L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3


  • @trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:

    No, won’t drag US into the war.

    cant brits attack me undeclared?


  • @Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:

    @trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:

    No, won’t drag US into the war.

    cant brits attack me undeclared?

    i suppose not , it sense us doesnt go to war as u said


  • @Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:

    i suppose not , it sense us doesnt go to war as u said

    UK and ANZAC may do an unprovoked attack on Japan, but then US won’t get into the war until they’re attacked by Japan or by their economic phase in US3.

    @Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:

    ah that inf came from w germany. than its ok np
    my bad

    i thought i send it there from poland. but i did. i send 4 inf from poland to germany. i ll send one to slovakia instead

    Yes, it came from Poland. No inf in W Ger.

    So, you build 1 inf in Berlin, send 3 inf there from Poland and 1 inf from Poland to Slovakia. The consequence is of course that there’ll be one less inf in Berlin and one more in Slovakia. I just asked since you had the option of moving that inf from Yugo.


  • @trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:

    @Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:

    i suppose not , it sense us doesnt go to war as u said

    UK and ANZAC may do an unprovoked attack on Japan, but then US won’t get into the war until they’re attacked by Japan or by their economic phase in US3.

    @Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:

    ah that inf came from w germany. than its ok np
    my bad

    i thought i send it there from poland. but i did. i send 4 inf from poland to germany. i ll send one to slovakia instead

    Yes, it came from Poland. No inf in W Ger.

    So, you build 1 inf in Berlin, send 3 inf there from Poland and 1 inf from Poland to Slovakia. The consequence is of course that there’ll be one less inf in Berlin and one more in Slovakia. I just asked since you had the option of moving that inf from Yugo.

    no i wont build in berlin i ll just send one ncm inf from poland to slovakia instead to germany

    and thanks for the france issue


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 harbour and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 artillery and 1 infantry moved from Hunan to Yunnan
            1 mech_infantry moved from Anhwe to Hunan
            1 mech_infantry moved from Hunan to Yunnan
            EDIT: 1 infantry moved from Germany to Slovakia Hungary
            2 bombers moved from Kwangsi to Yunnan
            2 fighters moved from Kwangsi to Yunnan
    
        Combat - Japanese
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry and 1 mech_infantry in Yunnan, round 2 : 4/7 hits, 3.17 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 aaGuns, 1 armour and 3 infantry moved from Korea to Manchuria
            1 armour and 4 infantry moved from Manchuria to Jehol
            2 infantry moved from Anhwe to Kiangsi
            3 artilleries and 3 infantry moved from Anhwe to Hunan
            1 infantry moved from Jehol to Chahar
            1 aaGun, 1 artillery and 5 infantry moved from Jehol to Anhwe
            1 aaGun, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
            1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi
            4 marines moved from Japan to 6 Sea Zone
            2 battleships, 2 cruisers and 4 marines moved from 6 Sea Zone to 36 Sea Zone
            4 marines moved from 36 Sea Zone to Kwangsi
            2 submarines moved from 6 Sea Zone to 36 Sea Zone
            2 carriers moved from 33 Sea Zone to 36 Sea Zone
            2 fighters and 2 tactical_bombers moved from Kwangsi to 36 Sea Zone
            1 destroyer moved from 33 Sea Zone to 36 Sea Zone
            2 fighters moved from Kwangsi to 33 Sea Zone
            1 transport moved from 6 Sea Zone to 33 Sea Zone
            1 fighter moved from Kiangsi to Kwangsi
            1 bomber and 2 fighters moved from Yunnan to Kwangsi
            1 bomber moved from Yunnan to Kwangsi
    
        Place Units - Japanese
            1 artillery placed in Japan
            3 transports placed in 6 Sea Zone
            1 harbour placed in Hainan
    
        Turn Complete - Japanese
            Japanese collect 33 PUs; end with 33 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    Japanese : 0.83
    

    Savegame


  • brits are on the move :)


  • Doing it.


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 carrier, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 102 Sea Zone
            2 fighters moved from Eastern United States to 102 Sea Zone
            1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery and 1 infantry moved from Central United States to Western United States
            1 armour moved from 101 Sea Zone to Central United States
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            2 cruisers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 battleship, 1 carrier, 1 destroyer and 1 fighter moved from 30 Sea Zone to 54 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            1 bomber placed in Eastern United States
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Kweichow
            1 fighter moved from Shensi to Hopei
            8 infantry moved from Shensi to Suiyuyan
            1 infantry moved from Shensi to Hopei
            1 infantry moved from Shensi to Suiyuyan
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 9 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 9 infantry in Suiyuyan, round 2 : 4/9 hits, 1,50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 8 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kweichow
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Kansu
    
        Place Units - Chinese
            2 infantry placed in Kansu
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese : 3,33
    Japanese : 1,67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 carrier, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 102 Sea Zone
            2 fighters moved from Eastern United States to 102 Sea Zone
            1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery and 1 infantry moved from Central United States to Western United States
            1 armour moved from 101 Sea Zone to Central United States
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            2 cruisers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 battleship, 1 carrier, 1 destroyer and 1 fighter moved from 30 Sea Zone to 54 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            1 bomber placed in Eastern United States
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 55 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Kweichow
            1 fighter moved from Shensi to Hopei
            8 infantry moved from Shensi to Suiyuyan
            1 infantry moved from Shensi to Hopei
            1 infantry moved from Shensi to Suiyuyan
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 9 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 9 infantry in Suiyuyan, round 2 : 4/9 hits, 1,50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 8 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kweichow
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Kansu
    
        Place Units - Chinese
            2 infantry placed in Kansu
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    
        Purchase Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Suiyuyan: 1 infantry
            EDIT: Adding units owned by Chinese to Kansu: 1 infantry
            EDIT: Turning off Edit Mode
            British buy 2 artilleries, 7 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
            1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
            1 artillery moved from Persia to 80 Sea Zone
            1 infantry moved from Persia to 80 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
            1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Anglo Egyptian Sudan
            1 cruiser moved from 80 Sea Zone to 81 Sea Zone
            1 destroyer moved from 80 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
            1 artillery and 1 infantry moved from 119 Sea Zone to Eire
            3 fighters moved from United Kingdom to Eire
    
        Combat - British
            Battle in Eire
                British attack with 1 artillery, 3 fighters and 1 infantry
                Germans defend with 1 armour
                    British roll dice for 1 artillery, 3 fighters and 1 infantry in Eire, round 2 : 3/5 hits, 2,17 expected hits
                    Germans roll dice for 1 armour in Eire, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Germans lost in Eire
                British win, taking Eire from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Battle in Trans-Jordan
                British attack with 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry
                Italians defend with 1 aaGun, 1 artillery and 2 infantry
                    British roll dice for 2 cruisers in Trans-Jordan, round 2 : 1/2 hits, 1,00 expected hits
                    British roll dice for 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 4/8 hits, 2,67 expected hits
                    Italians roll dice for 1 aaGun, 1 artillery and 2 infantry in Trans-Jordan, round 2 : 2/3 hits, 1,00 expected hits
                    1 aaGun owned by the Italians, 1 artillery owned by the Italians, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                Casualties for British: 2 infantry
                Casualties for Italians: 1 aaGun, 1 artillery and 2 infantry
            Battle in Anglo Egyptian Sudan
                British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Italians defend with 1 artillery and 2 infantry
                    British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 1/5 hits, 2,00 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits, 1,00 expected hits
                    1 infantry owned by the Italians and 2 infantry owned by the British lost in Anglo Egyptian Sudan
                    British roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Anglo Egyptian Sudan, round 3 : 2/3 hits, 1,50 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 2/2 hits, 0,67 expected hits
                    1 tactical_bomber owned by the British, 1 artillery owned by the Italians, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                British win with 1 fighter remaining. Battle score for attacker is -11
                Casualties for British: 1 artillery, 2 infantry and 1 tactical_bomber
                Casualties for Italians: 1 artillery and 2 infantry
    
        Non Combat Move - British
            1 fighter moved from Anglo Egyptian Sudan to 81 Sea Zone
            1 tactical_bomber moved from India to 81 Sea Zone
            2 infantry moved from Rhodesia to Tanganyika Territory
            1 infantry moved from Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 infantry moved from Eastern Persia to West India
            1 bomber moved from Quebec to United Kingdom
            1 fighter moved from Quebec to Iceland
            3 infantry moved from Shan State to Burma
            3 fighters moved from Eire to United Kingdom
    
        Place Units - British
            1 transport placed in 71 Sea Zone
            2 artilleries and 7 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,4,1,2,3,3,2,6
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1,1
            British collect 18 PUs (10 lost to blockades); end with 18 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 21 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Some Units in India change ownership: 2 artilleries and 3 infantry
    

    Combat Hit Differential Summary :

    Germans : -0,50
    British : 1,67
    Italians : 3,33
    Chinese : 3,33
    Japanese : 1,67
    

    Savegame


  • Your defensive luck carries over into this game.


  • Or should I say dice luck, considering the massacre in sz110?


  • Turning on Edit Mode
    EDIT: Removing units owned by Chinese from Suiyuyan: 1 infantry
    EDIT: Adding units owned by Chinese to Kansu: 1 infantry
    EDIT: Turning off Edit Mode

    ?


  • oh u altered placing

    sorryx


  • small battles i dont notice much, 1 inf more or less, it will get even sooner or later. 110 i recall very well.


  • sorry i commented only chinese rolls, i see my uk guys rocked as well xD


  • and in sudan totally rocked. i understand why are u bad will because of it. heh.


  • UK lost 10 to blockades. nice.


  • can i retreat with air units from ambphibious assault and leave land guys to fight alone ?


  • @Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:

    can i retreat with air units from ambphibious assault and leave land guys to fight alone ?

    Yes, I believe so. The land units can never retreat from amphi though.

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