@dawgoneit a9483ab7-bda8-400f-9587-01d1f138d841-2025-2-20-world-war-ii-classic.tsvg
use this one
I changed the SBR in Cairo with one less fig. Doesn’t matter for the SBR itself, but does influence intercept choice.
Italy goes in with 2 fig, 1 sb.
UK may intercept with 2 fig.
Would they like to? In that case I’ll roll the air battle here in the forum.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 3 fighters
EDIT: Adding units owned by British to Spain: 3 fighters
EDIT: Turning off Edit Mode
Italians buy 1 artillery, 1 bomber and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 8 infantry moved from Northern Italy to Southern France
1 armour and 1 mech_infantry moved from Southern Italy to Southern France
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Alexandria
1 bomber moved from Northwest Persia to Egypt
2 transports moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Libya to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 marine moved from Southern Italy to 95 Sea Zone
1 battleship and 1 marine moved from 95 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Morocco
2 fighters moved from 95 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
1 fighter moved from 95 Sea Zone to Egypt
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 carrier and 2 fighters moved from 95 Sea Zone to 92 Sea Zone
1 carrier moved from 95 Sea Zone to 92 Sea Zone
Combat - Italians
Air Battle in Egypt
Italians attacks with 4 units heading to Egypt
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits, 0,17 expected hits
Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Egypt causes 5 damage total.
Battle in Gibraltar
Battle in Morocco
Battle in Alexandria
Battle in Trans-Jordan
Battle in Southern France
Italians attack with 1 armour, 1 artillery, 8 infantry and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour, 1 artillery, 8 infantry and 1 mech_infantry in Southern France, round 2 : 3/11 hits, 2,50 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Gibraltar from British, taking Morocco from Americans, taking Alexandria from British, taking Trans-Jordan from British, taking Southern France from Americans with 1 armour, 1 artillery, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Cleaning up after air battles
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from 92 Sea Zone to France
1 bomber moved from Egypt to Greece
3 fighters moved from Egypt to 98 Sea Zone
2 carriers and 1 fighter moved from 95 Sea Zone to 98 Sea Zone
1 artillery moved from Libya to Tobruk
1 aaGun moved from Northern Italy to Southern France
3 submarines moved from 95 Sea Zone to 92 Sea Zone
2 submarines moved from 95 Sea Zone to 92 Sea Zone
EDIT: 1 fighter moved from 98 Sea Zone to 92 Sea Zone
EDIT: 1 carrier and 1 fighter moved from 98 Sea Zone to 92 Sea Zone
1 armour moved from Eastern Persia to Iraq
4 infantry moved from Afghanistan to Eastern Persia
1 armour moved from Afghanistan to Persia
Place Units - Italians
1 bomber placed in Southern Italy
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians : 0,50
Americans : -0,33
AA fire in Egypt : : -0,17
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
I changed the SBR in Cairo with one less fig. Doesn’t matter for the SBR itself, but does influence intercept choice.
Italy goes in with 2 fig, 1 sb.
UK may intercept with 2 fig.
Would they like to? In that case I’ll roll the air battle here in the forum.
yeah i ll intercept
Ok, rolling first 2d3 and 1d6 for the 2 figs (hitting on 1) and sb (just to separate them) and then 2d6 for the two UK figs.
[dice 2d3 1d6]
2d3: 2, 2
1d6: 3
[dice 2d6]
2d6: 1, 2
How fucked up isn’t that?
You can take away the two italian figs.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Kweichow to Korea
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Kweichow to Korea
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Italians from 98 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
How fucked up isn’t that?
what u bombed. u bombed.
ha xd
i ve already play anzac to speed up, since it has nothing with italy
and i ve removed ur 2 figs
i ve posted the map
u can go with ger
@dicebot said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
2d3: 2, 2
1d6: 3
u made one mistake here.
u should dice 2d6, and not 2d3.
u need to reroll it
Are you sure?
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
Are you sure?
or its not like in the triple a roll ?
wait a sec
[dice 10d6]
[dice 10d3]