2v2 Robert and friend vs Makalakalane and Maxiheimer


  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            2 aaGuns and 18 infantry moved from Buryatia to Sakha
            1 cruiser moved from 115 Sea Zone to 114 Sea Zone
            1 submarine moved from 127 Sea Zone to 125 Sea Zone
            1 aaGun, 3 artilleries and 6 infantry moved from Novgorod to Belarus
            1 mech_infantry moved from Belarus to Novgorod
            1 fighter moved from Russia to Novgorod
            2 aaGuns, 1 artillery and 1 infantry moved from Smolensk to Belarus
            1 infantry moved from Ukraine to Western Ukraine
            2 infantry moved from Caucasus to Rostov
            2 armour moved from Ukraine to Caucasus
            2 armour and 1 mech_infantry moved from Bryansk to Caucasus
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Ukraine
            3 artilleries and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 factory_minor and 6 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
            Japanese takes Political Action: Political Action Japanese To War With Americans
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
            Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            2 infantry moved from Siam to Shan State
            2 bombers moved from Kwangsi to Shan State
            1 fighter moved from Kwangsi to Shan State
            2 fighters moved from 36 Sea Zone to Philippines
            2 tactical_bombers moved from 36 Sea Zone to Philippines
            2 battleships moved from 36 Sea Zone to 35 Sea Zone
            2 cruisers moved from 36 Sea Zone to 35 Sea Zone
            4 destroyers moved from 36 Sea Zone to 35 Sea Zone
            1 submarine moved from 36 Sea Zone to 42 Sea Zone
            1 submarine moved from 36 Sea Zone to 41 Sea Zone
            1 artillery moved from Kwangsi to Kwangtung
            1 infantry moved from Kwangsi to Kwangtung
            2 infantry moved from Hunan to Yunnan
            1 artillery moved from Hunan to Yunnan
            3 fighters moved from Kwangsi to Yunnan
            3 tactical_bombers moved from Kwangsi to Yunnan
            2 tactical_bombers moved from Kiangsu to Kwangtung
            2 fighters moved from Kiangsu to Kwangtung
            2 infantry moved from Chahar to Hopei
                  Japanese take Hopei from Chinese
            1 artillery moved from Chahar to Hopei
            1 armour moved from Siberia to Amur
                  Japanese take Amur from Russians
            1 infantry moved from Siberia to Amur
            1 artillery and 10 infantry moved from Manchuria to Amur
            1 artillery moved from Japan to 6 Sea Zone
            3 infantry moved from Japan to 6 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
            1 artillery moved from 35 Sea Zone to Philippines
            3 infantry moved from 35 Sea Zone to Philippines
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Amur
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 41 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 41 Sea Zone
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 35 Sea Zone
                Japanese attack with 2 battleships, 2 cruisers, 4 destroyers and 2 transports
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 battleships, 2 cruisers, 4 destroyers and 2 transports in 35 Sea Zone, round 2 : 4/8 hits, 3,67 expected hits
                    Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 35 Sea Zone
                Japanese win with 2 battleships, 2 cruisers, 4 destroyers and 2 transports remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Kwangtung
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Kwangtung, round 2 : 2/6 hits, 3,00 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 2 : 2/9 hits, 4,33 expected hits
                    Chinese roll dice for 3 infantry in Yunnan, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 1 artillery, 3 fighters and 3 tactical_bombers in Yunnan, round 3 : 3/7 hits, 3,83 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 3 infantry
            Battle in Shan State
                Japanese attack with 2 bombers, 1 fighter and 2 infantry
                British defend with 3 infantry
                    Japanese roll dice for 2 bombers, 1 fighter and 2 infantry in Shan State, round 2 : 1/5 hits, 2,17 expected hits
                    UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                 retreated to Shan State
                UK_Pacific win with 2 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 2 infantry
                Casualties for British: 1 infantry
            Battle in Philippines
                Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
                Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Philippines, round 2 : 4/8 hits, 3,33 expected hits
                    Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 0/3 hits, 1,33 expected hits
                    2 infantry owned by the Americans and 1 fighter owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 16
                Casualties for Americans: 1 fighter and 2 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            3 tactical_bombers moved from Yunnan to Jehol
            3 fighters moved from Yunnan to Jehol
            2 fighters moved from Kiangsu to Manchuria
            1 mech_infantry moved from Chahar to Manchuria
            1 fighter moved from 36 Sea Zone to Jehol
            1 tactical_bomber moved from 36 Sea Zone to Jehol
            2 bombers moved from Shan State to Jehol
            1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Shantung
            3 carriers moved from 36 Sea Zone to 35 Sea Zone
            1 transport moved from 36 Sea Zone to 19 Sea Zone
            2 tactical_bombers moved from Philippines to 35 Sea Zone
            2 fighters moved from Philippines to 35 Sea Zone
            2 artilleries and 6 infantry moved from Anhwe to Hunan
            1 fighter moved from Shan State to Hunan
            2 tactical_bombers moved from Kwangtung to Kiangsi
            2 fighters moved from Kwangtung to Kiangsi
    
        Place Units - Japanese
            1 factory_minor placed in Kiangsu
            1 armour, 1 artillery and 1 infantry placed in Shantung
            5 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 38 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Americans : -1,67
    Chinese : 0,67
    UK_Pacific : 1,33
    Japanese : -5,00
    

    Savegame


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 destroyers, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 cruiser moved from 101 Sea Zone to 106 Sea Zone
            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
            1 bomber moved from Eastern United States to 106 Sea Zone
    
        Combat - Americans
            Battle in 106 Sea Zone
                Americans attack with 1 bomber, 1 cruiser and 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 bomber, 1 cruiser and 1 destroyer in 106 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 bomber, 1 cruiser and 1 destroyer in 106 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 106 Sea Zone
                Americans win, taking 106 Sea Zone from Germans with 1 bomber, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            1 bomber moved from 106 Sea Zone to United Kingdom
            1 infantry moved from Central United States to 101 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from Eastern United States to Gibraltar
            1 destroyer moved from 26 Sea Zone to 46 Sea Zone
            3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from Hawaiian Islands to Queensland
            1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from Hawaiian Islands to 26 Sea Zone
    
        Place Units - Americans
            1 infantry placed in Western United States
            1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
            2 destroyers placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Americans : -1,00
    

    Savegame


  • TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Shensi to Hopei
            1 fighter moved from Szechwan to Hopei
            3 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 3 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Hopei
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 artillery and 2 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 3 : 0/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 4 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Chinese lost in Hopei
                 retreated to Hopei
                Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Szechwan
    
        Place Units - Chinese
            5 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1,17
    Japanese : 0,00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 destroyers, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 cruiser moved from 101 Sea Zone to 106 Sea Zone
            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
            1 bomber moved from Eastern United States to 106 Sea Zone
    
        Combat - Americans
            Battle in 106 Sea Zone
                Americans attack with 1 bomber, 1 cruiser and 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 bomber, 1 cruiser and 1 destroyer in 106 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 bomber, 1 cruiser and 1 destroyer in 106 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 106 Sea Zone
                Americans win, taking 106 Sea Zone from Germans with 1 bomber, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            1 bomber moved from 106 Sea Zone to United Kingdom
            1 infantry moved from Central United States to 101 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from Eastern United States to Gibraltar
            1 destroyer moved from 26 Sea Zone to 46 Sea Zone
            3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from Hawaiian Islands to Queensland
            1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from Hawaiian Islands to 26 Sea Zone
    
        Place Units - Americans
            1 infantry placed in Western United States
            1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
            2 destroyers placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Shensi to Hopei
            1 fighter moved from Szechwan to Hopei
            3 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 3 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Hopei
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 artillery and 2 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 3 : 0/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 4 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Chinese lost in Hopei
                 retreated to Hopei
                Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Szechwan
    
        Place Units - Chinese
            5 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 1 airfield and 1 carrier; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 infantry moved from Alexandria to Tobruk
            1 tactical_bomber moved from Malta to Tobruk
            1 fighter moved from Malta to Tobruk
            1 destroyer moved from 39 Sea Zone to 41 Sea Zone
            1 fighter moved from India to 41 Sea Zone
            1 tactical_bomber moved from India to 41 Sea Zone
            1 infantry moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            1 artillery moved from Persia to 80 Sea Zone
            1 infantry moved from Persia to 80 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
            1 infantry moved from 72 Sea Zone to Kenya
            1 artillery moved from 72 Sea Zone to Kenya
            1 bomber moved from Malta to Kenya
            1 artillery moved from Egypt to Anglo Egyptian Sudan
            1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
    
        Combat - British
            Battle in Tobruk
                British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tobruk, round 2 : 2/3 hits, 1,33 expected hits
                    Italians roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Tobruk
                British win, taking Tobruk from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Anglo Egyptian Sudan
                British attack with 1 artillery and 1 mech_infantry
                Italians defend with 1 artillery
                    British roll dice for 1 artillery and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in Anglo Egyptian Sudan
                British win, taking Anglo Egyptian Sudan from Italians with 1 artillery remaining. Battle score for attacker is 0
                Casualties for British: 1 mech_infantry
                Casualties for Italians: 1 artillery
            Battle in Kenya
                British attack with 1 artillery, 1 bomber and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 artillery, 1 bomber and 1 infantry in Kenya, round 2 : 0/3 hits, 1,33 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery, 1 bomber and 1 infantry in Kenya, round 3 : 0/3 hits, 1,33 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery, 1 bomber and 1 infantry in Kenya, round 4 : 1/3 hits, 1,33 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
                British win, taking Kenya from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in 41 Sea Zone
                British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 submarine
                    British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 41 Sea Zone
                British win, taking 41 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from 41 Sea Zone to India
            1 infantry moved from Burma to Shan State
            2 infantry moved from India to Burma
            1 infantry moved from Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 infantry moved from Persia to Northwest Persia
            1 infantry moved from West India to Eastern Persia
                  British take Eastern Persia from Neutral_Allies
            1 bomber moved from Kenya to Tanganyika Territory
            2 infantry moved from Rhodesia to Tanganyika Territory
            1 fighter moved from Tobruk to Egypt
            1 tactical_bomber moved from Tobruk to Egypt
            2 fighters moved from Malta to Gibraltar
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
            1 fighter moved from United Kingdom to Gibraltar
            1 mech_infantry moved from Suriname to Brazil
                  British take Brazil from Neutral_Allies
            1 transport moved from 88 Sea Zone to 86 Sea Zone
            2 infantry moved from India to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
                  UK_Pacific take Celebes from Dutch
    
        Place Units - British
            1 carrier placed in 106 Sea Zone
            1 airfield placed in Gibraltar
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5,4,5
            British collect 32 PUs; end with 33 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            1 artillery and 1 infantry placed in India
            1 destroyer and 1 transport placed in 39 Sea Zone
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 22 PUs; end with 22 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 artillery and 1 infantry
                Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 transport
    

    Combat Hit Differential Summary :

    Germans : -0,33
    British : -1,50
    Italians : 0,33
    Americans : -1,00
    Chinese : -1,17
    Japanese : -0,17
    

    Savegame


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Italians
            2 armour moved from Slovakia Hungary to Eastern Poland
                  Italians take Eastern Poland from Russians
            1 artillery and 1 infantry moved from Tunisia to Algeria
            1 bomber moved from Southern Italy to Algeria
            1 armour and 1 mech_infantry moved from Tunisia to Tobruk
            1 artillery and 2 infantry moved from Libya to Tobruk
            1 fighter moved from Southern Italy to 98 Sea Zone
            1 destroyer moved from 93 Sea Zone to 98 Sea Zone
    
        Combat - Italians
            Battle in Tobruk
                Italians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Tobruk, round 2 : 2/5 hits, 1,50 expected hits
                    British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Tobruk
                Italians win, taking Tobruk from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Algeria
                Italians attack with 1 artillery, 1 bomber and 1 infantry
                French defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Algeria, round 2 : 2/3 hits, 1,33 expected hits
                    French roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria
                Italians win, taking Algeria from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for French: 1 infantry
            Battle in 98 Sea Zone
                Italians attack with 1 destroyer and 1 fighter
                British defend with 1 destroyer
                    Italians roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 98 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Italians: 1 destroyer
                Casualties for British: 1 destroyer
    
        Non Combat Move - Italians
            1 fighter moved from 98 Sea Zone to Greece
            1 bomber moved from Algeria to Southern Italy
            1 cruiser and 1 transport moved from 93 Sea Zone to 95 Sea Zone
            1 artillery and 1 infantry moved from Greater Southern Germany to Slovakia Hungary
            2 infantry moved from Yugoslavia to Slovakia Hungary
            1 aaGun moved from Southern France to Northern Italy
    
        Place Units - Italians
            1 submarine and 1 transport placed in 95 Sea Zone
            1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians : 1,33
    British : 0,33
    French : 0,67
    

    Savegame


  • TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 45 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,5
            ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 45 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,5
            ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 infantry moved from Trans-Jordan to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            8 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            1 submarine moved from 109 Sea Zone to 91 Sea Zone
    
        Combat - Germans
            Battle in 91 Sea Zone
                Germans attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 91 Sea Zone
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Germans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
    
        Non Combat Move - Germans
            1 submarine moved from 109 Sea Zone to 112 Sea Zone
            3 aaGuns, 3 artilleries and 19 infantry moved from Poland to Eastern Poland
            2 artilleries and 9 infantry moved from Slovakia Hungary to Eastern Poland
            3 armour moved from Greece to Romania
            1 armour and 1 mech_infantry moved from Greater Southern Germany to Eastern Poland
            9 infantry moved from Germany to Poland
            6 armour and 2 mech_infantrys moved from Germany to Eastern Poland
            1 armour and 2 mech_infantrys moved from Western Germany to Poland
            2 infantry moved from Greece to Bulgaria
    
        Place Units - Germans
            5 armour and 5 mech_infantrys placed in Germany
            1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
            Germans collect 44 PUs (2 lost to blockades); end with 44 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    

    Savegame


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 2 artilleries, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            1 infantry moved from Buyant-Uhaa to Chahar
                  Chinese take Chahar from Japanese
            3 armour and 1 mech_infantry moved from Caucasus to Iraq
    
        Combat - Russians
            Battle in Iraq
                Russians attack with 3 armour and 1 mech_infantry
                Neutral_Axis defend with 3 infantry
                    Russians roll dice for 3 armour and 1 mech_infantry in Iraq, round 2 : 2/4 hits, 1,67 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits
                    2 infantry owned by the Neutral_Axis lost in Iraq
                    Russians roll dice for 3 armour and 1 mech_infantry in Iraq, round 3 : 3/4 hits, 1,67 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Iraq
                Russians win, taking Iraq from Neutral_Axis with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 9
                Casualties for Neutral_Axis: 3 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            2 infantry moved from Olgiy to Kansu
            1 infantry moved from Ulaanbaatar to Buryatia
            1 infantry moved from Buyant-Uhaa to Central Mongolia
            1 infantry moved from Dzavhan to Yakut S.S.R.
            3 aaGuns, 5 artilleries and 19 infantry moved from Belarus to Bryansk
            1 mech_infantry moved from Novgorod to Bryansk
            1 aaGun moved from Novgorod to Belarus
            3 fighters and 1 tactical_bomber moved from Novgorod to Russia
            1 artillery and 7 infantry moved from Western Ukraine to Bryansk
            2 infantry moved from Rostov to Bryansk
            1 armour moved from Caucasus to Bryansk
            1 artillery and 2 infantry moved from Ukraine to Bryansk
            3 artilleries and 5 infantry moved from Russia to Bryansk
    
        Place Units - Russians
            3 infantry placed in Ukraine
            2 artilleries, 5 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Russians : 1,67
    Neutral_Axis : -1,33
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 destroyer, 1 factory_minor, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            1 fighter moved from 35 Sea Zone to 44 Sea Zone
            1 fighter moved from 35 Sea Zone to 45 Sea Zone
            3 infantry moved from Hunan to Yunnan
            1 tactical_bomber moved from Kiangsi to Yunnan
            1 armour, 1 artillery and 13 infantry moved from Amur to Sakha
            2 fighters moved from Manchuria to Sakha
            1 mech_infantry moved from Manchuria to Sakha
            4 tactical_bombers moved from Jehol to Sakha
            2 fighters moved from Jehol to Sakha
            2 bombers moved from Jehol to Sakha
            1 fighter moved from Hunan to Yunnan
            1 tactical_bomber moved from Kiangsi to Yunnan
            1 fighter moved from Jehol to Sakha
            1 artillery moved from Shantung to 19 Sea Zone
            2 infantry moved from Shantung to 19 Sea Zone
            1 fighter moved from Jehol to Sakha
            2 fighters moved from Kiangsi to Yunnan
            1 artillery, 2 infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone
            1 artillery moved from Kwangtung to 20 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            2 artilleries moved from 36 Sea Zone to French Indo China
            1 infantry moved from Hopei to Kweichow
                  Japanese take Kweichow from Chinese
            1 artillery moved from Hopei to Kweichow
            1 destroyer moved from 35 Sea Zone to 57 Sea Zone
            1 submarine moved from 42 Sea Zone to 46 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
    
        Combat - Japanese
            Battle in Borneo
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 44 Sea Zone
                Japanese win, taking Borneo from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in French Indo China
            Battle in 46 Sea Zone
                Japanese attack with 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 tactical_bomber in 46 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Japanese lost in 46 Sea Zone
                    Japanese roll dice for 1 tactical_bomber in 46 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
                    Americans roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 tactical_bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 46 Sea Zone
                Americans win, taking French Indo China from French with no units remaining. Battle score for attacker is -9
                Casualties for Japanese: 1 submarine and 1 tactical_bomber
                Casualties for Americans: 1 destroyer
            Battle in 57 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer in 57 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer in 57 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 57 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer in 57 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 57 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer in 57 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 57 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer in 57 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 57 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer in 57 Sea Zone, round 7 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 57 Sea Zone, round 7 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 57 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 45 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 45 Sea Zone
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for ANZAC: 1 destroyer and 1 transport
            Battle in Yunnan
                Japanese attack with 3 fighters, 3 infantry and 2 tactical_bombers
                Chinese defend with 3 infantry
                    Japanese roll dice for 3 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/8 hits, 3,33 expected hits
                    Chinese roll dice for 3 infantry in Yunnan, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 3 infantry
            Battle in Sakha
                Japanese attack with 1 armour, 1 artillery, 2 bombers, 6 fighters, 13 infantry, 1 mech_infantry and 4 tactical_bombers
                Russians defend with 2 aaGuns and 18 infantry
                    AA fire in Sakha : 0/6 hits, 1,00 expected hits
                    Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 6 fighters, 13 infantry, 1 mech_infantry and 4 tactical_bombers in Sakha, round 2 : 13/28 hits, 10,33 expected hits
                    Russians roll dice for 2 aaGuns and 18 infantry in Sakha, round 2 : 10/18 hits, 6,00 expected hits
                    10 infantry owned by the Japanese, 11 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Sakha
                    Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 6 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers in Sakha, round 3 : 9/18 hits, 8,67 expected hits
                    Russians roll dice for 7 infantry in Sakha, round 3 : 3/7 hits, 2,33 expected hits
                    3 infantry owned by the Japanese and 7 infantry owned by the Russians lost in Sakha
                Japanese win, taking Sakha from Russians with 1 armour, 1 artillery, 2 bombers, 6 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 25
                Casualties for Japanese: 13 infantry
                Casualties for Russians: 2 aaGuns and 18 infantry
    
        Non Combat Move - Japanese
            1 armour moved from Shantung to Hunan
            1 carrier moved from 35 Sea Zone to 36 Sea Zone
            1 cruiser moved from 35 Sea Zone to 36 Sea Zone
            1 battleship moved from 35 Sea Zone to 36 Sea Zone
            1 fighter moved from 44 Sea Zone to 35 Sea Zone
            1 fighter moved from 45 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
            1 destroyer moved from 35 Sea Zone to 36 Sea Zone
            2 fighters moved from Yunnan to 36 Sea Zone
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Shantung
            1 infantry moved from Philippines to 35 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indo China
            1 artillery moved from 36 Sea Zone to French Indo China
            1 fighter moved from Sakha to Manchuria
            1 fighter moved from Sakha to Manchuria
            1 fighter moved from Sakha to Amur
            1 fighter moved from Sakha to Amur
            1 fighter moved from Sakha to Amur
            1 fighter moved from Sakha to Amur
            1 tactical_bomber moved from Sakha to Amur
            1 tactical_bomber moved from Sakha to Amur
            1 tactical_bomber moved from Sakha to Amur
            1 tactical_bomber moved from Sakha to Amur
            2 bombers moved from Sakha to Manchuria
            1 fighter moved from Yunnan to Kwangsi
            2 tactical_bombers moved from Yunnan to Kwangsi
    
        Place Units - Japanese
            1 factory_minor placed in Kwangtung
            3 infantry placed in Shantung
            1 armour and 1 mech_infantry placed in Kiangsu
            1 destroyer placed in 19 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 44 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    AA fire in Sakha : : -1,00
    Americans : 0,33
    ANZAC : -0,33
    Chinese : 1,00
    Russians : 4,67
    Japanese : 1,17
    

    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 4 infantry, 4 submarines and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            1 cruiser moved from 106 Sea Zone to 91 Sea Zone
            2 destroyers moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Gibraltar to 91 Sea Zone
            1 bomber moved from United Kingdom to France
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
                  Americans take 42 Sea Zone from Japanese
    
        Combat - Americans
            Strategic bombing raid in France
                    AA fire in France : 1/1 hits, 0,17 expected hits
                1 bomber killed by AA
                Bombing raid in France causes 0 damage total. 
            Battle in 43 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 91 Sea Zone
                Americans attack with 1 cruiser, 3 destroyers and 1 fighter
                Germans defend with 1 submarine
                    Americans roll dice for 1 cruiser, 3 destroyers and 1 fighter in 91 Sea Zone, round 2 : 0/5 hits, 2,00 expected hits
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 cruiser, 3 destroyers and 1 fighter in 91 Sea Zone, round 3 : 2/5 hits, 2,00 expected hits
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 91 Sea Zone
                Americans win with 1 cruiser, 3 destroyers and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            1 infantry moved from Central United States to 101 Sea Zone
            1 armour moved from Central United States to 101 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Morocco
            1 armour moved from 91 Sea Zone to Morocco
            1 fighter moved from 91 Sea Zone to 106 Sea Zone
            3 infantry moved from 54 Sea Zone to Queensland
            1 artillery moved from 54 Sea Zone to Queensland
            1 infantry moved from Western United States to 10 Sea Zone
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 artillery moved from 54 Sea Zone to Queensland
            1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 destroyer and 3 transports placed in 101 Sea Zone
            4 submarines and 1 transport placed in 10 Sea Zone
            2 infantry placed in Central United States
            2 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    AA fire in France : : 0,83
    Americans : -2,33
    

    Savegame


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Szechwan to Yunnan
            3 infantry moved from Szechwan to Kweichow
            1 fighter moved from Szechwan to Kweichow
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Japanese win with no units remaining. Battle score for attacker is -6
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kweichow
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 4 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Szechwan
    
        Place Units - Chinese
            4 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,67
    Japanese : 1,33
    

    Savegame


  • TripleA Move Summary: British round 3

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Combat Move - British
            3 fighters moved from Gibraltar to 95 Sea Zone
            1 infantry moved from Siam to French Indo China
            2 infantry moved from Shan State to French Indo China
            2 fighters and 1 tactical_bomber moved from India to French Indo China
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 4 infantry, 4 submarines and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            1 cruiser moved from 106 Sea Zone to 91 Sea Zone
            2 destroyers moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Gibraltar to 91 Sea Zone
            1 bomber moved from United Kingdom to France
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
                  Americans take 42 Sea Zone from Japanese
    
        Combat - Americans
            Strategic bombing raid in France
                    AA fire in France : 1/1 hits, 0,17 expected hits
                1 bomber killed by AA
                Bombing raid in France causes 0 damage total. 
            Battle in 43 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 91 Sea Zone
                Americans attack with 1 cruiser, 3 destroyers and 1 fighter
                Germans defend with 1 submarine
                    Americans roll dice for 1 cruiser, 3 destroyers and 1 fighter in 91 Sea Zone, round 2 : 0/5 hits, 2,00 expected hits
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 cruiser, 3 destroyers and 1 fighter in 91 Sea Zone, round 3 : 2/5 hits, 2,00 expected hits
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 91 Sea Zone
                Americans win with 1 cruiser, 3 destroyers and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            1 infantry moved from Central United States to 101 Sea Zone
            1 armour moved from Central United States to 101 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Morocco
            1 armour moved from 91 Sea Zone to Morocco
            1 fighter moved from 91 Sea Zone to 106 Sea Zone
            3 infantry moved from 54 Sea Zone to Queensland
            1 artillery moved from 54 Sea Zone to Queensland
            1 infantry moved from Western United States to 10 Sea Zone
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 artillery moved from 54 Sea Zone to Queensland
            1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 destroyer and 3 transports placed in 101 Sea Zone
            4 submarines and 1 transport placed in 10 Sea Zone
            2 infantry placed in Central United States
            2 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Szechwan to Yunnan
            3 infantry moved from Szechwan to Kweichow
            1 fighter moved from Szechwan to Kweichow
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Japanese win with no units remaining. Battle score for attacker is -6
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kweichow
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 4 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Szechwan
    
        Place Units - Chinese
            4 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 1 fighter and 2 transports; Remaining resources: 6 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 fighter and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 fighters moved from Gibraltar to 95 Sea Zone
            1 infantry moved from Siam to French Indo China
            2 infantry moved from Shan State to French Indo China
            2 fighters and 1 tactical_bomber moved from India to French Indo China
    
        Combat - British
            Battle in 95 Sea Zone
                British attack with 3 fighters
                Italians defend with 1 cruiser, 1 submarine and 2 transports
                1 submarine owned by the Italians Submerged
                    British roll dice for 3 fighters in 95 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
                    Italians roll dice for 1 cruiser and 2 transports in 95 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 fighter owned by the British lost in 95 Sea Zone
                    British roll dice for 2 fighters in 95 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                    Italians roll dice for 1 cruiser and 2 transports in 95 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
                    1 cruiser owned by the Italians and 1 fighter owned by the British lost in 95 Sea Zone
                    2 transports owned by the Italians lost in 95 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for British: 2 fighters
                Casualties for Italians: 1 cruiser and 2 transports
            Battle in French Indo China
                British attack with 2 fighters, 3 infantry and 1 tactical_bomber
                Japanese defend with 3 artilleries and 3 infantry
                    British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in French Indo China, round 2 : 3/6 hits, 2,17 expected hits
                    Japanese roll dice for 3 artilleries and 3 infantry in French Indo China, round 2 : 2/6 hits, 2,00 expected hits
                    3 infantry owned by the Japanese and 2 infantry owned by the British lost in French Indo China
                    British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in French Indo China, round 3 : 2/4 hits, 1,83 expected hits
                    Japanese roll dice for 3 artilleries in French Indo China, round 3 : 1/3 hits, 1,00 expected hits
                    2 artilleries owned by the Japanese and 1 infantry owned by the British lost in French Indo China
                 retreated to French Indo China
                Japanese win with 1 artillery remaining. Battle score for attacker is 8
                Casualties for British: 3 infantry
                Casualties for Japanese: 2 artilleries and 3 infantry
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from French Indo China to Burma
            2 infantry moved from Burma to Shan State
            1 destroyer moved from 41 Sea Zone to 37 Sea Zone
            1 artillery moved from India to Burma
            4 infantry moved from India to Burma
            2 aaGuns moved from India to Burma
            1 infantry moved from Eastern Persia to West India
            1 artillery moved from Anglo Egyptian Sudan to Egypt
            1 artillery moved from Kenya to Anglo Egyptian Sudan
            2 infantry moved from Tanganyika Territory to 72 Sea Zone
            2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Egypt
            1 bomber moved from Tanganyika Territory to Egypt
            1 fighter moved from 95 Sea Zone to Malta
            2 infantry moved from Northwest Persia to Iraq
            1 carrier and 1 fighter moved from 106 Sea Zone to 91 Sea Zone
            3 fighters moved from United Kingdom to Gibraltar
            1 infantry moved from Brazil to 86 Sea Zone
            1 mech_infantry moved from Brazil to 86 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 destroyer and 2 transports placed in 106 Sea Zone
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 32 PUs; end with 38 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            1 fighter and 4 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 18 PUs; end with 18 PUs
            Some Units in India change ownership: 1 fighter and 4 infantry
    

    Combat Hit Differential Summary :

    Germans : -0,33
    British : -0,50
    Italians : 1,00
    AA fire in France : : 0,83
    Americans : -2,33
    Chinese : -0,67
    Japanese : 1,33
    

    Savegame


  • I took the liberty at picking the losses for the battle of French Indochina. If for some reasons you’d prefer to keep 1 infantry instead of an Art, feel free to edit the game!

    Also, British fighters can’t hit (flashbacks to battle against the German battleship :S )


  • @Robert artillery is just fine :)


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 armour moved from Eastern Poland to Western Ukraine
                  Italians take Western Ukraine from Russians
            1 armour moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            1 armour moved from Alexandria to Tobruk
            1 armour moved from Eastern Poland to Western Ukraine
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 fighter moved from Greece to Southern Italy
            1 mech_infantry moved from Northern Italy to Slovakia Hungary
            1 artillery and 3 infantry moved from Slovakia Hungary to Eastern Poland
            1 aaGun, 1 artillery and 1 infantry moved from Southern France to Northern Italy
            2 infantry moved from Northern Italy to Southern Italy
            1 aaGun moved from Northern Italy to Southern Italy
            1 submarine moved from 95 Sea Zone to 97 Sea Zone
    
        Place Units - Italians
            1 fighter placed in Southern Italy
            2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: ANZAC round 3

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 destroyer and 1 submarine moved from 62 Sea Zone to 57 Sea Zone
    

    Savegame


  • TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 destroyer and 1 submarine moved from 62 Sea Zone to 57 Sea Zone
    
        Combat - ANZAC
            Battle in 57 Sea Zone
                ANZAC attack with 1 destroyer and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 57 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 57 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 submarine in 57 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 57 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 57 Sea Zone
                ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            2 submarines and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,00
    Japanese : -0,67
    

    Savegame

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