@Stucifer Well, I was hoping you wouldn’t do that, but I guess I’m pot committed.
scramble German ftr to SZ113
scramble all ftrs to SZ99. Max defense. Kill Italian ftrs before german.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 fighter moved from Queensland to Java
2 fighters moved from New Zealand to Java
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Combat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from Germans
Combat - French
Non Combat Move - French
1 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 cruiser and 1 destroyer moved from 93 Sea Zone to 91 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
G on the go.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 4 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Western Germany to 91 Sea Zone
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from France to Holland Belgium
2 mech_infantrys moved from France to Normandy Bordeaux
2 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Southern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
Combat - Germans
Battle in 93 Sea Zone
Germans attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 93 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Normandy Bordeaux
Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
French defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 2 : 5/6 hits, 2,67 expected hits
French roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for French: 1 artillery
Battle in Holland Belgium
Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
French defend with 1 infantry
Germans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Holland Belgium, round 2 : 1/6 hits, 2,67 expected hits
French roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from French with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for French: 1 infantry
Battle in 91 Sea Zone
Germans attack with 2 bombers and 1 submarine
French defend with 1 cruiser and 1 destroyer
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Germans roll dice for 2 bombers in 91 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
French roll dice for 1 cruiser and 1 destroyer in 91 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
1 destroyer owned by the French and 1 cruiser owned by the French lost in 91 Sea Zone
Germans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 20
Casualties for French: 1 cruiser and 1 destroyer
Non Combat Move - Germans
2 bombers moved from 91 Sea Zone to Southern France
1 tactical_bomber moved from 93 Sea Zone to Western Germany
1 battleship, 1 cruiser and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 aaGun and 1 infantry moved from Norway to Finland
3 aaGuns, 3 artilleries and 14 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
1 armour moved from Yugoslavia to Poland
1 armour moved from Yugoslavia to Poland
2 artilleries and 6 infantry moved from Yugoslavia to Romania
5 infantry moved from Bulgaria to Romania
6 armour moved from France to Yugoslavia
1 armour moved from Yugoslavia to Poland
3 mech_infantrys moved from Germany to Romania
3 mech_infantrys moved from Germany to Poland
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Holland Belgium to Southern Italy
Place Units - Germans
1 destroyer and 1 submarine placed in 112 Sea Zone
1 armour and 9 mech_infantrys placed in Germany
4 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : 2,00
French : -0,50
I forgot that I wanted to land air in Alexandria. Used excessive over-force in both Holland and Normandie.
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
I forgot that I wanted to land air in Alexandria. Used excessive over-force in both Holland and Normandie.
yeah, need to watch out for that in the future.
Anything I can adjust or I should just learn?
well u got crappy dice in holland so
you can pull some air from normandy?
but try to avoid it in the future
With adjust I mean find out by rolls which air dice to use. Like we have before.
In those battles 1 fig, 1 tac is sufficient.
But dice have been rolled, so it’s awkward.
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
With adjust I mean find out by rolls which air dice to use. Like we have before.
In those battles 1 fig, 1 tac is sufficient.
But dice have been rolled, so it’s awkward.
that is the problem that dices have been rolled
but i ll be mercifull and allow u to move out 1 normandy fig tac .
is that ok?
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
well u got crappy dice in holland so
you can pull some air from normandy?
Actually, I would primarily think about it as how much air would I need for Alexandria. Then allocate accordingly. But I won’t take rolled dice into account, but discern how I would’ve done it for real.
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
well u got crappy dice in holland so
you can pull some air from normandy?
Actually, I would primarily think about it as how much air would I need for Alexandria. Then allocate accordingly. But I won’t take rolled dice into account, but discern how I would’ve done it for real.
but u cant think clearly since now u now the dice results
thats the problem
I would also make priority of Normandie, since it has a mIC and nb.
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
well u got crappy dice in holland so
you can pull some air from normandy?
Actually, I would primarily think about it as how much air would I need for Alexandria. Then allocate accordingly. But I won’t take rolled dice into account, but discern how I would’ve done it for real.
but u cant think clearly since now u now the dice results
thats the problem
I didn’t really not them. But I know I can. :)
in the case u want to move guys from normandy out
my offer is ok
but we roll from the start
Nevermind. I can’t hold Alexandria securely even if I send 2 fig, 3 tac there. So the problem is then the italians, maybe, going in with full force. But let it be.
Thanks for the offer anyway.
For some reason I find it very hard to connect Italy’s moves with Germany’s. Mess it up very often.
np, i always try to go to the help of the opponent as much as i can, but there are limits of course.