@wizmark Dice continuing in my favor, hopefully they even out.
L20 BM3 WindowWasher (X) vs LennardF (L+19)
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gonna take me a little bit longer, just letting you know in case you’re waiting (dont want to keep you up in case you are)
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nevermind, not tonight sorry
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 artillery, 1 carrier, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 2 infantry moved from Trans-Jordan to 98 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 96 Sea Zone 1 artillery moved from Malta to 96 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 infantry moved from 92 Sea Zone to Morocco 1 artillery moved from 92 Sea Zone to Gibraltar 1 artillery moved from 92 Sea Zone to Morocco 1 fighter moved from Southern Italy to Gibraltar 1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 2 armour and 2 mech_infantrys moved from Egypt to Iraq 1 armour moved from Trans-Jordan to Syria Italians take Syria from French 1 armour moved from Syria to Iraq 2 armour, 5 artilleries and 9 infantry moved from Trans-Jordan to Iraq 1 bomber moved from Southern Italy to Belarus 1 fighter moved from Southern Italy to Morocco 1 fighter moved from Southern Italy to Morocco 1 fighter moved from Southern Italy to Gibraltar 2 transports moved from 98 Sea Zone to 97 Sea Zone 1 transport moved from 96 Sea Zone to 97 Sea Zone Combat - Italians Battle in Gibraltar Italians attack with 1 artillery, 2 fighters and 1 infantry British defend with 1 harbour; Americans defend with 1 infantry and 1 mech_infantry Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Gibraltar, round 2 : 1/4 hits, 1.67 expected hits British roll dice for 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar Italians win, taking Gibraltar from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Morocco Italians attack with 1 artillery, 2 fighters and 1 infantry British defend with 2 infantry Italians roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Morocco, round 2 : 1/4 hits, 1.67 expected hits French roll dice for 2 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Morocco Italians win, taking Morocco from French with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Iraq Italians attack with 5 armour, 5 artilleries, 9 infantry and 2 mech_infantrys British defend with 1 factory_minor; French defend with 1 infantry; ANZAC defend with 1 infantry Italians roll dice for 5 armour, 5 artilleries, 9 infantry and 2 mech_infantrys in Iraq, round 2 : 7/21 hits, 6.83 expected hits British roll dice for 2 infantry in Iraq, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the French lost in Iraq Italians win, taking Iraq from British with 5 armour, 5 artilleries, 9 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 infantry Casualties for French: 1 infantry Battle in Belarus Italians attack with 1 bomber Russians defend with 1 infantry Italians roll dice for 1 bomber in Belarus, round 2 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 bomber owned by the Italians lost in Belarus Russians win with no units remaining. Battle score for attacker is -9 Casualties for Italians: 1 bomber Casualties for Russians: 1 infantry Non Combat Move - Italians 2 fighters moved from Morocco to 92 Sea Zone 2 fighters moved from Gibraltar to 92 Sea Zone 1 tactical_bomber moved from Southern Italy to Egypt 1 tactical_bomber moved from Southern Italy to Egypt 2 aaGuns moved from Southern Italy to Northern Italy Place Units - Italians 1 artillery and 2 infantry placed in Northern Italy 3 mech_infantrys placed in Egypt 1 carrier placed in 97 Sea Zone Turn Complete - Italians Italians collect 23 PUs; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 35 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 38 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
French regular : -0.67 Italians regular : -0.50 Russians regular : 0.67 British regular : -0.33
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 transports; Remaining resources: 4 PUs; Combat Move - ANZAC 1 submarine moved from 20 Sea Zone to 19 Sea Zone ANZAC take 19 Sea Zone from Japanese 2 destroyers moved from 54 Sea Zone to 42 Sea Zone 2 artilleries moved from New South Wales to 62 Sea Zone 2 infantry moved from New South Wales to 62 Sea Zone 2 artilleries, 2 infantry, 1 submarine and 2 transports moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone 2 fighters moved from Queensland to Java 1 infantry moved from Queensland to New South Wales 1 artillery moved from Queensland to New South Wales Combat - ANZAC Non Combat Move - ANZAC 2 artilleries moved from 42 Sea Zone to Java 2 infantry moved from 42 Sea Zone to Java Place Units - ANZAC 2 transports placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3 1 infantry moved from France to Southern France French take Southern France from Italians 3 infantry moved from France to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux Combat - French Non Combat Move - French Turn Complete - French French collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 10 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 4 armour and 4 mech_infantrys moved from Eastern Poland to Archangel Germans take Belarus from Russians 8 infantry moved from Novgorod to Archangel 1 armour and 1 mech_infantry moved from Vyborg to Archangel 2 fighters and 2 tactical_bombers moved from Ukraine to Archangel 1 infantry moved from Ukraine to Western Ukraine 1 artillery moved from Ukraine to Western Ukraine 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Trans-Jordan to Iraq 1 fighter and 1 tactical_bomber moved from Southern Italy to Iraq 1 infantry moved from Western Germany to Holland Belgium 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 1 mech_infantry moved from Western Germany to France 1 mech_infantry moved from Western Germany to Holland Belgium 10 infantry moved from Germany to Poland 1 fighter moved from Southern Italy to 92 Sea Zone 1 fighter moved from Southern Italy to 92 Sea Zone 1 tactical_bomber moved from Southern Italy to Holland Belgium 6 artilleries and 23 infantry moved from Ukraine to Bessarabia 19 armour and 21 mech_infantrys moved from Ukraine to Eastern Poland 1 armour moved from Western Germany to France 1 fighter moved from Southern Italy to Holland Belgium Combat - Germans Battle in Holland Belgium Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 2 infantry Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/4 hits, 1.50 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in France Germans attack with 1 armour and 1 mech_infantry British defend with 1 artillery; French defend with 1 airfield and 1 factory_minor Germans roll dice for 1 armour and 1 mech_infantry in France, round 2 : 1/2 hits, 0.67 expected hits French roll dice for 1 artillery in France, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in France Germans destroys 13PUs while taking French capital Germans win, taking France from French with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Western Ukraine Germans attack with 1 artillery and 1 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 5 armour, 2 fighters, 8 infantry, 5 mech_infantrys and 2 tactical_bombers Russians defend with 2 aaGuns, 2 armour, 1 artillery, 11 infantry and 2 mech_infantrys Russians roll AA dice in Archangel : 2/4 hits, 0.67 expected hits 2 fighters owned by the Germans lost in Archangel Germans roll dice for 5 armour, 8 infantry, 5 mech_infantrys and 2 tactical_bombers in Archangel, round 2 : 6/20 hits, 6.00 expected hits Russians roll dice for 2 aaGuns, 2 armour, 1 artillery, 11 infantry and 2 mech_infantrys in Archangel, round 2 : 5/16 hits, 5.67 expected hits 4 infantry owned by the Russians, 5 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Archangel Germans roll dice for 5 armour, 3 infantry, 5 mech_infantrys and 2 tactical_bombers in Archangel, round 3 : 7/15 hits, 5.17 expected hits Russians roll dice for 2 armour, 1 artillery, 7 infantry and 2 mech_infantrys in Archangel, round 3 : 4/12 hits, 4.33 expected hits 7 infantry owned by the Russians, 3 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Archangel Germans roll dice for 5 armour, 4 mech_infantrys and 2 tactical_bombers in Archangel, round 4 : 7/11 hits, 4.50 expected hits Russians roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Archangel, round 4 : 3/5 hits, 2.00 expected hits 2 mech_infantrys owned by the Russians, 2 armour owned by the Russians, 1 artillery owned by the Russians and 3 mech_infantrys owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 5 armour, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Germans: 2 fighters, 8 infantry and 4 mech_infantrys Casualties for Russians: 2 aaGuns, 2 armour, 1 artillery, 11 infantry and 2 mech_infantrys Non Combat Move - Germans 2 tactical_bombers moved from Archangel to Novgorod 3 aaGuns moved from Ukraine to Bessarabia 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany 1 armour moved from Western Germany to Yugoslavia Place Units - Germans 10 artilleries placed in Germany 1 infantry and 3 mech_infantrys placed in Western Germany 3 infantry placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1 Germans collect 48 PUs (1 lost to blockades); end with 48 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
French regular : -0.33 Russians regular : 0.67 Germans regular : 6.50 Russians AA : 1.33 British regular : -0.67
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Russians Russians buy 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Rostov to Ukraine Russians take Ukraine from Germans 2 infantry moved from Bryansk to Western Ukraine 2 fighters moved from Bryansk to Western Ukraine 1 tactical_bomber moved from Bryansk to Western Ukraine 9 artilleries and 1 infantry moved from Russia to Vologda 2 infantry moved from Rostov to Tambov 1 infantry moved from Bryansk to Smolensk 30 artilleries and 60 infantry moved from Bryansk to Belarus Russians take Belarus from Germans Combat - Russians Battle in Western Ukraine Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 factory_minor Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 0/5 hits, 2.00 expected hits Germans roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 3/5 hits, 2.00 expected hits Germans roll dice for 1 artillery in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Non Combat Move - Russians 4 aaGuns moved from Bryansk to Russia 2 fighters and 1 tactical_bomber moved from Western Ukraine to Vologda Place Units - Russians 3 infantry placed in Volgograd 9 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : -1.00
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dont want to reload, no dice rolled, changing 3 artillery to 3 mech
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 41 PUs; 6 SuicideAttackTokens; Japanese buy 5 artilleries and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Yunnan to Szechwan 11 artilleries and 16 infantry moved from Yunnan to Kweichow 1 infantry moved from Hopei to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Chahar Japanese take Chahar from Chinese 1 infantry moved from Kweichow to Hopei 3 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Hunan to Yunnan 1 mech_infantry moved from Jehol to Hunan 2 fighters moved from Hunan to Szechwan 3 fighters and 3 tactical_bombers moved from 37 Sea Zone to Malaya 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 battleship, 7 carriers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber moved from 37 Sea Zone to 79 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 79 Sea Zone 1 fighter moved from French Indo China to Malaya 1 submarine moved from 36 Sea Zone to 38 Sea Zone 1 mech_infantry moved from Yunnan to French Indo China 1 armour moved from Yunnan to Malaya 1 infantry moved from Kweichow to Yunnan 3 armour moved from Yunnan to Anhwe Combat - Japanese Battle in Szechwan Japanese attack with 1 artillery, 2 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Szechwan, round 2 : 3/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 fighters moved from Szechwan to French Indo China 1 aaGun moved from Yunnan to French Indo China 1 aaGun moved from Yunnan to French Indo China 1 tactical_bomber moved from French Indo China to Malaya Place Units - Japanese 3 artilleries placed in Kiangsu 2 artilleries and 1 infantry placed in French Indo China 3 infantry placed in Malaya 3 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2 Japanese collect 42 PUs (11 lost to blockades); end with 42 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Kiangsu: 3 artilleries EDIT: Adding units owned by Japanese to Kiangsu: 3 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 1.33
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Those convoy rolls were some real BS :laughing:
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 3 destroyers, 5 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 91 Sea Zone to 88 Sea Zone 1 infantry moved from British Guiana to 88 Sea Zone 1 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 infantry, 1 mech_infantry and 1 transport moved from 66 Sea Zone to 50 Sea Zone 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 mech_infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 55 Sea Zone to 37 Sea Zone 3 fighters moved from 42 Sea Zone to 41 Sea Zone 8 fighters moved from 42 Sea Zone to 37 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 4 submarines moved from 26 Sea Zone to 6 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone Combat - Americans Battle in Philippines Battle in Gibraltar Americans attack with 1 artillery, 4 infantry and 1 mech_infantry Italians defend with 1 artillery and 1 harbour Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/6 hits, 1.33 expected hits Italians roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Gibraltar Americans win, taking Philippines from Japanese, taking Gibraltar from Italians with 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in 37 Sea Zone Americans attack with 8 fighters and 1 submarine Japanese defend with 1 carrier Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 8 fighters in 37 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits Japanese roll dice for 1 carrier in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 carrier owned by the Japanese lost in 37 Sea Zone Americans win with 8 fighters remaining. Battle score for attacker is 10 Casualties for Americans: 1 submarine Casualties for Japanese: 1 carrier Battle in 41 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters in 41 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 41 Sea Zone Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 battleship, 6 carriers, 3 cruisers, 7 destroyers and 1 fighter moved from 42 Sea Zone to 35 Sea Zone 8 fighters moved from 37 Sea Zone to 35 Sea Zone 3 fighters moved from 41 Sea Zone to 35 Sea Zone 1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 54 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from Queensland to 33 Sea Zone 2 artilleries and 1 infantry moved from New South Wales to Queensland Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 10 Sea Zone: 2 destroyers and 3 submarines EDIT: Adding units owned by Americans to 26 Sea Zone: 2 destroyers and 3 submarines EDIT: Turning off Edit Mode 3 destroyers and 2 submarines placed in 10 Sea Zone 3 transports placed in 101 Sea Zone 1 artillery and 5 infantry placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 2 fighters EDIT: Adding units owned by Americans to 91 Sea Zone: 2 fighters EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : 0.33 Italians regular : -0.33
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Yeah, the convoy shot well. Had a bit of a SNAFU which you can see in the edit. TripleA has this thing where a crowded region will “steal” units dropped in a neighboring region. The software is generally good but this bug has got me twice. Anyhow, had to restart the attack to put 8 fighters into a sea zone instead of having them attack land units.
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No dice rolls were changed.
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Shensi to Szechwan 1 fighter moved from Shensi to Szechwan 14 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 14 infantry Japanese defend with 1 infantry Chinese roll dice for 14 infantry in Suiyuyan, round 2 : 4/14 hits, 2.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 14 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Szechwan, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Kansu Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 2.83 Japanese regular : 0.67
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 3 destroyers, 5 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 91 Sea Zone to 88 Sea Zone 1 infantry moved from British Guiana to 88 Sea Zone 1 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 infantry, 1 mech_infantry and 1 transport moved from 66 Sea Zone to 50 Sea Zone 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 mech_infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 55 Sea Zone to 37 Sea Zone 3 fighters moved from 42 Sea Zone to 41 Sea Zone 8 fighters moved from 42 Sea Zone to 37 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 4 submarines moved from 26 Sea Zone to 6 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone Combat - Americans Battle in Philippines Battle in Gibraltar Americans attack with 1 artillery, 4 infantry and 1 mech_infantry Italians defend with 1 artillery and 1 harbour Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/6 hits, 1.33 expected hits Italians roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Gibraltar Americans win, taking Philippines from Japanese, taking Gibraltar from Italians with 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in 37 Sea Zone Americans attack with 8 fighters and 1 submarine Japanese defend with 1 carrier Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 8 fighters in 37 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits Japanese roll dice for 1 carrier in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 carrier owned by the Japanese lost in 37 Sea Zone Americans win with 8 fighters remaining. Battle score for attacker is 10 Casualties for Americans: 1 submarine Casualties for Japanese: 1 carrier Battle in 41 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters in 41 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 41 Sea Zone Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 battleship, 6 carriers, 3 cruisers, 7 destroyers and 1 fighter moved from 42 Sea Zone to 35 Sea Zone 8 fighters moved from 37 Sea Zone to 35 Sea Zone 3 fighters moved from 41 Sea Zone to 35 Sea Zone 1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 54 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from Queensland to 33 Sea Zone 2 artilleries and 1 infantry moved from New South Wales to Queensland Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 10 Sea Zone: 2 destroyers and 3 submarines EDIT: Adding units owned by Americans to 26 Sea Zone: 2 destroyers and 3 submarines EDIT: Turning off Edit Mode 3 destroyers and 2 submarines placed in 10 Sea Zone 3 transports placed in 101 Sea Zone 1 artillery and 5 infantry placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 2 fighters EDIT: Adding units owned by Americans to 91 Sea Zone: 2 fighters EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Shensi to Szechwan 1 fighter moved from Shensi to Szechwan 14 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 14 infantry Japanese defend with 1 infantry Chinese roll dice for 14 infantry in Suiyuyan, round 2 : 4/14 hits, 2.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 14 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Szechwan, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Kansu Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British buy 2 artilleries and 6 infantry; Remaining resources: 5 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 10 infantry moved from India to West India 6 artilleries moved from India to West India 2 tactical_bombers moved from Persia to India 2 artilleries moved from Persia to Eastern Persia 1 armour moved from Persia to Eastern Persia 1 mech_infantry moved from Persia to Eastern Persia 15 infantry moved from Persia to Eastern Persia 1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan 1 artillery, 1 infantry and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan 2 infantry moved from Rhodesia to Belgian Congo 1 fighter moved from Persia to Anglo Egyptian Sudan 1 fighter moved from Persia to India 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 transport moved from 91 Sea Zone to 104 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 transport moved from 104 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Morocco 1 mech_infantry moved from 91 Sea Zone to Morocco 1 cruiser moved from 110 Sea Zone to 91 Sea Zone 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 1 submarine moved from 110 Sea Zone to 91 Sea Zone 1 carrier moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from Normandy Bordeaux to 112 Sea Zone 1 carrier moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 bomber moved from United Kingdom to Morocco 2 fighters moved from 110 Sea Zone to United Kingdom Combat - British Battle in Norway Battle in Morocco British attack with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry Italians defend with 1 artillery and 1 infantry British roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Morocco, round 2 : 1/5 hits, 1.67 expected hits Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Italians and 2 infantry owned by the British lost in Morocco British roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Morocco, round 3 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 artillery in Morocco, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in Morocco British win, taking Norway from Germans, taking Morocco from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is -3 Casualties for British: 2 infantry and 1 mech_infantry Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - British 1 bomber moved from Morocco to British Guiana 1 aaGun moved from India to West India 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies Place Units - British 2 artilleries and 6 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,1 British collect 30 PUs (2 lost to blockades); end with 35 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 2.83 Americans regular : -0.50 Japanese regular : 1.00 Italians regular : 1.67 British regular : -1.17
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I did not ask to scramble Germany - you had a fighter and a tac and I had two carriers, a cruiser and four fighters - I can redo the UK if desired.
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@LennardF You assume correct!
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This version of the software is a bit of a drag because I can’t save and restart from the saved file - I really hope they get that fixed with the next release.
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 artillery, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Northern Italy to Southern France 1 artillery and 3 infantry moved from Northern Italy to 97 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 81 Sea Zone 1 artillery and 3 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 3 mech_infantrys and 2 tactical_bombers moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Northern Italy to 97 Sea Zone 2 transports moved from 92 Sea Zone to 95 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Morocco 1 fighter moved from 92 Sea Zone to Morocco 3 fighters moved from 92 Sea Zone to Southern France 1 carrier moved from 97 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from Iraq to Northwest Persia 5 armour, 4 artilleries, 8 infantry and 2 mech_infantrys moved from Iraq to Persia Italians take Persia from British Combat - Italians Battle in Morocco Italians attack with 1 fighter and 1 infantry British defend with 1 artillery Italians roll dice for 1 battleship in Morocco, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 artillery in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Morocco Italians win, taking Morocco from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Southern France Italians attack with 3 fighters and 1 infantry French defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 3 fighters and 1 infantry in Southern France, round 2 : 2/4 hits, 1.67 expected hits French roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Southern France Italians win, taking Southern France from French with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Anglo Egyptian Sudan Italians attack with 1 artillery, 3 infantry, 3 mech_infantrys and 2 tactical_bombers British defend with 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys; French defend with 1 infantry Italians roll dice for 1 artillery, 3 infantry, 3 mech_infantrys and 2 tactical_bombers in Anglo Egyptian Sudan, round 2 : 3/9 hits, 2.50 expected hits British roll dice for 1 artillery, 1 fighter, 2 infantry and 3 mech_infantrys in Anglo Egyptian Sudan, round 2 : 3/7 hits, 2.67 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the French, 1 infantry owned by the British and 3 infantry owned by the Italians lost in Anglo Egyptian Sudan Italians roll dice for 1 artillery, 3 mech_infantrys and 2 tactical_bombers in Anglo Egyptian Sudan, round 3 : 2/6 hits, 2.00 expected hits British roll dice for 1 artillery, 1 fighter and 2 mech_infantrys in Anglo Egyptian Sudan, round 3 : 2/4 hits, 1.67 expected hits 1 mech_infantry owned by the British, 2 mech_infantrys owned by the Italians and 1 artillery owned by the British lost in Anglo Egyptian Sudan Italians roll dice for 1 artillery, 1 mech_infantry and 2 tactical_bombers in Anglo Egyptian Sudan, round 4 : 1/4 hits, 1.67 expected hits British roll dice for 1 fighter and 1 mech_infantry in Anglo Egyptian Sudan, round 4 : 0/2 hits, 1.00 expected hits 1 mech_infantry owned by the British lost in Anglo Egyptian Sudan Italians roll dice for 1 artillery, 1 mech_infantry and 2 tactical_bombers in Anglo Egyptian Sudan, round 5 : 1/4 hits, 1.67 expected hits British roll dice for 1 fighter in Anglo Egyptian Sudan, round 5 : 1/1 hits, 0.67 expected hits 1 mech_infantry owned by the Italians and 1 fighter owned by the British lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Italians: 3 infantry and 3 mech_infantrys Casualties for British: 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys Casualties for French: 1 infantry Battle in Northwest Persia Italians attack with 1 artillery and 1 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Northwest Persia, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northwest Persia Italians win, taking Northwest Persia from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 2 tactical_bombers moved from Anglo Egyptian Sudan to 81 Sea Zone 2 fighters moved from Southern France to Southern Italy 1 fighter moved from Morocco to 92 Sea Zone 1 fighter moved from Southern France to 92 Sea Zone 1 submarine moved from 70 Sea Zone to 72 Sea Zone 1 aaGun moved from Northern Italy to France 1 aaGun moved from Northern Italy to France Place Units - Italians 1 artillery and 2 infantry placed in Iraq 3 mech_infantrys placed in Egypt 7 infantry placed in Northern Italy Turn Complete - Italians Italians collect 26 PUs; end with 26 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 37 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 42 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 45 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
French regular : -0.33 Italians regular : 0.17 British regular : -0.67
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 10 PUs; Combat Move - ANZAC 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 2 fighters moved from Java to India 1 infantry moved from Java to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 artillery moved from 43 Sea Zone to Borneo 1 infantry moved from 43 Sea Zone to Borneo 1 fighter moved from 35 Sea Zone to Borneo 2 destroyers moved from 42 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 submarine moved from 42 Sea Zone to 36 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island Combat - ANZAC Battle in Paulau Island Battle in Sumatra Battle in Caroline Islands ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 aaGun, 1 airfield and 1 harbour 1 aaGun owned by the Japanese lost in Caroline Islands ANZAC win, taking Paulau Island from Japanese, taking Sumatra from Japanese, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Battle in Borneo ANZAC attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Borneo, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Borneo, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo ANZAC win, taking Borneo from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 fighter moved from Borneo to 35 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 28 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : -0.17
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 10 PUs; Combat Move - ANZAC 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 2 fighters moved from Java to India 1 infantry moved from Java to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 artillery moved from 43 Sea Zone to Borneo 1 infantry moved from 43 Sea Zone to Borneo 1 fighter moved from 35 Sea Zone to Borneo 2 destroyers moved from 42 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 submarine moved from 42 Sea Zone to 36 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island Combat - ANZAC Battle in Paulau Island Battle in Sumatra Battle in Caroline Islands ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 aaGun, 1 airfield and 1 harbour 1 aaGun owned by the Japanese lost in Caroline Islands ANZAC win, taking Paulau Island from Japanese, taking Sumatra from Japanese, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Battle in Borneo ANZAC attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Borneo, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Borneo, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo ANZAC win, taking Borneo from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 fighter moved from Borneo to 35 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 28 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs Combat Move - French 1 fighter moved from Normandy Bordeaux to Norway Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : -0.17