PtV WindowWasher (allies) vs Majikforce (axis)

  • '22 '16

    Testing Forum poster

    Test summary from TripleA, engine version: 2.0.20234, time: 10:08:41 PM
    Savegame

  • '22 '16

    TripleA Move Summary: Germans round 1

    TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; 
            Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 submarine moved from 121 Sea Zone to 109 Sea Zone
            1 submarine moved from 106 Sea Zone to 113 Sea Zone
            1 battleship moved from 116 Sea Zone to 113 Sea Zone
            1 fighter moved from Norway to 113 Sea Zone
            1 fighter moved from Holland Belgium to 113 Sea Zone
            2 tactical_bombers moved from Western Germany to 113 Sea Zone
            2 infantry moved from Holland Belgium to Normandy Bordeaux
            1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
            3 armour and 3 mech_infantrys moved from Austria to France
            1 artillery moved from Holland Belgium to Normandy Bordeaux
            2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
            2 fighters and 2 tactical_bombers moved from Western Germany to 113 Sea Zone
            2 bombers moved from Germany to Normandy Bordeaux
            1 armour moved from Holland Belgium to France
            1 submarine moved from 120 Sea Zone to 109 Sea Zone
            1 submarine moved from 111 Sea Zone to 93 Sea Zone
    

    Savegame

  • '22 '16

    @WindowWasher Scramble?

  • '22 '16

    @majikforce Hold one edit.

  • '22 '16

    Testing Forum poster

    Test summary from TripleA, engine version: 2.0.20234, time: 10:35:42 PM
    Savegame

  • '22 '16

    TripleA Move Summary: Germans round 1

    TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; 
            Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 submarine moved from 106 Sea Zone to 93 Sea Zone
            1 submarine moved from 111 Sea Zone to 113 Sea Zone
            1 submarine moved from 120 Sea Zone to 109 Sea Zone
            1 submarine moved from 121 Sea Zone to 109 Sea Zone
            1 battleship moved from 116 Sea Zone to 113 Sea Zone
            1 fighter moved from Norway to 113 Sea Zone
            1 fighter moved from Holland Belgium to 113 Sea Zone
            2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone
            1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux
            2 bombers moved from Germany to Normandy Bordeaux
            3 armour, 1 artillery and 2 infantry moved from Holland Belgium to France
            1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
            3 armour and 3 mech_infantrys moved from Austria to France
    

    Savegame

  • '22 '16

    @WindowWasher Okay. Now scramble orders?

  • '21 '20

    no scramble, ill get russia in later


  • @WindowWasher No rush. I’m off the bed after Germany.

  • '22 '16

    Testing Forum poster

    Test summary from TripleA, engine version: 2.0.20234, time: 11:04:10 PM
    Savegame

  • '22 '16

    TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; 
            Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 submarine moved from 106 Sea Zone to 93 Sea Zone
            1 submarine moved from 111 Sea Zone to 113 Sea Zone
            1 submarine moved from 120 Sea Zone to 109 Sea Zone
            1 submarine moved from 121 Sea Zone to 109 Sea Zone
            1 battleship moved from 116 Sea Zone to 113 Sea Zone
            1 fighter moved from Norway to 113 Sea Zone
            1 fighter moved from Holland Belgium to 113 Sea Zone
            2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone
            1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux
            2 bombers moved from Germany to Normandy Bordeaux
            3 armour, 1 artillery and 2 infantry moved from Holland Belgium to France
            1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
            3 armour and 3 mech_infantrys moved from Austria to France
    
        Combat - Germans
            Battle in 93 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 cruiser
                    Germans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 cruiser in 93 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 submarine in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 cruiser in 93 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 submarine in 93 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 cruiser in 93 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the Germans lost in 93 Sea Zone
                British win with 1 cruiser remaining. Battle score for attacker is -6
                Casualties for Germans: 1 submarine
            Battle in 109 Sea Zone
                Germans attack with 2 submarines
                British defend with 1 destroyer and 1 transport
                    Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 submarines in 109 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Germans lost in 109 Sea Zone
                    1 transport owned by the British lost in 109 Sea Zone
                Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 submarine
                Casualties for British: 1 destroyer and 1 transport
            Battle in 113 Sea Zone
                Germans attack with 1 battleship, 4 fighters, 1 submarine and 4 tactical_bombers
                British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
                    Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 battleship, 4 fighters and 4 tactical_bombers in 113 Sea Zone, round 2 : 7/9 hits, 5.33 expected hits
                    British roll dice for 1 battleship and 2 cruisers in 113 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 cruiser owned by the French, 1 cruiser owned by the British and 1 battleship owned by the British lost in 113 Sea Zone
                Germans win with 1 battleship, 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 40
                Casualties for British: 1 battleship and 1 cruiser
                Casualties for French: 1 cruiser
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery, 2 bombers and 2 infantry
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 artillery, 2 bombers and 2 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1.83 expected hits
                    French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the French lost in Normandy Bordeaux
                    Germans roll dice for 1 artillery, 2 bombers and 2 infantry in Normandy Bordeaux, round 3 : 2/5 hits, 1.83 expected hits
                    French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 artillery owned by the French lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from French with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 4
                Casualties for French: 1 artillery and 1 infantry
                Casualties for Germans: 1 infantry
            Battle in France
                Germans attack with 6 armour, 2 artilleries, 5 infantry and 5 mech_infantrys
                British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                    Germans roll dice for 6 armour, 2 artilleries, 5 infantry and 5 mech_infantrys in France, round 2 : 4/18 hits, 6.50 expected hits
                    French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 3/11 hits, 4.33 expected hits
                    1 aaGun owned by the French, 3 infantry owned by the Germans and 3 infantry owned by the French lost in France
                    Germans roll dice for 6 armour, 2 artilleries, 2 infantry and 5 mech_infantrys in France, round 3 : 9/15 hits, 6.00 expected hits
                    French roll dice for 2 armour, 2 artilleries, 1 fighter and 3 infantry in France, round 3 : 2/8 hits, 3.33 expected hits
                    2 infantry owned by the Germans, 1 armour owned by the French, 3 infantry owned by the French, 1 fighter owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France
                Germans captures 19PUs while taking French capital
                Germans converts factory_major into different units
                Germans win, taking France from French with 6 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 38
                Casualties for Germans: 5 infantry
                Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                Casualties for British: 1 armour and 1 artillery
            Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
            triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French
    
        Non Combat Move - Germans
            1 infantry moved from Romania to Bulgaria
                  Germans take Bulgaria from Neutral_Axis
            1 infantry moved from Romania to Slovakia Hungary
            2 artilleries and 6 infantry moved from Austria to Slovakia Hungary
            2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary
            1 armour moved from Romania to Slovakia Hungary
            1 fighter moved from Poland to Southern Italy
            1 armour moved from Poland to Slovakia Hungary
            2 bombers moved from Normandy Bordeaux to Western Germany
            4 fighters and 4 tactical_bombers moved from 113 Sea Zone to Western Germany
            3 infantry moved from Norway to Finland
                  Germans take Finland from Neutral_Axis
            1 cruiser and 1 transport moved from 117 Sea Zone to 116 Sea Zone
            1 submarine moved from 127 Sea Zone to 115 Sea Zone
            1 tactical_bomber moved from Germany to Southern Italy
            2 infantry moved from Denmark to Western Germany
            1 aaGun moved from Holland Belgium to Western Germany
    
        Place Units - Germans
            6 artilleries and 2 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 39 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    French regular : -2.67
    Germans regular : -0.17
    British regular : -0.83
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            3 infantry moved from Baltic States to Northern Belarus
            2 infantry moved from Eastern Poland to Northern Belarus
            1 infantry moved from Southern Belarus to Northern Belarus
            2 aaGuns, 1 artillery and 6 infantry moved from Leningrad to Northern Belarus
            3 infantry moved from Vyborg to Leningrad
            1 infantry moved from Archangel to Leningrad
            2 infantry moved from Karelia to Archangel
            2 infantry moved from Bessarabia to Ukraine
            1 artillery and 1 infantry moved from Western Ukraine to Ukraine
            1 armour and 1 mech_infantry moved from Stalingrad to Ukraine
            1 armour and 1 mech_infantry moved from Russia to Northern Belarus
            1 artillery and 1 infantry moved from Russia to Bryansk
            2 aaGuns moved from Russia to Bryansk
            1 fighter and 1 tactical_bomber moved from Russia to Leningrad
            1 cruiser moved from 118 Sea Zone to 117 Sea Zone
            1 submarine moved from 130 Sea Zone to 128 Sea Zone
            2 infantry moved from Southern Caucasus to Northern Caucasus
            3 infantry moved from Amur to Siberia
            3 infantry moved from Buryatia to Sakha
            2 aaGuns and 6 infantry moved from Sakha to Siberia
    
        Place Units - Russians
            1 artillery placed in Siberia
            2 artilleries and 1 infantry placed in Ukraine
            3 infantry placed in Leningrad
            3 infantry placed in Stalingrad
            1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 46 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '16

    TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 marine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 artillery and 1 infantry moved from Jehol to Shansi
            1 infantry moved from Shantung to Anhwe
                  Japanese take Anhwe from Chinese
            1 fighter and 1 tactical_bomber moved from Southern Manchuria to Shansi
            1 infantry moved from Kwangsi to Hunan
                  Japanese take Hunan from Chinese
            1 artillery and 3 infantry moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
            2 bombers moved from Japan to Yunnan
            1 infantry moved from Kiangsu to Kiangsi
                  Japanese take Kiangsi from Chinese
    
        Combat - Japanese
            Battle in Shansi
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shansi, round 2 : 0/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shansi
                    Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Shansi, round 3 : 1/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shansi
                Japanese win, taking Shansi from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 0/8 hits, 3.17 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 1/7 hits, 3.00 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 3 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber in Yunnan, round 4 : 3/5 hits, 2.50 expected hits
                    Chinese roll dice for 3 infantry in Yunnan, round 4 : 2/3 hits, 1.00 expected hits
                    1 tactical_bomber owned by the Japanese, 1 artillery owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is -11
                Casualties for Japanese: 1 artillery, 3 infantry and 1 tactical_bomber
                Casualties for Chinese: 4 infantry
    
        Non Combat Move - Japanese
            2 bombers and 1 fighter moved from Yunnan to Kwangsi
            1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangsi
            1 fighter moved from Formosa to Kwangsi
            3 infantry moved from Fukien to Kiangsi
            1 infantry moved from Formosa to 21 Sea Zone
            1 artillery moved from Fukien to 21 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 37 Sea Zone
            2 infantry moved from Kiangsu to Kiangsi
            1 artillery moved from Kiangsu to Kiangsi
            1 artillery moved from Shantung to Anhwe
            1 fighter and 1 tactical_bomber moved from Shansi to Kiangsu
            1 artillery moved from Southern Manchuria to 20 Sea Zone
            1 infantry moved from Okinawa to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
            1 marine moved from Caroline Islands to 34 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 marine and 1 tactical_bomber moved from 34 Sea Zone to 37 Sea Zone
            1 cruiser moved from 21 Sea Zone to 37 Sea Zone
            1 battleship and 1 destroyer moved from 20 Sea Zone to 37 Sea Zone
            1 mech_infantry moved from Southern Manchuria to Chahar
            3 infantry moved from Korea to Northern Manchuria
            1 transport moved from 7 Sea Zone to 20 Sea Zone
            2 infantry moved from Southern Manchuria to 20 Sea Zone
            2 infantry, 1 submarine and 1 transport moved from 20 Sea Zone to 37 Sea Zone
            2 carriers, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 7 Sea Zone to 37 Sea Zone
            1 battleship moved from 7 Sea Zone to 37 Sea Zone
            2 fighters and 2 tactical_bombers moved from Japan to Kwangsi
            1 infantry moved from 37 Sea Zone to Kwangsi
            1 infantry moved from 37 Sea Zone to Kwangsi
            1 fighter moved from Korea to Japan
            1 infantry moved from Southern Manchuria to Northern Manchuria
            1 infantry moved from Shantung to Anhwe
    
        Place Units - Japanese
            3 transports placed in 7 Sea Zone
            1 artillery and 1 marine placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 32 PUs; end with 32 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.67
    Japanese regular : -7.00
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Central United States to Eastern United States
            1 marine moved from Hawaiian Islands to 27 Sea Zone
            1 transport moved from 27 Sea Zone to 11 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
            1 marine moved from Western United States to 11 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 marine, 1 tactical_bomber and 1 transport moved from 11 Sea Zone to 27 Sea Zone
            1 destroyer and 1 submarine moved from 36 Sea Zone to 55 Sea Zone
            1 infantry moved from Manilla to Davao
            1 fighter moved from Davao to Wake Island
            1 fighter moved from Western United States to Hawaiian Islands
    
        Non Combat Move - Americans
            1 artillery, 1 infantry and 2 marines moved from 27 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            2 carriers and 1 submarine placed in 11 Sea Zone
            2 transports placed in 104 Sea Zone
            1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20

    TripleA Turn Summary: Chinese round 1

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Hopei to Hunan
            2 infantry moved from Inner Mongolia to Shansi
            1 fighter moved from Szechwan to Hunan
            1 infantry moved from Eastern Sinkiang to Tsinghai
            3 infantry moved from Kansu to Tsinghai
            6 infantry moved from Szechwan to Tsinghai
    
        Combat - Chinese
            Battle in Shansi
                Chinese attack with 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 2 infantry in Shansi, round 2 : 2/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Shansi
                Chinese win, taking Shansi from Japanese with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Hunan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Tsinghai
    
        Place Units - Chinese
            3 artilleries placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 13 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2.83
    Japanese regular : -0.67
    

    Savegame

  • '21 '20

    TripleA Turn Summary: UK_Pacific round 1

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Central United States to Eastern United States
            1 marine moved from Hawaiian Islands to 27 Sea Zone
            1 transport moved from 27 Sea Zone to 11 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
            1 marine moved from Western United States to 11 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 marine, 1 tactical_bomber and 1 transport moved from 11 Sea Zone to 27 Sea Zone
            1 destroyer and 1 submarine moved from 36 Sea Zone to 55 Sea Zone
            1 infantry moved from Manilla to Davao
            1 fighter moved from Davao to Wake Island
            1 fighter moved from Western United States to Hawaiian Islands
    
        Non Combat Move - Americans
            1 artillery, 1 infantry and 2 marines moved from 27 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            2 carriers and 1 submarine placed in 11 Sea Zone
            2 transports placed in 104 Sea Zone
            1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Hopei to Hunan
            2 infantry moved from Inner Mongolia to Shansi
            1 fighter moved from Szechwan to Hunan
            1 infantry moved from Eastern Sinkiang to Tsinghai
            3 infantry moved from Kansu to Tsinghai
            6 infantry moved from Szechwan to Tsinghai
    
        Combat - Chinese
            Battle in Shansi
                Chinese attack with 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 2 infantry in Shansi, round 2 : 2/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Shansi
                Chinese win, taking Shansi from Japanese with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Hunan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Tsinghai
    
        Place Units - Chinese
            3 artilleries placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 13 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 5 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 destroyer moved from 112 Sea Zone to 109 Sea Zone
            1 fighter moved from United Kingdom to 109 Sea Zone
            1 fighter moved from Malta to 98 Sea Zone
            1 tactical_bomber moved from 100 Sea Zone to 98 Sea Zone
            1 bomber moved from United Kingdom to 98 Sea Zone
            1 fighter moved from United Kingdom to 113 Sea Zone
            1 fighter moved from Scotland to 113 Sea Zone
            1 destroyer moved from 114 Sea Zone to 113 Sea Zone
            1 infantry moved from Anglo-Egyptian Sudan to Ethiopia
            1 mech_infantry moved from Egypt to Ethiopia
            1 artillery moved from Eastern India to 40 Sea Zone
            1 artillery and 1 transport moved from 40 Sea Zone to 81 Sea Zone
            1 infantry moved from Western India to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 78 Sea Zone
            1 artillery and 1 infantry moved from 78 Sea Zone to Ethiopia
            1 cruiser moved from 40 Sea Zone to 78 Sea Zone
            1 artillery moved from Alexandria to 100 Sea Zone
            1 artillery and 1 transport moved from 100 Sea Zone to 82 Sea Zone
            1 armour and 1 infantry moved from Alexandria to Egypt
            1 battleship moved from 38 Sea Zone to 40 Sea Zone
            1 destroyer moved from 40 Sea Zone to 78 Sea Zone
            1 destroyer moved from 73 Sea Zone to 78 Sea Zone
    
        Combat - British
            Battle in Ethiopia
                British attack with 1 artillery, 2 infantry and 1 mech_infantry
                Italians defend with 1 artillery and 2 infantry
                    British roll dice for 1 cruiser in Ethiopia, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Ethiopia, round 2 : 1/4 hits, 1.00 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia
                    British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Ethiopia, round 3 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 artillery in Ethiopia, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Ethiopia
                British win, taking Ethiopia from Italians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for British: 1 infantry
                Casualties for Italians: 1 artillery and 2 infantry
            Battle in 98 Sea Zone
                British attack with 1 bomber, 1 fighter and 1 tactical_bomber
                Italians defend with 1 destroyer and 1 transport
                    British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 98 Sea Zone
                    1 transport owned by the Italians lost in 98 Sea Zone
                British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Italians: 1 destroyer and 1 transport
            Battle in 113 Sea Zone
                British attack with 1 destroyer and 2 fighters
                Germans defend with 1 battleship and 1 submarine
                    British roll dice for 1 destroyer and 2 fighters in 113 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                    Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 battleship in 113 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 destroyer and 2 fighters in 113 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 submarine in 113 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 battleship in 113 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 battleship owned by the Germans, 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 113 Sea Zone
                British win with 2 fighters remaining. Battle score for attacker is 16
                Casualties for British: 1 destroyer
                Casualties for Germans: 1 battleship and 1 submarine
            Battle in 109 Sea Zone
                British attack with 1 destroyer and 1 fighter
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the British lost in 109 Sea Zone
                1 submarine owned by the Germans Submerged
                British win with 1 fighter remaining. Battle score for attacker is -8
                Casualties for British: 1 destroyer
    
        Non Combat Move - British
            1 fighter moved from 109 Sea Zone to Quebec
            1 artillery and 1 infantry moved from Ontario to Quebec
            1 infantry moved from United Kingdom to 112 Sea Zone
            1 mech_infantry moved from United Kingdom to 112 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 93 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
            1 cruiser moved from 93 Sea Zone to 94 Sea Zone
            1 fighter moved from 98 Sea Zone to Gibraltar
            1 fighter moved from 113 Sea Zone to 94 Sea Zone
            1 fighter moved from 113 Sea Zone to 94 Sea Zone
            1 tactical_bomber moved from 98 Sea Zone to Egypt
            1 bomber moved from 98 Sea Zone to Malta
            1 carrier, 1 cruiser and 1 destroyer moved from 100 Sea Zone to 94 Sea Zone
            1 infantry moved from 94 Sea Zone to Morocco
            1 mech_infantry moved from 94 Sea Zone to Morocco
            1 artillery moved from 82 Sea Zone to Southern Persia
                  British take Southern Persia from Neutral_Allies
            3 infantry moved from Malaya to Shan State
            1 fighter and 1 tactical_bomber moved from Eastern India to Tanganyika Territory
            1 fighter moved from Burma to Eastern India
            2 infantry moved from Burma to Eastern India
            1 aaGun and 2 infantry moved from Scotland to United Kingdom
            1 battleship and 1 cruiser moved from 114 Sea Zone to 126 Sea Zone
    
        Place Units - British
            1 fighter and 1 infantry placed in United Kingdom
            1 airfield placed in Gibraltar
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5
            British collect 28 PUs (3 lost to blockades); end with 28 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 34 PUs
    
        Place Units - UK_Pacific
            5 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 19 PUs
            Some Units in Eastern India change ownership: 5 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 2.83
    Italians regular : -0.67
    Japanese regular : -0.67
    Germans regular : 0.17
    British regular : -1.50
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 infantry and 1 mech_infantry moved from Tobruk to 98 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 transport moved from 99 Sea Zone to 98 Sea Zone
            1 armour and 1 infantry moved from Tobruk to 98 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from 99 Sea Zone to Yugoslavia
            1 armour and 2 infantry moved from Albania to Yugoslavia
            2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
            1 armour moved from Northern Italy to Yugoslavia
            1 cruiser moved from 97 Sea Zone to 99 Sea Zone
            2 fighters moved from Southern Italy to Yugoslavia
            1 bomber moved from Northern Italy to Yugoslavia
            1 infantry moved from Italian Somaliland to Kenya
                  Italians take Kenya from British
    
        Combat - Italians
            Battle in Yugoslavia
                Italians attack with 3 armour, 2 artilleries, 1 bomber, 2 fighters, 6 infantry and 1 mech_infantry
                Neutral_Allies defend with 5 infantry
                    Italians roll dice for 1 battleship and 2 cruisers in Yugoslavia, round 2 : 2/3 hits, 1.67 expected hits
                    Italians roll dice for 3 armour, 2 artilleries, 1 bomber, 2 fighters, 6 infantry and 1 mech_infantry in Yugoslavia, round 2 : 6/15 hits, 5.33 expected hits
                    Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 3/5 hits, 1.67 expected hits
                    5 infantry owned by the Neutral_Allies and 3 infantry owned by the Italians lost in Yugoslavia
                Italians win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 3 infantry
                Casualties for Neutral_Allies: 5 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Yugoslavia to Southern Italy
            1 bomber moved from Yugoslavia to Southern Italy
            3 infantry moved from Southern Italy to Northern Italy
            1 aaGun moved from Southern Italy to Northern Italy
            1 artillery and 1 infantry moved from Tobruk to Libya
            1 destroyer and 1 submarine moved from 97 Sea Zone to 99 Sea Zone
    
        Place Units - Italians
            2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 3
            Italians collect 11 PUs (1 lost to blockades); end with 11 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.00
    Neutral_Allies regular : 1.33
    

    Savegame

  • '21 '20

    TripleA Turn Summary: ANZAC round 1

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from Malaya to Shan State
            1 infantry moved from New South Wales to 64 Sea Zone
            1 infantry and 1 transport moved from 64 Sea Zone to 59 Sea Zone
            1 infantry moved from 59 Sea Zone to Java
                  ANZAC take Java from Dutch
            2 fighters moved from New Zealand to Queensland
            1 cruiser moved from 65 Sea Zone to 55 Sea Zone
            1 destroyer moved from 64 Sea Zone to 55 Sea Zone
            2 aaGuns and 1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 64 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20

    TripleA Move Summary: French round 1

    TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 1
    
        Politics - French
            Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
            Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 95 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
            Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 95 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
            Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
            Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
            Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
            Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
            Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
            Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
            Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
            Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
            Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
            Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
            Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
            Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
            Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
            Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
            Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
            Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 95 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
            Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
            Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
            Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 95 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
            Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
            Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
            Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
            Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
            Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
            Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
            Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
            Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
            Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
            Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
            Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
            Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
            Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
            Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
    
        Combat Move - French
    

    Savegame


  • @WindowWasher Thought I brought the other bomber to the sz 126 battle. Rolling a die for that bomber now.

    dice 1d6

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