TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 marine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 infantry moved from Hunan to Yunnan
3 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to Yunnan
Combat - Japanese
Battle in Yunnan
Japanese attack with 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 5/9 hits, 4,50 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 artillery and 1 infantry moved from Hunan to Kweichow
3 artilleries and 5 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Chahar to Hunan
1 infantry moved from Jehol to Chahar
1 aaGun, 1 artillery and 5 infantry moved from Jehol to Anhwe
4 infantry moved from Manchuria to Jehol
1 armour moved from Korea to Jehol
1 infantry moved from Korea to Manchuria
1 aaGun, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 aaGun moved from 36 Sea Zone to Kwangsi
2 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 battleship moved from 6 Sea Zone to 36 Sea Zone
2 carriers moved from 33 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 42 Sea Zone
1 battleship and 1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 transport moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Japan to Caroline Islands
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
2 bombers moved from Yunnan to Kwangsi
3 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 carrier and 1 transport placed in 6 Sea Zone
1 marine placed in Japan
3 artilleries placed in Kiangsu
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
Jaha, du kan se det hela tiden? Är det en uppdatering i klienten eller påslagen funktion? Om det sistnämnda, är jag intresserad.
Inte säker. Förmodligen permanent, men med möjlighet att stänga av den. Använder dock en yta som i stort sett aldrig används, så jag tycker att det är mycket praktiskt.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Guam to 54 Sea Zone
1 submarine moved from 56 Sea Zone to 54 Sea Zone
1 destroyer moved from 49 Sea Zone to 55 Sea Zone
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
1 submarine and 1 transport placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 marine placed in Central United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 3 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Yunnan
1 infantry owned by the Chinese retreated to Szechwan
Japanese win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 infantry moved from Shensi to Kansu
1 fighter moved from Yunnan to Sikang
7 infantry moved from Szechwan to Sikang
1 infantry moved from Shensi to Sikang
Place Units - Chinese
2 infantry placed in Tsinghai
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Guam to 54 Sea Zone
1 submarine moved from 56 Sea Zone to 54 Sea Zone
1 destroyer moved from 49 Sea Zone to 55 Sea Zone
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
1 submarine and 1 transport placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 marine placed in Central United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 3 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Yunnan
1 infantry owned by the Chinese retreated to Szechwan
Japanese win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 infantry moved from Shensi to Kansu
1 fighter moved from Yunnan to Sikang
7 infantry moved from Szechwan to Sikang
1 infantry moved from Shensi to Sikang
Place Units - Chinese
2 infantry placed in Tsinghai
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Purchase Units - British
British buy 1 factory_minor, 2 fighters and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 118 Sea Zone to 111 Sea Zone
1 bomber moved from Iceland to 111 Sea Zone
1 cruiser and 1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 fighter moved from 92 Sea Zone to 94 Sea Zone
2 fighters moved from Gibraltar to 94 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 tactical_bomber moved from Egypt to 96 Sea Zone
1 fighter moved from Egypt to Kenya
1 cruiser moved from 76 Sea Zone to 72 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to Kenya
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
2 infantry moved from Persia to Iraq
2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to Kenya
1 marine moved from India to 39 Sea Zone
1 battleship and 1 marine moved from 39 Sea Zone to 80 Sea Zone
1 marine moved from 80 Sea Zone to Iraq
1 fighter and 1 tactical_bomber moved from India to Iraq
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
Combat - British
Battle in 94 Sea Zone
British attack with 1 cruiser, 1 destroyer and 3 fighters
Italians defend with 1 battleship, 1 cruiser and 1 transport
British roll dice for 1 cruiser, 1 destroyer and 3 fighters in 94 Sea Zone, round 2 : 4/5 hits, 2,33 expected hits
Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 94 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
1 destroyer owned by the British, 1 transport owned by the Italians, 1 cruiser owned by the Italians and 1 battleship owned by the Italians lost in 94 Sea Zone
British win with 1 cruiser and 3 fighters remaining. Battle score for attacker is 31
Casualties for British: 1 destroyer
Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
Battle in 96 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer and 1 submarine
British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 submarine owned by the Italians lost in 96 Sea Zone
British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 3 : 3/3 hits, 1,50 expected hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 96 Sea Zone
British win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Italians: 1 destroyer and 1 submarine
Battle in 111 Sea Zone
British attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 bomber and 1 destroyer in 111 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
British roll dice for 1 bomber and 1 destroyer in 111 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits
Germans roll dice for 1 submarine in 111 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
British roll dice for 1 bomber and 1 destroyer in 111 Sea Zone, round 4 : 0/2 hits, 1,00 expected hits
Germans roll dice for 1 submarine in 111 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
British roll dice for 1 bomber and 1 destroyer in 111 Sea Zone, round 5 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 submarine in 111 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 111 Sea Zone
British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Iraq
British attack with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 battleship in Iraq, round 2 : 1/1 hits, 0,67 expected hits
British roll dice for 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in Iraq, round 2 : 1/5 hits, 1,83 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British roll dice for 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Iraq, round 3 : 1/4 hits, 1,67 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Kenya
British attack with 1 fighter and 4 infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 cruiser in Kenya, round 2 : 1/1 hits, 0,50 expected hits
British roll dice for 1 fighter and 4 infantry in Kenya, round 2 : 1/5 hits, 1,17 expected hits
Italians roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Italians and 2 infantry owned by the British lost in Kenya
British roll dice for 1 fighter and 2 infantry in Kenya, round 3 : 0/3 hits, 0,83 expected hits
Italians roll dice for 1 artillery in Kenya, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter and 2 infantry in Kenya, round 4 : 1/3 hits, 0,83 expected hits
Italians roll dice for 1 artillery in Kenya, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Non Combat Move - British
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West India
1 fighter and 1 tactical_bomber moved from Iraq to Persia
1 destroyer moved from 76 Sea Zone to 80 Sea Zone
1 fighter moved from Kenya to Egypt
1 tactical_bomber moved from 96 Sea Zone to Egypt
1 infantry moved from Shan State to Burma
5 infantry moved from Burma to India
2 aaGuns moved from Burma to India
1 artillery moved from Burma to India
1 battleship and 1 cruiser moved from 118 Sea Zone to 106 Sea Zone
1 carrier and 1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
3 fighters moved from 94 Sea Zone to Gibraltar
1 fighter moved from 96 Sea Zone to Egypt
1 bomber moved from 111 Sea Zone to United Kingdom
1 mech_infantry moved from Eire to United Kingdom
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
British take Brazil from Neutral_Allies
Place Units - British
1 factory_minor placed in Egypt
1 transport placed in 106 Sea Zone
1 fighter placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
7 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Some Units in India change ownership: 7 infantry
Combat Hit Differential Summary :
Germans : -0,67
British : -1,83
Italians : -0,67
Chinese : -1,00
Neutral_Axis : 0,67
Japanese : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Italians
Italians buy 3 mech_infantrys; Remaining resources: 2 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
1 artillery moved from Tobruk to Alexandria
Italians take Alexandria from British
2 fighters moved from Libya to 96 Sea Zone
1 cruiser moved from 97 Sea Zone to 94 Sea Zone
1 bomber moved from Southern Italy to 94 Sea Zone
1 armour moved from Romania to Baltic States
Italians take Eastern Poland from Russians
Italians take Baltic States from Russians
1 armour moved from Slovakia Hungary to Baltic States
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 2 fighters and 1 transport
British defend with 1 destroyer
Italians roll dice for 2 fighters and 1 transport in 96 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 96 Sea Zone
Italians win with 2 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 94 Sea Zone
Italians attack with 1 bomber and 1 cruiser
British defend with 1 cruiser
Italians roll dice for 1 bomber and 1 cruiser in 94 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
British roll dice for 1 cruiser in 94 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the British lost in 94 Sea Zone
Italians win with 1 bomber and 1 cruiser remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Malta
Italians attack with 1 artillery and 1 infantry
British defend with 1 aaGun and 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 : 2/2 hits, 0,67 expected hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 1/1 hits, 0,33 expected hits
1 aaGun owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Malta
Italians win, taking Malta from British with 1 artillery remaining. Battle score for attacker is 5
Casualties for Italians: 1 infantry
Casualties for British: 1 aaGun and 1 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Crete from Neutral_Allies to Italians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Crete from Italians to Neutral_Allies
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from 96 Sea Zone to Southern Italy
1 bomber moved from 94 Sea Zone to Southern Italy
2 infantry moved from Bulgaria to Romania
2 aaGuns and 2 infantry moved from Southern Italy to Northern Italy
EDIT: 1 artillery moved from Alexandria to Tobruk
EDIT: 1 artillery moved from Tobruk to Libya
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
3 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 fighter, 9 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
4 infantry moved from Ukraine to Rostov
2 bombers moved from Eastern Poland to Rostov
1 artillery and 2 infantry moved from Bryansk to Tambov
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 artillery and 2 infantry moved from Karelia to Finland
1 infantry moved from Smolensk to Bryansk
2 artilleries and 4 infantry moved from Ukraine to Bryansk
Combat - Germans
Battle in Rostov
Germans attack with 2 bombers and 4 infantry
British defend with 1 mech_infantry; Russians defend with 2 infantry
Germans roll dice for 2 bombers and 4 infantry in Rostov, round 2 : 3/6 hits, 2.00 expected hits
Russians roll dice for 2 infantry and 1 mech_infantry in Rostov, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Germans lost in Rostov
2 infantry owned by the Russians and 1 mech_infantry owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Casualties for British: 1 mech_infantry
Battle in Tambov
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 aaGun and 2 infantry
Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 aaGun and 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Tambov
1 aaGun owned by the Russians lost in Tambov
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 2 infantry in Tambov, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Tambov
1 infantry owned by the Russians lost in Tambov
Germans roll dice for 1 artillery in Tambov, round 4 : 1/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery remaining. Battle score for attacker is 5
Casualties for Germans: 2 infantry
Casualties for Russians: 1 aaGun and 2 infantry
Non Combat Move - Germans
2 bombers moved from Rostov to Bryansk
3 infantry moved from Novgorod to Belarus
2 fighters moved from Western Germany to Yugoslavia
1 tactical_bomber moved from Northern Italy to Yugoslavia
1 artillery and 6 infantry moved from Northern Italy to Southern Italy
10 infantry moved from Western Germany to Northern Italy
3 infantry moved from Normandy Bordeaux to France
3 infantry moved from France to Northern Italy
2 infantry moved from Germany to Western Germany
3 armour and 6 mech_infantrys moved from Western Germany to Yugoslavia
1 tactical_bomber moved from Western Germany to Northern Italy
1 tactical_bomber moved from Western Germany to Yugoslavia
Place Units - Germans
1 airfield placed in Yugoslavia
1 fighter, 1 infantry and 1 tactical_bomber placed in Western Germany
3 infantry placed in Ukraine
3 infantry placed in Novgorod
2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
Germans collect 59 PUs (1 lost to blockades); end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Round: 14
Research Technology - Japanese
Japanese spend 20 on tech rolls
Japanese roll 4,4,5,1 and gets 0 hits
Purchase Units - Japanese
Japanese buy 4 armour and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
2 infantry moved from India to Persia
1 armour moved from French Indo China to Persia
3 fighters moved from India to Russia
11 armour, 1 bomber, 2 fighters and 48 infantry moved from Novosibirsk to Russia
3 infantry moved from Sinkiang to Kazakh S.S.R.
1 armour moved from French Indo China to Kazakh S.S.R.
2 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 armour moved from Manchuria to Evenki National Okrug
Combat - Japanese
Battle in Russia
Japanese attack with 11 armour, 1 bomber, 5 fighters and 48 infantry
British defend with 4 fighters and 3 infantry; Americans defend with 1 bomber, 11 fighters and 8 infantry; Russians defend with 1 aaGun, 1 factory, 2 fighters and 24 infantry
Russians roll AA dice in Russia : 3/6 hits, 1.00 expected hits
3 fighters owned by the Japanese lost in Russia
Japanese roll dice for 11 armour, 1 bomber, 2 fighters and 48 infantry in Russia, round 2 : 19/62 hits, 15.17 expected hits
Russians roll dice for 1 bomber, 17 fighters and 35 infantry in Russia, round 2 : 22/53 hits, 23.17 expected hits
22 infantry owned by the Japanese lost in Russia
7 infantry owned by the Russians, 8 infantry owned by the Americans, 1 bomber owned by the Americans and 3 infantry owned by the British lost in Russia
Japanese roll dice for 11 armour, 1 bomber, 2 fighters and 26 infantry in Russia, round 3 : 12/40 hits, 11.50 expected hits
Russians roll dice for 17 fighters and 17 infantry in Russia, round 3 : 14/34 hits, 17.00 expected hits
14 infantry owned by the Japanese lost in Russia
12 infantry owned by the Russians lost in Russia
Japanese roll dice for 11 armour, 1 bomber, 2 fighters and 12 infantry in Russia, round 4 : 12/26 hits, 9.17 expected hits
Russians roll dice for 17 fighters and 5 infantry in Russia, round 4 : 12/22 hits, 13.00 expected hits
12 infantry owned by the Japanese lost in Russia
5 infantry owned by the Russians, 3 fighters owned by the Americans and 4 fighters owned by the British lost in Russia
Japanese roll dice for 11 armour, 1 bomber and 2 fighters in Russia, round 5 : 5/14 hits, 7.17 expected hits
Russians roll dice for 10 fighters in Russia, round 5 : 7/10 hits, 6.67 expected hits
7 armour owned by the Japanese lost in Russia
5 fighters owned by the Americans lost in Russia
Japanese roll dice for 4 armour, 1 bomber and 2 fighters in Russia, round 6 : 2/7 hits, 3.67 expected hits
Russians roll dice for 5 fighters in Russia, round 6 : 3/5 hits, 3.33 expected hits
3 armour owned by the Japanese lost in Russia
2 fighters owned by the Americans lost in Russia
Japanese roll dice for 1 armour, 1 bomber and 2 fighters in Russia, round 7 : 2/4 hits, 2.17 expected hits
Russians roll dice for 3 fighters in Russia, round 7 : 3/3 hits, 2.00 expected hits
2 fighters owned by the Japanese and 1 bomber owned by the Japanese lost in Russia
1 fighter owned by the Russians and 1 fighter owned by the Americans lost in Russia
Japanese roll dice for 1 armour in Russia, round 8 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 fighter in Russia, round 8 : 1/1 hits, 0.67 expected hits
1 armour owned by the Japanese lost in Russia
Russians win with 1 fighter remaining. Battle score for attacker is 38
Casualties for Japanese: 11 armour, 1 bomber, 5 fighters and 48 infantry
Casualties for Americans: 1 bomber, 11 fighters and 8 infantry
Casualties for British: 4 fighters and 3 infantry
Casualties for Russians: 1 fighter and 24 infantry
Battle in Persia
Japanese attack with 1 armour and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 armour and 2 infantry in Persia, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Persia
1 infantry owned by the Americans lost in Persia
Japanese win, taking Persia from British with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Kazakh S.S.R.
Japanese attack with 1 armour and 3 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 armour and 3 infantry in Kazakh S.S.R., round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Kazakh S.S.R., round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Kazakh S.S.R.
Japanese roll dice for 1 armour and 3 infantry in Kazakh S.S.R., round 3 : 0/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 3 infantry in Kazakh S.S.R., round 4 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kazakh S.S.R.
1 infantry owned by the Americans lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Evenki National Okrug
Japanese attack with 1 armour and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 armour and 2 infantry in Evenki National Okrug, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Evenki National Okrug, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Evenki National Okrug
Japanese roll dice for 1 armour and 1 infantry in Evenki National Okrug, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Evenki National Okrug, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Evenki National Okrug
1 infantry owned by the Americans lost in Evenki National Okrug
Japanese win, taking Evenki National Okrug from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
2 infantry moved from Yakut S.S.R. to Novosibirsk
1 armour and 4 infantry moved from Manchuria to Yakut S.S.R.
1 armour moved from Yakut S.S.R. to Novosibirsk
2 infantry moved from Sinkiang to Novosibirsk
4 infantry moved from French Indo China to Sinkiang
2 armour and 4 infantry moved from Japan to Japan Sea Zone
2 armour, 4 infantry and 4 transports moved from Japan Sea Zone to French Indo China Sea Zone
4 transports moved from French Indo China Sea Zone to Japan Sea Zone
2 armour and 4 infantry moved from Japan to Japan Sea Zone
2 armour and 4 infantry moved from Japan Sea Zone to Manchuria
2 armour and 4 infantry moved from French Indo China Sea Zone to French Indo China
Place Units - Japanese
4 armour and 8 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Japanese regular : 1.33
Russians regular : -2.83
British regular : 0.67
Russians AA : 2.00
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 3 artilleries, 2 destroyers, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 destroyers moved from 89 Sea Zone to 91 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from Soviet Far East to Siberia
1 submarine moved from 3 Sea Zone to 5 Sea Zone
2 fighters moved from 3 Sea Zone to 5 Sea Zone
5 fighters moved from 3 Sea Zone to Siberia
Combat - Americans
Battle in Siberia
Americans attack with 5 fighters and 3 infantry
Japanese defend with 2 infantry
Americans roll dice for 5 fighters and 3 infantry in Siberia, round 2 : 3/8 hits, 3.00 expected hits
Japanese roll dice for 2 infantry in Siberia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Siberia
Americans win, taking Siberia from Japanese with 5 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 91 Sea Zone
Americans attack with 1 cruiser and 4 destroyers
Italians defend with 1 submarine
Americans roll dice for 1 cruiser and 4 destroyers in 91 Sea Zone, round 2 : 4/5 hits, 1.83 expected hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Italians lost in 91 Sea Zone
Americans win with 1 cruiser and 4 destroyers remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 5 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 5 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 5 Sea Zone
1 destroyer owned by the Japanese lost in 5 Sea Zone
1 transport owned by the Japanese lost in 5 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 9
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - Americans
2 fighters moved from 5 Sea Zone to 3 Sea Zone
5 fighters moved from Siberia to 3 Sea Zone
2 transports moved from 3 Sea Zone to 2 Sea Zone
1 artillery and 3 infantry moved from Alaska to 2 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 2 Sea Zone to 3 Sea Zone
2 artilleries moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
1 submarine moved from 14 Sea Zone to 3 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
3 artilleries and 5 infantry moved from 3 Sea Zone to Soviet Far East
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 carrier and 1 destroyer moved from 42 Sea Zone to 61 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Queensland
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from French Equatorial Africa to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
Place Units - Americans
1 transport placed in 10 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Western United States
1 armour, 1 artillery and 1 infantry placed in Alaska
1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shantung to Kiangsu
Chinese take Kiangsu from Japanese
8 infantry moved from Shantung to Anhwe
6 infantry moved from Shantung to Anhwe
3 infantry moved from Shantung to Anhwe
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
3 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to Hopei
2 infantry moved from Szechwan to Shensi
Combat - Chinese
Battle in Anhwe
Chinese attack with 17 infantry
Japanese defend with 1 infantry
Chinese roll dice for 17 infantry in Anhwe, round 2 : 1/17 hits, 2.83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 16 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Shensi
Place Units - Chinese
2 infantry placed in Anhwe
1 infantry placed in Anhwe
1 infantry placed in Anhwe
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs
Purchase Units - British
British repair damage of 11x factory_major; Remaining resources: 19 PUs;
British buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 2 infantry and 1 mech_infantry moved from United Kingdom to Scotland
1 armour moved from Egypt to Trans-Jordan
British take Trans-Jordan from Italians
1 armour moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
Combat - British
Battle in Scotland
British attack with 1 armour, 2 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 artillery and 1 infantry
British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Scotland, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Scotland, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Scotland
1 infantry owned by the Germans lost in Scotland
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Scotland, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Scotland, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Scotland, round 4 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Scotland, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Scotland
1 artillery owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - British
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Morocco to Algeria
1 tactical_bomber moved from Gibraltar to Algeria
2 armour moved from Belgian Congo to Egypt
1 fighter moved from Union of South Africa to Egypt
2 armour moved from Union of South Africa to Belgian Congo
1 cruiser moved from 83 Sea Zone to 91 Sea Zone
Place Units - British
5 infantry placed in United Kingdom
1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,1
British collect 28 PUs (4 lost to blockades); end with 28 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -1.83
Americans regular : 1.83
Italians regular : -0.17
Japanese regular : 0.33
Germans regular : 0.67
British regular : -0.67