@simon33 said in Lebowsky (Axis) vs Simon33 (allies+0):
Are you still around?
Im Alive, just some rough days at the end of the month… Will try to look at It tonight
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
2 fighters moved from Gibraltar to 110 Sea Zone
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Tunisia to Gibraltar
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 carrier and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
1 fighter moved from Tsinghai to Hopei
Combat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Kansu
Chinese creates battle in territory Chahar
Battle in Chahar
Chinese attack with 1 infantry
Japanese defend with 1 tactical_bomber
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 tactical_bomber in Chahar, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 tactical_bomber in Chahar, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Shensi from Japanese, taking Kansu from Japanese with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 fighter in Hopei, round 2 : 0/1 hits, 0.67 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 fighter in Hopei, round 3 : 0/1 hits, 0.67 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 fighter in Hopei, round 4 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter
Non Combat Move - Chinese
1 fighter moved from Hopei to Sikang
3 infantry moved from Tsinghai to Sikang
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Purchase Units - British
British buy 3 artilleries, 1 factory_minor, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 6 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Caucasus
2 infantry moved from Northwest Persia to Caucasus
1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 fighter moved from 99 Sea Zone to Greece
1 fighter moved from 99 Sea Zone to Caucasus
1 fighter moved from India to 38 Sea Zone
1 bomber, 3 fighters and 2 infantry moved from India to Burma
Combat - British
Battle in 38 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 38 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Greece
British attack with 1 artillery, 1 fighter and 3 infantry
Italians defend with 1 mech_infantry
British roll dice for 1 cruiser in Greece, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 artillery, 1 fighter and 3 infantry in Greece, round 2 : 2/5 hits, 1.50 expected hits
Italians roll dice for 1 mech_infantry in Greece, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Greece
British win, taking Greece from Italians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Caucasus
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/5 hits, 2.00 expected hits
Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Caucasus
British win, taking Caucasus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 1 armour
Battle in Burma
British attack with 1 bomber, 3 fighters and 2 infantry
Japanese defend with 1 artillery
British roll dice for 1 bomber, 3 fighters and 2 infantry in Burma, round 2 : 3/6 hits, 2.50 expected hits
Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 fighter moved from 38 Sea Zone to India
3 fighters moved from Burma to India
1 bomber moved from Burma to India
1 artillery and 1 infantry moved from Trans-Jordan to Syria
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Italian Somaliland to Ethiopia
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 aaGun moved from Egypt to Trans-Jordan
2 infantry moved from Algeria to Tunisia
1 artillery and 3 infantry moved from Morocco to Algeria
1 cruiser and 2 transports moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from Greece to 99 Sea Zone
2 fighters and 1 tactical_bomber moved from Caucasus to 99 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
Place Units - British
1 artillery and 1 infantry placed in United Kingdom
1 factory_minor placed in Persia
1 artillery and 2 infantry placed in Egypt
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
UK_Pacific collect 4 PUs (2 lost to blockades); end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33
Americans regular : 1.67
Italians regular : 0.67
Japanese regular : -2.33
Germans regular : 1.17
British regular : -0.50
@CaptainNapalm italy round 5 is important
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 airfield and 1 artillery; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Ukraine to Rostov
1 fighter moved from Southern Italy to Rostov
1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Combat - Italians
Battle in Rostov
Italians attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Alexandria
Italians attack with 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry in Alexandria, round 2 : 2/10 hits, 2.67 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Rostov to Ukraine
1 infantry moved from Southern France to Normandy Bordeaux
1 aaGun moved from Western Germany to France
1 infantry moved from Northern Italy to Southern France
1 artillery moved from Western Germany to France
Place Units - Italians
1 airfield placed in Bryansk
1 artillery placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6
Italians collect 15 PUs (2 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
Italians regular : -0.50
Russians regular : -0.33
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians
Combat - French
Non Combat Move - French
2 infantry moved from Tunisia to Libya
1 fighter moved from United Kingdom to Gibraltar
Turn Complete - French
Combat Hit Differential Summary :
@aagamerz13 said in aagamerz13 Axis vs CaptainNapalm Allies+10 BM L20:
@CaptainNapalm italy round 5 is important
Well, your battles went perfectly, so you must be happy.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians
Combat - French
Non Combat Move - French
2 infantry moved from Tunisia to Libya
1 fighter moved from United Kingdom to Gibraltar
Turn Complete - French
Combat Hit Differential Summary :
@aagamerz13 said in aagamerz13 Axis vs CaptainNapalm Allies+10 BM L20:
@CaptainNapalm italy round 5 is important
Oh, I think I see what you mean. Devastating range for those planes in Bryansk now!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 2 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 2 mech_infantrys moved from Romania to Greece
1 fighter moved from Southern Italy to Greece
1 mech_infantry moved from Ukraine to Caucasus
1 armour moved from Bryansk to Caucasus
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
1 artillery and 1 infantry moved from Bryansk to Tambov
1 artillery and 1 infantry moved from Bryansk to Smolensk
1 armour moved from Novgorod to Archangel
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Archangel
1 bomber and 2 fighters moved from Western Germany to 99 Sea Zone
1 bomber moved from Southern Italy to 99 Sea Zone
2 bombers, 4 fighters and 2 tactical_bombers moved from Bryansk to 99 Sea Zone
1 submarine moved from 112 Sea Zone to 124 Sea Zone
1 infantry moved from Bryansk to Tambov
1 armour moved from Bryansk to Volgograd
Combat - Germans
Battle in Greece
Germans attack with 1 armour, 1 fighter and 2 mech_infantrys
British defend with 1 artillery and 2 infantry
Germans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Greece, round 2 : 1/4 hits, 1.33 expected hits
British roll dice for 1 artillery and 2 infantry in Greece, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the British lost in Greece
Germans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Greece, round 3 : 2/4 hits, 1.33 expected hits
British roll dice for 1 artillery and 1 infantry in Greece, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the British, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Greece
Germans win, taking Greece from British with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 artillery and 2 infantry
Casualties for Germans: 1 mech_infantry
Battle in Tambov
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Tambov, round 3 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 armour and 1 mech_infantry in Volgograd, round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Germans roll dice for 2 armour in Volgograd, round 3 : 2/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 armour and 2 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour and 2 infantry in Archangel, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Caucasus
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Smolensk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 2/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 99 Sea Zone
Germans attack with 4 bombers, 6 fighters and 2 tactical_bombers
British defend with 2 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 2 transports
Germans roll dice for 4 bombers, 6 fighters and 2 tactical_bombers in 99 Sea Zone, round 2 : 8/12 hits, 7.00 expected hits
British roll dice for 2 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 2 transports in 99 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
1 tactical_bomber owned by the British, 1 cruiser owned by the British, 3 fighters owned by the Germans, 2 fighters owned by the British and 2 carriers owned by the British lost in 99 Sea Zone
Germans roll dice for 4 bombers, 3 fighters and 2 tactical_bombers in 99 Sea Zone, round 3 : 7/9 hits, 5.50 expected hits
British roll dice for 1 fighter and 2 transports in 99 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
2 transports owned by the British, 1 fighter owned by the Germans and 1 fighter owned by the British lost in 99 Sea Zone
Germans win with 4 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 59
Casualties for Germans: 4 fighters
Casualties for British: 2 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 2 transports
Non Combat Move - Germans
1 fighter moved from 99 Sea Zone to Ukraine
3 bombers moved from 99 Sea Zone to Ukraine
1 bomber moved from 99 Sea Zone to Southern Italy
1 fighter moved from Greece to Western Germany
1 tactical_bomber moved from 99 Sea Zone to Southern Italy
1 tactical_bomber moved from 99 Sea Zone to Southern Italy
2 mech_infantrys moved from Novgorod to Eastern Poland
5 armour moved from Bryansk to Ukraine
3 aaGuns, 9 armour, 3 artilleries and 13 infantry moved from Bryansk to Western Ukraine
1 fighter moved from 99 Sea Zone to Alexandria
Place Units - Germans
1 destroyer placed in 110 Sea Zone
2 infantry placed in Normandy Bordeaux
3 infantry placed in Novgorod
2 fighters placed in Western Germany
2 armour and 1 mech_infantry placed in Romania
2 mech_infantrys placed in Slovakia Hungary
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
Germans collect 56 PUs (1 lost to blockades); end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : 4.17
British regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 5 PUs;
Combat Move - Russians
1 armour, 2 fighters and 1 tactical_bomber moved from Russia to Volgograd
5 artilleries and 10 infantry moved from Russia to Tambov
5 artilleries and 10 infantry moved from Russia to Smolensk
5 infantry moved from Russia to Tambov
5 infantry moved from Russia to Smolensk
3 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Volgograd
Russians attack with 1 armour, 2 fighters and 1 tactical_bomber
Germans defend with 2 armour and 1 factory_minor
Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Volgograd, round 2 : 3/4 hits, 2.17 expected hits
Germans roll dice for 2 armour in Volgograd, round 2 : 2/2 hits, 1.00 expected hits
1 tactical_bomber owned by the Russians, 1 armour owned by the Russians and 2 armour owned by the Germans lost in Volgograd
Russians win with 2 fighters remaining. Battle score for attacker is -5
Casualties for Russians: 1 armour and 1 tactical_bomber
Casualties for Germans: 2 armour
Battle in Tambov
Russians attack with 5 artilleries and 15 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 5 artilleries and 15 infantry in Tambov, round 2 : 6/20 hits, 5.00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 5 artilleries and 15 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Smolensk
Russians attack with 5 artilleries and 18 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 5 artilleries and 18 infantry in Smolensk, round 2 : 8/23 hits, 5.50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 5 artilleries and 16 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
1 aaGun moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
1 aaGun moved from Russia to Tambov
2 fighters moved from Volgograd to Russia
1 infantry moved from Russia to Smolensk
2 aaGuns and 18 infantry moved from Buryatia to Amur
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans regular : 1.67
Russians regular : 4.33
@aagamerz13 that was an epic move, with the Italian air base! I did not see that coming. Well played. Bye, bye, UK navy.
@CaptainNapalm yes, its a way to take advantage of can opener. allies are still stong
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 fighters, 7 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Anhwe to Hopei
1 tactical_bomber moved from Chahar to Hopei
1 bomber moved from French Indo China to Hopei
1 bomber moved from French Indo China to Burma
1 fighter moved from French Indo China to Burma
1 tactical_bomber moved from Hunan to Szechwan
5 armour moved from Kweichow to Szechwan
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
1 transport moved from 35 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
Combat - Japanese
Battle in Iwo Jima
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Iwo Jima from Americans with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Szechwan
Japanese attack with 5 armour, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 5 armour, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/7 hits, 3.33 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 5 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 bomber, 1 fighter and 2 infantry
British defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Burma, round 2 : 1/4 hits, 1.50 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Burma
Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Burma, round 3 : 1/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Burma to French Indo China
1 bomber moved from Burma to Borneo
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 mech_infantrys moved from Kwangtung to Yunnan
2 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Hunan to Kweichow
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Kweichow to Yunnan
1 tactical_bomber moved from Hopei to Manchuria
2 fighters moved from Japan to Manchuria
1 bomber moved from Hopei to French Indo China
1 infantry moved from Kwangtung to Kwangsi
2 submarines moved from 35 Sea Zone to 38 Sea Zone
1 tactical_bomber moved from Szechwan to French Indo China
1 infantry moved from Manchuria to Jehol
1 tactical_bomber moved from Japan to Philippines
1 transport moved from 35 Sea Zone to 21 Sea Zone
1 armour moved from Guam to 21 Sea Zone
1 armour and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Japan to Philippines
Place Units - Japanese
3 fighters placed in Japan
3 infantry placed in French Indo China
3 infantry placed in Kwangtung
1 infantry and 2 mech_infantrys placed in Manchuria
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : -3.67
UK_Pacific regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 fighter moved from 33 Sea Zone to 17 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
Combat - Americans
Battle in Guam
Battle in 17 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
Americans win, taking Guam from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 110 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 2 destroyers and 3 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers and 3 fighters in 110 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 carrier, 1 cruiser, 2 destroyers and 3 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 110 Sea Zone to United Kingdom
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
1 armour moved from Morocco to Tunisia
2 artilleries, 4 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 4 infantry moved from 110 Sea Zone to United Kingdom
1 fighter moved from 17 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 artillery, 1 carrier, 1 infantry, 4 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 fighter moved from Sikang to Hopei
1 infantry moved from Shensi to Hopei
1 infantry moved from Suiyuyan to Hopei
Combat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Hopei
Chinese win, taking Kweichow from Japanese, taking Hunan from Japanese, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 infantry moved from Sikang to Shensi
1 infantry moved from Sikang to Tsinghai
1 fighter moved from Hopei to Kansu
1 infantry moved from Kansu to Suiyuyan
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Purchase Units - British
British buy 2 artilleries, 1 destroyer, 6 infantry and 2 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
2 fighters and 1 infantry moved from India to Burma
1 bomber and 2 fighters moved from India to Caucasus
Combat - British
Battle in Holland Belgium
Battle in Burma
British attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in Burma, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Holland Belgium from Germans, taking Burma from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caucasus
British attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Germans defend with 1 armour and 1 mech_infantry
British roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Caucasus, round 2 : 3/5 hits, 2.33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.83 expected hits
1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Non Combat Move - British
1 bomber moved from Caucasus to Persia
2 fighters moved from Caucasus to Northwest Persia
1 artillery and 1 infantry moved from Syria to Iraq
1 aaGun, 2 artilleries and 3 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 74 Sea Zone
1 armour, 1 artillery and 3 infantry moved from Tunisia to Libya
1 artillery and 3 infantry moved from Algeria to Tunisia
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 armour and 1 mech_infantry moved from Northwest Persia to Persia
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
2 fighters moved from Burma to India
1 armour moved from Persia to Eastern Persia
Place Units - British
1 artillery and 2 infantry placed in Persia
3 infantry placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
1 destroyer placed in 71 Sea Zone
2 submarines placed in 110 Sea Zone
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1
UK_Pacific collect 5 PUs (1 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Chinese regular : 0.17
Americans regular : 0.33
Japanese regular : -0.67
Germans regular : -1.17
British regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from France to Holland Belgium
5 infantry moved from Alexandria to Tobruk
2 artilleries moved from Alexandria to Tobruk
1 armour and 1 mech_infantry moved from Alexandria to Tobruk
Combat - Italians
Battle in Tobruk
Italians attack with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Tobruk, round 2 : 2/9 hits, 2.50 expected hits
French roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Tobruk
Italians win, taking Tobruk from French with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Holland Belgium
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Holland Belgium
British win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Italians
2 infantry moved from Rostov to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
1 fighter moved from Ukraine to Volgograd
1 infantry moved from Southern France to Normandy Bordeaux
1 aaGun moved from France to Normandy Bordeaux
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 infantry and 1 mech_infantry placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1
Italians collect 15 PUs (2 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
French regular : -0.33
Italians regular : -2.17
British regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 destroyers moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 72 Sea Zone to 74 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
@CaptainNapalm im strat bombing moscow with 3 bombers and a fighter do you want to intercept?
@aagamerz13 No
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 destroyers, 3 fighters, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Normandy Bordeaux to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
1 fighter moved from Ukraine to Russia
3 bombers moved from Ukraine to Russia
Combat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 1/3 hits, 0.50 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 4,5 and causes: 9 damage to unit: factory_major
Bombing raid in Russia causes 9 damage total.
Battle in Holland Belgium
Germans attack with 3 fighters and 2 infantry
British defend with 1 infantry
Germans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 1/5 hits, 1.83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
9 armour moved from Western Ukraine to Rostov
5 armour moved from Ukraine to Rostov
2 bombers and 1 fighter moved from Russia to Rostov
3 aaGuns, 3 artilleries and 13 infantry moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Eastern Poland to Ukraine
2 armour and 1 mech_infantry moved from Romania to Ukraine
2 mech_infantrys moved from Slovakia Hungary to Western Ukraine
1 armour moved from Archangel to Eastern Poland
2 infantry moved from Archangel to Novgorod
1 transport moved from 127 Sea Zone to 112 Sea Zone
1 submarine moved from 124 Sea Zone to 112 Sea Zone
3 fighters moved from Holland Belgium to Norway
1 armour and 1 mech_infantry moved from Greece to Romania
1 fighter moved from Alexandria to Southern Italy
2 tactical_bombers moved from Southern Italy to Rostov
1 bomber moved from Southern Italy to Novgorod
Place Units - Germans
3 fighters placed in Western Germany
1 destroyer placed in 110 Sea Zone
1 destroyer placed in 112 Sea Zone
3 infantry placed in Novgorod
3 infantry placed in Volgograd
3 mech_infantrys placed in Romania
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
Germans collect 49 PUs (4 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans regular : -0.83
British regular : 0.67
Russians AA : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 7x factory_major; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
2 fighters moved from Russia to Volgograd
5 artilleries and 15 infantry moved from Tambov to Volgograd
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Italians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Italians
Combat - Russians
Battle in Volgograd
Russians attack with 5 artilleries, 2 fighters and 15 infantry
Germans defend with 1 factory_minor and 3 infantry; Italians defend with 1 fighter, 2 infantry and 1 mech_infantry
Russians roll dice for 5 artilleries, 2 fighters and 15 infantry in Volgograd, round 2 : 3/22 hits, 6.00 expected hits
Germans roll dice for 1 fighter, 5 infantry and 1 mech_infantry in Volgograd, round 2 : 2/7 hits, 2.67 expected hits
2 infantry owned by the Russians, 2 infantry owned by the Germans and 1 infantry owned by the Italians lost in Volgograd
Russians roll dice for 5 artilleries, 2 fighters and 13 infantry in Volgograd, round 3 : 8/20 hits, 5.67 expected hits
Germans roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Volgograd, round 3 : 0/4 hits, 1.67 expected hits
1 mech_infantry owned by the Italians, 1 infantry owned by the Germans, 1 fighter owned by the Italians and 1 infantry owned by the Italians lost in Volgograd
Russians win, taking Volgograd from Germans with 5 artilleries, 2 fighters and 13 infantry remaining. Battle score for attacker is 23
Casualties for Russians: 2 infantry
Casualties for Germans: 3 infantry
Casualties for Italians: 1 fighter, 2 infantry and 1 mech_infantry
Non Combat Move - Russians
1 aaGun moved from Tambov to Volgograd
2 fighters moved from Volgograd to Russia
1 aaGun, 5 artilleries and 19 infantry moved from Russia to Tambov
1 aaGun, 5 artilleries and 16 infantry moved from Smolensk to Russia
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans regular : -2.33
Russians regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 1 fighter, 1 harbour and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
5 armour moved from Szechwan to Burma
2 infantry and 4 mech_infantrys moved from Yunnan to Burma
1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 bomber moved from Borneo to Java
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 armour and 1 infantry moved from 38 Sea Zone to Burma
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
1 submarine moved from 39 Sea Zone to 41 Sea Zone
2 submarines moved from 38 Sea Zone to 41 Sea Zone
1 infantry moved from Chahar to Hopei
1 infantry moved from Anhwe to Hopei
1 bomber moved from French Indo China to Hopei
1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
Combat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 1 bomber and 2 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Java, round 2 : 1/3 hits, 1.00 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 bomber and 2 infantry in Java, round 3 : 2/3 hits, 1.00 expected hits
ANZAC roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber and 2 infantry in Hopei, round 2 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
retreated to Hopei
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 6 armour, 4 infantry and 4 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 6 armour, 4 infantry and 4 mech_infantrys in Burma, round 2 : 7/14 hits, 4.33 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 6 armour, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 carrier moved from 35 Sea Zone to 38 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 38 Sea Zone
1 battleship, 5 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 tactical_bombers and 1 transport moved from 35 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from Philippines to French Indo China
1 bomber moved from Hopei to Kwangtung
2 fighters moved from Kwangtung to French Indo China
1 infantry moved from Kwangtung to Kwangsi
1 tactical_bomber moved from 21 Sea Zone to French Indo China
3 tactical_bombers moved from 36 Sea Zone to French Indo China
3 fighters moved from 36 Sea Zone to French Indo China
1 fighter moved from 36 Sea Zone to French Indo China
1 fighter moved from Manchuria to 36 Sea Zone
1 fighter moved from Japan to 36 Sea Zone
1 fighter moved from 36 Sea Zone to French Indo China
1 tactical_bomber moved from Manchuria to French Indo China
1 fighter moved from Japan to Manchuria
1 infantry moved from Jehol to Chahar
1 mech_infantry moved from Manchuria to Anhwe
1 bomber moved from Java to Malaya
Place Units - Japanese
1 harbour placed in French Indo China
1 carrier placed in 36 Sea Zone
2 infantry placed in French Indo China
2 infantry placed in Kwangtung
2 infantry placed in Manchuria
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Japanese regular : 3.67
UK_Pacific regular : 0.67
ANZAC regular : 0.00