L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3


  • unbeliveable dice in algeria


  • but american courage prevailed in the end


  • Heroic spaghetti holding a stand.


  • Do I need to decide causalty in z6?


  • TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 aaGun, 1 artillery, 1 bomber, 3 carriers, 1 destroyer, 2 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Morocco to Algeria
            1 tactical_bomber moved from Gibraltar to Algeria
            1 tactical_bomber moved from Morocco to Algeria
            2 fighters moved from Gibraltar to Algeria
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in Algeria
                Americans attack with 1 artillery, 2 fighters and 2 tactical_bombers
                Italians defend with 2 infantry
                    Americans roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Algeria, round 2 : 1/5 hits, 2,67 expected hits
                    Italians roll dice for 2 infantry in Algeria, round 2 : 2/2 hits, 0,67 expected hits
                    1 fighter owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Algeria
                    Americans roll dice for 1 fighter and 2 tactical_bombers in Algeria, round 3 : 2/3 hits, 1,67 expected hits
                    Italians roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Algeria
                Americans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -8
                Casualties for Americans: 1 artillery and 1 fighter
                Casualties for Italians: 2 infantry
            Battle in 6 Sea Zone
                Americans attack with 1 carrier, 1 fighter and 1 submarine; ANZAC loiter and taunt
                Japanese defend with 1 destroyer and 3 fighters
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 carrier and 1 fighter in 6 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone
                 retreated to 6 Sea Zone
                Japanese win with 3 fighters remaining. Battle score for attacker is -14
                Casualties for Americans: 1 carrier and 1 submarine
                Casualties for Japanese: 1 destroyer
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
    
        Non Combat Move - Americans
            1 fighter moved from 6 Sea Zone to Korea
            2 mech_infantrys moved from Jehol to Korea
            1 mech_infantry moved from Kwangsi to Anhwe
            1 destroyer moved from 103 Sea Zone to 110 Sea Zone
            1 fighter and 2 tactical_bombers moved from Algeria to Gibraltar
            2 submarines moved from 91 Sea Zone to 110 Sea Zone
            2 fighters moved from Gibraltar to United Kingdom
            1 transport moved from 110 Sea Zone to 107 Sea Zone
    
        Place Units - Americans
            1 aaGun, 1 artillery and 2 infantry placed in Eastern United States
            3 submarines placed in 6 Sea Zone
            3 carriers and 1 destroyer placed in 101 Sea Zone
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Italians : 1,00
    Americans : -1,17
    Japanese : 0,67
    

    Savegame


  • @trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    Do I need to decide causalty in z6?

    i ve took ur des

    u want it otherwise?


  • Might, but I can look at it. Will it influense your will to continue?


  • of course it will

    and its my bad i didnt ask for cas

    but u could also tell me that u wish to choose cus it was a small battle

    now u know ur dice results and i have a disadvantage

    but it was my bad for assuming of course


  • Likely the des is the rational choice, but I’ll have to look at the situation with aussie subs.


  • Let me look into it.


  • take ur time


  • I take a fig and keep the des.


  • If you press on, I presume it’s a fig against 1 des, 2 fig then.


  • u can see the battle up in the log


  • next time i wont do it on my own

    i just keep backwarding myself

    i have to redo usa ncm placement

    do not know if it will be today

    cheers


  • but i was expecting u ll announce OOL or say that u want to decide upon cas in advance, since it was small battle

    but u werent obliged to do it in advance, to say, to prepare me , of course


  • OOL is usually tedious in advance and I rarely do it, except when it’s very evident and may speed up the process. Here I haden’t processed different outcomes and hence hadn’t reflected upon OOL. I would’ve though having a hit on the table. I believe I would’ve chosen the same as I did now.


  • Of course, looking back at it 1 hit was the only instance I’d have to choose anything, so defining an OOL might have been proper. They way we usually do it is the defender defines OOL if asked for. If not, the defender gets the choice if need be (which it usually is), otherwise the attacker may assume if it’s evident. Unfortunately it wasn’t in this case.


  • n o i do not think about ool in advance

    but to remind me (in advance) u want to choose the cas


  • a very busy day at work so i will play this tomorrow in peace.

    so i dont make more errors

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