Hello everyone, with the new year and a new support drive beginning, @mikawagunichi and I have decided to sweeten the pot a bit and generate some interest for our favorite league game variant. For any player who has never played PTV or whose most recent PTV league game was completed in 2023 or earlier, we will pay for a Gold badge for any player who completes 3 PTV League games this year. For players who pay for their own badge, we will still make an equivalent dollar amount donation to the forum. Limited to the first 5 sign ups, please DM if interested, thank you!
2v2 Robert and friend vs Makalakalane and Maxiheimer
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Japan is going down!
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 1 destroyer and 1 transport; Remaining resources: 1 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 destroyer moved from 38 Sea Zone to 42 Sea Zone Combat - Americans Battle in 42 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 fighter moved from Western United States to Eastern United States 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone Place Units - Americans 1 battleship, 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : 0.00 Japanese : -0.50
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Hopei 1 fighter moved from Tsinghai to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Chinese lost in Hopei retreated to Hopei Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Yunnan 1 infantry moved from Szechwan to Yunnan Place Units - Chinese 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : -0.83 Japanese : 1.00
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 1 destroyer and 1 transport; Remaining resources: 1 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 destroyer moved from 38 Sea Zone to 42 Sea Zone Combat - Americans Battle in 42 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 fighter moved from Western United States to Eastern United States 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone Place Units - Americans 1 battleship, 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Hopei 1 fighter moved from Tsinghai to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Chinese lost in Hopei retreated to Hopei Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Yunnan 1 infantry moved from Szechwan to Yunnan Place Units - Chinese 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs Purchase Units - British British buy 2 armour and 8 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from United Kingdom to Scotland 4 fighters moved from United Kingdom to Scotland 1 bomber moved from French West Africa to 109 Sea Zone 1 bomber moved from 109 Sea Zone to Scotland 1 armour moved from Ethiopia to Kenya 1 infantry moved from Ethiopia to Kenya 1 tactical_bomber moved from Anglo Egyptian Sudan to Kenya 1 fighter moved from Egypt to Kenya 3 infantry moved from Shan State to French Indo China 2 fighters moved from India to French Indo China 1 tactical_bomber moved from India to French Indo China 1 destroyer moved from 81 Sea Zone to 96 Sea Zone 1 fighter moved from Malta to 96 Sea Zone Combat - British Battle in 96 Sea Zone British attack with 1 destroyer and 1 fighter Italians defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 96 Sea Zone British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in Scotland British attack with 1 bomber, 4 fighters and 3 infantry Germans defend with 1 airfield and 5 infantry British roll dice for 1 bomber, 4 fighters and 3 infantry in Scotland, round 2 : 3/8 hits, 3.17 expected hits Germans roll dice for 5 infantry in Scotland, round 2 : 1/5 hits, 1.67 expected hits 3 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland British roll dice for 1 bomber, 4 fighters and 2 infantry in Scotland, round 3 : 4/7 hits, 3.00 expected hits Germans roll dice for 2 infantry in Scotland, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Scotland British win, taking Scotland from Germans with 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 12 Casualties for British: 1 infantry Casualties for Germans: 5 infantry Battle in Kenya British attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Kenya, round 2 : 2/4 hits, 1.83 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in French Indo China British attack with 2 fighters, 3 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in French Indo China, round 2 : 2/6 hits, 2.17 expected hits Japanese roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - British 2 fighters moved from French Indo China to Yunnan 1 tactical_bomber moved from French Indo China to Yunnan 3 aaGuns, 1 artillery and 6 infantry moved from Burma to Yunnan 4 mech_infantrys moved from India to Yunnan 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 transport moved from 41 Sea Zone to 39 Sea Zone 2 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 fighter moved from 96 Sea Zone to Egypt 1 fighter moved from Kenya to Egypt 1 tactical_bomber moved from Kenya to Egypt 1 cruiser moved from 76 Sea Zone to 81 Sea Zone 1 transport moved from 109 Sea Zone to 106 Sea Zone 1 infantry moved from British Guiana to 88 Sea Zone 1 destroyer, 1 infantry and 1 transport moved from 88 Sea Zone to 101 Sea Zone 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 mech_infantry moved from Ethiopia to Egypt 1 infantry moved from 101 Sea Zone to Eastern United States 4 fighters moved from Scotland to United Kingdom 1 bomber moved from Scotland to United Kingdom Place Units - British 2 armour and 8 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs Place Units - UK_Pacific 1 armour and 4 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Some Units in India change ownership: 1 armour and 4 mech_infantrys
Combat Hit Differential Summary :
Germans : -1.33 British : 1.00 Italians : -0.50 Americans : 0.00 Chinese : -0.83 Japanese : -0.17
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Tunisia to Morocco Italians take Algeria from French 1 infantry moved from Greece to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone 1 artillery moved from Tunisia to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone 1 artillery moved from 92 Sea Zone to Morocco 1 infantry moved from 92 Sea Zone to Morocco 1 artillery moved from Southern France to Normandy Bordeaux 1 armour moved from Southern France to Normandy Bordeaux 1 infantry moved from Greece to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 destroyer moved from 93 Sea Zone to 96 Sea Zone 1 fighter moved from Southern Italy to 96 Sea Zone 1 fighter moved from Southern Italy to 99 Sea Zone 1 bomber moved from Southern Italy to 99 Sea Zone 1 fighter moved from Southern Italy to 96 Sea Zone Combat - Italians Battle in Gibraltar Battle in 96 Sea Zone Italians attack with 1 destroyer and 2 fighters British defend with 1 destroyer Italians roll dice for 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 96 Sea Zone Italians win, taking Gibraltar from British with 2 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 destroyer Casualties for British: 1 destroyer Battle in 99 Sea Zone Italians attack with 1 bomber and 1 fighter British defend with 1 destroyer Italians roll dice for 1 bomber and 1 fighter in 99 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 99 Sea Zone Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Morocco Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 2 infantry Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 2 : 2/4 hits, 1,33 expected hits French roll dice for 2 infantry in Morocco, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the French lost in Morocco Italians win, taking Morocco from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for French: 2 infantry Battle in Normandy Bordeaux Italians attack with 1 armour and 1 artillery French defend with 1 artillery, 1 factory_minor and 1 harbour Italians roll dice for 1 armour and 1 artillery in Normandy Bordeaux, round 2 : 1/2 hits, 0,83 expected hits French roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Italians and 1 artillery owned by the French lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from French with 1 armour remaining. Battle score for attacker is 0 Casualties for Italians: 1 artillery Casualties for French: 1 artillery Non Combat Move - Italians 2 aaGuns moved from Northern Italy to Southern Italy 4 infantry moved from Greece to Bulgaria 1 armour moved from Greece to Yugoslavia 2 infantry moved from Northern Italy to Yugoslavia 1 bomber and 1 fighter moved from 99 Sea Zone to Southern Italy 2 fighters moved from 96 Sea Zone to Southern Italy Place Units - Italians 1 artillery and 1 infantry placed in Northern Italy 1 submarine placed in 97 Sea Zone Turn Complete - Italians Italians collect 19 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians : 0,33 British : 0,33 French : 0,00
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I forgot that Alexandria was needed for my NO. If you want to edit it and add +5 ipc to the Italians, go ahead! Otherwise, we can keep going as it is
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Shan State to Siam ANZAC take Siam from Japanese Combat - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 destroyer moved from 54 Sea Zone to 62 Sea Zone 3 fighters moved from Java to Yunnan Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Shan State to Siam ANZAC take Siam from Japanese Combat - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 destroyer moved from 54 Sea Zone to 62 Sea Zone 3 fighters moved from Java to Yunnan Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Trans-Jordan to Egypt Turn Complete - French
Combat Hit Differential Summary :
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@Robert I didn’t see your message until it was too late. Just edit it when it’s Germany
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TripleA Move Summary: Germans round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Turning on Edit Mode EDIT: Changing ownership of Alexandria from British to Italians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Tobruk: 1 infantry EDIT: Adding units owned by Italians to Alexandria: 1 infantry EDIT: Changing PUs for Italians from 30 to 35 EDIT: Turning off Edit Mode Germans buy 4 artilleries and 12 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 transports moved from 111 Sea Zone to 112 Sea Zone 3 infantry moved from Norway to 112 Sea Zone 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone 3 armour moved from Holland Belgium to 110 Sea Zone 3 armour and 3 infantry moved from 110 Sea Zone to United Kingdom 1 carrier, 1 cruiser and 2 fighters moved from 111 Sea Zone to 110 Sea Zone 1 fighter moved from 110 Sea Zone to United Kingdom 3 artilleries and 9 infantry moved from Germany to 113 Sea Zone 4 armour and 1 artillery moved from Western Germany to 113 Sea Zone 4 armour, 4 artilleries, 9 infantry and 9 transports moved from 113 Sea Zone to 110 Sea Zone 1 armour moved from Holland Belgium to 110 Sea Zone 5 armour, 4 artilleries and 9 infantry moved from 110 Sea Zone to United Kingdom 1 tactical_bomber moved from Western Germany to 110 Sea Zone 2 bombers, 3 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom
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@Makalakalane Any scramble?
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@Basile_01 no
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Turning on Edit Mode EDIT: Changing ownership of Alexandria from British to Italians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Tobruk: 1 infantry EDIT: Adding units owned by Italians to Alexandria: 1 infantry EDIT: Changing PUs for Italians from 30 to 35 EDIT: Turning off Edit Mode Germans buy 4 artilleries and 12 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 transports moved from 111 Sea Zone to 112 Sea Zone 3 infantry moved from Norway to 112 Sea Zone 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone 3 armour moved from Holland Belgium to 110 Sea Zone 3 armour and 3 infantry moved from 110 Sea Zone to United Kingdom 1 carrier, 1 cruiser and 2 fighters moved from 111 Sea Zone to 110 Sea Zone 1 fighter moved from 110 Sea Zone to United Kingdom 3 artilleries and 9 infantry moved from Germany to 113 Sea Zone 4 armour and 1 artillery moved from Western Germany to 113 Sea Zone 4 armour, 4 artilleries, 9 infantry and 9 transports moved from 113 Sea Zone to 110 Sea Zone 1 armour moved from Holland Belgium to 110 Sea Zone 5 armour, 4 artilleries and 9 infantry moved from 110 Sea Zone to United Kingdom 1 tactical_bomber moved from Western Germany to 110 Sea Zone 2 bombers, 3 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom Combat - Germans Battle in United Kingdom Germans attack with 8 armour, 4 artilleries, 2 bombers, 4 fighters, 12 infantry and 4 tactical_bombers British defend with 5 aaGuns, 1 airfield, 3 armour, 1 bomber, 1 factory_major, 4 fighters, 1 harbour, 15 infantry and 1 mech_infantry; French defend with 1 fighter AA fire in United Kingdom : 2/10 hits, 1,67 expected hits 2 fighters owned by the Germans lost in United Kingdom Germans roll dice for 1 cruiser in United Kingdom, round 2 : 0/1 hits, 0,50 expected hits Germans roll dice for 8 armour, 4 artilleries, 2 bombers, 2 fighters, 12 infantry and 4 tactical_bombers in United Kingdom, round 2 : 15/32 hits, 13,00 expected hits British roll dice for 5 aaGuns, 3 armour, 1 bomber, 5 fighters, 15 infantry and 1 mech_infantry in United Kingdom, round 2 : 11/25 hits, 10,33 expected hits 5 aaGuns owned by the British, 11 infantry owned by the Germans, 1 bomber owned by the British and 9 infantry owned by the British lost in United Kingdom Germans roll dice for 8 armour, 4 artilleries, 2 bombers, 2 fighters, 1 infantry and 4 tactical_bombers in United Kingdom, round 3 : 9/21 hits, 10,67 expected hits British roll dice for 3 armour, 5 fighters, 6 infantry and 1 mech_infantry in United Kingdom, round 3 : 7/15 hits, 7,17 expected hits 1 mech_infantry owned by the British, 4 artilleries owned by the Germans, 1 infantry owned by the Germans, 2 armour owned by the Germans, 6 infantry owned by the British and 2 armour owned by the British lost in United Kingdom Germans roll dice for 6 armour, 2 bombers, 2 fighters and 4 tactical_bombers in United Kingdom, round 4 : 7/14 hits, 8,00 expected hits British roll dice for 1 armour and 5 fighters in United Kingdom, round 4 : 3/6 hits, 3,83 expected hits 3 armour owned by the Germans, 1 fighter owned by the French, 4 fighters owned by the British and 1 armour owned by the British lost in United Kingdom Germans captures 36PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 3 armour, 2 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 52 Casualties for Germans: 5 armour, 4 artilleries, 2 fighters and 12 infantry Casualties for British: 5 aaGuns, 3 armour, 1 bomber, 4 fighters, 15 infantry and 1 mech_infantry Casualties for French: 1 fighter Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 2 bombers moved from United Kingdom to Western Germany 2 fighters and 4 tactical_bombers moved from United Kingdom to Holland Belgium 3 aaGuns moved from Holland Belgium to Western Germany 4 infantry moved from Romania to Yugoslavia 2 artilleries and 3 infantry moved from Slovakia Hungary to Yugoslavia 3 aaGuns and 5 infantry moved from Poland to Germany 3 infantry moved from Finland to Norway 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany Place Units - Germans 4 artilleries and 6 infantry placed in Germany 6 infantry placed in Western Germany Turn Complete - Germans Germans collect 45 PUs; end with 81 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : -1,17 British : -0,33 AA fire in United Kingdom : : 0,33
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Things are not looking good for the Axis :O
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour, 1 factory_minor and 5 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Germans Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians 2 infantry moved from Eastern Poland to Romania 2 infantry moved from Eastern Poland to Slovakia Hungary 1 fighter moved from Eastern Poland to Romania 1 tactical_bomber moved from Eastern Poland to Romania 1 fighter moved from Eastern Poland to Slovakia Hungary 1 artillery moved from Eastern Poland to Slovakia Hungary 1 infantry moved from Eastern Poland to Poland Russians take Poland from Germans 3 infantry moved from Karelia to Finland Russians take Finland from Germans 1 artillery moved from Karelia to Finland 4 infantry moved from Vyborg to Finland Combat - Russians Battle in Romania Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Slovakia Hungary Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Slovakia Hungary, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Changing ownership of Korea from Japanese to Russians EDIT: Removing units owned by Russians from Amur: 1 infantry EDIT: Adding units owned by Russians to Korea: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to Amur: 1 infantry EDIT: Removing units owned by Russians from Korea: 1 infantry EDIT: Changing ownership of Korea from Russians to Japanese EDIT: Turning off Edit Mode 1 aaGun, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Western Ukraine to Eastern Poland 1 aaGun moved from Bryansk to Belarus 3 armour moved from Novgorod to Eastern Poland 1 aaGun moved from Vyborg to Finland 1 aaGun moved from Karelia to Finland 2 infantry moved from Ukraine to Bessarabia 3 armour and 3 mech_infantrys moved from Volgograd to Northwest Persia Russians take Northwest Persia from Neutral_Allies 1 fighter moved from Slovakia Hungary to Novgorod 1 fighter moved from Romania to Novgorod 1 tactical_bomber moved from Romania to Novgorod 1 cruiser moved from 114 Sea Zone to 115 Sea Zone Place Units - Russians 1 factory_minor placed in Western Ukraine 1 armour and 2 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Ukraine Turn Complete - Russians Russians collect 47 PUs; end with 47 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 52 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : 0.17
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@Robert Germany is in a tight place for sure. Always a big risk going for London. Only saw it going well on one occassion. But then again - I haven’t seen it done very often. It’s a nice move I think.
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@Makalakalane We wanted to try it. But I kind of bungled things with Japan and we lost a few too many tanks against French superheroes.
Still, let’s see what will happen now!
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@Basile_01 well you have nearly 100 IPCs with Germany, so Russia will be driven back a bit for sure.
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TripleA Move Summary: Japanese round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 armour, 1 destroyer, 2 mech_infantrys and 3 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 artillery moved from 21 Sea Zone to Guam 1 fighter moved from 6 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone 1 submarine moved from 35 Sea Zone to 42 Sea Zone 2 bombers moved from Hunan to 42 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 1 infantry moved from Philippines to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 1 fighter moved from 44 Sea Zone to Java 1 tactical_bomber moved from 44 Sea Zone to Java 1 artillery moved from Celebes to 44 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 43 Sea Zone 1 artillery moved from 43 Sea Zone to Borneo 1 fighter moved from 35 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
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@Makalakalane Do you scramble out of Guam?