Is it too late for the above edit?
L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3
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@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
and where were they before the edit
I put the marine on the bs and I edited the aa to WG, but changed my mind.
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@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
ok let s dance :surfer:
To the left or right?
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Ah, I sense that the ruskijs are heading for Yunnan… :snail:
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@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
and where were they before the edit
I put the marine on the bs and I edited the aa to WG, but changed my mind.
i dont get it , so u moved only marine in the end, not aa gun?
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@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
ok let s dance :surfer:
To the left or right?
we ll see actually axis ships are turned from right to left and allied vice versa
look at teh map
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@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
and where were they before the edit
I put the marine on the bs and I edited the aa to WG, but changed my mind.
i dont get it , so u moved only marine in the end, not aa gun?
The other way around. I moved the aa, but not the marine.
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Japanese Japanese buy 1 carrier, 3 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 3 infantry moved from 42 Sea Zone to Java 1 transport moved from 35 Sea Zone to 45 Sea Zone 2 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - Japanese Battle in Java Japanese attack with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Java, round 2 : 2/8 hits, 2,50 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Non Combat Move - Japanese 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 carrier moved from 37 Sea Zone to 42 Sea Zone 2 fighters moved from 37 Sea Zone to 42 Sea Zone 1 aaGun, 3 artilleries and 6 infantry moved from Shan State to Burma 1 aaGun, 9 artilleries and 12 infantry moved from Yunnan to Burma 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from Suiyuyan to Kansu 1 mech_infantry moved from Suiyuyan to Kweichow 1 armour moved from French Indo China to Yunnan 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Shensi to Szechwan 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hunan 3 infantry moved from Kiangsu to Anhwe 2 infantry moved from French Indo China to Yunnan 1 bomber moved from Kweichow to French Indo China 1 bomber moved from Yunnan to French Indo China Place Units - Japanese 1 carrier and 1 submarine placed in 6 Sea Zone 1 fighter placed in Japan 1 fighter placed in 6 Sea Zone 3 destroyers placed in 37 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,6 Japanese collect 61 PUs (6 lost to blockades); end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
ANZAC : 0,33 Japanese : -0,50
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Gotta run. Didn’t have time to calculate z6. If it’s not secure, please hold so I can redo. But it should be, right?
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@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
Gotta run. Didn’t have time to calculate z6. If it’s not secure, please hold so I can redo. But it should be, right?
i ll check, we dont want to game to and because of oversight
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@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
Gotta run. Didn’t have time to calculate z6. If it’s not secure, please hold so I can redo. But it should be, right?
i ll check, we dont want to game to and because of oversight
Thanks! What I could see quickly is that US can attack with 3 fig, 1 tac.
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my subs prevented jap from taking 70 ipc
one scored 3 and 3 xd but 4 is maximum xd
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Guess why I built 3 des… 🤜
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even if ur kamis score 2/3 i have 2 % only
can bring only bomber more
dont worrry wont attack it
cheers
i l lneed time for this bigmove
maybe even not finished today
u rest
cheers
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Not resting. About to do running intervals. 😅
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TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Combat Move - Americans 1 infantry moved from Wake Island to 31 Sea Zone 1 infantry and 1 transport moved from 31 Sea Zone to 17 Sea Zone 1 infantry moved from 17 Sea Zone to Iwo Jima 1 infantry moved from Wake Island to 31 Sea Zone 1 infantry and 1 transport moved from 31 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas 1 infantry moved from Johnston Island to 30 Sea Zone 1 infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 1 armour and 1 artillery moved from Southern France to Spain 3 fighters moved from 110 Sea Zone to Spain 1 bomber moved from United Kingdom to Spain 2 fighters moved from United Kingdom to Spain 1 bomber moved from Western United States to Venezuela 3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Spain 2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 89 Sea Zone 2 infantry and 2 mech_infantrys moved from 89 Sea Zone to Venezuela Combat - Americans Battle in Marshall Islands Battle in Iwo Jima Battle in Marianas Battle in Venezuela Americans attack with 1 bomber, 2 infantry and 2 mech_infantrys Neutral_True defend with 2 infantry Americans roll dice for 1 bomber, 2 infantry and 2 mech_infantrys in Venezuela, round 2 : 4/5 hits, 1.33 expected hits Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Venezuela Americans win, taking Marshall Islands from Japanese, taking Iwo Jima from Japanese, taking Marianas from Japanese, taking Venezuela from Neutral_True with 1 bomber, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Battle in Spain Americans attack with 1 armour, 4 artilleries, 1 bomber, 5 fighters and 3 infantry Neutral_True defend with 6 infantry Americans roll dice for 1 armour, 4 artilleries, 1 bomber, 5 fighters and 3 infantry in Spain, round 2 : 3/14 hits, 6.00 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 armour, 4 artilleries, 1 bomber, 5 fighters and 1 infantry in Spain, round 3 : 4/12 hits, 5.33 expected hits Neutral_True roll dice for 3 infantry in Spain, round 3 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 armour, 4 artilleries, 1 bomber, 5 fighters and 1 infantry remaining. Battle score for attacker is 12 Casualties for Americans: 2 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 2 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber moved from 31 Sea Zone to 33 Sea Zone 2 destroyers and 5 submarines moved from 30 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 1 bomber moved from Venezuela to Brazil 1 bomber moved from Queensland to Western United States 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Spain to 110 Sea Zone 2 fighters moved from Spain to 110 Sea Zone 1 fighter moved from Spain to Gibraltar 1 bomber moved from Spain to Brazil 2 aaGuns moved from Normandy Bordeaux to Spain Place Units - Americans 1 submarine placed in 101 Sea Zone 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone Americans undo move 4. Americans undo move 2. Americans undo move 2. 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Central United States 1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans : -1.67 Neutral_True : -1.67
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TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
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prepare for sy 97 scramble decisions
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i am in a hurry so i l proceed
knowing U i think u wont scramble
cheers
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my air didnt even shoot at sz 97 so if u change ur mind we can take a round heh
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i ll make a small corection to usa and uk ncm