Is it too late for the above edit?
L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
Or 110 rather.
that yes
but u didnt even bought a des
maybe u underestimated germany
What do you mean? I have 2 des in sz91.
I didn’t underestimate anything. I forgot to put up the blocker.
but i had some inf in far away sweden and i needed to attack both normandy and southern france + to protect my navy so i could not know ur intentions
it doesnt matter now anyway
i ve made my choices and addapted to the situation , with both italy and germany
i ve decided to try to take all 3 territories and suceeded
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Will try to remember the aussies.
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
Missed another thing. That french inf in Morocco was supposed to go and block italian pansar in Algeria. An ok edit?
u play too fast (too many games) thats why u miss probably ha
well that inf does have nothing with the dice so i ll move it.
so empty aa gun in moroco -
TripleA Manual Gamesave Post: Russians round 20
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Russians Turning on Edit Mode EDIT: Removing units owned by French from Morocco: 1 infantry EDIT: Adding units owned by French to Algeria: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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well that spain was not such a clear battle, u had aa gun, i need to move my navy, and i thought u missed i am having a tac in romania that can go to there.
but i am glad my risk payed well, all though i was ready with italy to jump in if germany fails
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i was thinking whats better take spain or sink ur fleet, but i ve decided for spain. for fleet sinking i would have to strafe with italy first.
but if u moved the blocker north, u would save spain, but loose the navy
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TripleA Turn Summary: Russians round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Rostov to Volgograd Russians take Volgograd from Germans 1 infantry moved from Tambov to Samara Russians take Samara from Germans 1 infantry moved from Russia to Vologda 2 infantry moved from Smolensk to Archangel 3 armour and 3 mech_infantrys moved from Smolensk to Archangel 1 infantry moved from Bryansk to Belarus 1 fighter moved from Russia to Belarus 1 infantry moved from Russia to Vologda 4 infantry moved from Russia to Vologda 1 bomber moved from India to Caucasus 2 infantry moved from Rostov to Caucasus 1 infantry moved from Bryansk to Belarus 1 artillery moved from Russia to Vologda 1 infantry moved from Russia to Vologda Combat - Russians Battle in Archangel Russians attack with 3 armour, 2 infantry and 3 mech_infantrys Germans defend with 1 infantry Russians roll dice for 3 armour, 2 infantry and 3 mech_infantrys in Archangel, round 2 : 3/8 hits, 2,33 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 3 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Russians roll dice for 1 fighter and 1 infantry in Belarus, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 artillery and 7 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 7 infantry in Vologda, round 2 : 2/8 hits, 1,67 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery and 7 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Caucasus Russians attack with 1 bomber and 2 infantry Italians defend with 1 infantry Russians roll dice for 1 bomber and 2 infantry in Caucasus, round 2 : 1/3 hits, 1,00 expected hits Italians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Caucasus Russians win, taking Caucasus from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from Caucasus to Russia 2 fighters moved from India to Russia 1 fighter moved from Belarus to Russia 1 aaGun moved from Rostov to Tambov 13 artilleries and 16 infantry moved from Rostov to Tambov 4 artilleries and 4 infantry moved from Bryansk to Smolensk 1 artillery and 1 infantry moved from Russia to Vologda 1 aaGun moved from Bryansk to Russia EDIT: 1 artillery and 4 infantry moved from Queensland to South Australia EDIT: 2 mech_infantrys moved from Queensland to New South Wales EDIT: 1 aaGun moved from Queensland to New South Wales EDIT: 4 infantry moved from Queensland to New South Wales EDIT: 1 artillery moved from Queensland to South Australia EDIT: 1 infantry moved from Morocco to Algeria Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : 0,67 Italians : -0,33 Russians : 0,50
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Japan is good to go.
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
i was thinking whats better take spain or sink ur fleet, but i ve decided for spain. for fleet sinking i would have to strafe with italy first.
but if u moved the blocker north, u would save spain, but loose the navy
I wouldn’t, because then I’d put figs in Gibraltar and sacrificed the des in sz109. Was thinking about that option and chose to put air in London. So there were plenty of options to adjust.
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
i was thinking whats better take spain or sink ur fleet, but i ve decided for spain. for fleet sinking i would have to strafe with italy first.
but if u moved the blocker north, u would save spain, but loose the navy
I wouldn’t, because then I’d put figs in Gibraltar and sacrificed the des in sz109. Was thinking about that option and chose to put air in London. So there were plenty of options to adjust.
that is too much then in the equation ;)
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
i was thinking whats better take spain or sink ur fleet, but i ve decided for spain. for fleet sinking i would have to strafe with italy first.
but if u moved the blocker north, u would save spain, but loose the navy
I wouldn’t, because then I’d put figs in Gibraltar and sacrificed the des in sz109. Was thinking about that option and chose to put air in London. So there were plenty of options to adjust.
that is too much then in the equation ;)
Yes, but simply it’s just one of those blunders I was talking about. Same as in chess.
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u decided that way didnt block, put air in london , in any option u risk.
ok, i ll try japan now
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
i was thinking whats better take spain or sink ur fleet, but i ve decided for spain. for fleet sinking i would have to strafe with italy first.
but if u moved the blocker north, u would save spain, but loose the navy
I wouldn’t, because then I’d put figs in Gibraltar and sacrificed the des in sz109. Was thinking about that option and chose to put air in London. So there were plenty of options to adjust.
that is too much then in the equation ;)
Yes, but simply it’s just one of those blunders I was talking about. Same as in chess.
but its not one move, its too. destroyer and air. so definitely usa little too thin there, and more important than that, u need to slow up a bit, too many games can put a confusing mess in ur head, u re probably sometimes mixing games
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and i cant read ur thoughts hheh
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
i was thinking whats better take spain or sink ur fleet, but i ve decided for spain. for fleet sinking i would have to strafe with italy first.
but if u moved the blocker north, u would save spain, but loose the navy
I wouldn’t, because then I’d put figs in Gibraltar and sacrificed the des in sz109. Was thinking about that option and chose to put air in London. So there were plenty of options to adjust.
that is too much then in the equation ;)
Yes, but simply it’s just one of those blunders I was talking about. Same as in chess.
i hope u do not play 10 simultaneoous chess online games xd
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TripleA Turn Summary: Japanese round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Japanese Japanese buy 2 bombers, 6 destroyers and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 30 Sea Zone to 12 Sea Zone 1 destroyer moved from 29 Sea Zone to 26 Sea Zone 3 fighters and 3 tactical_bombers moved from Hawaiian Islands to 12 Sea Zone 3 fighters and 3 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 12 Sea Zone Combat - Japanese Battle in 26 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from Americans with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 12 Sea Zone Japanese attack with 4 fighters, 1 submarine and 4 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 12 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 12 Sea Zone Japanese win with 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 artillery moved from New Zealand to 63 Sea Zone 1 artillery and 1 transport moved from 63 Sea Zone to 66 Sea Zone 1 artillery moved from 66 Sea Zone to Argentina Japanese take Argentina from Neutral_True 4 fighters and 4 tactical_bombers moved from 12 Sea Zone to Hawaiian Islands 3 fighters and 3 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands 2 bombers moved from Hawaiian Islands to Philippines 11 artilleries and 10 infantry moved from Yunnan to Burma 2 armour and 2 mech_infantrys moved from Szechwan to Burma 3 armour moved from French Indo China to Burma 3 mech_infantrys moved from Malaya to Burma 1 mech_infantry moved from Tsinghai to Szechwan 1 artillery moved from Novosibirsk to Tsinghai 1 aaGun moved from Novosibirsk to Tsinghai 1 bomber moved from Shensi to Philippines 2 bombers moved from Japan to Philippines 1 fighter moved from 63 Sea Zone to Hawaiian Islands 1 destroyer moved from 31 Sea Zone to 24 Sea Zone 1 destroyer moved from 31 Sea Zone to 16 Sea Zone 1 destroyer moved from 6 Sea Zone to 31 Sea Zone 1 destroyer moved from 16 Sea Zone to 15 Sea Zone 1 destroyer moved from 31 Sea Zone to 16 Sea Zone 2 battleships, 6 carriers, 1 cruiser and 4 submarines moved from 31 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Wake Island to Hawaiian Islands 1 fighter moved from 31 Sea Zone to Hawaiian Islands 2 tactical_bombers moved from Wake Island to 31 Sea Zone 2 fighters moved from Japan to 6 Sea Zone 2 tactical_bombers moved from 31 Sea Zone to 6 Sea Zone 2 fighters moved from 31 Sea Zone to Japan 1 carrier moved from 63 Sea Zone to 33 Sea Zone 1 mech_infantry moved from Kwangtung to Hunan 2 mech_infantrys moved from Kwangtung to Yunnan 1 mech_infantry moved from Hunan to Kweichow 1 armour moved from Kweichow to Burma 1 mech_infantry moved from Siberia to Sakha Place Units - Japanese 6 destroyers and 4 submarines placed in 6 Sea Zone 2 bombers placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,6 Japanese collect 72 PUs (3 lost to blockades); end with 72 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans : -0.50 Japanese : -0.17
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
i hope u do not play 10 simultaneoous chess online games xd
I’ve tried, but that usually goes to hell as well.
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Japan is done. U may proceed with allies but take ur time, i am off till tomorow 12:00, or slightly even more
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I have played many games but never took Argentina with Japan, as, far as i remember
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Ok, I admit. I’m just plain stupid.
I did the round with a lot of calculation back and forth, and then among all the mess forgot that max 10 units can be built in WUS.
No impact from battles at all, everything is pretty straight-forward, but I’d like to ask to change the US buy into something that is 10-13 units. Simply less tr and land, more air, and simply worse odds at Hawaii.
Right now the purchase was 4 tr, 4 inf, 3 art, 3 tac (14 units for 85 IPC).
Would like to change that to 2 tr, 2 inf, 2 art, 4 tac ( 10 units for 72 IPC) from WUS and 1 tr, 1 inf (13 IPC) from Alaska (12 units for 82 IPC).
I think I will lose the next round with Calcutta becoming japanese, but would like to play it out.