@koala a big start for japan! No scramble thanks
LennardF v AKreider (Allies + 10) game #3
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 artillery and 1 infantry moved from Ethiopia to Kenya 1 mech_infantry moved from Tobruk to Libya 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Greece 1 artillery moved from 97 Sea Zone to Greece 1 infantry moved from Albania to Greece 1 infantry moved from Albania to Greece 1 armour moved from Albania to Greece 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Yugoslavia 1 artillery moved from Northern Italy to Yugoslavia 1 infantry moved from Northern Italy to Yugoslavia 1 armour moved from Northern Italy to Yugoslavia 1 fighter moved from Southern Italy to Yugoslavia 1 fighter moved from Southern Italy to Greece 1 bomber moved from Northern Italy to Greece 1 armour moved from Tobruk to Libya 1 infantry moved from Tobruk to Libya 1 artillery and 2 infantry moved from Tobruk to Libya Combat - Italians Battle in Yugoslavia Italians attack with 1 armour, 1 artillery, 1 fighter and 3 infantry Neutral_Allies defend with 3 infantry Italians roll dice for 1 cruiser in Yugoslavia, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Yugoslavia, round 2 : 4/6 hits, 2.00 expected hits Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Yugoslavia Italians win, taking Yugoslavia from Neutral_Allies with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 infantry Casualties for Neutral_Allies: 3 infantry Battle in Greece Italians attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 3 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 3 infantry in Greece, round 2 : 4/7 hits, 2.67 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits 4 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 9 Casualties for Italians: 1 infantry Casualties for Neutral_Allies: 4 infantry Non Combat Move - Italians 1 fighter moved from Yugoslavia to Southern Italy 1 fighter moved from Greece to Southern Italy 1 bomber moved from Greece to Southern Italy 2 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5 Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : 2.67 Neutral_Allies : -0.33
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Scramble London?
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No. And this is the kind of thing you’d assume I’d say no to.
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Sure, but I like to keep it simple.
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Germans Germans buy 8 armour and 5 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 unit repaired. 3 artilleries and 11 infantry moved from Slovakia Hungary to Romania 1 armour moved from Bulgaria to Slovakia Hungary 2 armour moved from Romania to Slovakia Hungary 4 mech_infantrys moved from France to Germany 6 armour moved from France to Germany 1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 submarine moved from 112 Sea Zone to 109 Sea Zone 4 tactical_bombers moved from Western Germany to 109 Sea Zone 2 bombers moved from Western Germany to 109 Sea Zone 2 fighters moved from Western Germany to 109 Sea Zone 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone 2 infantry moved from Norway to Finland 4 infantry moved from Bulgaria to Romania 1 fighter moved from Southern Italy to Western Germany 1 fighter moved from 112 Sea Zone to Western Germany Combat - Germans Battle in 109 Sea Zone Germans attack with 2 bombers, 2 fighters, 1 submarine and 5 tactical_bombers British defend with 1 battleship Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 bombers, 2 fighters and 5 tactical_bombers in 109 Sea Zone, round 2 : 3/9 hits, 5.17 expected hits British roll dice for 1 battleship in 109 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Germans and 1 battleship owned by the British lost in 109 Sea Zone Germans win with 2 bombers, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Germans: 1 submarine Casualties for British: 1 battleship Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germany Occupies Algeria Army Disband: has removed 1 infantry owned by Neutral_Axis in Algeria Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria Trigger Germany Occupies Tunisia Army Disband: has removed 1 infantry owned by Neutral_Axis in Tunisia Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France Trigger Germany Occupies Morocco Army Disband: has removed 1 infantry owned by Neutral_Axis in Morocco 1 aaGun moved from Western Germany to Holland Belgium 2 bombers, 2 fighters and 5 tactical_bombers moved from 109 Sea Zone to Holland Belgium 1 artillery moved from France to Southern France Germans take Southern France from Neutral_Axis Place Units - Germans 8 armour and 2 mech_infantrys placed in Germany 3 mech_infantrys placed in Western Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Germans collect 42 PUs; end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : -2.50 British : 0.33
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 1:21:57 AM
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 1 submarine moved from 124 Sea Zone to 117 Sea Zone 3 artilleries and 5 infantry moved from Novgorod to Belarus 2 aaGuns, 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry moved from Bryansk to Western Ukraine 1 artillery and 4 infantry moved from Russia to Bryansk 1 infantry moved from Ukraine to Western Ukraine 2 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Rostov to Ukraine 1 infantry moved from Rostov to Ukraine 6 infantry moved from Yakut S.S.R. to Yenisey 2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians 1 artillery and 1 infantry placed in Ukraine 10 infantry placed in Russia Russians undo move 1. Russians undo move 1. 1 artillery and 2 infantry placed in Ukraine 9 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 infantry and 1 marine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 transport moved from 36 Sea Zone to 19 Sea Zone 2 infantry moved from Hunan to Yunnan 1 artillery moved from Hunan to Yunnan 2 infantry moved from Kwangsi to Yunnan 1 artillery moved from Kwangsi to Yunnan 1 infantry moved from Jehol to Chahar 1 infantry moved from Anhwe to Chahar 3 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Hunan 2 bombers moved from Kwangsi to Chahar 4 tactical_bombers moved from Kwangsi to Yunnan 2 fighters moved from Kwangsi to 33 Sea Zone 2 fighters moved from 33 Sea Zone to Caroline Islands 1 tactical_bomber moved from 36 Sea Zone to Caroline Islands 1 fighter moved from 36 Sea Zone to Yunnan 4 fighters moved from Kwangsi to Yunnan 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 3 artilleries moved from Anhwe to Hopei 1 infantry moved from Anhwe to Hopei 1 armour moved from Korea to Jehol 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Chahar 2 infantry moved from Jehol to Anhwe 4 infantry moved from Manchuria to Jehol 1 infantry moved from Korea to Manchuria 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 mech_infantry moved from Anhwe to Hopei Combat - Japanese Battle in Chahar Japanese attack with 2 bombers and 4 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 4 infantry in Chahar, round 2 : 1/6 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 2 bombers and 4 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 5 fighters, 4 infantry and 4 tactical_bombers Chinese defend with 6 infantry Japanese roll dice for 2 artilleries, 5 fighters, 4 infantry and 4 tactical_bombers in Yunnan, round 2 : 7/15 hits, 6.83 expected hits Chinese roll dice for 6 infantry in Yunnan, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 artilleries, 5 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Japanese: 1 infantry Casualties for Chinese: 6 infantry Non Combat Move - Japanese 3 infantry moved from 36 Sea Zone to Kwangsi 1 artillery moved from 36 Sea Zone to Kwangsi 2 bombers moved from Chahar to Korea 1 fighter moved from Yunnan to 36 Sea Zone 1 tactical_bomber moved from Yunnan to 36 Sea Zone 4 fighters and 3 tactical_bombers moved from Yunnan to Kiangsi Place Units - Japanese 2 artilleries and 1 infantry placed in Kiangsu 1 carrier and 1 destroyer placed in 6 Sea Zone 1 marine placed in Japan Turn Complete - Japanese Japanese collect 32 PUs; end with 32 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese : -1.33 Japanese : -0.83
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 submarine moved from 23 Sea Zone to 26 Sea Zone 1 artillery and 3 infantry moved from Wake Island to 31 Sea Zone 1 bomber, 2 fighters and 1 tactical_bomber moved from Wake Island to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 31 Sea Zone to 26 Sea Zone 1 fighter moved from Wake Island to 26 Sea Zone 1 carrier, 1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from 26 Sea Zone to Hawaiian Islands 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 54 Sea Zone to 63 Sea Zone 1 fighter moved from Eastern United States to 10 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 destroyer and 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 fighter and 3 infantry moved from Shensi to Tsinghai 2 infantry moved from Szechwan to Sikang Place Units - Chinese 4 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 submarine moved from 23 Sea Zone to 26 Sea Zone 1 artillery and 3 infantry moved from Wake Island to 31 Sea Zone 1 bomber, 2 fighters and 1 tactical_bomber moved from Wake Island to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 31 Sea Zone to 26 Sea Zone 1 fighter moved from Wake Island to 26 Sea Zone 1 carrier, 1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from 26 Sea Zone to Hawaiian Islands 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 54 Sea Zone to 63 Sea Zone 1 fighter moved from Eastern United States to 10 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 destroyer and 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 fighter and 3 infantry moved from Shensi to Tsinghai 2 infantry moved from Szechwan to Sikang Place Units - Chinese 4 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 1 artillery, 1 factory_minor, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from India to Iraq 1 infantry moved from Shan State to French Indo China UK_Pacific take French Indo China from Neutral_Axis 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 artillery moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Belgian Congo to Kenya 1 cruiser moved from 39 Sea Zone to 80 Sea Zone 1 battleship moved from 39 Sea Zone to 80 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 1 infantry moved from Eastern Persia to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 1 artillery and 2 infantry moved from Persia to Iraq 1 fighter moved from Tanganyika Territory to Anglo Egyptian Sudan 1 tactical_bomber moved from Tanganyika Territory to Anglo Egyptian Sudan 1 infantry moved from Quebec to 106 Sea Zone 1 armour moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco Combat - British Battle in Morocco Battle in Iraq British attack with 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry Neutral_Axis defend with 3 infantry British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry in Iraq, round 2 : 3/8 hits, 2.33 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 3/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Axis and 3 infantry owned by the British lost in Iraq British win, taking Morocco from Neutral_Axis, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 3 infantry Casualties for Neutral_Axis: 3 infantry Battle in Anglo Egyptian Sudan British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 0/5 hits, 2.00 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 3 : 3/5 hits, 2.00 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Kenya British attack with 1 infantry Italians defend with 1 artillery and 2 infantry British roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Kenya Italians win with 1 artillery and 2 infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from Rhodesia to Belgian Congo 1 fighter moved from Iraq to Persia 1 submarine moved from 96 Sea Zone to 92 Sea Zone 1 fighter moved from 92 Sea Zone to Egypt 1 tactical_bomber moved from 92 Sea Zone to Egypt 1 fighter moved from United Kingdom to 92 Sea Zone 1 fighter moved from United Kingdom to 92 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 1 bomber moved from Quebec to Gibraltar 1 cruiser moved from 110 Sea Zone to 91 Sea Zone 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 83 Sea Zone to 87 Sea Zone 1 destroyer moved from 106 Sea Zone to 90 Sea Zone 3 aaGuns and 7 infantry moved from Burma to India 1 destroyer moved from 39 Sea Zone to 80 Sea Zone Place Units - British 1 factory_minor placed in Egypt 2 mech_infantrys placed in Union of South Africa 1 artillery and 5 infantry placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 19 PUs; end with 19 PUs Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
British : -0.67 Italians : 0.33 Neutral_Axis : 2.00
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 armour moved from Yugoslavia to Eastern Poland Italians take Eastern Poland from Russians 1 artillery and 2 infantry moved from Yugoslavia to Romania 1 armour moved from Greece to Romania 1 artillery and 2 infantry moved from Greece to Bulgaria 1 artillery and 2 infantry moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Cyprus 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery moved from Libya to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone Combat - Italians Battle in Cyprus Non Combat Move - Italians 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis 1 infantry moved from 97 Sea Zone to Southern Italy 1 artillery moved from 97 Sea Zone to Southern Italy Place Units - Italians 1 fighter and 2 infantry placed in Northern Italy Italians undo move 1. 1 fighter and 1 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1 Italians collect 17 PUs (1 lost to blockades); end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 submarine moved from 62 Sea Zone to 63 Sea Zone Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: French round 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Combat Move - French
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 submarine moved from 62 Sea Zone to 63 Sea Zone Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 2 infantry moved from Poland to Eastern Poland 14 armour and 6 mech_infantrys moved from Germany to Eastern Poland 3 armour moved from Slovakia Hungary to Eastern Poland 5 artilleries and 21 infantry moved from Romania to Eastern Poland 3 mech_infantrys moved from Western Germany to Slovakia Hungary 1 artillery moved from Holland Belgium to France 1 infantry moved from Holland Belgium to France 1 artillery moved from Southern France to France 1 submarine moved from 112 Sea Zone to 91 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 112 Sea Zone to 114 Sea Zone 2 fighters moved from Western Germany to 114 Sea Zone 5 tactical_bombers moved from Holland Belgium to Eastern Poland 2 fighters moved from Holland Belgium to Eastern Poland 2 bombers moved from Holland Belgium to 114 Sea Zone 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 8 infantry moved from Finland to Vyborg Germans take Vyborg from Russians Combat - Germans Battle in 91 Sea Zone Germans attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 91 Sea Zone Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 114 Sea Zone Germans attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport Russians defend with 1 cruiser Germans roll dice for 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 114 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Non Combat Move - Germans 2 bombers moved from 114 Sea Zone to Eastern Poland 2 fighters moved from 114 Sea Zone to Eastern Poland Place Units - Germans 3 armour, 3 infantry and 4 mech_infantrys placed in Germany 3 infantry placed in France Turning on Edit Mode EDIT: Removing units owned by Germans from Holland Belgium: 1 aaGun EDIT: Adding units owned by Germans to France: 1 aaGun EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Slovakia Hungary: 3 aaGuns EDIT: Adding units owned by Germans to Eastern Poland: 3 aaGuns EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : -0.17 Russians : -0.50
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 6 infantry moved from Yenisey to Timguska 2 aaGuns and 10 infantry moved from Yakut S.S.R. to Yenisey 1 artillery and 4 infantry moved from Ukraine to Bryansk 2 aaGuns, 2 armour, 2 artilleries, 1 fighter, 10 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk 2 aaGuns, 4 artilleries and 17 infantry moved from Belarus to Bryansk 9 infantry moved from Russia to Smolensk Place Units - Russians 4 artilleries and 6 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Combat Hit Differential Summary :
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So… Russia got a bonus 2 IPC for SZ5 not having enemy warships in it (there was a sub there). I thought a sub worked. Anyhow, doing some tests over here and now I’ve put a destroyer in there and TripleA is still saying the objective has been met - can you see something I’m not?