Ready. Game on. GL, HF!
Scramble orders?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 1 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 aaGun, 1 artillery and 3 infantry moved from Northern Italy to Southern Italy
3 fighters and 1 tactical_bomber moved from Southern Italy to 97 Sea Zone
Place Units - Italians
1 carrier placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 15 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 armour and 3 fighters moved from New South Wales to Western Australia
1 artillery and 2 infantry moved from New South Wales to Queensland
1 cruiser moved from 6 Sea Zone to 20 Sea Zone
Combat - ANZAC
Battle in Western Australia
ANZAC attack with 1 armour and 3 fighters
Japanese defend with 2 infantry
ANZAC roll dice for 1 armour and 3 fighters in Western Australia, round 2 : 1/4 hits, 2.00 expected hits
Japanese roll dice for 2 infantry in Western Australia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Western Australia
ANZAC roll dice for 1 armour and 3 fighters in Western Australia, round 3 : 1/4 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Western Australia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Western Australia
ANZAC win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 armour
Battle in Queensland
ANZAC attack with 1 artillery and 2 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery and 2 infantry in Queensland, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 2 infantry in Queensland, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Queensland, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Queensland
ANZAC roll dice for 1 artillery and 1 infantry in Queensland, round 4 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Queensland, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Queensland
ANZAC win, taking Queensland from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 infantry moved from New South Wales to South Australia
3 fighters moved from Western Australia to New South Wales
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,2,2,6,3,2,4,1,3,5,5
ANZAC collect 4 PUs (2 lost to blockades); end with 9 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -2.33
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 4 artilleries, 2 fighters, 2 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Germans
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 transport moved from 111 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
2 fighters moved from 111 Sea Zone to Scotland
1 infantry moved from Caucasus to Northwest Persia
Germans take Northwest Persia from British
1 infantry moved from Turkmenistan to Eastern Persia
Germans take Eastern Persia from British
1 battleship moved from 112 Sea Zone to 111 Sea Zone
1 cruiser moved from 112 Sea Zone to 111 Sea Zone
Combat - Germans
Battle in 109 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 109 Sea Zone
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Scotland
Germans attack with 2 fighters and 2 infantry
British defend with 1 airfield; Americans defend with 1 artillery
Germans roll dice for 1 battleship and 1 cruiser in Scotland, round 2 : 2/2 hits, 1,17 expected hits
British roll dice for 1 artillery in Scotland, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Scotland
Germans win, taking Scotland from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Germans
4 aaGuns, 13 armour, 28 artilleries, 49 infantry and 37 mech_infantrys moved from Caucasus to Northwest Persia
3 armour moved from Volgograd to Northwest Persia
3 artilleries and 4 infantry moved from Volgograd to Caucasus
5 infantry moved from Rostov to Caucasus
3 infantry moved from Tambov to Volgograd
3 infantry moved from Ukraine to Rostov
2 armour and 2 mech_infantrys moved from Romania to Ukraine
3 infantry moved from Russia to Samara
2 artilleries and 2 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Southern France to France
1 infantry moved from France to Northern Italy
2 infantry moved from France to Western Germany
1 artillery and 1 infantry moved from Normandy Bordeaux to France
2 infantry moved from Holland Belgium to Western Germany
1 infantry moved from Western Germany to Greater Southern Germany
1 tactical_bomber moved from France to Southern Italy
1 fighter moved from 97 Sea Zone to Southern Italy
1 tactical_bomber moved from Western Germany to Southern Italy
2 fighters moved from Western Germany to 97 Sea Zone
1 fighter moved from Western Germany to Southern Italy
2 fighters moved from 111 Sea Zone to Southern Italy
4 bombers moved from Western Germany to Southern Italy
1 aaGun moved from Western Germany to France
2 fighters moved from Scotland to 111 Sea Zone
1 submarine moved from 110 Sea Zone to 119 Sea Zone
1 tactical_bomber moved from 97 Sea Zone to Southern Italy
Place Units - Germans
2 fighters placed in Western Germany
2 submarines and 1 transport placed in 97 Sea Zone
1 transport placed in 112 Sea Zone
3 artilleries placed in Volgograd
1 artillery placed in Western Germany
3 armour placed in Russia
3 armour placed in Ukraine
Turn Complete - Germans
Germans collect 72 PUs; end with 73 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 80 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs
Combat Hit Differential Summary :
Germans : 1,50
British : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 4 artilleries, 2 fighters, 2 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Germans
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 transport moved from 111 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
2 fighters moved from 111 Sea Zone to Scotland
1 infantry moved from Caucasus to Northwest Persia
Germans take Northwest Persia from British
1 infantry moved from Turkmenistan to Eastern Persia
Germans take Eastern Persia from British
1 battleship moved from 112 Sea Zone to 111 Sea Zone
1 cruiser moved from 112 Sea Zone to 111 Sea Zone
Combat - Germans
Battle in 109 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 109 Sea Zone
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Scotland
Germans attack with 2 fighters and 2 infantry
British defend with 1 airfield; Americans defend with 1 artillery
Germans roll dice for 1 battleship and 1 cruiser in Scotland, round 2 : 2/2 hits, 1,17 expected hits
British roll dice for 1 artillery in Scotland, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Scotland
Germans win, taking Scotland from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Germans
4 aaGuns, 13 armour, 28 artilleries, 49 infantry and 37 mech_infantrys moved from Caucasus to Northwest Persia
3 armour moved from Volgograd to Northwest Persia
3 artilleries and 4 infantry moved from Volgograd to Caucasus
5 infantry moved from Rostov to Caucasus
3 infantry moved from Tambov to Volgograd
3 infantry moved from Ukraine to Rostov
2 armour and 2 mech_infantrys moved from Romania to Ukraine
3 infantry moved from Russia to Samara
2 artilleries and 2 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Southern France to France
1 infantry moved from France to Northern Italy
2 infantry moved from France to Western Germany
1 artillery and 1 infantry moved from Normandy Bordeaux to France
2 infantry moved from Holland Belgium to Western Germany
1 infantry moved from Western Germany to Greater Southern Germany
1 tactical_bomber moved from France to Southern Italy
1 fighter moved from 97 Sea Zone to Southern Italy
1 tactical_bomber moved from Western Germany to Southern Italy
2 fighters moved from Western Germany to 97 Sea Zone
1 fighter moved from Western Germany to Southern Italy
2 fighters moved from 111 Sea Zone to Southern Italy
4 bombers moved from Western Germany to Southern Italy
1 aaGun moved from Western Germany to France
2 fighters moved from Scotland to 111 Sea Zone
1 submarine moved from 110 Sea Zone to 119 Sea Zone
1 tactical_bomber moved from 97 Sea Zone to Southern Italy
Place Units - Germans
2 fighters placed in Western Germany
2 submarines and 1 transport placed in 97 Sea Zone
1 transport placed in 112 Sea Zone
3 artilleries placed in Volgograd
1 artillery placed in Western Germany
3 armour placed in Russia
3 armour placed in Ukraine
Turn Complete - Germans
Germans collect 72 PUs; end with 73 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 80 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 109 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1,50
British : -0,33
Put the third sub in z109.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Combat Move - Russians
3 fighters and 1 tactical_bomber moved from India to Eastern Persia
2 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
7 infantry moved from Jehol to Chahar
8 infantry moved from Jehol to Anhwe
Combat - Russians
Battle in Eastern Persia
Russians attack with 2 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Eastern Persia, round 2 : 4/8 hits, 3.50 expected hits
Germans roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Persia
Russians win, taking Eastern Persia from Germans with 2 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 infantry
Battle in Chahar
Russians attack with 7 infantry
Japanese defend with 1 infantry
Russians roll dice for 7 infantry in Chahar, round 2 : 1/7 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Russians win, taking Chahar from Japanese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Russians attack with 8 infantry
Japanese defend with 1 infantry
Russians roll dice for 8 infantry in Anhwe, round 2 : 1/8 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Russians win, taking Anhwe from Japanese with 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Manchuria to Jehol
1 aaGun moved from Korea to Manchuria
3 fighters and 1 tactical_bomber moved from Eastern Persia to India
1 infantry moved from Iraq to Persia
4 aaGuns, 13 artilleries and 57 infantry moved from Iraq to Trans-Jordan
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0.67
Russians : 0.00
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 fighters, 5 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 50 Sea Zone
1 infantry moved from 50 Sea Zone to Fiji
1 artillery and 1 infantry moved from New Britain to 47 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 47 Sea Zone to 48 Sea Zone
1 artillery and 1 infantry moved from 48 Sea Zone to Gilbert Islands
4 fighters moved from 55 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
2 bombers moved from Philippines to Kwangtung
1 tactical_bomber moved from Philippines to Kwangtung
1 bomber moved from Philippines to Kwangtung
1 fighter moved from Japan to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 1 Sea Zone
1 infantry moved from Siberia to Soviet Far East
6 fighters moved from Japan to Soviet Far East
1 fighter moved from Japan to Soviet Far East
1 fighter moved from Japan to Soviet Far East
1 fighter moved from Japan to Manchuria
4 tactical_bombers moved from Philippines to 35 Sea Zone
Combat - Japanese
Battle in Manchuria
Japanese attack with 1 fighter
Russians defend with 1 aaGun
AA fire in Manchuria : 0/1 hits, 0,17 expected hits
1 aaGun owned by the Russians lost in Manchuria
Japanese win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Fiji
Battle in Gilbert Islands
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win, taking Fiji from UK_Pacific, taking Gilbert Islands from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers
Americans defend with 2 submarines
Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 35 Sea Zone, round 2 : 3/9 hits, 5,00 expected hits
Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
2 submarines owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Soviet Far East
Japanese attack with 8 fighters and 1 infantry
Americans defend with 2 fighters; Russians defend with 1 infantry
Japanese roll dice for 8 fighters and 1 infantry in Soviet Far East, round 2 : 4/9 hits, 4,17 expected hits
Russians roll dice for 2 fighters and 1 infantry in Soviet Far East, round 2 : 2/3 hits, 1,67 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 infantry owned by the Russians and 2 fighters owned by the Americans lost in Soviet Far East
Japanese win with 7 fighters remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Americans: 2 fighters
Casualties for Russians: 1 infantry
Battle in Kwangtung
Japanese attack with 3 bombers and 1 tactical_bomber
Americans defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 3 bombers and 1 tactical_bomber in Kwangtung, round 2 : 3/4 hits, 2,50 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0,33 expected hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the Americans lost in Kwangtung
Japanese win with 3 bombers remaining. Battle score for attacker is -8
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
3 bombers moved from Kwangtung to Japan
1 fighter moved from 19 Sea Zone to Japan
1 fighter moved from Manchuria to Amur
2 artilleries and 1 marine moved from Sakha to Amur
7 fighters moved from Soviet Far East to Amur
1 battleship, 2 carriers and 2 destroyers moved from 54 Sea Zone to 30 Sea Zone
2 fighters moved from 54 Sea Zone to 30 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 30 Sea Zone
6 carriers moved from 55 Sea Zone to 37 Sea Zone
1 transport moved from 56 Sea Zone to 37 Sea Zone
1 infantry moved from Northern Territory to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 37 Sea Zone
2 carriers and 2 destroyers moved from 41 Sea Zone to 37 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 battleship and 1 cruiser moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 79 Sea Zone to 39 Sea Zone
1 submarine moved from 80 Sea Zone to 72 Sea Zone
3 fighters and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
2 fighters moved from 54 Sea Zone to 37 Sea Zone
4 fighters moved from 35 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
3 artilleries moved from French Indo China to Yunnan
3 infantry moved from Burma to Yunnan
1 mech_infantry moved from Burma to Yunnan
1 artillery and 1 transport moved from 41 Sea Zone to 38 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 transport moved from 38 Sea Zone to 37 Sea Zone
1 infantry moved from Sakha to Amur
Place Units - Japanese
3 fighters and 2 tactical_bombers placed in Japan
3 infantry placed in Malaya
2 infantry placed in French Indo China
1 destroyer placed in 36 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5,6,2,6,1,6,2,3,3,5,3,1,3,2,2,6,4,6,4,5,5,6,2,2,4,2,2,5,4,2,1,1,4,5,3,6,4,2,6,3,4,1,1,6,2,4,6,3,5,4,5,5,4,3,1,2,5,6,5,1,4,1,3,6,2,2,2,1,2,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,3,6,1,6
Japanese collect 50 PUs (8 lost to blockades); end with 50 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Americans : -0,33
AA fire in Manchuria : : -0,17
UK_Pacific : 0,67
Russians : 0,33
Japanese : -1,67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 6 fighters and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 battleship and 1 cruiser moved from 20 Sea Zone to 6 Sea Zone
15 fighters and 4 tactical_bombers moved from 20 Sea Zone to Japan
10 carriers, 1 cruiser and 8 destroyers moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
Combat - Americans
Combat Hit Differential Summary :
Scramble and order of loss?
No scramble. The OOL depends on the attack-dice, so I can’t tell right now. I’ll have to decide when I see the dice. Basically, if high I ditch the sb’s, otherwise I keep them.
It’s too cruical a battle to go by default.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 6 fighters and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 battleship and 1 cruiser moved from 20 Sea Zone to 6 Sea Zone
15 fighters and 4 tactical_bombers moved from 20 Sea Zone to Japan
10 carriers, 1 cruiser and 8 destroyers moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
Combat - Americans
Battle in Japan
Americans attack with 1 artillery, 15 fighters, 1 infantry and 4 tactical_bombers
Japanese defend with 3 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 4 fighters, 1 harbour, 14 infantry and 2 tactical_bombers
AA fire in Japan : 3/9 hits, 1.50 expected hits
3 fighters owned by the Americans lost in Japan
Americans roll dice for 1 battleship and 1 cruiser in Japan, round 2 : 0/2 hits, 1.17 expected hits
Americans roll dice for 1 artillery, 12 fighters, 1 infantry and 4 tactical_bombers in Japan, round 2 : 9/18 hits, 9.33 expected hits
Combat Hit Differential Summary :
AA fire in Japan : : 1.50
Americans : -1.50
Well, the dice spice still seems against me, but what are you going to do? :-)
I will gamble for saving the sb’s for one round. Kill 3 aa (despite being heroes) and 6 inf.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 6 fighters and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 battleship and 1 cruiser moved from 20 Sea Zone to 6 Sea Zone
15 fighters and 4 tactical_bombers moved from 20 Sea Zone to Japan
10 carriers, 1 cruiser and 8 destroyers moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
Combat - Americans
Battle in Japan
Americans attack with 1 artillery, 15 fighters, 1 infantry and 4 tactical_bombers
Japanese defend with 3 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 4 fighters, 1 harbour, 14 infantry and 2 tactical_bombers
AA fire in Japan : 3/9 hits, 1.50 expected hits
3 fighters owned by the Americans lost in Japan
Americans roll dice for 1 battleship and 1 cruiser in Japan, round 2 : 0/2 hits, 1.17 expected hits
Americans roll dice for 1 artillery, 12 fighters, 1 infantry and 4 tactical_bombers in Japan, round 2 : 9/18 hits, 9.33 expected hits
Japanese roll dice for 3 aaGuns, 3 bombers, 4 fighters, 14 infantry and 2 tactical_bombers in Japan, round 2 : 12/23 hits, 8.83 expected hits
6 infantry owned by the Japanese, 3 aaGuns owned by the Japanese, 11 fighters owned by the Americans and 1 infantry owned by the Americans lost in Japan
Americans roll dice for 1 artillery, 1 fighter and 4 tactical_bombers in Japan, round 3 : 3/6 hits, 3.00 expected hits
Japanese roll dice for 3 bombers, 4 fighters, 8 infantry and 2 tactical_bombers in Japan, round 3 : 2/17 hits, 6.83 expected hits
3 infantry owned by the Japanese and 2 tactical_bombers owned by the Americans lost in Japan
Americans roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Japan, round 4 : 3/4 hits, 2.00 expected hits
Japanese roll dice for 3 bombers, 4 fighters, 5 infantry and 2 tactical_bombers in Japan, round 4 : 8/14 hits, 5.83 expected hits
3 infantry owned by the Japanese, 2 tactical_bombers owned by the Americans, 1 fighter owned by the Americans and 1 artillery owned by the Americans lost in Japan
Japanese win with 3 bombers, 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is -150
Casualties for Americans: 1 artillery, 15 fighters, 1 infantry and 4 tactical_bombers
Casualties for Japanese: 3 aaGuns and 12 infantry
Non Combat Move - Americans
Combat Hit Differential Summary :
AA fire in Japan : : 1.50
Americans : -0.50
Japanese : 0.50
No luck! Game is yours. Thank you for playing.
Posted the game results
Well fought!