@gamerman01 Interesting, thanks. Spain would be pretty brutal to play with. The only other interesting neutral (in my very novice opinion) seems to be Mongolia?
L20 CaptainNapalm (X) vs trulpen (A) P2V
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 4 artilleries and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 cruiser moved from 118 Sea Zone to 117 Sea Zone 6 infantry moved from Smolensk to Northern Belarus 4 infantry moved from Russia to Smolensk 3 infantry moved from Bessarabia to Western Ukraine 3 artilleries moved from Ukraine to Western Ukraine 2 infantry moved from Rostov to Ukraine 2 infantry moved from Stalingrad to Rostov 1 artillery moved from Siberia to Amur 3 infantry moved from Siberia to Amur 1 fighter and 1 tactical_bomber moved from Eastern Poland to Leningrad 2 aaGuns moved from Eastern Poland to Western Ukraine 1 infantry moved from Baltic States to Northern Belarus 2 aaGuns and 1 artillery moved from Southern Belarus to Northern Belarus 2 artilleries moved from Eastern Poland to Northern Belarus 7 infantry moved from Eastern Poland to Western Ukraine 6 infantry moved from Eastern Poland to Western Ukraine 5 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Southern Belarus to Northern Belarus 3 artilleries moved from Leningrad to Northern Belarus 5 infantry moved from Vyborg to Leningrad 1 infantry moved from Karelia to Vyborg 1 infantry moved from Karelia to Archangel 1 armour and 1 mech_infantry moved from Eastern Poland to Northern Belarus 1 armour and 1 mech_infantry moved from Eastern Poland to Northern Belarus Place Units - Russians 3 artilleries placed in Ukraine 1 artillery and 2 infantry placed in Leningrad 3 infantry placed in Siberia 5 infantry placed in Russia Russians undo move 3. 1 infantry placed in Siberia Russians undo move 4. Turning on Edit Mode EDIT: Removing units owned by Russians from Siberia: 1 aaGun EDIT: Adding units owned by Russians to Amur: 1 aaGun EDIT: Turning off Edit Mode 3 infantry placed in Russia Turn Complete - Russians Russians collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
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Will redo this.
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 4 artilleries and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 cruiser moved from 118 Sea Zone to 117 Sea Zone 6 infantry moved from Smolensk to Northern Belarus 4 infantry moved from Russia to Smolensk 2 infantry moved from Rostov to Ukraine 2 infantry moved from Stalingrad to Rostov 1 artillery moved from Siberia to Amur 3 infantry moved from Siberia to Amur 1 infantry moved from Baltic States to Northern Belarus 3 artilleries moved from Leningrad to Northern Belarus 5 infantry moved from Vyborg to Leningrad 1 infantry moved from Karelia to Archangel 3 artilleries moved from Ukraine to Bessarabia 2 aaGuns, 2 armour, 2 artilleries, 18 infantry and 2 mech_infantrys moved from Eastern Poland to Bessarabia 1 fighter and 1 tactical_bomber moved from Eastern Poland to Bessarabia 2 aaGuns, 1 artillery and 1 infantry moved from Southern Belarus to Northern Belarus 1 fighter moved from Leningrad to Bessarabia 1 infantry moved from Karelia to Archangel 1 infantry moved from Baltic States to Eastern Poland 1 aaGun moved from Siberia to Amur Place Units - Russians 3 artilleries placed in Ukraine 1 artillery and 2 infantry placed in Stalingrad Russians undo move 2. 1 artillery and 2 infantry placed in Leningrad 3 infantry placed in Stalingrad 5 infantry placed in Russia Russians undo move 3. 3 infantry placed in Russia Russians undo move 2. Russians undo move 3. 3 infantry placed in Leningrad 1 artillery and 2 infantry placed in Russia Russians undo move 4. 1 artillery and 2 infantry placed in Stalingrad Turn Complete - Russians Russians collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from French Indo China to Yunnan 1 artillery moved from Kweichow to Yunnan 1 infantry moved from Kiangsi to Hopei 1 marine moved from Sumatra to 38 Sea Zone 1 marine moved from 38 Sea Zone to Malaya 1 infantry moved from Java to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 infantry moved from Borneo to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to Shan State 1 infantry moved from Celebes to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 1 infantry moved from Borneo to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to Shan State 1 artillery and 1 infantry moved from Manilla to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from 38 Sea Zone to Shan State 1 artillery moved from Anhwe to Hopei 2 bombers moved from Kwangsi to Hopei 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan 2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Shan State 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Shan State 1 infantry moved from Inner Mongolia to Kansu Japanese take Kansu from Chinese 1 infantry moved from Honan to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese Combat - Japanese Battle in Malaya Battle in Shan State Japanese attack with 1 artillery, 3 fighters, 5 infantry and 3 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 cruiser in Shan State, round 2 : 1/1 hits, 0.50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Malaya from UK_Pacific, taking Shan State from UK_Pacific with 1 artillery, 3 fighters, 5 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers in Yunnan, round 2 : 2/10 hits, 5.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Hopei Japanese attack with 1 artillery, 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Hopei, round 2 : 2/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 bombers moved from Hopei to French Indo China 4 fighters and 4 tactical_bombers moved from Yunnan to French Indo China 1 infantry moved from Hunan to Kweichow 1 infantry moved from Kwangtung to Hunan 1 artillery moved from Kwangtung to Kwangsi 1 infantry moved from Anhwe to Kiangsi 1 infantry moved from Shansi to Inner Mongolia 2 artilleries and 2 infantry moved from Shansi to Honan 1 infantry moved from Jehol to Shansi 1 aaGun and 1 infantry moved from Jehol to Anhwe 1 submarine moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 aaGun moved from Hokkaido to Japan 1 aaGun moved from Kyushu to Japan 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 37 Sea Zone 1 transport moved from 36 Sea Zone to 22 Sea Zone 1 infantry moved from Marianas to 22 Sea Zone 2 infantry moved from Guam to 22 Sea Zone 1 destroyer, 3 infantry and 2 transports moved from 22 Sea Zone to 21 Sea Zone 1 infantry moved from Formosa to 21 Sea Zone 2 destroyers, 4 infantry and 2 transports moved from 21 Sea Zone to 37 Sea Zone 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 armour and 1 infantry moved from Davao to 36 Sea Zone 1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 armour moved from 37 Sea Zone to Kwangsi 1 infantry moved from 37 Sea Zone to French Indo China 1 infantry moved from 37 Sea Zone to Kwangsi 1 infantry moved from 37 Sea Zone to French Indo China 1 infantry moved from 37 Sea Zone to Kwangsi 1 infantry moved from 37 Sea Zone to Kwangsi 2 infantry moved from 37 Sea Zone to French Indo China 2 fighters and 2 tactical_bombers moved from Shan State to French Indo China 1 fighter and 1 tactical_bomber moved from Shan State to 38 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 43 Sea Zone to 37 Sea Zone 1 destroyer moved from 45 Sea Zone to 38 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 38 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China 1 aaGun and 3 infantry moved from Japan to Kyushu 3 infantry moved from Southern Manchuria to Jehol Place Units - Japanese 1 airfield, 1 factory_minor and 1 harbour placed in French Indo China 1 submarine placed in 6 Sea Zone 1 artillery and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : -2.50 UK_Pacific regular : -0.33
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Caroline Islands 1 infantry moved from Marshall Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Caroline Islands 1 marine moved from Marshall Islands to 33 Sea Zone 1 battleship, 2 cruisers and 2 marines moved from 33 Sea Zone to 34 Sea Zone 2 marines moved from 34 Sea Zone to Caroline Islands Combat - Americans Battle in Caroline Islands Americans attack with 1 artillery, 2 infantry and 2 marines Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1,67 expected hits Americans roll dice for 1 artillery, 2 infantry and 2 marines in Caroline Islands, round 2 : 1/5 hits, 1,50 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery, 1 infantry and 2 marines in Caroline Islands, round 3 : 0/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery, 1 infantry and 2 marines in Caroline Islands, round 4 : 2/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 2 marines remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 carrier moved from 33 Sea Zone to 34 Sea Zone 1 carrier moved from 31 Sea Zone to 34 Sea Zone 1 carrier, 2 destroyers and 2 submarines moved from 27 Sea Zone to 34 Sea Zone 1 fighter moved from 31 Sea Zone to 34 Sea Zone 1 fighter moved from 27 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone 2 destroyers moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from Hawaiian Islands to 34 Sea Zone 1 fighter moved from Western United States to Wake Island 1 destroyer moved from 106 Sea Zone to 94 Sea Zone 1 destroyer moved from 104 Sea Zone to 107 Sea Zone 1 armour and 1 infantry moved from Brazil to 88 Sea Zone 1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone 1 armour and 1 infantry moved from 93 Sea Zone to Morocco 2 infantry moved from Brazil to British Guiana 2 infantry and 2 mech_infantrys moved from Central United States to 104 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 104 Sea Zone to 93 Sea Zone 2 infantry and 2 mech_infantrys moved from 93 Sea Zone to Morocco 1 carrier and 1 submarine moved from 104 Sea Zone to 93 Sea Zone 1 fighter moved from Gibraltar to 93 Sea Zone 1 bomber moved from United Kingdom to Gibraltar Place Units - Americans 2 carriers and 3 submarines placed in 11 Sea Zone 2 transports placed in 104 Sea Zone 1 artillery placed in Central United States 2 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -1,83 Japanese regular : -0,33
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Szechwan to Hopei 1 fighter moved from Szechwan to Hopei 11 infantry moved from Szechwan to Tsinghai Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 3 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 4 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 5 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery in Hopei, round 5 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Tsinghai Chinese attack with 11 infantry Japanese defend with 1 infantry Chinese roll dice for 11 infantry in Tsinghai, round 2 : 2/11 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 11 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Eastern Sinkiang 1 fighter moved from Eastern Sinkiang to Western Sinkiang Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : -1,83 Japanese regular : -2,67
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Szechwan to Hopei 1 fighter moved from Szechwan to Hopei 11 infantry moved from Szechwan to Tsinghai Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 3 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 4 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 5 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery in Hopei, round 5 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Tsinghai Chinese attack with 11 infantry Japanese defend with 1 infantry Chinese roll dice for 11 infantry in Tsinghai, round 2 : 2/11 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 11 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Eastern Sinkiang 1 fighter moved from Eastern Sinkiang to Western Sinkiang Place Units - Chinese 2 infantry placed in Western Sinkiang Chinese undo move 1. 1 infantry placed in Western Sinkiang 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : -1,83 Japanese regular : -2,67
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Szechwan to Hopei 1 fighter moved from Szechwan to Hopei 11 infantry moved from Szechwan to Tsinghai Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 3 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 4 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 5 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery in Hopei, round 5 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Tsinghai Chinese attack with 11 infantry Japanese defend with 1 infantry Chinese roll dice for 11 infantry in Tsinghai, round 2 : 2/11 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 11 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Eastern Sinkiang 1 fighter moved from Eastern Sinkiang to Western Sinkiang Place Units - Chinese 2 infantry placed in Western Sinkiang Chinese undo move 1. 1 infantry placed in Western Sinkiang 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Turning on Edit Mode EDIT: Removing units owned by Chinese from Tsinghai: 1 infantry EDIT: Adding units owned by Chinese to Western Sinkiang: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1,83 Japanese regular : -2,67
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Caroline Islands 1 infantry moved from Marshall Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Caroline Islands 1 marine moved from Marshall Islands to 33 Sea Zone 1 battleship, 2 cruisers and 2 marines moved from 33 Sea Zone to 34 Sea Zone 2 marines moved from 34 Sea Zone to Caroline Islands Combat - Americans Battle in Caroline Islands Americans attack with 1 artillery, 2 infantry and 2 marines Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1,67 expected hits Americans roll dice for 1 artillery, 2 infantry and 2 marines in Caroline Islands, round 2 : 1/5 hits, 1,50 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery, 1 infantry and 2 marines in Caroline Islands, round 3 : 0/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery, 1 infantry and 2 marines in Caroline Islands, round 4 : 2/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 2 marines remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 carrier moved from 33 Sea Zone to 34 Sea Zone 1 carrier moved from 31 Sea Zone to 34 Sea Zone 1 carrier, 2 destroyers and 2 submarines moved from 27 Sea Zone to 34 Sea Zone 1 fighter moved from 31 Sea Zone to 34 Sea Zone 1 fighter moved from 27 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone 2 destroyers moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from Hawaiian Islands to 34 Sea Zone 1 fighter moved from Western United States to Wake Island 1 destroyer moved from 106 Sea Zone to 94 Sea Zone 1 destroyer moved from 104 Sea Zone to 107 Sea Zone 1 armour and 1 infantry moved from Brazil to 88 Sea Zone 1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone 1 armour and 1 infantry moved from 93 Sea Zone to Morocco 2 infantry moved from Brazil to British Guiana 2 infantry and 2 mech_infantrys moved from Central United States to 104 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 104 Sea Zone to 93 Sea Zone 2 infantry and 2 mech_infantrys moved from 93 Sea Zone to Morocco 1 carrier and 1 submarine moved from 104 Sea Zone to 93 Sea Zone 1 fighter moved from Gibraltar to 93 Sea Zone 1 bomber moved from United Kingdom to Gibraltar Place Units - Americans 2 carriers and 3 submarines placed in 11 Sea Zone 2 transports placed in 104 Sea Zone 1 artillery placed in Central United States 2 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Szechwan to Hopei 1 fighter moved from Szechwan to Hopei 11 infantry moved from Szechwan to Tsinghai Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 3 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 4 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 5 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery in Hopei, round 5 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Tsinghai Chinese attack with 11 infantry Japanese defend with 1 infantry Chinese roll dice for 11 infantry in Tsinghai, round 2 : 2/11 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 11 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Eastern Sinkiang 1 fighter moved from Eastern Sinkiang to Western Sinkiang Place Units - Chinese 2 infantry placed in Western Sinkiang Chinese undo move 1. 1 infantry placed in Western Sinkiang 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Turning on Edit Mode EDIT: Removing units owned by Chinese from Tsinghai: 1 infantry EDIT: Adding units owned by Chinese to Western Sinkiang: 1 infantry EDIT: Turning off Edit Mode Purchase Units - British British buy 1 armour and 9 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Combat Move - British 3 fighters moved from Gibraltar to 100 Sea Zone 1 tactical_bomber moved from Southern Persia to 100 Sea Zone 1 artillery and 1 infantry moved from Iraq to 82 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 82 Sea Zone to 74 Sea Zone 1 artillery and 1 infantry moved from 74 Sea Zone to Kenya 2 infantry moved from Belgian Congo to Kenya 1 destroyer moved from 94 Sea Zone to 100 Sea Zone Combat - British Battle in 100 Sea Zone British attack with 1 destroyer, 3 fighters and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports British roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 100 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 100 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits 1 destroyer owned by the Italians, 1 destroyer owned by the British, 2 cruisers owned by the Italians and 1 fighter owned by the British lost in 100 Sea Zone British roll dice for 2 fighters and 1 tactical_bomber in 100 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits Italians roll dice for 1 battleship and 2 transports in 100 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 tactical_bomber owned by the British and 1 battleship owned by the Italians lost in 100 Sea Zone 2 transports owned by the Italians lost in 100 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 32 Casualties for British: 1 destroyer, 1 fighter and 1 tactical_bomber Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports Battle in Kenya British attack with 1 artillery and 3 infantry Italians defend with 1 artillery and 1 infantry British roll dice for 1 battleship and 1 cruiser in Kenya, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 1 artillery and 3 infantry in Kenya, round 2 : 2/4 hits, 1,00 expected hits Italians roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya British win, taking Kenya from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - British 1 aaGun and 1 infantry moved from Burma to Eastern India 1 infantry moved from Burma to Eastern India 2 fighters moved from 100 Sea Zone to Egypt 1 fighter moved from 93 Sea Zone to Gibraltar 1 destroyer moved from 82 Sea Zone to 83 Sea Zone 2 aaGuns, 2 artilleries and 11 infantry moved from Eastern India to Western India 2 fighters and 1 tactical_bomber moved from Eastern India to Western India 1 infantry moved from Iraq to Southern Persia 1 armour and 1 mech_infantry moved from Iraq to Baluchistan 1 bomber moved from United Kingdom to Gibraltar 1 transport moved from 93 Sea Zone to 109 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 1 infantry moved from Northeast Persia to Southern Persia Place Units - British 1 armour and 9 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 4 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in Eastern India change ownership: 4 infantry
Combat Hit Differential Summary :
Chinese regular : -1,83 Americans regular : -1,83 Italians regular : 0,67 Japanese regular : -3,00 British regular : 0,67
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Caroline Islands 1 infantry moved from Marshall Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Caroline Islands 1 marine moved from Marshall Islands to 33 Sea Zone 1 battleship, 2 cruisers and 2 marines moved from 33 Sea Zone to 34 Sea Zone 2 marines moved from 34 Sea Zone to Caroline Islands Combat - Americans Battle in Caroline Islands Americans attack with 1 artillery, 2 infantry and 2 marines Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1,67 expected hits Americans roll dice for 1 artillery, 2 infantry and 2 marines in Caroline Islands, round 2 : 1/5 hits, 1,50 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery, 1 infantry and 2 marines in Caroline Islands, round 3 : 0/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery, 1 infantry and 2 marines in Caroline Islands, round 4 : 2/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 2 marines remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 carrier moved from 33 Sea Zone to 34 Sea Zone 1 carrier moved from 31 Sea Zone to 34 Sea Zone 1 carrier, 2 destroyers and 2 submarines moved from 27 Sea Zone to 34 Sea Zone 1 fighter moved from 31 Sea Zone to 34 Sea Zone 1 fighter moved from 27 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone 2 destroyers moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from Hawaiian Islands to 34 Sea Zone 1 fighter moved from Western United States to Wake Island 1 destroyer moved from 106 Sea Zone to 94 Sea Zone 1 destroyer moved from 104 Sea Zone to 107 Sea Zone 1 armour and 1 infantry moved from Brazil to 88 Sea Zone 1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone 1 armour and 1 infantry moved from 93 Sea Zone to Morocco 2 infantry moved from Brazil to British Guiana 2 infantry and 2 mech_infantrys moved from Central United States to 104 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 104 Sea Zone to 93 Sea Zone 2 infantry and 2 mech_infantrys moved from 93 Sea Zone to Morocco 1 carrier and 1 submarine moved from 104 Sea Zone to 93 Sea Zone 1 fighter moved from Gibraltar to 93 Sea Zone 1 bomber moved from United Kingdom to Gibraltar Place Units - Americans 2 carriers and 3 submarines placed in 11 Sea Zone 2 transports placed in 104 Sea Zone 1 artillery placed in Central United States 2 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Szechwan to Hopei 1 fighter moved from Szechwan to Hopei 11 infantry moved from Szechwan to Tsinghai Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 3 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 4 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 5 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery in Hopei, round 5 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Tsinghai Chinese attack with 11 infantry Japanese defend with 1 infantry Chinese roll dice for 11 infantry in Tsinghai, round 2 : 2/11 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 11 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Eastern Sinkiang 1 fighter moved from Eastern Sinkiang to Western Sinkiang Place Units - Chinese 2 infantry placed in Western Sinkiang Chinese undo move 1. 1 infantry placed in Western Sinkiang 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Turning on Edit Mode EDIT: Removing units owned by Chinese from Tsinghai: 1 infantry EDIT: Adding units owned by Chinese to Western Sinkiang: 1 infantry EDIT: Turning off Edit Mode Purchase Units - British British buy 1 armour and 9 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Combat Move - British 3 fighters moved from Gibraltar to 100 Sea Zone 1 tactical_bomber moved from Southern Persia to 100 Sea Zone 1 artillery and 1 infantry moved from Iraq to 82 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 82 Sea Zone to 74 Sea Zone 1 artillery and 1 infantry moved from 74 Sea Zone to Kenya 2 infantry moved from Belgian Congo to Kenya 1 destroyer moved from 94 Sea Zone to 100 Sea Zone Combat - British Battle in 100 Sea Zone British attack with 1 destroyer, 3 fighters and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports British roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 100 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 100 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits 1 destroyer owned by the Italians, 1 destroyer owned by the British, 2 cruisers owned by the Italians and 1 fighter owned by the British lost in 100 Sea Zone British roll dice for 2 fighters and 1 tactical_bomber in 100 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits Italians roll dice for 1 battleship and 2 transports in 100 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 tactical_bomber owned by the British and 1 battleship owned by the Italians lost in 100 Sea Zone 2 transports owned by the Italians lost in 100 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 32 Casualties for British: 1 destroyer, 1 fighter and 1 tactical_bomber Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports Battle in Kenya British attack with 1 artillery and 3 infantry Italians defend with 1 artillery and 1 infantry British roll dice for 1 battleship and 1 cruiser in Kenya, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 1 artillery and 3 infantry in Kenya, round 2 : 2/4 hits, 1,00 expected hits Italians roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya British win, taking Kenya from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - British 1 aaGun and 1 infantry moved from Burma to Eastern India 1 infantry moved from Burma to Eastern India 2 fighters moved from 100 Sea Zone to Egypt 1 fighter moved from 93 Sea Zone to Gibraltar 1 destroyer moved from 82 Sea Zone to 83 Sea Zone 2 aaGuns, 2 artilleries and 11 infantry moved from Eastern India to Western India 2 fighters and 1 tactical_bomber moved from Eastern India to Western India 1 infantry moved from Iraq to Southern Persia 1 armour and 1 mech_infantry moved from Iraq to Baluchistan 1 bomber moved from United Kingdom to Gibraltar 1 transport moved from 93 Sea Zone to 109 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 1 infantry moved from Northeast Persia to Southern Persia Place Units - British 1 armour and 9 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 4 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in Eastern India change ownership: 4 infantry Turning on Edit Mode EDIT: Removing units owned by British from Gibraltar: 1 fighter EDIT: Adding units owned by British to United Kingdom: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1,83 Americans regular : -1,83 Italians regular : 0,67 Japanese regular : -3,00 British regular : 0,67
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Moved back a fig to London.
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Caroline Islands 1 infantry moved from Marshall Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Caroline Islands 1 marine moved from Marshall Islands to 33 Sea Zone 1 battleship, 2 cruisers and 2 marines moved from 33 Sea Zone to 34 Sea Zone 2 marines moved from 34 Sea Zone to Caroline Islands Combat - Americans Battle in Caroline Islands Americans attack with 1 artillery, 2 infantry and 2 marines Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1,67 expected hits Americans roll dice for 1 artillery, 2 infantry and 2 marines in Caroline Islands, round 2 : 1/5 hits, 1,50 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery, 1 infantry and 2 marines in Caroline Islands, round 3 : 0/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery, 1 infantry and 2 marines in Caroline Islands, round 4 : 2/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 2 marines remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 carrier moved from 33 Sea Zone to 34 Sea Zone 1 carrier moved from 31 Sea Zone to 34 Sea Zone 1 carrier, 2 destroyers and 2 submarines moved from 27 Sea Zone to 34 Sea Zone 1 fighter moved from 31 Sea Zone to 34 Sea Zone 1 fighter moved from 27 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone 2 destroyers moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from Hawaiian Islands to 34 Sea Zone 1 fighter moved from Western United States to Wake Island 1 destroyer moved from 106 Sea Zone to 94 Sea Zone 1 destroyer moved from 104 Sea Zone to 107 Sea Zone 1 armour and 1 infantry moved from Brazil to 88 Sea Zone 1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone 1 armour and 1 infantry moved from 93 Sea Zone to Morocco 2 infantry moved from Brazil to British Guiana 2 infantry and 2 mech_infantrys moved from Central United States to 104 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 104 Sea Zone to 93 Sea Zone 2 infantry and 2 mech_infantrys moved from 93 Sea Zone to Morocco 1 carrier and 1 submarine moved from 104 Sea Zone to 93 Sea Zone 1 fighter moved from Gibraltar to 93 Sea Zone 1 bomber moved from United Kingdom to Gibraltar Place Units - Americans 2 carriers and 3 submarines placed in 11 Sea Zone 2 transports placed in 104 Sea Zone 1 artillery placed in Central United States 2 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Szechwan to Hopei 1 fighter moved from Szechwan to Hopei 11 infantry moved from Szechwan to Tsinghai Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 3 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 4 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 5 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery in Hopei, round 5 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Tsinghai Chinese attack with 11 infantry Japanese defend with 1 infantry Chinese roll dice for 11 infantry in Tsinghai, round 2 : 2/11 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 11 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Eastern Sinkiang 1 fighter moved from Eastern Sinkiang to Western Sinkiang Place Units - Chinese 2 infantry placed in Western Sinkiang Chinese undo move 1. 1 infantry placed in Western Sinkiang 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Turning on Edit Mode EDIT: Removing units owned by Chinese from Tsinghai: 1 infantry EDIT: Adding units owned by Chinese to Western Sinkiang: 1 infantry EDIT: Turning off Edit Mode Purchase Units - British British buy 1 armour and 9 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Combat Move - British 3 fighters moved from Gibraltar to 100 Sea Zone 1 tactical_bomber moved from Southern Persia to 100 Sea Zone 1 artillery and 1 infantry moved from Iraq to 82 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 82 Sea Zone to 74 Sea Zone 1 artillery and 1 infantry moved from 74 Sea Zone to Kenya 2 infantry moved from Belgian Congo to Kenya 1 destroyer moved from 94 Sea Zone to 100 Sea Zone Combat - British Battle in 100 Sea Zone British attack with 1 destroyer, 3 fighters and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports British roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 100 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 100 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits 1 destroyer owned by the Italians, 1 destroyer owned by the British, 2 cruisers owned by the Italians and 1 fighter owned by the British lost in 100 Sea Zone British roll dice for 2 fighters and 1 tactical_bomber in 100 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits Italians roll dice for 1 battleship and 2 transports in 100 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 tactical_bomber owned by the British and 1 battleship owned by the Italians lost in 100 Sea Zone 2 transports owned by the Italians lost in 100 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 32 Casualties for British: 1 destroyer, 1 fighter and 1 tactical_bomber Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports Battle in Kenya British attack with 1 artillery and 3 infantry Italians defend with 1 artillery and 1 infantry British roll dice for 1 battleship and 1 cruiser in Kenya, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 1 artillery and 3 infantry in Kenya, round 2 : 2/4 hits, 1,00 expected hits Italians roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya British win, taking Kenya from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - British 1 aaGun and 1 infantry moved from Burma to Eastern India 1 infantry moved from Burma to Eastern India 2 fighters moved from 100 Sea Zone to Egypt 1 fighter moved from 93 Sea Zone to Gibraltar 1 destroyer moved from 82 Sea Zone to 83 Sea Zone 2 aaGuns, 2 artilleries and 11 infantry moved from Eastern India to Western India 2 fighters and 1 tactical_bomber moved from Eastern India to Western India 1 infantry moved from Iraq to Southern Persia 1 armour and 1 mech_infantry moved from Iraq to Baluchistan 1 bomber moved from United Kingdom to Gibraltar 1 transport moved from 93 Sea Zone to 109 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 1 infantry moved from Northeast Persia to Southern Persia Place Units - British 1 armour and 9 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 4 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in Eastern India change ownership: 4 infantry Turning on Edit Mode EDIT: Removing units owned by British from Gibraltar: 1 fighter EDIT: Adding units owned by British to United Kingdom: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Baluchistan: 1 armour and 1 mech_infantry EDIT: Adding units owned by British to Egypt: 1 armour and 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1,83 Americans regular : -1,83 Italians regular : 0,67 Japanese regular : -3,00 British regular : 0,67
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Also decided against moving the pansar east. Think it’s more needed in Cairo.
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians 1 armour moved from Yugoslavia to Eastern Poland 2 infantry moved from Slovakia Hungary to Eastern Poland 1 armour moved from Slovakia Hungary to Eastern Poland Combat - Italians Battle in Eastern Poland Italians attack with 2 armour and 2 infantry Russians defend with 1 infantry Italians roll dice for 2 armour and 2 infantry in Eastern Poland, round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 armour and 2 infantry in Eastern Poland, round 3 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 armour and 2 infantry in Eastern Poland, round 4 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Italians win, taking Eastern Poland from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 aaGun moved from Slovakia Hungary to Romania 2 artilleries and 3 infantry moved from Greece to Bulgaria 1 infantry moved from Northern Italy to Southern Italy 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Libya 1 infantry moved from British Somaliland to Italian Somaliland 1 submarine moved from 96 Sea Zone to 99 Sea Zone Place Units - Italians 2 artilleries and 1 infantry placed in Southern Italy 1 artillery and 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians regular : -3.00 Russians regular : -1.00
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 65 Sea Zone to 35 Sea Zone 2 submarines moved from 64 Sea Zone to 55 Sea Zone 1 infantry moved from Alexandria to Egypt 1 infantry moved from Anglo-Egyptian Sudan to Egypt 1 cruiser and 1 destroyer moved from 65 Sea Zone to 48 Sea Zone Place Units - ANZAC 2 submarines and 1 transport placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Tunisia from Italians to French EDIT: Turning off Edit Mode 1 fighter moved from Gibraltar to United Kingdom EDIT: 1 infantry moved from Queensland to New South Wales 1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan 1 infantry moved from Egypt to Anglo-Egyptian Sudan 1 infantry moved from Algeria to Tunisia Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 65 Sea Zone to 35 Sea Zone 2 submarines moved from 64 Sea Zone to 55 Sea Zone 1 infantry moved from Alexandria to Egypt 1 infantry moved from Anglo-Egyptian Sudan to Egypt 1 cruiser and 1 destroyer moved from 65 Sea Zone to 48 Sea Zone Place Units - ANZAC 2 submarines and 1 transport placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Tunisia from Italians to French EDIT: Turning off Edit Mode 1 fighter moved from Gibraltar to United Kingdom EDIT: 1 infantry moved from Queensland to New South Wales 1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan 1 infantry moved from Egypt to Anglo-Egyptian Sudan 1 infantry moved from Algeria to Tunisia Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Egypt: 1 infantry EDIT: Adding units owned by ANZAC to Kenya: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 65 Sea Zone to 35 Sea Zone 2 submarines moved from 64 Sea Zone to 55 Sea Zone 1 infantry moved from Alexandria to Egypt 1 infantry moved from Anglo-Egyptian Sudan to Egypt 1 cruiser and 1 destroyer moved from 65 Sea Zone to 48 Sea Zone Place Units - ANZAC 2 submarines and 1 transport placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Tunisia from Italians to French EDIT: Turning off Edit Mode 1 fighter moved from Gibraltar to United Kingdom EDIT: 1 infantry moved from Queensland to New South Wales 1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan 1 infantry moved from Egypt to Anglo-Egyptian Sudan 1 infantry moved from Algeria to Tunisia Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Egypt: 1 infantry EDIT: Adding units owned by ANZAC to Kenya: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by French from Anglo-Egyptian Sudan: 1 infantry EDIT: Adding units owned by French to Alexandria: 1 infantry EDIT: Removing units owned by French from Alexandria: 1 infantry EDIT: Adding units owned by French to Egypt: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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Might do the aussies differently. Will look at it shortly, but doesn’t inhibit the krauts.
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 65 Sea Zone to 35 Sea Zone 2 submarines moved from 64 Sea Zone to 55 Sea Zone 1 infantry moved from Alexandria to Egypt 1 infantry moved from Anglo-Egyptian Sudan to Egypt 1 cruiser and 1 destroyer moved from 65 Sea Zone to 48 Sea Zone Place Units - ANZAC 2 submarines and 1 transport placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Tunisia from Italians to French EDIT: Turning off Edit Mode 1 fighter moved from Gibraltar to United Kingdom EDIT: 1 infantry moved from Queensland to New South Wales 1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan 1 infantry moved from Egypt to Anglo-Egyptian Sudan 1 infantry moved from Algeria to Tunisia Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Egypt: 1 infantry EDIT: Adding units owned by ANZAC to Kenya: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by French from Anglo-Egyptian Sudan: 1 infantry EDIT: Adding units owned by French to Alexandria: 1 infantry EDIT: Removing units owned by French from Alexandria: 1 infantry EDIT: Adding units owned by French to Egypt: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from 55 Sea Zone: 2 submarines EDIT: Adding units owned by ANZAC to 48 Sea Zone: 2 submarines EDIT: Removing units owned by ANZAC from Queensland: 3 fighters EDIT: Adding units owned by ANZAC to Caroline Islands: 3 fighters EDIT: Removing units owned by ANZAC from Queensland: 2 aaGuns, 1 artillery and 2 infantry EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry EDIT: Adding units owned by ANZAC to South Australia: 2 aaGuns, 1 artillery and 3 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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@trulpen You are welcome to ask if I’m ok with an edit you want to do, sure. All these edits are starting to feel unsporting. I don’t mind an edit in Tunisia, for example, if you forgot to move into the territory until non-combat, but rethinking moves after your turn is over isn’t an edit. It is a strategic mistake.