made a couple noncom tweaks, plz use latest file. thanks!
Pejon_88 (X) vs StuckTojo (A+10) BM3, 2nd game
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@StuckTojo Just throw it all in ;)
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 4 mech_infantrys; Remaining resources: 1 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 2 armour and 4 mech_infantrys moved from Rostov to Caucasus 1 fighter moved from Greece to Caucasus Combat - Italians Battle in Caucasus Italians attack with 2 armour, 1 fighter and 4 mech_infantrys British defend with 2 infantry Italians roll dice for 2 armour, 1 fighter and 4 mech_infantrys in Caucasus, round 2 : 1/7 hits, 2,17 expected hits Russians roll dice for 2 infantry in Caucasus, round 2 : 2/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Italians and 1 infantry owned by the British lost in Caucasus Italians roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Caucasus, round 3 : 2/5 hits, 1,83 expected hits Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Caucasus Italians win, taking Caucasus from Russians with 2 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -2 Casualties for Italians: 2 mech_infantrys Casualties for British: 2 infantry Non Combat Move - Italians 1 fighter moved from Greece to Southern Italy 1 infantry moved from Bryansk to Rostov 1 artillery moved from Bryansk to Rostov 1 fighter moved from Caucasus to Greece 2 artilleries and 4 infantry moved from Northern Italy to Southern France 1 aaGun moved from Southern Italy to Northern Italy 2 infantry moved from Southern Italy to Northern Italy Place Units - Italians 4 mech_infantrys placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4 Italians collect 13 PUs (1 lost to blockades); end with 14 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : -1,00 Russians : 1,00
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 2 fighters moved from Russia to Caucasus 2 infantry moved from Northwest Persia to Caucasus Combat - ANZAC Battle in Caucasus ANZAC attack with 2 fighters and 2 infantry Italians defend with 2 armour and 2 mech_infantrys ANZAC roll dice for 2 fighters and 2 infantry in Caucasus, round 2 : 2/4 hits, 1.33 expected hits Italians roll dice for 2 armour and 2 mech_infantrys in Caucasus, round 2 : 0/4 hits, 1.67 expected hits 2 mech_infantrys owned by the Italians lost in Caucasus ANZAC roll dice for 2 fighters and 2 infantry in Caucasus, round 3 : 0/4 hits, 1.33 expected hits Italians roll dice for 2 armour in Caucasus, round 3 : 0/2 hits, 1.00 expected hits ANZAC roll dice for 2 fighters and 2 infantry in Caucasus, round 4 : 1/4 hits, 1.33 expected hits Italians roll dice for 2 armour in Caucasus, round 4 : 2/2 hits, 1.00 expected hits 1 fighter owned by the ANZAC, 1 infantry owned by the ANZAC and 1 armour owned by the Italians lost in Caucasus ANZAC roll dice for 1 fighter and 1 infantry in Caucasus, round 5 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 armour in Caucasus, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Caucasus ANZAC win, taking Caucasus from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 2 armour and 2 mech_infantrys Casualties for ANZAC: 1 fighter and 1 infantry Non Combat Move - ANZAC 1 fighter moved from Caucasus to Persia 1 fighter and 1 tactical_bomber moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 1 armour and 2 mech_infantrys moved from New South Wales to Queensland 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 transports moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from South Australia to Queensland 2 aaGuns moved from South Australia to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : -2.17 ANZAC : -0.67
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 2 fighters moved from Russia to Caucasus 2 infantry moved from Northwest Persia to Caucasus Combat - ANZAC Battle in Caucasus ANZAC attack with 2 fighters and 2 infantry Italians defend with 2 armour and 2 mech_infantrys ANZAC roll dice for 2 fighters and 2 infantry in Caucasus, round 2 : 2/4 hits, 1.33 expected hits Italians roll dice for 2 armour and 2 mech_infantrys in Caucasus, round 2 : 0/4 hits, 1.67 expected hits 2 mech_infantrys owned by the Italians lost in Caucasus ANZAC roll dice for 2 fighters and 2 infantry in Caucasus, round 3 : 0/4 hits, 1.33 expected hits Italians roll dice for 2 armour in Caucasus, round 3 : 0/2 hits, 1.00 expected hits ANZAC roll dice for 2 fighters and 2 infantry in Caucasus, round 4 : 1/4 hits, 1.33 expected hits Italians roll dice for 2 armour in Caucasus, round 4 : 2/2 hits, 1.00 expected hits 1 fighter owned by the ANZAC, 1 infantry owned by the ANZAC and 1 armour owned by the Italians lost in Caucasus ANZAC roll dice for 1 fighter and 1 infantry in Caucasus, round 5 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 armour in Caucasus, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Caucasus ANZAC win, taking Caucasus from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 2 armour and 2 mech_infantrys Casualties for ANZAC: 1 fighter and 1 infantry Non Combat Move - ANZAC 1 fighter moved from Caucasus to Persia 1 fighter and 1 tactical_bomber moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 1 armour and 2 mech_infantrys moved from New South Wales to Queensland 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 transports moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from South Australia to Queensland 2 aaGuns moved from South Australia to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Northwest Persia to Turkey 1 infantry moved from Trans-Jordan to Iraq 2 infantry moved from Algeria to Tunisia Turn Complete - French
Combat Hit Differential Summary :
Italians : -2.17 ANZAC : -0.67
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Wow. Apparently Italian tanks suck. :astonished:
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Haha wow :D
If Italians could have done their job it would have looked very different.
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor, 6x factory_minor; Remaining resources: 69 PUs; Germans buy 3 armour, 3 artilleries, 1 bomber and 9 infantry; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 submarine moved from 112 Sea Zone to 110 Sea Zone 3 bombers moved from Western Germany to 110 Sea Zone 2 bombers moved from Slovakia Hungary to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Bryansk to Tambov 2 mech_infantrys moved from Volgograd to Caucasus 1 fighter and 1 tactical_bomber moved from Bryansk to Tambov 1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus 1 armour moved from Volgograd to Novosibirsk Germans take Samara from Russians Germans take Novosibirsk from Russians Combat - Germans Battle in Tambov Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1,83 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in 110 Sea Zone Germans attack with 5 bombers, 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 110 Sea Zone Germans win with 5 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Caucasus Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber ANZAC defend with 1 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 3/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC and 1 mech_infantry owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for ANZAC: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk 1 fighter and 1 tactical_bomber moved from Tambov to Bryansk 3 artilleries moved from Ukraine to Bryansk 2 artilleries moved from Belarus to Bryansk 1 infantry moved from Archangel to Vologda 1 infantry moved from Smolensk to Bryansk 3 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to 115 Sea Zone 1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 infantry moved from 113 Sea Zone to Sweden Germans take Sweden from Neutral_True 1 aaGun, 1 artillery and 4 infantry moved from France to Southern France 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Southern France 5 bombers moved from 110 Sea Zone to Southern France 8 mech_infantrys moved from Germany to Northern Italy 2 fighters and 2 tactical_bombers moved from Bryansk to Yugoslavia 8 mech_infantrys moved from Eastern Poland to Romania 1 mech_infantry moved from Volgograd to Samara 2 armour moved from Volgograd to Bryansk 12 mech_infantrys moved from Volgograd to Bryansk 2 aaGuns moved from Western Germany to France 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 112 Sea Zone to 113 Sea Zone Place Units - Germans 1 bomber placed in Germany 3 armour placed in France 3 artilleries placed in Southern France 3 infantry placed in Ukraine 3 infantry placed in Volgograd 3 infantry placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2 Germans collect 66 PUs (2 lost to blockades); end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans : 2,33 Americans : -0,33 Russians : 0,00
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 1 infantry moved from Kazakhstan to Novosibirsk 2 infantry moved from Russia to Samara 2 infantry moved from Russia to Tambov 1 infantry moved from Russia to Tambov 1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk 2 fighters moved from Russia to Samara 3 fighters moved from Russia to Tambov Combat - Russians Battle in Novosibirsk Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Novosibirsk Russians win, taking Novosibirsk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Samara Russians attack with 2 fighters and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 fighters and 2 infantry in Samara, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Tambov Russians attack with 3 fighters and 3 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 3 fighters and 3 infantry in Tambov, round 2 : 1/6 hits, 2.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians roll dice for 3 fighters and 2 infantry in Tambov, round 3 : 1/5 hits, 1.83 expected hits Germans roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 3 fighters moved from Tambov to Russia 2 fighters moved from Samara to Russia 1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia 1 aaGun and 1 infantry moved from Shensi to Kansu 1 armour and 1 mech_infantry moved from Russia to Novosibirsk 1 infantry moved from Tsinghai to Kazakhstan 3 infantry moved from Amur to Sakha Place Units - Russians 1 artillery and 5 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : 0.17 Russians : -2.50
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 bomber, 1 fighter, 11 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 4 fighters and 4 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone 3 infantry moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan 2 infantry moved from Kwangsi to Yunnan 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 2 infantry moved from Suiyuyan to Kansu 1 fighter and 1 tactical_bomber moved from Chahar to Kansu 1 bomber moved from Anhwe to Kansu 2 infantry moved from Chahar to Hopei 1 armour moved from Hunan to Hopei 1 bomber moved from Kiangsu to Kansu 2 infantry moved from Manchuria to Amur Japanese take Amur from Russians 2 infantry moved from Korea to 6 Sea Zone 1 artillery and 1 infantry moved from Korea to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Wake Island 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 2 bombers moved from Japan to 26 Sea Zone 1 fighter moved from Japan to 26 Sea Zone 2 fighters moved from 6 Sea Zone to 26 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 2 submarines moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to Hopei Combat - Japanese Battle in Wake Island Battle in Kansu Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 aaGun and 1 infantry AA fire in Kansu : 0/3 hits, 0,50 expected hits Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Kansu, round 2 : 2/6 hits, 2,83 expected hits Chinese roll dice for 1 aaGun and 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Kansu Japanese win, taking Wake Island from Americans, taking Kansu from Chinese with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Japanese: 1 infantry Casualties for Russians: 1 aaGun and 1 infantry Battle in Hopei Japanese attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 2 : 2/5 hits, 2,00 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 fighter, 5 infantry and 1 tactical_bomber British defend with 1 mech_infantry Japanese roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/7 hits, 2,00 expected hits Chinese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in 25 Sea Zone Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 submarines and 1 transport Americans defend with 1 destroyer Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 transport in 25 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 submarines and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Midway Battle in 55 Sea Zone Japanese attack with 4 fighters and 4 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 4 fighters and 4 tactical_bombers in 55 Sea Zone, round 2 : 7/8 hits, 4,67 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win, taking Midway from Americans with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 26 Sea Zone Japanese attack with 2 bombers and 3 fighters Americans defend with 1 carrier, 1 destroyer and 1 submarine 1 submarine owned by the Americans Submerged Japanese roll dice for 2 bombers and 3 fighters in 26 Sea Zone, round 2 : 3/5 hits, 2,83 expected hits Americans roll dice for 1 carrier and 1 destroyer in 26 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits 1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 26 Sea Zone Japanese win with 2 bombers and 3 fighters remaining. Battle score for attacker is 24 Casualties for Americans: 1 carrier and 1 destroyer Non Combat Move - Japanese 3 fighters moved from 26 Sea Zone to 25 Sea Zone 2 bombers moved from 26 Sea Zone to Marshall Islands 1 infantry and 1 marine moved from Java to 42 Sea Zone 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 1 infantry, 1 marine and 1 transport moved from 42 Sea Zone to 35 Sea Zone 4 fighters and 4 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone 1 infantry and 1 marine moved from 35 Sea Zone to Philippines 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 2 infantry moved from Kweichow to Yunnan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Kweichow 2 infantry moved from Shantung to Anhwe 3 infantry moved from Kiangsu to Anhwe 1 armour moved from Shantung to Manchuria 1 bomber moved from Kansu to Jehol 1 bomber moved from Kansu to Chahar 1 fighter and 1 tactical_bomber moved from Kansu to Chahar 1 fighter and 1 tactical_bomber moved from Hopei to Anhwe 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China Place Units - Japanese 3 infantry placed in French Indo China 3 infantry placed in Kiangsu 3 infantry placed in Shantung 1 bomber, 1 fighter and 2 infantry placed in Japan 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans : 0,00 ANZAC : -0,33 AA fire in Kansu : : -0,50 Chinese : 0,00 Japanese : 2,17
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 3 destroyers, 3 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 10 Sea Zone to 31 Sea Zone 1 bomber moved from Hawaiian Islands to Marshall Islands 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 armour and 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 101 Sea Zone to 104 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Portugal 4 fighters moved from Gibraltar to Portugal 1 fighter moved from Eastern United States to 104 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone Combat - Americans Battle in Borneo Battle in Sumatra Battle in 31 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking Borneo from Japanese, taking Sumatra from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 104 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Marshall Islands Americans attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 2 bombers Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Marshall Islands, round 2 : 0/3 hits, 1.33 expected hits Japanese roll dice for 2 bombers in Marshall Islands, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Marshall Islands, round 3 : 2/3 hits, 1.33 expected hits Japanese roll dice for 2 bombers in Marshall Islands, round 3 : 1/2 hits, 0.33 expected hits 2 bombers owned by the Japanese and 1 infantry owned by the Americans lost in Marshall Islands Americans win, taking Marshall Islands from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 21 Casualties for Americans: 1 infantry Casualties for Japanese: 2 bombers Battle in Portugal Americans attack with 4 fighters and 2 infantry Neutral_True defend with 2 infantry Americans roll dice for 4 fighters and 2 infantry in Portugal, round 2 : 2/6 hits, 2.33 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Portugal Americans win, taking Portugal from Neutral_True with 4 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Non Combat Move - Americans 1 fighter moved from 92 Sea Zone to Trans-Jordan 1 artillery, 3 infantry and 2 mech_infantrys moved from Spain to Gibraltar 1 fighter moved from Portugal to 92 Sea Zone 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 3 fighters moved from Portugal to 92 Sea Zone 2 fighters moved from 92 Sea Zone to Gibraltar 1 fighter moved from 104 Sea Zone to Spain 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 infantry moved from Algeria to Tunisia 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to 26 Sea Zone 1 bomber moved from Marshall Islands to Gilbert Islands 1 submarine moved from 54 Sea Zone to 60 Sea Zone 1 destroyer moved from 54 Sea Zone to 34 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone Place Units - Americans 1 destroyer placed in 101 Sea Zone 1 artillery, 1 fighter and 5 infantry placed in Eastern United States 2 destroyers and 1 submarine placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : -0.67 Americans : -1.67 Neutral_True : -0.67 Japanese : 0.33
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Tsinghai to Shensi 3 infantry moved from Tsinghai to Kansu 1 fighter moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kansu Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kansu, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 0.50 Japanese : -0.67
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 3 destroyers, 3 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 10 Sea Zone to 31 Sea Zone 1 bomber moved from Hawaiian Islands to Marshall Islands 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 armour and 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 101 Sea Zone to 104 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Portugal 4 fighters moved from Gibraltar to Portugal 1 fighter moved from Eastern United States to 104 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone Combat - Americans Battle in Borneo Battle in Sumatra Battle in 31 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking Borneo from Japanese, taking Sumatra from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 104 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Marshall Islands Americans attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 2 bombers Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Marshall Islands, round 2 : 0/3 hits, 1.33 expected hits Japanese roll dice for 2 bombers in Marshall Islands, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Marshall Islands, round 3 : 2/3 hits, 1.33 expected hits Japanese roll dice for 2 bombers in Marshall Islands, round 3 : 1/2 hits, 0.33 expected hits 2 bombers owned by the Japanese and 1 infantry owned by the Americans lost in Marshall Islands Americans win, taking Marshall Islands from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 21 Casualties for Americans: 1 infantry Casualties for Japanese: 2 bombers Battle in Portugal Americans attack with 4 fighters and 2 infantry Neutral_True defend with 2 infantry Americans roll dice for 4 fighters and 2 infantry in Portugal, round 2 : 2/6 hits, 2.33 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Portugal Americans win, taking Portugal from Neutral_True with 4 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Non Combat Move - Americans 1 fighter moved from 92 Sea Zone to Trans-Jordan 1 artillery, 3 infantry and 2 mech_infantrys moved from Spain to Gibraltar 1 fighter moved from Portugal to 92 Sea Zone 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 3 fighters moved from Portugal to 92 Sea Zone 2 fighters moved from 92 Sea Zone to Gibraltar 1 fighter moved from 104 Sea Zone to Spain 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 infantry moved from Algeria to Tunisia 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to 26 Sea Zone 1 bomber moved from Marshall Islands to Gilbert Islands 1 submarine moved from 54 Sea Zone to 60 Sea Zone 1 destroyer moved from 54 Sea Zone to 34 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone Place Units - Americans 1 destroyer placed in 101 Sea Zone 1 artillery, 1 fighter and 5 infantry placed in Eastern United States 2 destroyers and 1 submarine placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Tsinghai to Shensi 3 infantry moved from Tsinghai to Kansu 1 fighter moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kansu Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kansu, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 1 factory_minor and 6 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from India to Shan State UK_Pacific take Shan State from Japanese 3 mech_infantrys moved from Turkey to Caucasus 1 tactical_bomber moved from Persia to Caucasus 2 artilleries and 3 mech_infantrys moved from Turkey to Greece 1 fighter moved from Trans-Jordan to Greece 1 infantry moved from Spain to Normandy Bordeaux British take Normandy Bordeaux from Germans 1 bomber moved from Spain to Greece Combat - British Battle in Caucasus British attack with 3 mech_infantrys and 1 tactical_bomber Germans defend with 1 mech_infantry British roll dice for 3 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Caucasus British roll dice for 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -4 Casualties for British: 2 mech_infantrys Casualties for Germans: 1 mech_infantry Battle in Greece British attack with 2 artilleries, 1 bomber, 1 fighter and 3 mech_infantrys Italians defend with 1 fighter and 4 infantry British roll dice for 2 artilleries, 1 bomber, 1 fighter and 3 mech_infantrys in Greece, round 2 : 0/7 hits, 2.67 expected hits Italians roll dice for 1 fighter and 4 infantry in Greece, round 2 : 2/5 hits, 2.00 expected hits 2 mech_infantrys owned by the British lost in Greece British roll dice for 2 artilleries, 1 bomber, 1 fighter and 1 mech_infantry in Greece, round 3 : 2/5 hits, 2.17 expected hits Italians roll dice for 1 fighter and 4 infantry in Greece, round 3 : 1/5 hits, 2.00 expected hits 1 artillery owned by the British and 2 infantry owned by the Italians lost in Greece British roll dice for 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry in Greece, round 4 : 2/4 hits, 1.83 expected hits Italians roll dice for 1 fighter and 2 infantry in Greece, round 4 : 3/3 hits, 1.33 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the British, 2 infantry owned by the Italians and 1 fighter owned by the British lost in Greece retreated to Greece Italians win with 1 fighter remaining. Battle score for attacker is -18 Casualties for British: 2 artilleries, 1 fighter and 3 mech_infantrys Casualties for Italians: 4 infantry Non Combat Move - British 1 bomber moved from Greece to Iraq 1 tactical_bomber moved from Caucasus to Turkey 1 fighter moved from Spain to Tobruk 2 artilleries moved from Iraq to Turkey 1 armour and 2 mech_infantrys moved from Egypt to Iraq 1 artillery and 2 infantry moved from Persia to Iraq 2 armour moved from Eastern Persia to Iraq 1 infantry moved from India to Burma 1 armour, 1 artillery and 1 infantry moved from Spain to Gibraltar 1 fighter moved from United Kingdom to Gibraltar 2 infantry moved from Trans-Jordan to Iraq 1 fighter moved from India to Iraq 1 armour and 1 mech_infantry moved from Eastern Persia to Iraq 1 mech_infantry moved from Turkey to Caucasus 1 mech_infantry moved from Turkey to Caucasus Place Units - British 1 factory_minor placed in Iraq 3 mech_infantrys placed in Persia 3 mech_infantrys placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1 British collect 37 PUs (1 lost to blockades); end with 37 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5 UK_Pacific collect 9 PUs (2 lost to blockades); end with 9 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : 0.67 British : -3.50 Italians : 0.67 Americans : -1.67 Neutral_True : -0.67 Chinese : 0.50 Japanese : -0.33
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Frig! That Greece battle was just a kick in the bag! :face_with_head_bandage:
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@StuckTojo Ouch!!! Way worse than the poor defense in Caucasus by the Italians, I think.
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries and 3 infantry moved from Southern France to Spain 1 infantry moved from Southern France to Normandy Bordeaux 1 mech_infantry moved from Northern Italy to Normandy Bordeaux 2 fighters moved from Southern Italy to Normandy Bordeaux Combat - Italians Battle in Spain Italians attack with 2 artilleries and 3 infantry Americans defend with 1 fighter Italians roll dice for 2 artilleries and 3 infantry in Spain, round 2 : 3/5 hits, 1,50 expected hits Americans roll dice for 1 fighter in Spain, round 2 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Americans and 1 infantry owned by the Italians lost in Spain Italians win, taking Spain from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 infantry Casualties for Americans: 1 fighter Battle in Normandy Bordeaux Italians attack with 2 fighters, 1 infantry and 1 mech_infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1,33 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from British with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Greece to Southern Italy 2 infantry moved from Northern Italy to Southern France 3 mech_infantrys moved from Northern Italy to Yugoslavia 2 fighters moved from Normandy Bordeaux to Northern Italy Place Units - Italians 1 armour and 2 mech_infantrys placed in Northern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1 Italians collect 11 PUs (5 lost to blockades); end with 11 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : 1,17 British : -0,33 Americans : 0,33
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 3 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 45 Sea Zone Combat - ANZAC Battle in Java Battle in Malaya ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 harbour and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Malaya ANZAC win, taking Java from Japanese, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 destroyer and 1 transport moved from 54 Sea Zone to 62 Sea Zone 1 fighter moved from Persia to Russia Place Units - ANZAC 1 fighter, 1 infantry and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
ANZAC : 0.33 Japanese : -0.33
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 3 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 45 Sea Zone Combat - ANZAC Battle in Java Battle in Malaya ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 harbour and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Malaya ANZAC win, taking Java from Japanese, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 destroyer and 1 transport moved from 54 Sea Zone to 62 Sea Zone 1 fighter moved from Persia to Russia Place Units - ANZAC 1 fighter, 1 infantry and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Combat Move - French 1 infantry moved from Algeria to Tunisia Non Combat Move - French 1 infantry moved from Iraq to Turkey Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33 Japanese : -0.33
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 2 bombers, 1 destroyer, 10 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Vologda to Urals Germans take Urals from Russians 2 infantry moved from Bryansk to Tambov 3 infantry moved from Volgograd to Caucasus 4 bombers, 1 fighter and 1 tactical_bomber moved from Southern France to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Yugoslavia to Caucasus 1 fighter and 1 tactical_bomber moved from Yugoslavia to Caucasus 1 bomber moved from Southern France to Caucasus 1 mech_infantry moved from Bryansk to Caucasus 2 fighters and 2 tactical_bombers moved from Bryansk to Tambov 1 bomber moved from Germany to 91 Sea Zone 1 infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians Combat - Germans Battle in 91 Sea Zone Germans attack with 5 bombers, 1 fighter and 1 tactical_bomber British defend with 1 destroyer; Americans defend with 1 transport Germans roll dice for 5 bombers, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 5/7 hits, 4,50 expected hits British roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 transport owned by the Americans lost in 91 Sea Zone Germans win with 5 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer Casualties for Americans: 1 transport Battle in Tambov Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Tambov, round 2 : 3/6 hits, 2,67 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Caucasus Germans attack with 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers British defend with 3 mech_infantrys Germans roll dice for 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Caucasus, round 2 : 5/9 hits, 3,67 expected hits Russians roll dice for 3 mech_infantrys in Caucasus, round 2 : 1/3 hits, 1,00 expected hits 3 mech_infantrys owned by the British and 1 infantry owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for British: 3 mech_infantrys Non Combat Move - Germans 1 infantry moved from Novgorod to Archangel 1 infantry moved from Smolensk to Vologda 1 infantry moved from Belarus to Smolensk 2 infantry moved from Belarus to Bryansk 2 infantry moved from Novgorod to Belarus 3 infantry moved from Ukraine to Bryansk 2 fighters and 2 tactical_bombers moved from Tambov to Bryansk 4 infantry moved from Sweden to 113 Sea Zone 3 infantry moved from Sweden to Finland 4 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone 4 infantry moved from 115 Sea Zone to Novgorod 2 fighters and 2 tactical_bombers moved from Caucasus to Volgograd 1 bomber moved from Caucasus to Volgograd 3 mech_infantrys moved from Bryansk to Volgograd 1 aaGun, 4 artilleries and 4 infantry moved from Southern France to Spain 3 armour moved from France to Spain 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Spain 4 bombers moved from 91 Sea Zone to Southern Italy 1 bomber moved from 91 Sea Zone to Spain 1 mech_infantry moved from Romania to Greece 7 mech_infantrys moved from Romania to Ukraine 1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 113 Sea Zone to 112 Sea Zone 1 submarine moved from 110 Sea Zone to 112 Sea Zone 3 mech_infantrys moved from Northern Italy to Spain 5 mech_infantrys moved from Northern Italy to Romania Place Units - Germans 2 bombers placed in Western Germany 1 artillery and 2 infantry placed in Volgograd 3 infantry placed in Novgorod 1 destroyer and 1 submarine placed in 112 Sea Zone 1 artillery and 2 infantry placed in Ukraine 3 infantry placed in Southern France 1 mech_infantry placed in Western Germany 1 mech_infantry placed in France 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4 Germans collect 62 PUs (3 lost to blockades); end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from France: 1 aaGun EDIT: Adding units owned by Germans to Western Germany: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 2,17 British : -0,33 Russians : -0,67
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Novosibirsk to Urals 1 infantry moved from Russia to Vologda 2 infantry moved from Russia to Tambov 1 fighter and 1 tactical_bomber moved from Russia to Urals 2 fighters moved from Russia to Vologda 3 fighters moved from Russia to Tambov 1 infantry moved from Russia to Tambov Combat - Russians Battle in Urals Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Urals, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Urals Russians win, taking Urals from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 3 fighters and 3 infantry Germans defend with 2 infantry Russians roll dice for 3 fighters and 3 infantry in Tambov, round 2 : 3/6 hits, 2.00 expected hits Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 3 fighters moved from Tambov to Russia 1 fighter and 1 tactical_bomber moved from Urals to Russia 2 fighters moved from Vologda to Russia 1 armour and 1 mech_infantry moved from Novosibirsk to Yenisey 1 infantry moved from Russia to Tambov 2 infantry moved from Sakha to Siberia Place Units - Russians 1 artillery and 5 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 0.50
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 bombers, 1 destroyer, 9 infantry, 1 marine and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 marine moved from Philippines to 35 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 43 Sea Zone 2 infantry and 1 marine moved from 43 Sea Zone to Borneo 1 artillery and 3 infantry moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo 1 submarine moved from 6 Sea Zone to 34 Sea Zone 2 infantry moved from Amur to Sakha 1 armour moved from Manchuria to Sakha 2 infantry moved from Hopei to Shensi 1 infantry moved from Kweichow to Shensi 1 bomber, 1 fighter and 1 tactical_bomber moved from Chahar to Shensi 1 fighter and 1 tactical_bomber moved from Anhwe to Shensi 1 bomber moved from Jehol to Sakha 1 fighter, 2 infantry and 1 tactical_bomber moved from French Indo China to Shan State 1 fighter and 2 tactical_bombers moved from 35 Sea Zone to Java 1 fighter moved from 35 Sea Zone to 41 Sea Zone 1 fighter moved from Philippines to 37 Sea Zone 1 tactical_bomber moved from Philippines to 34 Sea Zone 1 bomber moved from Japan to 32 Sea Zone 1 fighter moved from Japan to 34 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 cruiser and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 cruiser and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 37 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 41 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 41 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 32 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 32 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 34 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 34 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 34 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Java Japanese attack with 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers ANZAC defend with 1 infantry and 1 mech_infantry Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers in Java, round 2 : 3/7 hits, 2,67 expected hits ANZAC roll dice for 1 infantry and 1 mech_infantry in Java, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 infantry and 1 mech_infantry Battle in Borneo Japanese attack with 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers Americans defend with 1 infantry and 1 mech_infantry Japanese roll dice for 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers in Borneo, round 2 : 3/7 hits, 3,00 expected hits UK_Pacific roll dice for 1 infantry and 1 mech_infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Borneo Japanese win, taking Borneo from UK_Pacific with 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Sakha Japanese attack with 1 armour, 1 bomber and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 bomber and 2 infantry in Sakha, round 2 : 2/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Sakha Japanese win, taking Sakha from Russians with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Shan State Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 mech_infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1,50 expected hits UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Shensi Japanese attack with 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers in Shensi, round 2 : 1/8 hits, 3,50 expected hits Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese roll dice for 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers in Shensi, round 3 : 2/8 hits, 3,50 expected hits Chinese roll dice for 2 infantry in Shensi, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Hunan to Yunnan 1 armour moved from Hopei to Kweichow 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Hunan 3 infantry moved from Anhwe to Kweichow 3 infantry moved from Shantung to Anhwe 3 infantry moved from Kiangsu to Anhwe 1 aaGun moved from French Indo China to Shan State 1 fighter and 2 tactical_bombers moved from Java to 42 Sea Zone 1 fighter moved from 41 Sea Zone to 42 Sea Zone 2 carriers moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from 34 Sea Zone to Paulau Island 1 tactical_bomber moved from 34 Sea Zone to Paulau Island 1 bomber moved from 32 Sea Zone to Paulau Island 1 fighter moved from 37 Sea Zone to French Indo China 1 destroyer moved from 35 Sea Zone to 43 Sea Zone 1 battleship moved from 35 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Borneo to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Borneo to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from Shensi to Kweichow 1 bomber moved from Shensi to Kwangtung 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 infantry, 2 submarines and 1 transport moved from 25 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Japan 2 infantry moved from Korea to Amur 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China 1 bomber moved from Sakha to Manchuria Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 transport EDIT: Turning off Edit Mode 3 infantry placed in French Indo China 3 infantry placed in Kiangsu 3 infantry placed in Shantung 2 bombers and 1 marine placed in Japan 1 destroyer and 2 submarines placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans : -0,67 ANZAC : -0,67 Chinese : -0,67 UK_Pacific : -1,00 Russians : -0,33 Japanese : -4,50