That makes sense. I wasn’t aware of that. Thanks for responding! :+1:
Need a little help the game is preditable
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@Axisarmpit You might want to try the Balanced Mod 3.0 which is more balanced. Typical bid is around 10 for the Allies. It’s the standard version used in League play on the forum and has been tested by a lot of people. Mostly the rules alter the National Objectives to make it easier for the Allies.
https://www.axisandallies.org/forums/topic/27451/g40-balance-mod-3-0-rules-and-download/2
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@freh
Im writing from the point of view where just two people are playing. One Axis player and one Allied.As an experienced player of over 25 years its clear that the Japanese can run rampant in SE Asia as the game stands, at set up. India is there for the taking and once its factory starts to produce this will seriously aid the German assault on Russia or they might advance towards Africa. I just see the inevitability of the outcome.
Some sort of Allied adjustment/initial bonus is required and Im trying to decide a fair cash figure or other compromise. Im proposing an IPC bonus of 30 that can be spent by any Allied nation or nations on their first go. Is that fair/reasonable?
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@Axisarmpit It depends on who the players are, and at what level. Brand new allied players could need a bid of 60 because they dont know how to focus on certain objectives and properly utilize their IPCs. But more seasoned players could only need a bid of between 0-20 depending on the strengths of the two players. This is for OOB btw
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@WindowWasher
Hi WWThe more I study the initial set up the more alarmed I become. Isnt it true that if Japan sends all its fleet and airplanes south… and builds a sea base in Hainan at the end of its first go, she can attack India on its second turn?
British warships might stall the Japanese fleet by declaring war, but their suicide would only briefly stall the Jap advance? -
UK can block 37 with the India DD so turn 3 soonest on the India attack. Yea, it’s a tough row to hoe for the Allies oob
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If India buys Infantry t1 and t2 it becomes very costly for Japan, especially with some planes from anzac or Mediterranean. A combination of that, China applying pressure, and US and ANZAC going hard should prevent most early india takeovers.
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Japan cant utilize DEI, and ANZAC gets that income for a long time, which leads to a ridiculous amount of fighters, subs, or whatever they want to focus on.
Also, In the case that this happens, apply pressure with the russian troops in north, get china manchuria, and yourself korea (6 IPCs in OOB).
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@barnee
Ahh but if Japan is not at war with UK …Blocking ships do not work at all. Japan can put 16 ships into sea zone 39 in Round 2 if she buys a sea base in Hainan. There could be as many as 23 planes in a position to attack India if Japan occupies Yunan or Shan State after Round 1 or 2 which is perfectly feasible. I think this kind of aggression would be decisive in most games. -
@Axisarmpit You wouldnt let Japan take Shan State or Yunnan using china, also, if you buy just infantry, and keep your planes in india, Japan will have to bring more than their starting ships.
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Say Japan has their ships in 36, the UK just puts a destroyer in 37. If Japan wants to declare war and take India on J2, it would have to go through the destroyer which would block it. If you block correctly… You can even delay the most ambitious of Japanese players to turn 4
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Would you agree that Japan CAN be in Sea Zone 39 with its entire fleet by the end of Round 2?
Japan is NOT declaring war so it can sail right by blocking ships and can sit inside 39 whether British ships are there or not? Japan hasnt fired a shot or said an angry word? -
@Axisarmpit Yes, so on J3, japan can attempt India
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Ok. Im not misunderstanding the rules then. Thanks for your patience.
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No problem
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Its as much about understanding what your enemy is capable of…
Ps I actually paid my Window Washer today for the first time in three months
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well yea that wouldn’t work then :)
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@WindowWasher
Apologies WW. Im probably splitting hairs but Japan could still attack India on its secong go IF she declares war the moment she does an amphibious landing? The presence of British ships does not prevent an amphibious landing from taking place. The grey area is can the Jap fleet sail by/through blocking ships to get into such a position?Im timing the declaration of war as the moment Japan fires her first shot in the amphibious landing. Can she do this? It seems reasonable.
The odds may be stacked against Japan in terms of ground forces but isnt an India assault in R2 still feasible?
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@Axisarmpit Unfortunately, this isn’t the case. A DoW is done at the beginning of the turn, which means that you’d have to stop and fight the destroyer the UK had placed to block you from entering SZ39.
From the rulebook (emphasis my own): “Declaring War If there are no restrictions currently keeping you from being at war with a power on the other side (see ‘The Political Situation‘), you may declare war on that power. War must be declared on your turn at the beginning of the Combat Move phase, before any combat movements are made, unless otherwise specified in the political rules”.
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That ^^^
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@Flying-Tigerz
Thanks FT…Im getting there!