@AndrewAAGamer No thanks.
Odonis(Axis) vs Sovietschat(Allis+6) BML20
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@Odonis OOL sz 35?
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@Sovietishcat
max defence -
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Jehol to Shantung Chinese take Shantung from Japanese 1 armour moved from Shantung to Kiangsu Chinese take Kiangsu from Japanese 9 bombers moved from Korea to 35 Sea Zone 1 bomber moved from Hawaiian Islands to 45 Sea Zone 1 submarine moved from 101 Sea Zone to 104 Sea Zone 1 fighter moved from 92 Sea Zone to 104 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone Combat - Americans Battle in 45 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 35 Sea Zone Americans attack with 9 bombers Japanese defend with 3 carriers, 2 fighters and 1 transport Americans roll dice for 9 bombers in 35 Sea Zone, round 2 : 6/9 hits, 6,00 expected hits Japanese roll dice for 3 carriers, 2 fighters and 1 transport in 35 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits 3 carriers owned by the Japanese and 3 bombers owned by the Americans lost in 35 Sea Zone Americans roll dice for 6 bombers in 35 Sea Zone, round 3 : 2/6 hits, 4,00 expected hits Japanese roll dice for 2 fighters and 1 transport in 35 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits 2 fighters owned by the Japanese and 1 bomber owned by the Americans lost in 35 Sea Zone 1 transport owned by the Japanese lost in 35 Sea Zone Americans win with 5 bombers remaining. Battle score for attacker is 19 Casualties for Americans: 4 bombers Casualties for Japanese: 3 carriers, 2 fighters and 1 transport Battle in 104 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Non Combat Move - Americans 5 bombers moved from 35 Sea Zone to Java 1 bomber moved from 45 Sea Zone to Java 1 bomber moved from Hawaiian Islands to Java 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 submarine moved from 92 Sea Zone to 93 Sea Zone 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 3 infantry and 3 transports moved from 92 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco 1 armour and 1 mech_infantry moved from Morocco to Tunisia 1 armour moved from Libya to Alexandria 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Jehol to Anhwe 1 carrier moved from 92 Sea Zone to 91 Sea Zone 1 cruiser and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 mech_infantry moved from Western United States to Central United States 1 fighter moved from 104 Sea Zone to 91 Sea Zone 3 fighters moved from Korea to Anhwe 1 submarine moved from 41 Sea Zone to 42 Sea Zone Place Units - Americans 1 carrier, 2 destroyers and 2 submarines placed in 101 Sea Zone 1 tactical_bomber placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone 3 fighters placed in Korea Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3 Americans collect 58 PUs (3 lost to blockades); end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Anhwe to Hunan 1 fighter moved from Jehol to Hunan 1 infantry moved from Shensi to Tsinghai Combat - Chinese Chinese creates battle in territory Yunnan Chinese creates battle in territory Kweichow Battle in Hunan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan retreated to Hunan Japanese win, taking Yunnan from Japanese, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Tsinghai Chinese attack with 1 infantry Germans defend with 1 mech_infantry Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 mech_infantry in Tsinghai, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Germans win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Szechwan to Sikang 1 infantry moved from Szechwan to Shensi 1 fighter moved from Hunan to Anhwe 3 infantry moved from Jehol to Anhwe Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Hopei 1 infantry placed in Yunnan 1 infantry placed in Kweichow 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs Purchase Units - British British buy 3 armour and 3 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from India to Shan State 1 fighter moved from India to Shan State 1 infantry moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians Combat - British Battle in Shan State British attack with 1 fighter and 1 mech_infantry Japanese defend with 1 artillery British roll dice for 1 fighter and 1 mech_infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Shan State British roll dice for 1 fighter in Shan State, round 3 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Shan State British win with 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 artillery Non Combat Move - British 1 fighter moved from Shan State to India 1 armour moved from Burma to West India 3 mech_infantrys moved from India to West India 3 mech_infantrys moved from West India to Eastern Persia 10 fighters moved from Persia to Eastern Persia 2 infantry moved from Egypt to Trans-Jordan 2 artilleries and 3 infantry moved from Anglo Egyptian Sudan to Egypt 3 transports moved from 92 Sea Zone to 91 Sea Zone 1 fighter moved from Gibraltar to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone Place Units - British 3 armour placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6 British collect 31 PUs (2 lost to blockades); end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -1,00 Americans regular : -1,33 Japanese regular : 1,33 Germans regular : 1,00 British regular : -0,17
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Kazakhstan to Novosibirsk Italians take Novosibirsk from Russians 1 armour moved from Novosibirsk to Samara 1 fighter moved from Bryansk to Samara Combat - Italians Battle in Samara Italians attack with 1 armour and 1 fighter Russians defend with 1 infantry Italians roll dice for 1 armour and 1 fighter in Samara, round 2 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour and 1 fighter in Samara, round 3 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Italians win, taking Samara from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from Samara to Volgograd 1 armour and 2 mech_infantrys moved from France to Yugoslavia 1 artillery and 3 infantry moved from Bulgaria to Romania 2 artilleries and 5 infantry moved from Northern Italy to France 1 submarine moved from 98 Sea Zone to 97 Sea Zone Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,1,1 Italians collect 18 PUs (2 lost to blockades); end with 18 PUs
Combat Hit Differential Summary :
Italians regular : -1.00 Russians regular : -0.67
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 airfield and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from Queensland to Java 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from New South Wales to Queensland 1 infantry moved from New South Wales to South Australia 1 infantry moved from Queensland to New South Wales 1 artillery moved from Queensland to New South Wales 2 infantry moved from Queensland to South Australia Place Units - ANZAC 1 airfield placed in Java 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Combat Move - French Combat - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 bomber, 1 destroyer, 1 factory_minor, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Northwest Persia to Persia Germans take Persia from British 1 mech_infantry moved from Caucasus to Iraq Germans take Iraq from British 1 tactical_bomber moved from Ukraine to Tambov 2 mech_infantrys moved from Caucasus to Tambov 1 mech_infantry moved from Caucasus to Tambov 1 infantry moved from Belarus to Smolensk 1 tactical_bomber moved from Archangel to Smolensk 1 mech_infantry moved from Belarus to Smolensk 1 mech_infantry moved from Belarus to Smolensk 1 tactical_bomber moved from Ukraine to Tambov 1 armour moved from Urals to Timguska Germans take Timguska from Russians 1 armour moved from Timguska to Yenisey Germans take Yenisey from Russians 1 mech_infantry moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 5 bombers moved from Western Germany to United Kingdom Combat - Germans Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/5 hits, 0.83 expected hits Bombing raid in United Kingdom rolls: 3,5,5,7,7 and causes: 12 damage to unit: factory_major Bombing raid in United Kingdom causes 12 damage total. Battle in Tambov Germans attack with 3 mech_infantrys and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 3 mech_infantrys and 2 tactical_bombers in Tambov, round 2 : 1/5 hits, 1.50 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Tambov Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Tambov, round 3 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Germans roll dice for 2 tactical_bombers in Tambov, round 4 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Tambov, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 tactical_bomber owned by the Germans lost in Tambov Germans win with 1 tactical_bomber remaining. Battle score for attacker is -17 Casualties for Germans: 3 mech_infantrys and 1 tactical_bomber Casualties for Russians: 2 infantry Battle in Smolensk Germans attack with 1 infantry, 2 mech_infantrys and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Smolensk, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 tactical_bomber moved from Smolensk to Bryansk 1 tactical_bomber moved from Tambov to Bryansk 6 armour moved from Volgograd to Bryansk 5 armour and 1 mech_infantry moved from Caucasus to Bryansk 3 aaGuns, 6 armour, 14 artilleries and 27 infantry moved from Ukraine to Bryansk 4 armour and 6 mech_infantrys moved from Belarus to Bryansk 3 armour moved from Novgorod to Bryansk 2 artilleries and 2 infantry moved from Novgorod to Belarus 5 bombers moved from United Kingdom to Western Germany 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 transports moved from 115 Sea Zone to 112 Sea Zone 6 mech_infantrys moved from Germany to Eastern Poland 1 fighter moved from Western Germany to Bryansk 1 mech_infantry moved from Tsinghai to Volgograd Place Units - Germans 3 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Volgograd 3 armour placed in Ukraine 1 bomber placed in Western Germany 1 factory_minor placed in Caucasus 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5 Germans collect 65 PUs; end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 76 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
Combat Hit Differential Summary :
British AA : -0.83 Russians regular : 2.67 Germans regular : -1.50
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Samara 5 fighters and 1 tactical_bomber moved from Russia to Samara 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 infantry moved from Vologda to Novosibirsk Russians take Novosibirsk from Italians Combat - Russians Battle in Samara Russians attack with 5 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 armour Russians roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Samara, round 2 : 5/8 hits, 3,50 expected hits Italians roll dice for 1 armour in Samara, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Samara Russians win, taking Samara from Italians with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour Non Combat Move - Russians 5 fighters and 1 tactical_bomber moved from Samara to Russia 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Tambov 2 infantry moved from Jehol to Manchuria 1 aaGun and 6 infantry moved from Jehol to Anhwe Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 14 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : 0,50 Russians regular : 1,50
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TripleA Manual Gamesave Post: Japanese round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 43 Sea Zone to 42 Sea Zone 2 fighters moved from 43 Sea Zone to 42 Sea Zone 2 fighters moved from French Indo China to 42 Sea Zone 2 artilleries moved from Borneo to 43 Sea Zone 2 artilleries and 2 transports moved from 43 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 35 Sea Zone to 44 Sea Zone 2 artilleries and 1 infantry moved from 44 Sea Zone to Celebes 1 artillery and 1 infantry moved from Kwangtung to Kiangsi 1 fighter moved from Japan to Kiangsi 1 mech_infantry moved from Kwangtung to Yunnan 1 artillery and 1 infantry moved from French Indo China to Yunnan 1 bomber and 1 fighter moved from French Indo China to Yunnan Combat - Japanese Japanese creates battle in territory 6 Sea Zone
Combat Hit Differential Summary :
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@Odonis @Sovietishcat
Scramble in 42? -
@Odonis No thank you
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 43 Sea Zone to 42 Sea Zone 2 fighters moved from 43 Sea Zone to 42 Sea Zone 2 fighters moved from French Indo China to 42 Sea Zone 2 artilleries moved from Borneo to 43 Sea Zone 2 artilleries and 2 transports moved from 43 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 35 Sea Zone to 44 Sea Zone 2 artilleries and 1 infantry moved from 44 Sea Zone to Celebes 1 artillery and 1 infantry moved from Kwangtung to Kiangsi 1 fighter moved from Japan to Kiangsi 1 mech_infantry moved from Kwangtung to Yunnan 1 artillery and 1 infantry moved from French Indo China to Yunnan 1 bomber and 1 fighter moved from French Indo China to Yunnan Combat - Japanese Japanese creates battle in territory 6 Sea Zone Battle in Kiangsi Japanese attack with 1 artillery, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsi, round 2 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking 6 Sea Zone from Americans, taking Kiangsi from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Yunnan, round 2 : 4/5 hits, 2.00 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Celebes Japanese attack with 2 artilleries and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 2 artilleries and 1 infantry in Celebes, round 2 : 1/3 hits, 1.00 expected hits ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 42 Sea Zone Japanese attack with 2 destroyers and 4 fighters Americans defend with 1 submarine; ANZAC defend with 1 destroyer Japanese roll dice for 2 destroyers and 4 fighters in 42 Sea Zone, round 2 : 0/6 hits, 2.67 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 destroyers and 4 fighters in 42 Sea Zone, round 3 : 2/6 hits, 2.67 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 destroyer Casualties for Americans: 1 submarine Non Combat Move - Japanese 2 fighters moved from 42 Sea Zone to 36 Sea Zone 1 carrier moved from 43 Sea Zone to 36 Sea Zone 2 fighters moved from 42 Sea Zone to French Indo China 1 fighter moved from Kiangsi to Kwangtung 1 fighter moved from Yunnan to French Indo China 1 bomber moved from Yunnan to French Indo China 1 submarine moved from 6 Sea Zone to 35 Sea Zone 2 fighters moved from Japan to Philippines Place Units - Japanese 1 artillery and 2 infantry placed in Kwangtung 1 artillery and 2 infantry placed in French Indo China 1 armour and 2 mech_infantrys placed in Malaya 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 38 PUs; end with 38 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 41 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : 0.00 Japanese regular : -0.50 ANZAC regular : -0.33
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 4 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 5 bombers moved from Java to Yunnan 2 fighters moved from Anhwe to Yunnan 1 armour moved from Kiangsu to Kiangsi 1 mech_infantry moved from Anhwe to Kiangsi 1 artillery and 2 infantry moved from Anhwe to Kiangsi 1 fighter moved from Anhwe to Kiangsi 2 bombers moved from Java to Iraq 1 mech_infantry moved from Egypt to Iraq 1 fighter moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 submarine moved from 97 Sea Zone to 95 Sea Zone 1 submarine moved from 95 Sea Zone to 93 Sea Zone Combat - Americans Battle in Kiangsi Americans attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Kiangsi, round 2 : 1/6 hits, 2,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Kiangsi Americans roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Kiangsi, round 3 : 2/6 hits, 2,00 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kiangsi Americans win, taking Kiangsi from Japanese with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in 110 Sea Zone Americans attack with 1 destroyer and 1 fighter Germans defend with 1 destroyer Americans roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Germans: 1 destroyer Battle in Yunnan Americans attack with 5 bombers and 2 fighters Japanese defend with 1 artillery and 1 mech_infantry Americans roll dice for 5 bombers and 2 fighters in Yunnan, round 2 : 6/7 hits, 4,33 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan Americans win with 5 bombers and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 artillery and 1 mech_infantry Battle in Iraq Americans attack with 2 bombers and 1 mech_infantry Germans defend with 1 mech_infantry Americans roll dice for 2 bombers and 1 mech_infantry in Iraq, round 2 : 1/3 hits, 1,50 expected hits Germans roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Iraq Americans win, taking Iraq from Germans with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Americans 2 bombers moved from Iraq to Trans-Jordan 2 fighters moved from Yunnan to Hopei 5 bombers moved from Yunnan to Hopei 1 armour and 1 mech_infantry moved from Tunisia to Tobruk 1 armour moved from Alexandria to Trans-Jordan 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 aaGun and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 aaGun, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 carrier, 2 destroyers, 2 submarines and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 93 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Hawaiian Islands to Korea 3 fighters moved from Korea to Chahar 3 fighters moved from Chahar to Suiyuyan 1 fighter moved from Kiangsi to Hopei 1 fighter moved from Hopei to Suiyuyan 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 fighter moved from 110 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to Gibraltar Place Units - Americans 3 fighters placed in Korea 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 2 infantry placed in Central United States 1 fighter placed in Eastern United States 1 carrier and 2 destroyers placed in 101 Sea Zone Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 7 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan 2 infantry moved from Kweichow to Hunan 1 infantry moved from Anhwe to Hunan 1 fighter moved from Anhwe to Hunan Combat - Chinese Chinese creates battle in territory Yunnan Chinese creates battle in territory Tsinghai Battle in Hunan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Yunnan from Japanese, taking Tsinghai from Germans, taking Hunan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Kiangsi 2 infantry moved from Anhwe to Kiangsi 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Shensi to Szechwan 1 infantry moved from Hopei to Kweichow 1 infantry moved from Sikang to Szechwan Place Units - Chinese 7 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 22 PUs; end with 24 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 27 PUs Purchase Units - British British buy 2 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 mech_infantrys moved from Eastern Persia to Persia 1 mech_infantry moved from Eastern Persia to Kazakhstan Russians take Kazakhstan from Italians 1 armour moved from West India to Persia 1 fighter moved from India to Persia Combat - British Battle in Persia British attack with 1 armour, 1 fighter and 2 mech_infantrys Germans defend with 1 factory_minor and 1 mech_infantry British roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Persia, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Persia British win, taking Persia from Germans with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 fighter moved from Persia to Eastern Persia 10 fighters moved from Eastern Persia to Russia 2 artilleries and 5 infantry moved from Trans-Jordan to Iraq 3 armour moved from Egypt to Iraq 2 artilleries and 3 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Italian Somaliland to Ethiopia 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 fighter moved from 91 Sea Zone to United Kingdom 1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone 1 aaGun and 1 infantry moved from 109 Sea Zone to United Kingdom 1 destroyer moved from 91 Sea Zone to 104 Sea Zone Place Units - British 2 armour and 1 fighter placed in Egypt 3 mech_infantrys placed in Union of South Africa 1 mech_infantry placed in Quebec Turn Complete - British British collect 31 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0,00 Americans regular : 1,33 Japanese regular : -2,00 Germans regular : 0,00 British regular : 0,67
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 factory_minor and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Volgograd to Kazakhstan Combat - Italians Italians creates battle in territory 97 Sea Zone Battle in Kazakhstan Italians attack with 1 fighter British defend with 1 mech_infantry Italians roll dice for 1 fighter in Kazakhstan, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter in Kazakhstan, round 3 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kazakhstan Italians win, taking 97 Sea Zone from Americans with 1 fighter remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Italians 1 fighter moved from Kazakhstan to Bryansk 1 artillery and 3 infantry moved from Romania to Bessarabia 1 armour and 2 mech_infantrys moved from Yugoslavia to Bessarabia 2 artilleries and 5 infantry moved from France to Northern Italy 1 destroyer moved from 97 Sea Zone to 94 Sea Zone 1 submarine moved from 97 Sea Zone to 98 Sea Zone Place Units - Italians 2 infantry placed in Northern Italy 1 factory_minor placed in Rostov Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5 Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : 0.00 Russians regular : -0.67
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 2 PUs; Combat Move - ANZAC 1 fighter moved from Java to 44 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 fighter Japanese defend with 2 transports 2 transports owned by the Japanese lost in 44 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in Caroline Islands ANZAC attack with 1 infantry Japanese defend with 1 aaGun, 1 airfield and 1 harbour 1 aaGun owned by the Japanese lost in Caroline Islands ANZAC win, taking Caroline Islands from Japanese with 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Non Combat Move - ANZAC 1 fighter moved from Java to India 1 fighter moved from 44 Sea Zone to Kiangsi 1 infantry moved from Dutch New Guinea to New Guinea 1 infantry moved from Alexandria to Egypt 3 infantry moved from South Australia to Queensland Place Units - ANZAC 1 carrier and 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3 ANZAC collect 12 PUs (3 lost to blockades); end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 artilleries, 1 bomber, 1 destroyer, 1 infantry, 3 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 2 infantry moved from Bryansk to Tambov 1 mech_infantry moved from Volgograd to Samara 1 fighter and 2 tactical_bombers moved from Bryansk to Samara 1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone 1 artillery and 3 infantry moved from 127 Sea Zone to Archangel 1 mech_infantry moved from Smolensk to Vologda Germans take Vologda from Russians 3 bombers moved from Western Germany to Tambov 1 submarine moved from 112 Sea Zone to 109 Sea Zone 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 2 bombers moved from Western Germany to 104 Sea Zone 1 armour moved from Yenisey to Buryatia Germans take Yakut S.S.R. from Russians Germans take Buryatia from Russians 1 mech_infantry moved from Evenkiyskiy to Novosibirsk 1 tactical_bomber moved from Samara to Novosibirsk Combat - Germans Battle in 109 Sea Zone Germans attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 109 Sea Zone Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 104 Sea Zone Germans attack with 2 bombers and 1 destroyer British defend with 1 destroyer Germans roll dice for 2 bombers and 1 destroyer in 104 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 104 Sea Zone Germans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Novosibirsk Germans attack with 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novosibirsk Germans win with 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 3 bombers and 2 infantry Russians defend with 2 infantry Germans roll dice for 3 bombers and 2 infantry in Tambov, round 2 : 4/5 hits, 2.33 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Archangel Germans attack with 1 artillery and 3 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 0/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 3 infantry in Archangel, round 3 : 2/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Samara Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Samara, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Samara to Bryansk 1 tactical_bomber moved from Novosibirsk to Urals 3 mech_infantrys moved from Novgorod to Bryansk 1 mech_infantry moved from Smolensk to Bryansk 1 aaGun moved from Bryansk to Smolensk 2 artilleries and 2 infantry moved from Belarus to Bryansk 6 mech_infantrys moved from Eastern Poland to Bryansk 3 bombers moved from Tambov to Bryansk 3 armour moved from Ukraine to Bryansk 2 bombers moved from 104 Sea Zone to Western Germany 2 artilleries and 5 infantry moved from Normandy Bordeaux to France 1 aaGun moved from Normandy Bordeaux to France 1 mech_infantry moved from Volgograd to Northwest Persia 1 mech_infantry moved from Volgograd to Bryansk 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Novgorod Place Units - Germans 3 armour placed in Ukraine 2 artilleries and 1 infantry placed in Caucasus Germans undo move 2. 1 artillery and 1 infantry placed in Caucasus 1 artillery placed in Volgograd 3 tactical_bombers placed in Novgorod 1 bomber placed in Western Germany 1 transport placed in 112 Sea Zone 1 destroyer placed in 93 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3 Germans collect 63 PUs (3 lost to blockades); end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
Combat Hit Differential Summary :
Russians regular : -1.33 Germans regular : 1.33 British regular : -0.33
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Smolensk 2 fighters and 1 tactical_bomber moved from Russia to Vologda 3 fighters moved from Russia to Samara 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Samara Combat - Russians Battle in Smolensk Russians attack with 1 infantry Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Samara Russians attack with 3 fighters and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 3 fighters and 1 infantry in Samara, round 2 : 2/4 hits, 1,67 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/4 hits, 1,83 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 3 fighters moved from Samara to Russia 2 fighters moved from Vologda to Russia 1 tactical_bomber moved from Vologda to Russia 2 infantry moved from Manchuria to Amur 1 aaGun and 6 infantry moved from Anhwe to Kiangsi Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 11 PUs; end with 11 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Combat Hit Differential Summary :
Germans regular : -0,67 Russians regular : -0,50
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 35 Sea Zone to 33 Sea Zone 1 mech_infantry moved from Malaya to Burma Japanese take Burma from UK_Pacific 1 armour and 1 mech_infantry moved from Malaya to Yunnan 1 infantry moved from French Indo China to Yunnan 1 artillery and 1 infantry moved from French Indo China to Yunnan 3 fighters moved from French Indo China to Szechwan 1 bomber moved from French Indo China to Szechwan 2 fighters moved from 36 Sea Zone to Hunan 1 fighter moved from Kwangtung to Hunan Combat - Japanese Battle in 33 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 33 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Hunan Japanese attack with 3 fighters Chinese defend with 3 infantry Japanese roll dice for 3 fighters in Hunan, round 2 : 2/3 hits, 1.50 expected hits Chinese roll dice for 3 infantry in Hunan, round 2 : 1/3 hits, 1.00 expected hits 1 fighter owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan Japanese roll dice for 2 fighters in Hunan, round 3 : 0/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in Hunan Japanese roll dice for 1 fighter in Hunan, round 4 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 fighter remaining. Battle score for attacker is -11 Casualties for Japanese: 2 fighters Casualties for Chinese: 3 infantry Battle in Szechwan Japanese attack with 1 bomber and 3 fighters Chinese defend with 2 infantry Japanese roll dice for 1 bomber and 3 fighters in Szechwan, round 2 : 2/4 hits, 2.17 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits 2 fighters owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -14 Casualties for Japanese: 2 fighters Casualties for Chinese: 2 infantry Battle in Yunnan Japanese attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Yunnan, round 2 : 2/5 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber and 1 fighter moved from Szechwan to French Indo China 1 fighter moved from Hunan to French Indo China 1 artillery moved from Kwangtung to Kwangsi 1 infantry moved from Kwangtung to Kwangsi 2 fighters moved from Philippines to French Indo China 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from Japan to French Indo China Place Units - Japanese 1 artillery and 1 infantry placed in French Indo China 1 transport placed in 36 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 carrier EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 carrier EDIT: Turning off Edit Mode 1 destroyer and 1 transport placed in 37 Sea Zone 1 infantry placed in Malaya 1 infantry placed in Japan Japanese undo move 4. 1 infantry placed in Japan 1 armour placed in Malaya Turn Complete - Japanese Japanese collect 37 PUs; end with 37 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33 Japanese regular : 0.33
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 bomber, 2 carriers, 1 cruiser, 1 factory_minor, 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 4 fighters moved from Korea to Buryatia 1 mech_infantry moved from Iraq to Northwest Persia 1 armour moved from Trans-Jordan to Northwest Persia 2 bombers moved from Trans-Jordan to Northwest Persia 1 destroyer and 1 submarine moved from 91 Sea Zone to 103 Sea Zone 1 destroyer and 1 submarine moved from 103 Sea Zone to 108 Sea Zone 1 destroyer and 1 submarine moved from 108 Sea Zone to 109 Sea Zone 1 submarine moved from 91 Sea Zone to 104 Sea Zone 1 fighter moved from 91 Sea Zone to 104 Sea Zone 1 submarine moved from 99 Sea Zone to 94 Sea Zone 1 submarine moved from 93 Sea Zone to 94 Sea Zone 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Kiangsi to Kwangsi 1 fighter moved from Eastern United States to 104 Sea Zone 1 tactical_bomber moved from Gibraltar to 104 Sea Zone Combat - Americans Battle in Buryatia Americans attack with 4 fighters Germans defend with 1 armour Americans roll dice for 4 fighters in Buryatia, round 2 : 2/4 hits, 2,00 expected hits Germans roll dice for 1 armour in Buryatia, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Germans and 1 fighter owned by the Americans lost in Buryatia Americans win with 3 fighters remaining. Battle score for attacker is -4 Casualties for Americans: 1 fighter Casualties for Germans: 1 armour Battle in 109 Sea Zone Americans attack with 1 destroyer and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone Americans win, taking 109 Sea Zone from Germans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Kwangsi Americans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Kwangsi, round 2 : 3/5 hits, 1,50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Kwangsi Americans win, taking Kwangsi from Japanese with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Northwest Persia Americans attack with 1 armour, 2 bombers and 1 mech_infantry Germans defend with 1 mech_infantry Americans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Northwest Persia, round 2 : 1/4 hits, 2,00 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Northwest Persia Americans win, taking Northwest Persia from Germans with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in 104 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 94 Sea Zone Americans attack with 2 submarines Italians defend with 1 destroyer Americans roll dice for 2 submarines in 94 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 submarines in 94 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 94 Sea Zone Americans win with 2 submarines remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - Americans 1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 4 infantry moved from Morocco to 91 Sea Zone 4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 fighters and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone 2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 carrier and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 armour and 1 mech_infantry moved from Tobruk to Egypt 1 infantry moved from Egypt to Trans-Jordan 2 bombers moved from Northwest Persia to Russia 4 fighters moved from Suiyuyan to Russia 5 bombers moved from Hopei to Russia 3 fighters moved from Buryatia to 6 Sea Zone 1 fighter moved from Hopei to 6 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer and 1 submarine moved from 92 Sea Zone to 110 Sea Zone 1 fighter moved from Hopei to Suiyuyan Place Units - Americans 2 carriers and 1 cruiser placed in 6 Sea Zone 1 bomber and 2 fighters placed in Eastern United States 1 infantry placed in Western United States 1 factory_minor placed in Iraq Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Kiangsi to Kwangtung 1 fighter moved from Kiangsi to Kwangtung Combat - Chinese Battle in Kwangtung Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 factory_minor, 1 harbour and 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Kwangtung, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangtung Chinese win, taking Kwangtung from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangtung to Kwangsi 6 infantry moved from Kiangsi to Kwangsi 1 infantry moved from Hopei to Anhwe 1 infantry moved from Suiyuyan to Chahar Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Hunan 1 infantry placed in Anhwe 6 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 22 PUs; end with 22 PUs Purchase Units - British British repair damage of 13x factory_major; Remaining resources: 27 PUs; British buy 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 mech_infantrys moved from Persia to Caucasus 2 armour moved from Iraq to Caucasus 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from United Kingdom to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 3 infantry moved from India to Burma Combat - British Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Burma British attack with 3 infantry Japanese defend with 1 mech_infantry British roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Burma British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Burma from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Caucasus British attack with 2 armour and 2 mech_infantrys Germans defend with 1 artillery, 1 factory_minor and 1 infantry British roll dice for 2 armour and 2 mech_infantrys in Caucasus, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Caucasus British roll dice for 2 armour and 1 mech_infantry in Caucasus, round 3 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 mech_infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - British 1 fighter moved from Eastern Persia to Russia 2 artilleries and 5 infantry moved from Iraq to Northwest Persia 1 armour moved from Iraq to Eastern Persia 1 armour moved from Persia to Eastern Persia 3 infantry moved from India to West India 2 artilleries and 3 infantry moved from Trans-Jordan to Iraq 2 armour moved from Egypt to Iraq 1 fighter moved from Egypt to Persia 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 destroyer moved from 92 Sea Zone to 110 Sea Zone Place Units - British 1 destroyer placed in 110 Sea Zone 1 fighter placed in United Kingdom 3 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2 British collect 33 PUs (3 lost to blockades); end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0,00 Americans regular : 1,50 Italians regular : -0,67 Japanese regular : -0,33 Germans regular : -0,17 British regular : 0,00
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Bryansk to Caucasus 3 fighters moved from Southern Italy to Caucasus Combat - Italians Battle in Caucasus Italians attack with 4 fighters British defend with 2 armour and 1 mech_infantry; Russians defend with 1 factory_minor Italians roll dice for 4 fighters in Caucasus, round 2 : 2/4 hits, 2.00 expected hits Russians roll dice for 2 armour and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1.33 expected hits 1 mech_infantry owned by the British, 1 fighter owned by the Italians and 1 armour owned by the British lost in Caucasus Italians roll dice for 3 fighters in Caucasus, round 3 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Caucasus Italians win with 3 fighters remaining. Battle score for attacker is 6 Casualties for Italians: 1 fighter Casualties for British: 2 armour and 1 mech_infantry Non Combat Move - Italians 3 fighters moved from Caucasus to Rostov 1 armour and 2 mech_infantrys moved from Bessarabia to Rostov 1 artillery and 3 infantry moved from Bessarabia to Ukraine 2 artilleries and 3 infantry moved from Northern Italy to France 4 infantry moved from Northern Italy to Western Germany 1 artillery and 2 infantry moved from Southern Italy to Northern Italy 1 marine moved from Southern Italy to Northern Italy Place Units - Italians 1 armour and 2 mech_infantrys placed in Rostov 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : 0.50 Russians regular : -0.83
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 1 fighter moved from Queensland to 33 Sea Zone Combat - ANZAC Battle in 33 Sea Zone ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 1 fighter in 33 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 33 Sea Zone ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 fighter moved from 33 Sea Zone to Caroline Islands 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 marine placed in New South Wales 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 ANZAC collect 14 PUs (1 lost to blockades); end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Kiangsi: 1 fighter EDIT: Adding units owned by ANZAC to Suiyuyan: 1 fighter EDIT: Turning off Edit Mode Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,17 ANZAC regular : 1,17