sure, we’ll use one
L20 CaptainNapalm (X) vs trulpen (A) P2V
-
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from French Indo China to Yunnan 1 artillery moved from Kweichow to Yunnan 1 infantry moved from Kiangsi to Hopei 1 marine moved from Sumatra to 38 Sea Zone 1 marine moved from 38 Sea Zone to Malaya 1 infantry moved from Java to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 infantry moved from Borneo to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to Shan State 1 infantry moved from Celebes to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 1 infantry moved from Borneo to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to Shan State 1 artillery and 1 infantry moved from Manilla to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from 38 Sea Zone to Shan State 1 artillery moved from Anhwe to Hopei 2 bombers moved from Kwangsi to Hopei 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan 2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Shan State 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Shan State 1 infantry moved from Inner Mongolia to Kansu Japanese take Kansu from Chinese 1 infantry moved from Honan to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese Combat - Japanese Battle in Malaya Battle in Shan State Japanese attack with 1 artillery, 3 fighters, 5 infantry and 3 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 cruiser in Shan State, round 2 : 1/1 hits, 0.50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Malaya from UK_Pacific, taking Shan State from UK_Pacific with 1 artillery, 3 fighters, 5 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers in Yunnan, round 2 : 2/10 hits, 5.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Hopei Japanese attack with 1 artillery, 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Hopei, round 2 : 2/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 bombers moved from Hopei to French Indo China 4 fighters and 4 tactical_bombers moved from Yunnan to French Indo China 1 infantry moved from Hunan to Kweichow 1 infantry moved from Kwangtung to Hunan 1 artillery moved from Kwangtung to Kwangsi 1 infantry moved from Anhwe to Kiangsi 1 infantry moved from Shansi to Inner Mongolia 2 artilleries and 2 infantry moved from Shansi to Honan 1 infantry moved from Jehol to Shansi 1 aaGun and 1 infantry moved from Jehol to Anhwe 1 submarine moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 aaGun moved from Hokkaido to Japan 1 aaGun moved from Kyushu to Japan 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 37 Sea Zone 1 transport moved from 36 Sea Zone to 22 Sea Zone 1 infantry moved from Marianas to 22 Sea Zone 2 infantry moved from Guam to 22 Sea Zone 1 destroyer, 3 infantry and 2 transports moved from 22 Sea Zone to 21 Sea Zone 1 infantry moved from Formosa to 21 Sea Zone 2 destroyers, 4 infantry and 2 transports moved from 21 Sea Zone to 37 Sea Zone 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 armour and 1 infantry moved from Davao to 36 Sea Zone 1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 armour moved from 37 Sea Zone to Kwangsi 1 infantry moved from 37 Sea Zone to French Indo China 1 infantry moved from 37 Sea Zone to Kwangsi 1 infantry moved from 37 Sea Zone to French Indo China 1 infantry moved from 37 Sea Zone to Kwangsi 1 infantry moved from 37 Sea Zone to Kwangsi 2 infantry moved from 37 Sea Zone to French Indo China 2 fighters and 2 tactical_bombers moved from Shan State to French Indo China 1 fighter and 1 tactical_bomber moved from Shan State to 38 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 43 Sea Zone to 37 Sea Zone 1 destroyer moved from 45 Sea Zone to 38 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 38 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China 1 aaGun and 3 infantry moved from Japan to Kyushu 3 infantry moved from Southern Manchuria to Jehol Place Units - Japanese 1 airfield, 1 factory_minor and 1 harbour placed in French Indo China 1 submarine placed in 6 Sea Zone 1 artillery and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : -2.50 UK_Pacific regular : -0.33
-
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Caroline Islands 1 infantry moved from Marshall Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Caroline Islands 1 marine moved from Marshall Islands to 33 Sea Zone 1 battleship, 2 cruisers and 2 marines moved from 33 Sea Zone to 34 Sea Zone 2 marines moved from 34 Sea Zone to Caroline Islands Combat - Americans Battle in Caroline Islands Americans attack with 1 artillery, 2 infantry and 2 marines Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1,67 expected hits Americans roll dice for 1 artillery, 2 infantry and 2 marines in Caroline Islands, round 2 : 1/5 hits, 1,50 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery, 1 infantry and 2 marines in Caroline Islands, round 3 : 0/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery, 1 infantry and 2 marines in Caroline Islands, round 4 : 2/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 2 marines remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 carrier moved from 33 Sea Zone to 34 Sea Zone 1 carrier moved from 31 Sea Zone to 34 Sea Zone 1 carrier, 2 destroyers and 2 submarines moved from 27 Sea Zone to 34 Sea Zone 1 fighter moved from 31 Sea Zone to 34 Sea Zone 1 fighter moved from 27 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone 2 destroyers moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from Hawaiian Islands to 34 Sea Zone 1 fighter moved from Western United States to Wake Island 1 destroyer moved from 106 Sea Zone to 94 Sea Zone 1 destroyer moved from 104 Sea Zone to 107 Sea Zone 1 armour and 1 infantry moved from Brazil to 88 Sea Zone 1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone 1 armour and 1 infantry moved from 93 Sea Zone to Morocco 2 infantry moved from Brazil to British Guiana 2 infantry and 2 mech_infantrys moved from Central United States to 104 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 104 Sea Zone to 93 Sea Zone 2 infantry and 2 mech_infantrys moved from 93 Sea Zone to Morocco 1 carrier and 1 submarine moved from 104 Sea Zone to 93 Sea Zone 1 fighter moved from Gibraltar to 93 Sea Zone 1 bomber moved from United Kingdom to Gibraltar Place Units - Americans 2 carriers and 3 submarines placed in 11 Sea Zone 2 transports placed in 104 Sea Zone 1 artillery placed in Central United States 2 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -1,83 Japanese regular : -0,33
-
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Szechwan to Hopei 1 fighter moved from Szechwan to Hopei 11 infantry moved from Szechwan to Tsinghai Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 3 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 4 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 5 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery in Hopei, round 5 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Tsinghai Chinese attack with 11 infantry Japanese defend with 1 infantry Chinese roll dice for 11 infantry in Tsinghai, round 2 : 2/11 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 11 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Eastern Sinkiang 1 fighter moved from Eastern Sinkiang to Western Sinkiang Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : -1,83 Japanese regular : -2,67
-
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Szechwan to Hopei 1 fighter moved from Szechwan to Hopei 11 infantry moved from Szechwan to Tsinghai Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 3 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 4 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 5 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery in Hopei, round 5 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Tsinghai Chinese attack with 11 infantry Japanese defend with 1 infantry Chinese roll dice for 11 infantry in Tsinghai, round 2 : 2/11 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 11 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Eastern Sinkiang 1 fighter moved from Eastern Sinkiang to Western Sinkiang Place Units - Chinese 2 infantry placed in Western Sinkiang Chinese undo move 1. 1 infantry placed in Western Sinkiang 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : -1,83 Japanese regular : -2,67
-
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Szechwan to Hopei 1 fighter moved from Szechwan to Hopei 11 infantry moved from Szechwan to Tsinghai Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 3 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 4 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 5 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery in Hopei, round 5 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Tsinghai Chinese attack with 11 infantry Japanese defend with 1 infantry Chinese roll dice for 11 infantry in Tsinghai, round 2 : 2/11 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 11 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Eastern Sinkiang 1 fighter moved from Eastern Sinkiang to Western Sinkiang Place Units - Chinese 2 infantry placed in Western Sinkiang Chinese undo move 1. 1 infantry placed in Western Sinkiang 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Turning on Edit Mode EDIT: Removing units owned by Chinese from Tsinghai: 1 infantry EDIT: Adding units owned by Chinese to Western Sinkiang: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1,83 Japanese regular : -2,67
-
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Caroline Islands 1 infantry moved from Marshall Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Caroline Islands 1 marine moved from Marshall Islands to 33 Sea Zone 1 battleship, 2 cruisers and 2 marines moved from 33 Sea Zone to 34 Sea Zone 2 marines moved from 34 Sea Zone to Caroline Islands Combat - Americans Battle in Caroline Islands Americans attack with 1 artillery, 2 infantry and 2 marines Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1,67 expected hits Americans roll dice for 1 artillery, 2 infantry and 2 marines in Caroline Islands, round 2 : 1/5 hits, 1,50 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery, 1 infantry and 2 marines in Caroline Islands, round 3 : 0/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery, 1 infantry and 2 marines in Caroline Islands, round 4 : 2/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 2 marines remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 carrier moved from 33 Sea Zone to 34 Sea Zone 1 carrier moved from 31 Sea Zone to 34 Sea Zone 1 carrier, 2 destroyers and 2 submarines moved from 27 Sea Zone to 34 Sea Zone 1 fighter moved from 31 Sea Zone to 34 Sea Zone 1 fighter moved from 27 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone 2 destroyers moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from Hawaiian Islands to 34 Sea Zone 1 fighter moved from Western United States to Wake Island 1 destroyer moved from 106 Sea Zone to 94 Sea Zone 1 destroyer moved from 104 Sea Zone to 107 Sea Zone 1 armour and 1 infantry moved from Brazil to 88 Sea Zone 1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone 1 armour and 1 infantry moved from 93 Sea Zone to Morocco 2 infantry moved from Brazil to British Guiana 2 infantry and 2 mech_infantrys moved from Central United States to 104 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 104 Sea Zone to 93 Sea Zone 2 infantry and 2 mech_infantrys moved from 93 Sea Zone to Morocco 1 carrier and 1 submarine moved from 104 Sea Zone to 93 Sea Zone 1 fighter moved from Gibraltar to 93 Sea Zone 1 bomber moved from United Kingdom to Gibraltar Place Units - Americans 2 carriers and 3 submarines placed in 11 Sea Zone 2 transports placed in 104 Sea Zone 1 artillery placed in Central United States 2 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Szechwan to Hopei 1 fighter moved from Szechwan to Hopei 11 infantry moved from Szechwan to Tsinghai Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 3 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 4 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 5 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery in Hopei, round 5 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Tsinghai Chinese attack with 11 infantry Japanese defend with 1 infantry Chinese roll dice for 11 infantry in Tsinghai, round 2 : 2/11 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 11 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Eastern Sinkiang 1 fighter moved from Eastern Sinkiang to Western Sinkiang Place Units - Chinese 2 infantry placed in Western Sinkiang Chinese undo move 1. 1 infantry placed in Western Sinkiang 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Turning on Edit Mode EDIT: Removing units owned by Chinese from Tsinghai: 1 infantry EDIT: Adding units owned by Chinese to Western Sinkiang: 1 infantry EDIT: Turning off Edit Mode Purchase Units - British British buy 1 armour and 9 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Combat Move - British 3 fighters moved from Gibraltar to 100 Sea Zone 1 tactical_bomber moved from Southern Persia to 100 Sea Zone 1 artillery and 1 infantry moved from Iraq to 82 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 82 Sea Zone to 74 Sea Zone 1 artillery and 1 infantry moved from 74 Sea Zone to Kenya 2 infantry moved from Belgian Congo to Kenya 1 destroyer moved from 94 Sea Zone to 100 Sea Zone Combat - British Battle in 100 Sea Zone British attack with 1 destroyer, 3 fighters and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports British roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 100 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 100 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits 1 destroyer owned by the Italians, 1 destroyer owned by the British, 2 cruisers owned by the Italians and 1 fighter owned by the British lost in 100 Sea Zone British roll dice for 2 fighters and 1 tactical_bomber in 100 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits Italians roll dice for 1 battleship and 2 transports in 100 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 tactical_bomber owned by the British and 1 battleship owned by the Italians lost in 100 Sea Zone 2 transports owned by the Italians lost in 100 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 32 Casualties for British: 1 destroyer, 1 fighter and 1 tactical_bomber Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports Battle in Kenya British attack with 1 artillery and 3 infantry Italians defend with 1 artillery and 1 infantry British roll dice for 1 battleship and 1 cruiser in Kenya, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 1 artillery and 3 infantry in Kenya, round 2 : 2/4 hits, 1,00 expected hits Italians roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya British win, taking Kenya from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - British 1 aaGun and 1 infantry moved from Burma to Eastern India 1 infantry moved from Burma to Eastern India 2 fighters moved from 100 Sea Zone to Egypt 1 fighter moved from 93 Sea Zone to Gibraltar 1 destroyer moved from 82 Sea Zone to 83 Sea Zone 2 aaGuns, 2 artilleries and 11 infantry moved from Eastern India to Western India 2 fighters and 1 tactical_bomber moved from Eastern India to Western India 1 infantry moved from Iraq to Southern Persia 1 armour and 1 mech_infantry moved from Iraq to Baluchistan 1 bomber moved from United Kingdom to Gibraltar 1 transport moved from 93 Sea Zone to 109 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 1 infantry moved from Northeast Persia to Southern Persia Place Units - British 1 armour and 9 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 4 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in Eastern India change ownership: 4 infantry
Combat Hit Differential Summary :
Chinese regular : -1,83 Americans regular : -1,83 Italians regular : 0,67 Japanese regular : -3,00 British regular : 0,67
-
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Caroline Islands 1 infantry moved from Marshall Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Caroline Islands 1 marine moved from Marshall Islands to 33 Sea Zone 1 battleship, 2 cruisers and 2 marines moved from 33 Sea Zone to 34 Sea Zone 2 marines moved from 34 Sea Zone to Caroline Islands Combat - Americans Battle in Caroline Islands Americans attack with 1 artillery, 2 infantry and 2 marines Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1,67 expected hits Americans roll dice for 1 artillery, 2 infantry and 2 marines in Caroline Islands, round 2 : 1/5 hits, 1,50 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery, 1 infantry and 2 marines in Caroline Islands, round 3 : 0/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery, 1 infantry and 2 marines in Caroline Islands, round 4 : 2/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 2 marines remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 carrier moved from 33 Sea Zone to 34 Sea Zone 1 carrier moved from 31 Sea Zone to 34 Sea Zone 1 carrier, 2 destroyers and 2 submarines moved from 27 Sea Zone to 34 Sea Zone 1 fighter moved from 31 Sea Zone to 34 Sea Zone 1 fighter moved from 27 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone 2 destroyers moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from Hawaiian Islands to 34 Sea Zone 1 fighter moved from Western United States to Wake Island 1 destroyer moved from 106 Sea Zone to 94 Sea Zone 1 destroyer moved from 104 Sea Zone to 107 Sea Zone 1 armour and 1 infantry moved from Brazil to 88 Sea Zone 1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone 1 armour and 1 infantry moved from 93 Sea Zone to Morocco 2 infantry moved from Brazil to British Guiana 2 infantry and 2 mech_infantrys moved from Central United States to 104 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 104 Sea Zone to 93 Sea Zone 2 infantry and 2 mech_infantrys moved from 93 Sea Zone to Morocco 1 carrier and 1 submarine moved from 104 Sea Zone to 93 Sea Zone 1 fighter moved from Gibraltar to 93 Sea Zone 1 bomber moved from United Kingdom to Gibraltar Place Units - Americans 2 carriers and 3 submarines placed in 11 Sea Zone 2 transports placed in 104 Sea Zone 1 artillery placed in Central United States 2 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Szechwan to Hopei 1 fighter moved from Szechwan to Hopei 11 infantry moved from Szechwan to Tsinghai Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 3 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 4 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 5 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery in Hopei, round 5 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Tsinghai Chinese attack with 11 infantry Japanese defend with 1 infantry Chinese roll dice for 11 infantry in Tsinghai, round 2 : 2/11 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 11 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Eastern Sinkiang 1 fighter moved from Eastern Sinkiang to Western Sinkiang Place Units - Chinese 2 infantry placed in Western Sinkiang Chinese undo move 1. 1 infantry placed in Western Sinkiang 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Turning on Edit Mode EDIT: Removing units owned by Chinese from Tsinghai: 1 infantry EDIT: Adding units owned by Chinese to Western Sinkiang: 1 infantry EDIT: Turning off Edit Mode Purchase Units - British British buy 1 armour and 9 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Combat Move - British 3 fighters moved from Gibraltar to 100 Sea Zone 1 tactical_bomber moved from Southern Persia to 100 Sea Zone 1 artillery and 1 infantry moved from Iraq to 82 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 82 Sea Zone to 74 Sea Zone 1 artillery and 1 infantry moved from 74 Sea Zone to Kenya 2 infantry moved from Belgian Congo to Kenya 1 destroyer moved from 94 Sea Zone to 100 Sea Zone Combat - British Battle in 100 Sea Zone British attack with 1 destroyer, 3 fighters and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports British roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 100 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 100 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits 1 destroyer owned by the Italians, 1 destroyer owned by the British, 2 cruisers owned by the Italians and 1 fighter owned by the British lost in 100 Sea Zone British roll dice for 2 fighters and 1 tactical_bomber in 100 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits Italians roll dice for 1 battleship and 2 transports in 100 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 tactical_bomber owned by the British and 1 battleship owned by the Italians lost in 100 Sea Zone 2 transports owned by the Italians lost in 100 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 32 Casualties for British: 1 destroyer, 1 fighter and 1 tactical_bomber Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports Battle in Kenya British attack with 1 artillery and 3 infantry Italians defend with 1 artillery and 1 infantry British roll dice for 1 battleship and 1 cruiser in Kenya, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 1 artillery and 3 infantry in Kenya, round 2 : 2/4 hits, 1,00 expected hits Italians roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya British win, taking Kenya from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - British 1 aaGun and 1 infantry moved from Burma to Eastern India 1 infantry moved from Burma to Eastern India 2 fighters moved from 100 Sea Zone to Egypt 1 fighter moved from 93 Sea Zone to Gibraltar 1 destroyer moved from 82 Sea Zone to 83 Sea Zone 2 aaGuns, 2 artilleries and 11 infantry moved from Eastern India to Western India 2 fighters and 1 tactical_bomber moved from Eastern India to Western India 1 infantry moved from Iraq to Southern Persia 1 armour and 1 mech_infantry moved from Iraq to Baluchistan 1 bomber moved from United Kingdom to Gibraltar 1 transport moved from 93 Sea Zone to 109 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 1 infantry moved from Northeast Persia to Southern Persia Place Units - British 1 armour and 9 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 4 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in Eastern India change ownership: 4 infantry Turning on Edit Mode EDIT: Removing units owned by British from Gibraltar: 1 fighter EDIT: Adding units owned by British to United Kingdom: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1,83 Americans regular : -1,83 Italians regular : 0,67 Japanese regular : -3,00 British regular : 0,67
-
Moved back a fig to London.
-
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Caroline Islands 1 infantry moved from Marshall Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Caroline Islands 1 marine moved from Marshall Islands to 33 Sea Zone 1 battleship, 2 cruisers and 2 marines moved from 33 Sea Zone to 34 Sea Zone 2 marines moved from 34 Sea Zone to Caroline Islands Combat - Americans Battle in Caroline Islands Americans attack with 1 artillery, 2 infantry and 2 marines Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1,67 expected hits Americans roll dice for 1 artillery, 2 infantry and 2 marines in Caroline Islands, round 2 : 1/5 hits, 1,50 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery, 1 infantry and 2 marines in Caroline Islands, round 3 : 0/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery, 1 infantry and 2 marines in Caroline Islands, round 4 : 2/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 2 marines remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 carrier moved from 33 Sea Zone to 34 Sea Zone 1 carrier moved from 31 Sea Zone to 34 Sea Zone 1 carrier, 2 destroyers and 2 submarines moved from 27 Sea Zone to 34 Sea Zone 1 fighter moved from 31 Sea Zone to 34 Sea Zone 1 fighter moved from 27 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone 2 destroyers moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from Hawaiian Islands to 34 Sea Zone 1 fighter moved from Western United States to Wake Island 1 destroyer moved from 106 Sea Zone to 94 Sea Zone 1 destroyer moved from 104 Sea Zone to 107 Sea Zone 1 armour and 1 infantry moved from Brazil to 88 Sea Zone 1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone 1 armour and 1 infantry moved from 93 Sea Zone to Morocco 2 infantry moved from Brazil to British Guiana 2 infantry and 2 mech_infantrys moved from Central United States to 104 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 104 Sea Zone to 93 Sea Zone 2 infantry and 2 mech_infantrys moved from 93 Sea Zone to Morocco 1 carrier and 1 submarine moved from 104 Sea Zone to 93 Sea Zone 1 fighter moved from Gibraltar to 93 Sea Zone 1 bomber moved from United Kingdom to Gibraltar Place Units - Americans 2 carriers and 3 submarines placed in 11 Sea Zone 2 transports placed in 104 Sea Zone 1 artillery placed in Central United States 2 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Szechwan to Hopei 1 fighter moved from Szechwan to Hopei 11 infantry moved from Szechwan to Tsinghai Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 3 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 4 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 5 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery in Hopei, round 5 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Tsinghai Chinese attack with 11 infantry Japanese defend with 1 infantry Chinese roll dice for 11 infantry in Tsinghai, round 2 : 2/11 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 11 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Eastern Sinkiang 1 fighter moved from Eastern Sinkiang to Western Sinkiang Place Units - Chinese 2 infantry placed in Western Sinkiang Chinese undo move 1. 1 infantry placed in Western Sinkiang 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Turning on Edit Mode EDIT: Removing units owned by Chinese from Tsinghai: 1 infantry EDIT: Adding units owned by Chinese to Western Sinkiang: 1 infantry EDIT: Turning off Edit Mode Purchase Units - British British buy 1 armour and 9 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Combat Move - British 3 fighters moved from Gibraltar to 100 Sea Zone 1 tactical_bomber moved from Southern Persia to 100 Sea Zone 1 artillery and 1 infantry moved from Iraq to 82 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 82 Sea Zone to 74 Sea Zone 1 artillery and 1 infantry moved from 74 Sea Zone to Kenya 2 infantry moved from Belgian Congo to Kenya 1 destroyer moved from 94 Sea Zone to 100 Sea Zone Combat - British Battle in 100 Sea Zone British attack with 1 destroyer, 3 fighters and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports British roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 100 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 100 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits 1 destroyer owned by the Italians, 1 destroyer owned by the British, 2 cruisers owned by the Italians and 1 fighter owned by the British lost in 100 Sea Zone British roll dice for 2 fighters and 1 tactical_bomber in 100 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits Italians roll dice for 1 battleship and 2 transports in 100 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 tactical_bomber owned by the British and 1 battleship owned by the Italians lost in 100 Sea Zone 2 transports owned by the Italians lost in 100 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 32 Casualties for British: 1 destroyer, 1 fighter and 1 tactical_bomber Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports Battle in Kenya British attack with 1 artillery and 3 infantry Italians defend with 1 artillery and 1 infantry British roll dice for 1 battleship and 1 cruiser in Kenya, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 1 artillery and 3 infantry in Kenya, round 2 : 2/4 hits, 1,00 expected hits Italians roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya British win, taking Kenya from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - British 1 aaGun and 1 infantry moved from Burma to Eastern India 1 infantry moved from Burma to Eastern India 2 fighters moved from 100 Sea Zone to Egypt 1 fighter moved from 93 Sea Zone to Gibraltar 1 destroyer moved from 82 Sea Zone to 83 Sea Zone 2 aaGuns, 2 artilleries and 11 infantry moved from Eastern India to Western India 2 fighters and 1 tactical_bomber moved from Eastern India to Western India 1 infantry moved from Iraq to Southern Persia 1 armour and 1 mech_infantry moved from Iraq to Baluchistan 1 bomber moved from United Kingdom to Gibraltar 1 transport moved from 93 Sea Zone to 109 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 1 infantry moved from Northeast Persia to Southern Persia Place Units - British 1 armour and 9 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 4 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in Eastern India change ownership: 4 infantry Turning on Edit Mode EDIT: Removing units owned by British from Gibraltar: 1 fighter EDIT: Adding units owned by British to United Kingdom: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Baluchistan: 1 armour and 1 mech_infantry EDIT: Adding units owned by British to Egypt: 1 armour and 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1,83 Americans regular : -1,83 Italians regular : 0,67 Japanese regular : -3,00 British regular : 0,67
-
Also decided against moving the pansar east. Think it’s more needed in Cairo.
-
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians 1 armour moved from Yugoslavia to Eastern Poland 2 infantry moved from Slovakia Hungary to Eastern Poland 1 armour moved from Slovakia Hungary to Eastern Poland Combat - Italians Battle in Eastern Poland Italians attack with 2 armour and 2 infantry Russians defend with 1 infantry Italians roll dice for 2 armour and 2 infantry in Eastern Poland, round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 armour and 2 infantry in Eastern Poland, round 3 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 armour and 2 infantry in Eastern Poland, round 4 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Italians win, taking Eastern Poland from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 aaGun moved from Slovakia Hungary to Romania 2 artilleries and 3 infantry moved from Greece to Bulgaria 1 infantry moved from Northern Italy to Southern Italy 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Libya 1 infantry moved from British Somaliland to Italian Somaliland 1 submarine moved from 96 Sea Zone to 99 Sea Zone Place Units - Italians 2 artilleries and 1 infantry placed in Southern Italy 1 artillery and 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians regular : -3.00 Russians regular : -1.00
-
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 65 Sea Zone to 35 Sea Zone 2 submarines moved from 64 Sea Zone to 55 Sea Zone 1 infantry moved from Alexandria to Egypt 1 infantry moved from Anglo-Egyptian Sudan to Egypt 1 cruiser and 1 destroyer moved from 65 Sea Zone to 48 Sea Zone Place Units - ANZAC 2 submarines and 1 transport placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Tunisia from Italians to French EDIT: Turning off Edit Mode 1 fighter moved from Gibraltar to United Kingdom EDIT: 1 infantry moved from Queensland to New South Wales 1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan 1 infantry moved from Egypt to Anglo-Egyptian Sudan 1 infantry moved from Algeria to Tunisia Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 65 Sea Zone to 35 Sea Zone 2 submarines moved from 64 Sea Zone to 55 Sea Zone 1 infantry moved from Alexandria to Egypt 1 infantry moved from Anglo-Egyptian Sudan to Egypt 1 cruiser and 1 destroyer moved from 65 Sea Zone to 48 Sea Zone Place Units - ANZAC 2 submarines and 1 transport placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Tunisia from Italians to French EDIT: Turning off Edit Mode 1 fighter moved from Gibraltar to United Kingdom EDIT: 1 infantry moved from Queensland to New South Wales 1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan 1 infantry moved from Egypt to Anglo-Egyptian Sudan 1 infantry moved from Algeria to Tunisia Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Egypt: 1 infantry EDIT: Adding units owned by ANZAC to Kenya: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 65 Sea Zone to 35 Sea Zone 2 submarines moved from 64 Sea Zone to 55 Sea Zone 1 infantry moved from Alexandria to Egypt 1 infantry moved from Anglo-Egyptian Sudan to Egypt 1 cruiser and 1 destroyer moved from 65 Sea Zone to 48 Sea Zone Place Units - ANZAC 2 submarines and 1 transport placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Tunisia from Italians to French EDIT: Turning off Edit Mode 1 fighter moved from Gibraltar to United Kingdom EDIT: 1 infantry moved from Queensland to New South Wales 1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan 1 infantry moved from Egypt to Anglo-Egyptian Sudan 1 infantry moved from Algeria to Tunisia Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Egypt: 1 infantry EDIT: Adding units owned by ANZAC to Kenya: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by French from Anglo-Egyptian Sudan: 1 infantry EDIT: Adding units owned by French to Alexandria: 1 infantry EDIT: Removing units owned by French from Alexandria: 1 infantry EDIT: Adding units owned by French to Egypt: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
-
Might do the aussies differently. Will look at it shortly, but doesn’t inhibit the krauts.
-
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 65 Sea Zone to 35 Sea Zone 2 submarines moved from 64 Sea Zone to 55 Sea Zone 1 infantry moved from Alexandria to Egypt 1 infantry moved from Anglo-Egyptian Sudan to Egypt 1 cruiser and 1 destroyer moved from 65 Sea Zone to 48 Sea Zone Place Units - ANZAC 2 submarines and 1 transport placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Tunisia from Italians to French EDIT: Turning off Edit Mode 1 fighter moved from Gibraltar to United Kingdom EDIT: 1 infantry moved from Queensland to New South Wales 1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan 1 infantry moved from Egypt to Anglo-Egyptian Sudan 1 infantry moved from Algeria to Tunisia Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Egypt: 1 infantry EDIT: Adding units owned by ANZAC to Kenya: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by French from Anglo-Egyptian Sudan: 1 infantry EDIT: Adding units owned by French to Alexandria: 1 infantry EDIT: Removing units owned by French from Alexandria: 1 infantry EDIT: Adding units owned by French to Egypt: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from 55 Sea Zone: 2 submarines EDIT: Adding units owned by ANZAC to 48 Sea Zone: 2 submarines EDIT: Removing units owned by ANZAC from Queensland: 3 fighters EDIT: Adding units owned by ANZAC to Caroline Islands: 3 fighters EDIT: Removing units owned by ANZAC from Queensland: 2 aaGuns, 1 artillery and 2 infantry EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry EDIT: Adding units owned by ANZAC to South Australia: 2 aaGuns, 1 artillery and 3 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
-
@trulpen You are welcome to ask if I’m ok with an edit you want to do, sure. All these edits are starting to feel unsporting. I don’t mind an edit in Tunisia, for example, if you forgot to move into the territory until non-combat, but rethinking moves after your turn is over isn’t an edit. It is a strategic mistake.
-
Sorry, I’m just very used to NCM-edits. Especially when no dice have been rolled. I’ll make an effort to not post so quickly then, but contemplate the moves more thoroughly.
-
@trulpen Yes, thank you. Dice have already been thrown. I’m halfway thru Germany’s turn, when I was called away for work. I will take a look at your latest edits when I get time.
-
Ah, wasn’t aware. Not saying it is justified or anything, but atleast the ANZAC-stacking in Carolines isn’t affected by Germany. Certainly it’s your call.