuns
Battle in New South Wales
Americans attack with 8 fighters, 4 infantry, 2 marines and 3 tactical_bombers
Japanese defend with 3 aaGuns, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
Japanese roll AA dice in New South Wales : 2/9 hits, 1,50 expected hits
2 fighters owned by the Americans lost in New South Wales
Americans roll dice for 2 battleships and 2 cruisers in New South Wales, round 2 : 2/4 hits, 2,33 expected hits
Americans roll dice for 6 fighters, 4 infantry, 2 marines and 3 tactical_bombers in New South Wales, round 2 : 7/15 hits, 6,33 expected hits
Japanese roll dice for 3 aaGuns, 3 artilleries, 1 fighter and 6 infantry in New South Wales, round 2 : 2/10 hits, 3,67 expected hits
6 infantry owned by the Japanese, 3 aaGuns owned by the Japanese and 2 infantry owned by the Americans lost in New South Wales
Americans roll dice for 6 fighters, 2 infantry, 2 marines and 3 tactical_bombers in New South Wales, round 3 : 5/13 hits, 6,00 expected hits
Japanese roll dice for 3 artilleries and 1 fighter in New South Wales, round 3 : 1/4 hits, 1,67 expected hits
1 fighter owned by the Japanese, 3 artilleries owned by the Japanese and 1 infantry owned by the Americans lost in New South Wales
Americans win, taking New South Wales from Japanese with 6 fighters, 1 infantry, 2 marines and 3 tactical_bombers remaining. Battle score for attacker is 26
Casualties for Americans: 2 fighters and 3 infantry
Casualties for Japanese: 3 aaGuns, 3 artilleries, 1 fighter and 6 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from Western United States to Hawaiian Islands
2 artilleries and 4 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 10 Sea Zone to 30 Sea Zone
5 carriers and 1 fighter moved from 46 Sea Zone to 62 Sea Zone
6 fighters and 3 tactical_bombers moved from New South Wales to 62 Sea Zone
2 destroyers moved from 46 Sea Zone to 62 Sea Zone
3 submarines moved from 46 Sea Zone to 54 Sea Zone
1 carrier moved from 49 Sea Zone to 30 Sea Zone
1 submarine moved from 30 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Eastern United States to 110 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
1 cruiser moved from 91 Sea Zone to 101 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
4 transports moved from 110 Sea Zone to 102 Sea Zone
1 fighter moved from 112 Sea Zone to United Kingdom
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Trans-Jordan to Belgian Congo
1 transport moved from 82 Sea Zone to 87 Sea Zone
1 artillery moved from French Equatorial Africa to Belgian Congo
3 infantry moved from 30 Sea Zone to Johnston Island
EDIT: 1 infantry and 1 transport moved from 30 Sea Zone to 50 Sea Zone
EDIT: 1 artillery and 1 transport moved from 30 Sea Zone to 29 Sea Zone
EDIT: 1 artillery and 1 transport moved from 30 Sea Zone to 27 Sea Zone
EDIT: 1 artillery and 1 transport moved from 27 Sea Zone to 30 Sea Zone
EDIT: 1 artillery and 1 transport moved from 29 Sea Zone to 30 Sea Zone
EDIT: 1 infantry and 1 transport moved from 50 Sea Zone to 30 Sea Zone
1 armour and 3 mech_infantrys moved from Tobruk to Libya
Place Units - Americans
1 airfield placed in Norway
1 marine placed in Eastern United States
2 fighters and 1 tactical_bomber placed in Western United States
1 artillery and 2 infantry placed in Normandy Bordeaux
1 carrier placed in 112 Sea Zone
Americans undo move 5.
1 carrier placed in 113 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
Americans undo move 5.
1 carrier placed in 112 Sea Zone
2 infantry placed in Norway
1 infantry placed in Eastern United States
Americans undo move 5.
1 destroyer placed in 10 Sea Zone
Americans undo move 8.
Americans undo move 6.
1 carrier and 1 destroyer placed in 113 Sea Zone
Americans undo move 7.
1 carrier placed in 113 Sea Zone
1 infantry placed in Norway
1 destroyer placed in 10 Sea Zone
1 infantry placed in Eastern United States
Americans undo move 7.
Americans undo move 5.
Americans undo move 5.
Americans undo move 7.
2 infantry placed in Norway
2 carriers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 71 PUs; end with 72 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Shensi
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 4 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 1 artillery, 7 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 battleship, 1 cruiser, 1 destroyer, 2 submarines and 2 transports
EDIT: Removing units owned by British from 110 Sea Zone: 1 destroyer and 1 submarine
EDIT: Changing unit hit damage for these British owned units to: battleship = 1
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from India: 5 armour
EDIT: Removing units owned by British from Burma: 1 artillery, 8 infantry and 1 mech_infantry
EDIT: Removing units owned by British from Burma: 1 artillery
EDIT: Turning off Edit Mode
British converts factory_major into different units
EDIT: 1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
EDIT: 1 bomber moved from Belgian Congo to Anglo Egyptian Sudan
EDIT: 2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
British take Northern Italy from Italians
1 battleship and 1 cruiser moved from 110 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from United Kingdom to 113 Sea Zone
5 fighters moved from Normandy Bordeaux to 113 Sea Zone
1 fighter moved from Norway to 113 Sea Zone
Combat - British
Non Combat Move - British
1 fighter moved from 113 Sea Zone to United Kingdom
1 aaGun, 1 artillery, 4 infantry and 1 marine moved from United Kingdom to 110 Sea Zone
1 battleship and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 aaGuns, 2 artilleries, 7 infantry and 1 marine moved from 110 Sea Zone to Normandy Bordeaux
2 aaGuns and 3 infantry moved from Normandy Bordeaux to Southern France
1 armour and 2 mech_infantrys moved from French Central Africa to Anglo Egyptian Sudan
1 mech_infantry moved from Nigeria to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Rhodesia to Belgian Congo
1 fighter and 1 tactical_bomber moved from 72 Sea Zone to Anglo Egyptian Sudan
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 72 Sea Zone to 80 Sea Zone
2 fighters moved from 113 Sea Zone to 112 Sea Zone
3 fighters and 1 tactical_bomber moved from 113 Sea Zone to Norway
Place Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
6 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,5
British collect 31 PUs (2 lost to blockades); end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from Libya: 1 mech_infantry
EDIT: Adding units owned by Americans to Tunisia: 1 mech_infantry
EDIT: Changing PUs for Americans from 107 to 112
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 80 Sea Zone: 1 battleship, 1 carrier, 2 cruisers and 1 destroyer
EDIT: Adding units owned by British to 71 Sea Zone: 1 battleship, 1 carrier, 2 cruisers and 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0,50
Americans regular : -0,67
Japanese regular : -3,33
Japanese AA : 0,50
Italians AA : -0,17
And think putting the fleet in z80 is a bit of unnecessary crazy, exposing it to an unlikely, but potential, double-attack.
@trulpen What did you attack seazone 113 with? I never got Scramble orders. I have no idea what happened, lol
@trulpen This verson of the game is very buggy. Every time you open the battle calc you should save first. Also Im not very impressed with this version of BM4. I had not noticed when we started that we were playing a different version of BM3 where the prices of units are changed. That completely changes the game. I completely disagree and will never play this version again. Bombers cost 2+ more but subs are unchanged? (complete fail, lol) Again, nothing of this is against you as player. I have enjoyed this game and your play very much.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
5 infantry moved from Western Germany to Northern Italy
1 mech_infantry moved from Romania to Northern Italy
2 fighters moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 2 fighters, 5 infantry and 1 mech_infantry
British defend with 1 factory_minor and 1 mech_infantry
Italians roll dice for 2 fighters, 5 infantry and 1 mech_infantry in Northern Italy, round 2 : 2/8 hits, 2.00 expected hits
British roll dice for 1 mech_infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Northern Italy
Italians win, taking Northern Italy from British with 2 fighters, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
2 fighters moved from Northern Italy to Southern Italy
4 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Southern Italy to Northern Italy
2 infantry moved from Alexandria to Egypt
Combat Hit Differential Summary :
Italians regular : 0.00
British regular : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Italians
Italians buy nothing; Remaining resources: 21 PUs;
Combat Move - Italians
1 destroyer and 1 submarine moved from 97 Sea Zone to 92 Sea Zone
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 destroyer and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 destroyer and 1 submarine in 92 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 92 Sea Zone
Italians win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Italians
Combat Hit Differential Summary :
Italians regular : 0.33
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
5 infantry moved from Western Germany to Northern Italy
1 mech_infantry moved from Romania to Northern Italy
2 fighters moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 2 fighters, 5 infantry and 1 mech_infantry
British defend with 1 factory_minor and 1 mech_infantry
Italians roll dice for 2 fighters, 5 infantry and 1 mech_infantry in Northern Italy, round 2 : 2/8 hits, 2.00 expected hits
British roll dice for 1 mech_infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Northern Italy
Italians win, taking Northern Italy from British with 2 fighters, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from 92 Sea Zone: 1 destroyer
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 destroyer and 1 submarine
EDIT: Adding units owned by Italians to 92 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
2 fighters moved from Northern Italy to Southern Italy
4 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Southern Italy to Northern Italy
2 infantry moved from Alexandria to Egypt
1 mech_infantry moved from Romania to Northern Italy
Place Units - Italians
1 armour and 2 infantry placed in Southern Italy
3 infantry placed in Egypt
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1
Italians collect 15 PUs (3 lost to blockades); end with 15 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : 0.00
British regular : -0.33
@cyanight Well I forgot a battle to clear out the surface warships in the Mediterranean just to find out the rule for that has changed in this version as well. It used to be surface warships not any warship.
@cyanight said in L20 #1 cyanight (X) vs trulpen (A+16) BM3:
@cyanight Well I forgot a battle to clear out the surface warships in the Mediterranean just to find out the rule for that has changed in this version as well. It used to be surface warships not any warship.
That’s a bug with TripleA. It’s still surface warships, so if you kill off the des in z92 Italy gets 5 IPC more.
@trulpen I see, alot of bugs with this version
@cyanight said in L20 #1 cyanight (X) vs trulpen (A+16) BM3:
@trulpen I see, alot of bugs with this version
Some, but I’m sure it will solve.
@cyanight said in L20 #1 cyanight (X) vs trulpen (A+16) BM3:
@trulpen What did you attack seazone 113 with? I never got Scramble orders. I have no idea what happened, lol
I attacked with 1 sub, 1 des, 1 cr, 1 bs, 6 fig, 1 tac. Would be insane to scramble, so I assumed, but if you want we can redo the battle with a scramble.
@trulpen I found the dice email thank you. You can continue.
You can attack z92 if you want. Not sure what you have left though.
@trulpen said in L20 #1 cyanight (X) vs trulpen (A+16) BM3:
You can attack z92 if you want. Not sure what you have left though.
Ah, I see you did. Then Italy should have 5 more IPC.
@cyanight said in L20 #1 cyanight (X) vs trulpen (A+16) BM3:
@trulpen This verson of the game is very buggy. Every time you open the battle calc you should save first. Also Im not very impressed with this version of BM4. I had not noticed when we started that we were playing a different version of BM3 where the prices of units are changed. That completely changes the game. I completely disagree and will never play this version again. Bombers cost 2+ more but subs are unchanged? (complete fail, lol) Again, nothing of this is against you as player. I have enjoyed this game and your play very much.
I think it’s only getting stuck when air attacks fleet with subs. Not sure if a des in the attack makes it right, but I think so.
The price change of sb was installed because of a default bomber-spam strategy for mainly Germany.
I was also sceptical at first, but now actually think it’a a good change.
It’s possible however to circumvent by mutual decision before the game starts and then adjust the purchase-phase by adding 2 IPC for each sb before buying units. A bit of a hassle, but feasible.
@trulpen That default German Bomber spam doesn’t always work and there are many things you do in the game to prevent it. When you change the the price of the any unit you open a can of worms IMO. Its not the same game. If the bomber spam is a problem then just bid higher.
@trulpen Meanwhile you have the submarine that costs only 6? LOL.