PtV WindowWasher (allies) vs Majikforce (axis)

  • '21 '20

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            2 infantry moved from Szechwan to Tsinghai
            1 infantry moved from Hopei to Hunan
            1 artillery moved from Kweichow to Hunan
            1 fighter moved from Szechwan to Tsinghai
            1 artillery and 6 infantry moved from Yunnan to Szechwan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Chinese
            1 fighter moved from Tsinghai to Szechwan
    
        Place Units - Chinese
            1 artillery and 1 infantry placed in Northern Sinkiang
            2 artilleries placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.17
    Japanese regular : 0.83
    

    Savegame

  • '21 '20

    attacking shan state, instead of reloading, pretend I brought 1 more inf, ill roll in forum.

  • '21 '20

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 carriers, 2 fighters, 1 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 fighters moved from 34 Sea Zone to New Hebrides
            1 destroyer moved from 34 Sea Zone to 21 Sea Zone
                  Americans take 22 Sea Zone from Japanese
                  Americans take 21 Sea Zone from Japanese
            1 fighter and 1 tactical_bomber moved from 27 Sea Zone to New Zealand
            1 fighter and 1 tactical_bomber moved from Hawaiian Islands to New Zealand
            2 artilleries, 1 battleship, 7 carriers, 2 cruisers, 3 destroyers, 7 fighters, 1 infantry, 2 marines, 4 submarines, 3 tactical_bombers and 2 transports moved from 34 Sea Zone to 7 Sea Zone
                  Americans take 18 Sea Zone from Japanese
                  Americans take 7 Sea Zone from Japanese
            1 marine moved from 7 Sea Zone to Iwo Jima
            2 artilleries, 1 infantry and 1 marine moved from 7 Sea Zone to Hokkaido
            2 infantry moved from Hawaiian Islands to 27 Sea Zone
            1 carrier, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 27 Sea Zone to 7 Sea Zone
            2 infantry moved from 7 Sea Zone to Hokkaido
            2 fighters and 2 tactical_bombers moved from Western United States to 7 Sea Zone
            1 carrier and 4 submarines moved from 11 Sea Zone to 8 Sea Zone
            1 infantry moved from Normandy Bordeaux to Southern France
                  Americans take Southern France from Germans
            2 infantry moved from Normandy Bordeaux to 113 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 128 Sea Zone
            2 infantry moved from 128 Sea Zone to Norway
            1 bomber moved from United Kingdom to Germany
            1 infantry moved from Tunisia to Algeria
            1 armour and 1 mech_infantry moved from Alexandria to Egypt
            1 infantry moved from Normandy Bordeaux to Holland Belgium
                  Americans take Holland Belgium from Germans
            1 fighter moved from United Kingdom to Normandy Bordeaux
    
        Combat - Americans
            Strategic bombing raid in Germany
                    Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in Germany causes 6 damage total. 
            Battle in Norway
            Battle in Iwo Jima
            Battle in Hokkaido
    
        Non Combat Move - Americans
            1 bomber moved from Germany to Normandy Bordeaux
            4 transports moved from 113 Sea Zone to 105 Sea Zone
    
        Place Units - Americans
            2 artilleries and 1 infantry placed in Normandy Bordeaux
            2 fighters and 2 tactical_bombers placed in Western United States
            2 carriers placed in 11 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5
            Americans collect 69 PUs; end with 69 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            2 infantry moved from Szechwan to Tsinghai
            1 infantry moved from Hopei to Hunan
            1 artillery moved from Kweichow to Hunan
            1 fighter moved from Szechwan to Tsinghai
            1 artillery and 6 infantry moved from Yunnan to Szechwan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Chinese
            1 fighter moved from Tsinghai to Szechwan
    
        Place Units - Chinese
            1 artillery and 1 infantry placed in Northern Sinkiang
            2 artilleries placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Gibraltar: 1 fighter
            EDIT: Turning off Edit Mode
            3 fighters moved from United Kingdom to Finland
            2 fighters moved from 113 Sea Zone to Finland
            1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 93 Sea Zone to 96 Sea Zone
            5 infantry moved from Trans-Jordan to Iraq
            3 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Alexandria to Egypt
            2 fighters moved from Normandy Bordeaux to 96 Sea Zone
            2 fighters moved from Normandy Bordeaux to United Kingdom
            1 bomber moved from Normandy Bordeaux to Finland
            1 armour, 2 artilleries, 10 infantry and 1 mech_infantry moved from Yunnan to Szechwan
            1 fighter and 1 tactical_bomber moved from Eastern India to Shan State
            1 artillery and 1 infantry moved from Burma to Shan State
            1 armour and 1 mech_infantry moved from Eastern India to Baluchistan
    
        Combat - British
            Battle in Finland
                British attack with 1 bomber and 5 fighters
                Germans defend with 4 infantry
                    British roll dice for 1 bomber and 5 fighters in Finland, round 2 : 3/6 hits, 3.00 expected hits
                    Germans roll dice for 4 infantry in Finland, round 2 : 0/4 hits, 1.33 expected hits
                    3 infantry owned by the Germans lost in Finland
                    British roll dice for 1 bomber and 5 fighters in Finland, round 3 : 4/6 hits, 3.00 expected hits
                    Germans roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Finland
                British win with 1 bomber and 5 fighters remaining. Battle score for attacker is 12
                Casualties for Germans: 4 infantry
            Battle in Shan State
                British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 2 infantry
                    British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.83 expected hits
                    Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from Burma: 1 infantry
            EDIT: Adding units owned by British to Shan State: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Neutral_True to Switzerland: 1 factory_major
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Neutral_True from Switzerland: 1 factory_major
            EDIT: Adding units owned by Neutral_True to Switzerland: 1 fighter
            EDIT: Turning off Edit Mode
            1 fighter and 1 tactical_bomber moved from Shan State to Eastern India
            2 aaGuns and 8 infantry moved from Burma to Eastern India
            1 aaGun moved from Yunnan to Szechwan
            1 fighter and 1 tactical_bomber moved from Eastern India to Iraq
            1 bomber and 5 fighters moved from Finland to Norway
            1 transport moved from 93 Sea Zone to 113 Sea Zone
            2 aaGuns and 2 infantry moved from United Kingdom to 113 Sea Zone
            2 aaGuns, 2 infantry and 2 transports moved from 113 Sea Zone to 128 Sea Zone
            2 aaGuns and 2 infantry moved from 128 Sea Zone to Norway
            2 artilleries and 2 infantry moved from United Kingdom to 113 Sea Zone
            2 artilleries and 2 infantry moved from 113 Sea Zone to Normandy Bordeaux
    
        Place Units - British
            3 infantry placed in Egypt
            1 armour, 1 artillery and 1 mech_infantry placed in Iraq
            1 destroyer and 1 fighter placed in 113 Sea Zone
            British undo move 3.
            1 destroyer placed in 113 Sea Zone
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 1 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 2,4,2,3,6,4,1
            UK_Pacific collect 7 PUs (1 lost to blockades); end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in Eastern India change ownership: 2 artilleries and 1 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 1.17
    Japanese regular : 0.17
    Germans AA : -0.17
    Germans regular : -1.67
    British regular : 1.17
    

    Savegame

  • '21 '20

    Pacific carriers are kinda obvious, 5 pairs on 5 carriers, then 4 Aussies on 2 others.

    Atlantic is straight forward.

    Im going to attack that cruiser and transports in sz6 with 4 anzac fighters, do you want to scramble? figure i should ask now cause why not, italy cant do anything about it


  • @WindowWasher said in PtV WindowWasher (allies) vs Majikforce (axis):

    Pacific carriers are kinda obvious, 5 pairs on 5 carriers, then 4 Aussies on 2 others.

    Atlantic is straight forward.

    Im going to attack that cruiser and transports in sz6 with 4 anzac fighters, do you want to scramble? figure i should ask now cause why not, italy cant do anything about it

    So we have a problem. Italy may not be able to affect the ANZAC attack but my kamikazes can. You didn’t ask for kami’s or scrambles in sz 7. Seeing that you moved your whole navy into sz 7 on the combat move I will use the kami’s. 3 on each carrier that has ANZAC planes on it please.

  • '21 '20

    That couldve been done in NCM

  • '21 '20

    I did it in combat move just for the sake of move planning


  • @WindowWasher Doesn’t matter you moved during the combat move. You need to move them separately if that is your intention,

  • '21 '20

    Alright, its really annoying, but I understand, will roll.

  • '21 '20

    What happens if the carrier gets sunk, can they land elsewhere? are they destroyed? Ive got an empty carrier there


  • @WindowWasher Rules are rules. There is a specific reason the combat and NCM moves are separate phases. I know I am a rules stickler but that’s the only way we can both know what is expected of our opponent.


  • @WindowWasher said in PtV WindowWasher (allies) vs Majikforce (axis):

    What happens if the carrier gets sunk, can they land elsewhere? are they destroyed? Ive got an empty carrier there

    They sink.

  • '21 '20

    Ok, carrier 1 [dice 3d6]


  • 3d6: 6, 5, 4

  • '21 '20

    Carrier 2 [dice 3d6]


  • 3d6: 5, 5, 5

  • '21 '20

    well that was lucky…

  • '22 '16

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Northern Italy to Southern France
            1 fighter moved from Western Germany to Southern France
            2 fighters moved from Southern Italy to Southern France
            1 armour and 1 mech_infantry moved from Northern Caucasus to Western Sinkiang
                  Italians take Kazakhstan from Russians
                  Italians take Western Sinkiang from Chinese
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 3 fighters and 2 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 1/5 hits, 1.83 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Southern France
                Italians win, taking Southern France from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            3 armour and 2 mech_infantrys moved from Northern Italy to France
            3 fighters moved from Southern France to Southern Italy
            2 artilleries and 2 infantry moved from Yugoslavia to Northern Italy
            1 destroyer and 1 submarine moved from 97 Sea Zone to 99 Sea Zone
            1 armour moved from Northern Caucasus to Southern Caucasus
            1 mech_infantry moved from Rostov to Southern Caucasus
    
        Place Units - Italians
            1 destroyer and 2 submarines placed in 99 Sea Zone
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Italians regular : -0.83
    

    Savegame


  • @WindowWasher said in PtV WindowWasher (allies) vs Majikforce (axis):

    well that was lucky…

    Quite so, but on par with my overall dice this game. I guess I will not scramble the Japanese fighters.

  • '21 '20

    TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 aaGun and 2 infantry; Remaining resources: 9 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 64 Sea Zone to 55 Sea Zone
            1 infantry moved from New Guinea to 55 Sea Zone
            1 infantry and 1 transport moved from 55 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Java
            4 fighters moved from 7 Sea Zone to 6 Sea Zone
    
        Combat - ANZAC
            Battle in Java
            Battle in 6 Sea Zone
                ANZAC attack with 4 fighters
                Japanese defend with 1 cruiser and 3 transports
                    ANZAC roll dice for 4 fighters in 6 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 cruiser and 3 transports in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 transport owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone
                    2 transports owned by the Japanese lost in 6 Sea Zone
                ANZAC win, taking Java from Japanese with 4 fighters remaining. Battle score for attacker is 29
                Casualties for Japanese: 1 cruiser and 3 transports
    
        Non Combat Move - ANZAC
            4 fighters moved from 6 Sea Zone to 7 Sea Zone
            1 carrier moved from 65 Sea Zone to 27 Sea Zone
            1 carrier moved from 27 Sea Zone to 7 Sea Zone
            1 transport moved from 64 Sea Zone to 55 Sea Zone
            1 aaGun moved from New Guinea to 55 Sea Zone
            1 aaGun and 1 transport moved from 55 Sea Zone to 64 Sea Zone
            1 aaGun moved from 64 Sea Zone to New South Wales
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 infantry moved from Anglo-Egyptian Sudan to Egypt
            1 destroyer moved from 34 Sea Zone to 22 Sea Zone
            1 cruiser moved from 34 Sea Zone to 7 Sea Zone
    
        Place Units - ANZAC
            1 aaGun and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 59 Sea Zone. Rolls: 2,2
            ANZAC collect 12 PUs (3 lost to blockades); end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.50
    ANZAC regular : 0.00
    

    Savegame

Suggested Topics

  • 19
  • 86
  • 59
  • 38
  • 135
  • 122
  • 187
  • 156
Axis & Allies Boardgaming Custom Painted Miniatures

33

Online

17.4k

Users

39.9k

Topics

1.7m

Posts