TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 1/1 hits, 0.00 expected hits
Japanese removing all Technology Tokens after successful research.
Japanese discover Shipyards
Activate Technology - Japanese
Japanese activating Shipyards
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 armour moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Soviet Far East to Stanovoj Chrebet
Japanese take Stanovoj Chrebet from Russians
1 infantry moved from Suiyuan to Ningxia
3 bombers moved from Manchuria to Ningxia
1 infantry moved from Kiangsu to Hupeh
Japanese take Hupeh from Chinese
1 infantry moved from Fukien to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from French Indo-China Thailand to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Australia
Japanese take Australia from British
1 infantry moved from French Indo-China Thailand to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to East Indies
2 fighters moved from 37 Sea Zone to East Indies
1 fighter moved from 37 Sea Zone to 38 Sea Zone
2 carriers moved from 37 Sea Zone to 49 Sea Zone
1 submarine moved from 36 Sea Zone to 49 Sea Zone
1 destroyer moved from 62 Sea Zone to 50 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 artillery moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone
1 artillery moved from 50 Sea Zone to Philippine Islands
1 infantry moved from 50 Sea Zone to Philippine Islands
1 destroyer moved from 62 Sea Zone to 60 Sea Zone
1 fighter moved from 62 Sea Zone to 60 Sea Zone
1 fighter moved from 62 Sea Zone to 60 Sea Zone
1 fighter moved from 62 Sea Zone to 60 Sea Zone
1 fighter moved from 62 Sea Zone to 60 Sea Zone
Combat - Japanese
Battle in 38 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 38 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in 50 Sea Zone
Japanese attack with 1 destroyer and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 50 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Philippine Islands
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Philippine Islands, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Philippine Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Philippine Islands
Japanese win, taking Philippine Islands from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 60 Sea Zone
Japanese attack with 1 destroyer and 4 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 4 fighters in 60 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 60 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 60 Sea Zone
Japanese win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyer
Battle in Ningxia
Japanese attack with 3 bombers and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 3 bombers and 1 infantry in Ningxia, round 2 : 1/4 hits, 2.17 expected hits
Chinese roll dice for 2 infantry in Ningxia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Ningxia
Japanese roll dice for 3 bombers and 1 infantry in Ningxia, round 3 : 3/4 hits, 2.17 expected hits
Chinese roll dice for 1 infantry in Ningxia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Ningxia
Japanese win, taking Ningxia from Chinese with 3 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 49 Sea Zone
Japanese attack with 2 carriers and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 49 Sea Zone
Japanese win with 2 carriers and 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyer
Battle in East Indies
Japanese attack with 2 fighters and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in East Indies, round 2 : 2/3 hits, 1.17 expected hits
British roll dice for 1 infantry in East Indies, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in East Indies
Japanese win, taking East Indies from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 48 Sea Zone
1 fighter moved from 38 Sea Zone to 49 Sea Zone
2 fighters moved from East Indies to 49 Sea Zone
1 fighter moved from 37 Sea Zone to 49 Sea Zone
4 fighters moved from 60 Sea Zone to 62 Sea Zone
4 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
1 artillery and 2 infantry moved from Manchuria to Suiyuan
2 infantry moved from Japan to 62 Sea Zone
2 infantry moved from 62 Sea Zone to Buryatia S.S.R.
3 bombers moved from Ningxia to Manchuria
Place Units - Japanese
1 carrier and 2 fighters placed in 49 Sea Zone
1 artillery and 2 infantry placed in Manchuria
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Americans regular : -1.00
Japanese regular : 1.00
Japanese rolls : 1.00
British regular : -0.33
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