Intercept in UK? 3 v 2
PtV WindowWasher (allies) vs Majikforce (axis)
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@WindowWasher Tip both BB’s, 5 carriers, and 3 subs. 10 total right including sub hits? Also you can’t keep those guys on the transport in sz5 they either have to unload or stay in Hokkaido.
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so, ncm?
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Can i NCM them?
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you got 18 hits lol
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@WindowWasher Since I built the dd those transports started in a hostile sz and had to either fight or move during the combat move phase. And if trn load during combat they must unload via amphib assault.
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@WindowWasher said in PtV WindowWasher (allies) vs Majikforce (axis):
you got 18 hits lol
Ouch for you!
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@majikforce said in PtV WindowWasher (allies) vs Majikforce (axis):
And if trn load during combat they must unload via amphib assault.
so ill put them back on hokaido and ncm them
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@WindowWasher You can’t The transports have to move during the combat phase or stay and fight the dd. Which they will die. So they can only load during combat phase. Once they move during combat even if empty they cannot load again. Its kind of a pisser but trust me its the rules.
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so can i unload them in amur?
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that’s what i was planning to do, i just wanted flexibility
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part of combat move
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@WindowWasher said in PtV WindowWasher (allies) vs Majikforce (axis):
so can i unload them in amur?
Correct it just has to be during the combat phase
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I fell like you prayed to the marti gods, this is brutal, you got double hits in southern france… need to see if i can hold lol
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 11 infantry and 8 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier and 4 submarines moved from 8 Sea Zone to 6 Sea Zone 2 transports moved from 7 Sea Zone to 5 Sea Zone 1 artillery and 2 infantry moved from Hokkaido to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Amur 1 infantry moved from 5 Sea Zone to Siberia 1 submarine moved from 7 Sea Zone to 20 Sea Zone Americans take 20 Sea Zone from Japanese 1 submarine moved from 20 Sea Zone to 6 Sea Zone 1 fighter moved from Gibraltar to Southern France 4 artilleries and 4 infantry moved from Normandy Bordeaux to Southern France 1 bomber moved from Normandy Bordeaux to Southern France 1 battleship, 8 carriers, 1 cruiser, 5 destroyers, 7 fighters, 4 submarines and 5 tactical_bombers moved from 7 Sea Zone to 5 Sea Zone 1 battleship, 8 carriers, 1 cruiser, 5 destroyers, 7 fighters, 4 submarines and 5 tactical_bombers moved from 5 Sea Zone to 6 Sea Zone 1 cruiser moved from 7 Sea Zone to 5 Sea Zone 1 marine moved from Hokkaido to 5 Sea Zone 1 cruiser and 1 marine moved from 5 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Korea 1 transport moved from 7 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from Hokkaido to 5 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in Amur Battle in Siberia Battle in 6 Sea Zone Americans attack with 1 battleship, 9 carriers, 2 cruisers, 5 destroyers, 5 fighters, 9 submarines and 5 tactical_bombers; ANZAC loiter and taunt Japanese defend with 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 15 fighters, 3 submarines, 2 tactical_bombers and 2 transports Americans roll dice for 9 submarines in 6 Sea Zone, round 2 : 3/9 hits, 3.00 expected hits Units damaged: 3 carriers owned by the Japanese Americans roll dice for 1 battleship, 9 carriers, 2 cruisers, 5 destroyers, 5 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 7/18 hits, 9.17 expected hits Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 15 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 17/29 hits, 14.83 expected hits 9 submarines owned by the Americans, 2 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 3 submarines owned by the Japanese, 2 carriers owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone 2 fighters owned by the ANZAC, 2 cruisers owned by the Americans, 3 destroyers owned by the Americans, 7 carriers owned by the Americans and 1 battleship owned by the Americans retreated to 5 Sea Zone Japanese win, taking Amur from Japanese, taking Siberia from Japanese with 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 15 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is -104 Casualties for Americans: 2 carriers, 2 destroyers, 1 fighter, 9 submarines and 1 tactical_bomber Casualties for Japanese: 3 submarines Turning on Edit Mode EDIT: Removing units owned by Americans from 5 Sea Zone: 2 artilleries, 2 infantry and 1 transport EDIT: Adding units owned by Americans to 5 Sea Zone: 1 transport EDIT: Adding units owned by Americans to Amur: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Battle in Southern France Americans attack with 4 artilleries, 1 bomber, 1 fighter and 4 infantry Italians defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 4 artilleries, 1 bomber, 1 fighter and 4 infantry in Southern France, round 2 : 4/10 hits, 3.67 expected hits Italians roll dice for 2 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 4 artilleries, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Italians: 2 infantry Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan 2 tactical_bombers owned by the Japanese and 8 fighters owned by the Japanese forced to land in Japan Non Combat Move - Americans 4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 5 Sea Zone 2 fighters and 2 tactical_bombers moved from Western United States to 5 Sea Zone 4 fighters moved from New Hebrides to Gilbert Islands 2 fighters and 2 tactical_bombers moved from New Zealand to Hawaiian Islands 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 bomber and 1 fighter moved from Southern France to Normandy Bordeaux 2 carriers moved from 11 Sea Zone to 27 Sea Zone 4 transports moved from 105 Sea Zone to 104 Sea Zone 1 infantry moved from Algeria to Morocco Place Units - Americans 1 fighter placed in Eastern United States 8 infantry placed in Eastern United States 1 destroyer placed in 104 Sea Zone 3 infantry placed in Normandy Bordeaux 8 submarines placed in 11 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from 11 Sea Zone: 8 submarines EDIT: Adding units owned by Americans to 11 Sea Zone: 3 carriers EDIT: Turning off Edit Mode Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,5,5,6,2,5,5,4,4,3,5,1 Americans collect 64 PUs (2 lost to blockades); end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans regular : -1.83 Italians regular : 1.33 Japanese regular : 2.67
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Western Sinkiang: Chinese has 1 infantry placed in Western Sinkiang Turning on Edit Mode EDIT: Removing units owned by Americans from Gilbert Islands: 4 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to Johnston Island: 4 fighters EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from Northern Sinkiang to Kansu 1 artillery and 1 infantry moved from Szechwan to Hopei 1 artillery and 1 infantry moved from Szechwan to Hunan 1 infantry moved from Tsinghai to Honan 1 fighter moved from Szechwan to Honan Combat - Chinese Chinese creates battle in territory Western Sinkiang Battle in Hunan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Western Sinkiang from Italians, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Honan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Honan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Honan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Honan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Honan, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Honan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Honan retreated to Honan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Hopei Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kansu Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Honan to Szechwan Place Units - Chinese 1 artillery and 1 infantry placed in Kansu 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : -1.33
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 11 infantry and 8 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier and 4 submarines moved from 8 Sea Zone to 6 Sea Zone 2 transports moved from 7 Sea Zone to 5 Sea Zone 1 artillery and 2 infantry moved from Hokkaido to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Amur 1 infantry moved from 5 Sea Zone to Siberia 1 submarine moved from 7 Sea Zone to 20 Sea Zone Americans take 20 Sea Zone from Japanese 1 submarine moved from 20 Sea Zone to 6 Sea Zone 1 fighter moved from Gibraltar to Southern France 4 artilleries and 4 infantry moved from Normandy Bordeaux to Southern France 1 bomber moved from Normandy Bordeaux to Southern France 1 battleship, 8 carriers, 1 cruiser, 5 destroyers, 7 fighters, 4 submarines and 5 tactical_bombers moved from 7 Sea Zone to 5 Sea Zone 1 battleship, 8 carriers, 1 cruiser, 5 destroyers, 7 fighters, 4 submarines and 5 tactical_bombers moved from 5 Sea Zone to 6 Sea Zone 1 cruiser moved from 7 Sea Zone to 5 Sea Zone 1 marine moved from Hokkaido to 5 Sea Zone 1 cruiser and 1 marine moved from 5 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Korea 1 transport moved from 7 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from Hokkaido to 5 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in Amur Battle in Siberia Battle in 6 Sea Zone Americans attack with 1 battleship, 9 carriers, 2 cruisers, 5 destroyers, 5 fighters, 9 submarines and 5 tactical_bombers; ANZAC loiter and taunt Japanese defend with 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 15 fighters, 3 submarines, 2 tactical_bombers and 2 transports Americans roll dice for 9 submarines in 6 Sea Zone, round 2 : 3/9 hits, 3.00 expected hits Units damaged: 3 carriers owned by the Japanese Americans roll dice for 1 battleship, 9 carriers, 2 cruisers, 5 destroyers, 5 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 7/18 hits, 9.17 expected hits Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 15 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 17/29 hits, 14.83 expected hits 9 submarines owned by the Americans, 2 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 3 submarines owned by the Japanese, 2 carriers owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone 2 fighters owned by the ANZAC, 2 cruisers owned by the Americans, 3 destroyers owned by the Americans, 7 carriers owned by the Americans and 1 battleship owned by the Americans retreated to 5 Sea Zone Japanese win, taking Amur from Japanese, taking Siberia from Japanese with 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 15 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is -104 Casualties for Americans: 2 carriers, 2 destroyers, 1 fighter, 9 submarines and 1 tactical_bomber Casualties for Japanese: 3 submarines Turning on Edit Mode EDIT: Removing units owned by Americans from 5 Sea Zone: 2 artilleries, 2 infantry and 1 transport EDIT: Adding units owned by Americans to 5 Sea Zone: 1 transport EDIT: Adding units owned by Americans to Amur: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Battle in Southern France Americans attack with 4 artilleries, 1 bomber, 1 fighter and 4 infantry Italians defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 4 artilleries, 1 bomber, 1 fighter and 4 infantry in Southern France, round 2 : 4/10 hits, 3.67 expected hits Italians roll dice for 2 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 4 artilleries, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Italians: 2 infantry Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan 2 tactical_bombers owned by the Japanese and 8 fighters owned by the Japanese forced to land in Japan Non Combat Move - Americans 4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 5 Sea Zone 2 fighters and 2 tactical_bombers moved from Western United States to 5 Sea Zone 4 fighters moved from New Hebrides to Gilbert Islands 2 fighters and 2 tactical_bombers moved from New Zealand to Hawaiian Islands 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 bomber and 1 fighter moved from Southern France to Normandy Bordeaux 2 carriers moved from 11 Sea Zone to 27 Sea Zone 4 transports moved from 105 Sea Zone to 104 Sea Zone 1 infantry moved from Algeria to Morocco Place Units - Americans 1 fighter placed in Eastern United States 8 infantry placed in Eastern United States 1 destroyer placed in 104 Sea Zone 3 infantry placed in Normandy Bordeaux 8 submarines placed in 11 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from 11 Sea Zone: 8 submarines EDIT: Adding units owned by Americans to 11 Sea Zone: 3 carriers EDIT: Turning off Edit Mode Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,5,5,6,2,5,5,4,4,3,5,1 Americans collect 64 PUs (2 lost to blockades); end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Western Sinkiang: Chinese has 1 infantry placed in Western Sinkiang Turning on Edit Mode EDIT: Removing units owned by Americans from Gilbert Islands: 4 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to Johnston Island: 4 fighters EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from Northern Sinkiang to Kansu 1 artillery and 1 infantry moved from Szechwan to Hopei 1 artillery and 1 infantry moved from Szechwan to Hunan 1 infantry moved from Tsinghai to Honan 1 fighter moved from Szechwan to Honan Combat - Chinese Chinese creates battle in territory Western Sinkiang Battle in Hunan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Western Sinkiang from Italians, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Honan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Honan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Honan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Honan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Honan, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Honan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Honan retreated to Honan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Hopei Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kansu Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Honan to Szechwan Place Units - Chinese 1 artillery and 1 infantry placed in Kansu 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British British buy 4 armour, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber and 5 fighters moved from Norway to Normandy Bordeaux 2 fighters moved from 96 Sea Zone to Southern France 1 fighter moved from Malta to Southern France 3 fighters moved from United Kingdom to Southern France 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 96 Sea Zone to 93 Sea Zone 1 armour, 1 artillery, 16 infantry and 1 mech_infantry moved from Iraq to Northwest Persia British take Northwest Persia from Germans 3 infantry moved from Trans-Jordan to Iraq 1 fighter and 1 tactical_bomber moved from Iraq to Eastern India 2 infantry moved from Egypt to Trans-Jordan 1 armour, 3 artilleries and 6 infantry moved from Normandy Bordeaux to Southern France 1 armour and 1 mech_infantry moved from Szechwan to Honan 1 armour and 1 mech_infantry moved from Baluchistan to Northwest Persia Combat - British Battle in Honan British attack with 1 armour and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 armour and 1 mech_infantry in Honan, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Honan British win, taking Honan from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 transports moved from 113 Sea Zone to 115 Sea Zone 2 aaGuns and 2 infantry moved from Norway to 115 Sea Zone 2 aaGuns, 2 infantry and 2 transports moved from 115 Sea Zone to 113 Sea Zone 2 aaGuns moved from 113 Sea Zone to Normandy Bordeaux 2 infantry moved from 113 Sea Zone to Normandy Bordeaux Place Units - British 3 armour placed in Iraq 1 armour and 2 mech_infantrys placed in Egypt 1 destroyer placed in 109 Sea Zone Turn Complete - British British collect 36 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in Eastern India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -1.83 Italians regular : 1.33 Japanese regular : 1.00 British regular : 0.17
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 3 PUs; Combat Move - Italians 2 infantry and 2 marines moved from Southern Italy to 99 Sea Zone 1 battleship, 2 cruisers, 2 destroyers, 2 infantry, 2 marines, 3 submarines and 1 transport moved from 99 Sea Zone to 95 Sea Zone 2 infantry and 2 marines moved from 95 Sea Zone to Southern France 3 artilleries and 3 infantry moved from Northern Italy to Southern France 3 armour, 3 infantry and 2 mech_infantrys moved from France to Southern France 3 fighters moved from Southern Italy to Southern France Combat - Italians Battle in Southern France Italians attack with 3 armour, 3 artilleries, 3 fighters, 8 infantry, 2 marines and 2 mech_infantrys British defend with 1 armour, 3 artilleries, 6 fighters and 6 infantry; Americans defend with 4 artilleries, 1 factory_minor, 1 harbour and 2 infantry Italians roll dice for 1 battleship and 2 cruisers in Southern France, round 2 : 1/3 hits, 1.67 expected hits Italians roll dice for 3 armour, 3 artilleries, 3 fighters, 8 infantry, 2 marines and 2 mech_infantrys in Southern France, round 2 : 7/21 hits, 7.17 expected hits Americans roll dice for 1 armour, 7 artilleries, 6 fighters and 8 infantry in Southern France, round 2 : 10/22 hits, 9.50 expected hits 2 infantry owned by the Americans, 2 artilleries owned by the Italians, 6 infantry owned by the British and 8 infantry owned by the Italians lost in Southern France Italians roll dice for 3 armour, 1 artillery, 3 fighters, 2 marines and 2 mech_infantrys in Southern France, round 3 : 8/11 hits, 4.67 expected hits Americans roll dice for 1 armour, 7 artilleries and 6 fighters in Southern France, round 3 : 6/14 hits, 6.83 expected hits 2 mech_infantrys owned by the Italians, 2 marines owned by the Italians, 4 artilleries owned by the Americans, 3 artilleries owned by the British, 1 artillery owned by the Italians, 1 armour owned by the British and 1 armour owned by the Italians lost in Southern France 2 armour retreated to France Americans win with 6 fighters remaining. Battle score for attacker is -4 Casualties for Italians: 1 armour, 3 artilleries, 8 infantry, 2 marines and 2 mech_infantrys Casualties for British: 1 armour, 3 artilleries and 6 infantry Casualties for Americans: 4 artilleries and 2 infantry Non Combat Move - Italians 1 fighter moved from Southern France to France 1 fighter moved from Southern France to France 1 fighter moved from Southern France to France Place Units - Italians 1 artillery, 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : 2.50
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An airbase in Normandy would have been smart. :face_with_rolling_eyes:
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@WindowWasher lol. Yeah. I figured I had to burn you outta there before you wised up!
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Yeah, my opponents have been pretty conservative (i am too) in the way they play, so im not used to/expecting people going and taking risks like that.
But, ive been told that i play too passively, and this game im trying to be more aggressive. definitely bit me in the ass on this last move