now it’s good :) sorry!
L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
ok i ll go find uk s latest map
It’s the italian one on the previous page.
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
Yeah, I like 3-4 fast paced ones and 10-12 slow ones. But I’m crazy.
U remind me on karl7, a few years ago he would be playing 10 games at a time, guy finished a season with 50-60 games xd
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
ok i ll go find uk s latest map
It’s the italian one on the previous page.
and i am looking for ur anzac french movees, cant find the post xd
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
I’ll buy a fig with ANZAC in Queensland.
1 fig goes to sz10 from WUS.
The French stay put.
That’s it.
Same page.
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i am attackin ur des in sz 92 with italian navy
scramble?
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All of the ships? No air?
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TripleA Manual Gamesave Post: Italians round 18
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Italians Turning on Edit Mode EDIT: Removing units owned by British from Persia: 1 artillery EDIT: Adding units owned by British to Persia: 1 mech_infantry EDIT: Removing units owned by British from Union of South Africa: 1 mech_infantry EDIT: Adding units owned by British to Union of South Africa: 1 artillery EDIT: Turning off Edit Mode Italians buy 1 airfield, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 infantry moved from Egypt to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 artillery moved from Northwest Persia to Caucasus 1 mech_infantry moved from Iraq to Northwest Persia 1 mech_infantry moved from Northwest Persia to Caucasus 1 bomber and 1 fighter moved from Romania to Tambov 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 submarines moved from 95 Sea Zone to 92 Sea Zone 1 fighter moved from Southern Italy to 92 Sea Zone 1 fighter moved from Romania to Caucasus 1 infantry moved from French Central Africa to French West Africa Italians take French West Africa from Americans 1 mech_infantry moved from Iraq to Northwest Persia 1 mech_infantry moved from Northwest Persia to Caucasus
Combat Hit Differential Summary :
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all ships 1 fig
i v posted the map
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Then no scramble.
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TripleA Turn Summary: Italians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Italians Turning on Edit Mode EDIT: Removing units owned by British from Persia: 1 artillery EDIT: Adding units owned by British to Persia: 1 mech_infantry EDIT: Removing units owned by British from Union of South Africa: 1 mech_infantry EDIT: Adding units owned by British to Union of South Africa: 1 artillery EDIT: Turning off Edit Mode Italians buy 1 airfield, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 infantry moved from Egypt to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 artillery moved from Northwest Persia to Caucasus 1 mech_infantry moved from Iraq to Northwest Persia 1 mech_infantry moved from Northwest Persia to Caucasus 1 bomber and 1 fighter moved from Romania to Tambov 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 submarines moved from 95 Sea Zone to 92 Sea Zone 1 fighter moved from Southern Italy to 92 Sea Zone 1 fighter moved from Romania to Caucasus 1 infantry moved from French Central Africa to French West Africa Italians take French West Africa from Americans 1 mech_infantry moved from Iraq to Northwest Persia 1 mech_infantry moved from Northwest Persia to Caucasus Combat - Italians Italians creates battle in territory 80 Sea Zone Battle in Tambov Italians attack with 1 bomber and 1 fighter Russians defend with 1 infantry Italians roll dice for 1 bomber and 1 fighter in Tambov, round 2 : 2/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Italians attack with 1 artillery, 1 fighter and 2 mech_infantrys Russians defend with 1 infantry Italians roll dice for 1 artillery, 1 fighter and 2 mech_infantrys in Caucasus, round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Caucasus Italians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Caucasus, round 3 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Italians win, taking Caucasus from Russians with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Battle in 92 Sea Zone Italians attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 2 submarines Americans defend with 1 destroyer Italians roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 92 Sea Zone Italians win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Italians 1 fighter moved from Caucasus to Iraq 1 bomber moved from Tambov to Iraq 1 fighter moved from Tambov to Kazakhstan 3 transports moved from 95 Sea Zone to 92 Sea Zone 1 aaGun and 1 infantry moved from Iraq to Northwest Persia 1 mech_infantry moved from Iraq to Turkey Italians take Turkey from Neutral_True 1 mech_infantry moved from Iraq to Saudi Arabia Italians take Saudi Arabia from Neutral_True 1 armour moved from Egypt to Tobruk 3 mech_infantrys moved from Egypt to Iraq 1 mech_infantry moved from Egypt to Tobruk Place Units - Italians 1 airfield placed in Iraq 1 mech_infantry placed in Egypt 1 destroyer placed in 80 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6 Italians collect 22 PUs (2 lost to blockades); end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 31 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Italians : -2.83 Americans : -0.33 Russians : 0.00
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Italy on 39 PUS, rulling the Med East.
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TripleA Turn Summary: ANZAC round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 5 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 fighter moved from Western United States to 10 Sea Zone Place Units - ANZAC 1 fighter placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,4,5,3 ANZAC collect 5 PUs (5 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 5 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 fighter moved from Western United States to 10 Sea Zone Place Units - ANZAC 1 fighter placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,4,5,3 ANZAC collect 5 PUs (5 lost to blockades); end with 10 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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i am doing the german turn
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
Italy on 39 PUS, rulling the Med East.
Yeah, this is scary shit.
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I’ll try and play, but have to leave in 45 min.
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TripleA Turn Summary: Germans round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Germans Germans buy 1 destroyer, 3 infantry, 10 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 mech_infantry moved from Novgorod to Belarus 1 mech_infantry moved from Novgorod to Belarus 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 armour and 1 mech_infantry moved from Bryansk to Samara Germans take Tambov from Russians 4 armour moved from Bryansk to Volgograd 2 armour moved from Bryansk to Rostov 2 armour moved from Bryansk to Western Ukraine 2 armour moved from Bryansk to Smolensk 1 armour moved from Bryansk to Samara 1 armour moved from Bryansk to Volgograd 2 artilleries and 2 infantry moved from Romania to Eastern Poland 1 artillery moved from Romania to Eastern Poland 1 infantry moved from Romania to Eastern Poland 1 tactical_bomber moved from Romania to Belarus Combat - Germans Battle in Western Ukraine Germans attack with 2 armour Russians defend with 1 infantry Germans roll dice for 2 armour in Western Ukraine, round 2 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Western Ukraine Germans roll dice for 1 armour in Western Ukraine, round 3 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 armour remaining. Battle score for attacker is -3 Casualties for Germans: 1 armour Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 5 armour Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 5 armour in Volgograd, round 2 : 2/5 hits, 2.50 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 4 armour remaining. Battle score for attacker is -3 Casualties for Germans: 1 armour Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 2 armour Russians defend with 1 infantry Germans roll dice for 2 armour in Rostov, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Belarus, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 2 armour Russians defend with 1 infantry Germans roll dice for 2 armour in Smolensk, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 armour remaining. Battle score for attacker is -3 Casualties for Germans: 1 armour Casualties for Russians: 1 infantry Battle in Samara Germans attack with 2 armour and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 2 armour and 1 mech_infantry in Samara, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 3 artilleries and 3 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 3 artilleries and 3 infantry in Eastern Poland, round 2 : 3/6 hits, 2.00 expected hits Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 2 transports moved from 115 Sea Zone to 113 Sea Zone 1 mech_infantry moved from Germany to 113 Sea Zone 1 mech_infantry moved from 113 Sea Zone to Sweden Germans take Sweden from Neutral_True 1 carrier and 2 submarines moved from 113 Sea Zone to 112 Sea Zone 1 carrier and 1 fighter moved from 115 Sea Zone to 112 Sea Zone 1 fighter moved from 112 Sea Zone to Western Germany 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 armour and 2 mech_infantrys moved from Germany to Western Germany 2 fighters moved from Romania to Western Germany 24 artilleries and 23 infantry moved from Romania to Bessarabia 1 tactical_bomber moved from Belarus to Romania 1 armour moved from Bryansk to Tambov 1 submarine moved from 119 Sea Zone to 122 Sea Zone 1 submarine moved from 112 Sea Zone to 119 Sea Zone 1 submarine moved from 112 Sea Zone to 109 Sea Zone Place Units - Germans 3 infantry placed in Novgorod 10 mech_infantrys placed in Romania 1 destroyer and 2 submarines placed in 112 Sea Zone Turn Complete - Germans Germans collect 65 PUs; end with 65 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 70 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 77 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans : 0.17 Russians : 1.67
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92 PUs for Germany
U have yellow light for Russia
green light soon
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Thanks! Should be possible.
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thats it u may go with russia
green light we have
Russia curently produces only 13