@dawgoneit Hi, the DL map is before Russia moves.
You need to do Russia 1 please.
I am Axis
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Shensi to Kansu
1 fighter moved from Shensi to Kansu
7 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 7 infantry in Suiyuyan, round 2 : 0/7 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 7 infantry in Suiyuyan, round 3 : 1/7 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Tsinghai
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : -1,17
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery moved from Tunisia to Libya
Americans take Libya from Italians
1 bomber and 1 fighter moved from Gibraltar to 94 Sea Zone
1 fighter moved from Morocco to 94 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
2 fighters moved from 91 Sea Zone to 94 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
Americans take 35 Sea Zone from Japanese
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
5 fighters moved from 35 Sea Zone to 42 Sea Zone
Combat - Americans
Battle in 37 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Americans lost in 37 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 5 fighters
Japanese defend with 1 submarine and 1 transport
Americans roll dice for 1 destroyer and 5 fighters in 42 Sea Zone, round 2 : 2/6 hits, 2,83 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 5 fighters remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in 94 Sea Zone
Americans attack with 1 bomber, 4 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber and 4 fighters in 94 Sea Zone, round 2 : 5/5 hits, 2,67 expected hits
Germans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 94 Sea Zone
Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 94 Sea Zone to Gibraltar
2 fighters moved from 94 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Tunisia to Algeria
1 fighter moved from 94 Sea Zone to Morocco
1 fighter moved from 94 Sea Zone to Gibraltar
1 aaGun, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
5 fighters moved from 42 Sea Zone to Celebes
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 bomber moved from Midway to Caroline Islands
2 fighters moved from Midway to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Wake Island
1 destroyer moved from 8 Sea Zone to 25 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 33 Sea Zone
Place Units - Americans
2 artilleries and 2 infantry placed in Central United States
2 fighters placed in Western United States
1 carrier, 1 submarine and 2 transports placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Shensi to Kansu
1 fighter moved from Shensi to Kansu
7 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 7 infantry in Suiyuyan, round 2 : 0/7 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 7 infantry in Suiyuyan, round 3 : 1/7 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Tsinghai
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 4 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from West India to India
1 fighter moved from West India to India
1 bomber moved from Persia to India
2 fighters and 2 tactical_bombers moved from Persia to India
3 fighters moved from Persia to India
Combat - British
Battle in India
British attack with 1 bomber, 6 fighters, 3 infantry and 2 tactical_bombers
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
British roll dice for 1 bomber, 6 fighters, 3 infantry and 2 tactical_bombers in India, round 2 : 4/12 hits, 5,50 expected hits
Japanese roll dice for 3 mech_infantrys in India, round 2 : 1/3 hits, 1,00 expected hits
3 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in India
British win, taking India from Japanese with 1 bomber, 6 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Japanese: 3 mech_infantrys
Non Combat Move - British
1 artillery, 4 infantry and 2 mech_infantrys moved from Eastern Persia to West India
3 infantry moved from Persia to Eastern Persia
1 bomber moved from India to Persia
1 fighter moved from India to Persia
5 fighters and 2 tactical_bombers moved from India to West India
3 infantry moved from Iraq to Persia
1 fighter moved from Gibraltar to Egypt
1 fighter moved from United Kingdom to Gibraltar
1 battleship and 1 cruiser moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
Place Units - British
1 artillery placed in Persia
1 artillery and 1 infantry placed in Egypt
3 infantry placed in Iraq
1 fighter placed in United Kingdom
1 artillery placed in Egypt
1 artillery and 1 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1
British collect 37 PUs (2 lost to blockades); end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Germans : 0,67
British : -1,50
Americans : 0,83
Chinese : -1,17
Japanese : 0,67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber, 2 fighters and 1 tactical_bomber moved from Southern Italy to Egypt
2 artilleries and 4 infantry moved from Tobruk to 96 Sea Zone
2 artilleries, 1 cruiser, 4 infantry and 3 transports moved from 96 Sea Zone to 98 Sea Zone
1 marine moved from Alexandria to 98 Sea Zone
1 armour, 2 artilleries, 19 infantry and 1 marine moved from Alexandria to Egypt
2 artilleries, 4 infantry and 1 marine moved from 98 Sea Zone to Egypt
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber, 2 fighters and 1 tactical_bomber moved from Southern Italy to Egypt
2 artilleries and 4 infantry moved from Tobruk to 96 Sea Zone
2 artilleries, 1 cruiser, 4 infantry and 3 transports moved from 96 Sea Zone to 98 Sea Zone
1 marine moved from Alexandria to 98 Sea Zone
1 armour, 2 artilleries, 19 infantry and 1 marine moved from Alexandria to Egypt
2 artilleries, 4 infantry and 1 marine moved from 98 Sea Zone to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 1 armour, 4 artilleries, 1 bomber, 2 fighters, 23 infantry, 2 marines and 1 tactical_bomber
British defend with 4 armour, 5 artilleries, 1 factory_minor, 6 fighters, 1 harbour, 9 infantry and 4 mech_infantrys; ANZAC defend with 2 infantry; Americans defend with 3 fighters
Italians roll dice for 1 cruiser in Egypt, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 armour, 4 artilleries, 1 bomber, 2 fighters, 23 infantry, 2 marines and 1 tactical_bomber in Egypt, round 2 : 8/34 hits, 9.17 expected hits
British roll dice for 4 armour, 5 artilleries, 9 fighters, 11 infantry and 4 mech_infantrys in Egypt, round 2 : 11/33 hits, 14.67 expected hits
2 infantry owned by the ANZAC, 7 infantry owned by the British and 11 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 4 artilleries, 1 bomber, 2 fighters, 12 infantry, 2 marines and 1 tactical_bomber in Egypt, round 3 : 11/23 hits, 7.33 expected hits
British roll dice for 4 armour, 5 artilleries, 9 fighters, 2 infantry and 4 mech_infantrys in Egypt, round 3 : 14/24 hits, 11.67 expected hits
4 mech_infantrys owned by the British, 2 marines owned by the Italians, 5 artilleries owned by the British, 2 infantry owned by the British and 12 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 4 artilleries, 1 bomber, 2 fighters and 1 tactical_bomber in Egypt, round 4 : 1/9 hits, 4.17 expected hits
British roll dice for 4 armour and 9 fighters in Egypt, round 4 : 4/13 hits, 8.00 expected hits
4 artilleries owned by the Italians and 1 armour owned by the British lost in Egypt
1 armour retreated to Alexandria
British win with 3 armour and 9 fighters remaining. Battle score for attacker is -20
Casualties for Italians: 4 artilleries, 23 infantry and 2 marines
Casualties for ANZAC: 2 infantry
Casualties for British: 1 armour, 5 artilleries, 9 infantry and 4 mech_infantrys
Non Combat Move - Italians
1 bomber, 2 fighters and 1 tactical_bomber moved from Egypt to Alexandria
1 destroyer moved from 96 Sea Zone to 94 Sea Zone
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
3 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 armour, 1 infantry and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 11 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : -0.17
British : -5.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 20 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from New South Wales to 33 Sea Zone
4 fighters moved from 35 Sea Zone to Celebes
1 fighter moved from Queensland to Celebes
2 aaGuns, 1 artillery and 4 infantry moved from Queensland to South Australia
2 carriers and 1 cruiser moved from 35 Sea Zone to 33 Sea Zone
1 submarine moved from 20 Sea Zone to 22 Sea Zone
1 submarine moved from 20 Sea Zone to 34 Sea Zone
1 submarine moved from 20 Sea Zone to 44 Sea Zone
Place Units - ANZAC
1 infantry placed in New South Wales
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 20 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from New South Wales to 33 Sea Zone
4 fighters moved from 35 Sea Zone to Celebes
1 fighter moved from Queensland to Celebes
2 aaGuns, 1 artillery and 4 infantry moved from Queensland to South Australia
2 carriers and 1 cruiser moved from 35 Sea Zone to 33 Sea Zone
1 submarine moved from 20 Sea Zone to 22 Sea Zone
1 submarine moved from 20 Sea Zone to 34 Sea Zone
1 submarine moved from 20 Sea Zone to 44 Sea Zone
Place Units - ANZAC
1 infantry placed in New South Wales
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Gibraltar
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Baltic States to Novgorod
2 infantry moved from Finland to Karelia
1 fighter and 1 tactical_bomber moved from Eastern Poland to Karelia
10 armour and 8 mech_infantrys moved from Baltic States to Novgorod
1 artillery and 3 infantry moved from Eastern Poland to Bessarabia
2 infantry moved from Tobruk to 96 Sea Zone
2 fighters, 2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
2 fighters and 2 infantry moved from 98 Sea Zone to Egypt
2 artilleries and 2 infantry moved from Alexandria to Egypt
1 fighter and 1 tactical_bomber moved from Southern Italy to Egypt
5 bombers moved from Western Germany to Egypt
1 cruiser moved from 96 Sea Zone to 98 Sea Zone
Combat - Germans
Battle in Egypt
Germans attack with 2 artilleries, 5 bombers, 3 fighters, 4 infantry and 1 tactical_bomber
British defend with 3 armour, 1 factory_minor, 6 fighters and 1 harbour; Americans defend with 3 fighters
Germans roll dice for 1 cruiser in Egypt, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 2 artilleries, 5 bombers, 3 fighters, 4 infantry and 1 tactical_bomber in Egypt, round 2 : 9/15 hits, 7.17 expected hits
British roll dice for 3 armour and 9 fighters in Egypt, round 2 : 8/12 hits, 7.50 expected hits
1 artillery owned by the Germans, 2 fighters owned by the Germans, 4 infantry owned by the Germans, 3 fighters owned by the Americans, 1 tactical_bomber owned by the Germans, 4 fighters owned by the British and 3 armour owned by the British lost in Egypt
Germans roll dice for 1 artillery, 5 bombers and 1 fighter in Egypt, round 3 : 7/7 hits, 4.17 expected hits
British roll dice for 2 fighters in Egypt, round 3 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Germans and 2 fighters owned by the British lost in Egypt
Germans win, taking Egypt from British with 1 artillery and 5 bombers remaining. Battle score for attacker is 51
Casualties for Germans: 1 artillery, 3 fighters, 4 infantry and 1 tactical_bomber
Casualties for British: 3 armour and 6 fighters
Casualties for Americans: 3 fighters
Battle in Novgorod
Germans attack with 10 armour and 10 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 10 armour and 10 mech_infantrys in Novgorod, round 2 : 7/20 hits, 6.67 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 10 armour and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Bessarabia, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Bessarabia, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Karelia
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Karelia, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Karelia to Finland
9 infantry and 9 mech_infantrys moved from Poland to Eastern Poland
10 infantry moved from Germany to Poland
3 mech_infantrys moved from Western Germany to Southern Italy
1 aaGun and 2 infantry moved from Northern Italy to Southern Italy
1 carrier and 2 submarines moved from 96 Sea Zone to 98 Sea Zone
5 bombers moved from Egypt to Alexandria
3 mech_infantrys moved from Western Germany to Poland
Place Units - Germans
9 infantry and 1 mech_infantry placed in Germany
5 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
Germans collect 47 PUs (4 lost to blockades); end with 47 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : 6.33
British : 0.17
Russians : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Russians
Russians buy 2 artilleries and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Ukraine to Bessarabia
2 fighters moved from Rostov to Bessarabia
1 tactical_bomber moved from Russia to Bessarabia
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Ukraine to Bessarabia
3 fighters moved from Russia to Bessarabia
Combat - Russians
Battle in Bessarabia
Russians attack with 5 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 5 fighters, 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 3/9 hits, 3,67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
3 aaGuns, 41 artilleries and 43 infantry moved from Ukraine to Western Ukraine
5 infantry moved from Bryansk to Western Ukraine
1 aaGun and 3 infantry moved from Northwest Persia to Iraq
3 mech_infantrys moved from Volgograd to Northwest Persia
1 infantry moved from Smolensk to Archangel
1 armour and 1 mech_infantry moved from Ukraine to Bryansk
1 aaGun and 3 infantry moved from Rostov to Bryansk
1 aaGun moved from Smolensk to Bryansk
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
5 infantry moved from Russia to Bryansk
2 fighters moved from Bessarabia to Caucasus
1 tactical_bomber moved from Bessarabia to Caucasus
3 fighters moved from Bessarabia to Western Ukraine
Place Units - Russians
2 artilleries and 1 infantry placed in Western Ukraine
3 infantry placed in Ukraine
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : 0,33
Russians : -0,67
@samuel06 Great dice for you in that battle :)
@Pejon_88 Yes! I was very happy with that. I was going for it anyway but i’m glad I have lots left.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 fighter, 4 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
3 mech_infantrys moved from Burma to India
2 bombers moved from French Indo China to India
3 infantry and 1 marine moved from French Indo China to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Borneo
3 battleships, 4 carriers, 2 cruisers, 3 destroyers, 1 infantry, 1 marine, 12 submarines and 3 transports moved from 36 Sea Zone to 35 Sea Zone
1 infantry and 1 marine moved from 35 Sea Zone to Philippines
Combat - Japanese
Battle in Borneo
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Borneo, round 2 : 3/6 hits, 2.67 expected hits
UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in 35 Sea Zone
Japanese attack with 3 battleships, 4 carriers, 2 cruisers, 3 destroyers, 12 submarines and 3 transports
Americans defend with 1 destroyer
Japanese roll dice for 12 submarines in 35 Sea Zone, round 2 : 7/12 hits, 4.00 expected hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 3 battleships, 4 carriers, 2 cruisers, 3 destroyers, 12 submarines and 3 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Philippines
Battle in India
Japanese attack with 2 bombers and 3 mech_infantrys
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 2 bombers and 3 mech_infantrys in India, round 2 : 0/5 hits, 1.83 expected hits
UK_Pacific roll dice for 2 infantry in India, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 bombers and 3 mech_infantrys in India, round 3 : 3/5 hits, 1.83 expected hits
UK_Pacific roll dice for 2 infantry in India, round 3 : 2/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in India
Japanese destroys 12PUs while taking UK_Pacific capital
Japanese win, taking Philippines from Americans, taking India from UK_Pacific with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 2 infantry
Non Combat Move - Japanese
2 bombers moved from India to French Indo China
1 artillery and 1 infantry moved from Yunnan to Burma
3 mech_infantrys moved from Shantung to Hunan
3 mech_infantrys moved from Kiangsu to Hunan
4 mech_infantrys moved from Kweichow to Yunnan
1 mech_infantry moved from Hunan to Burma
1 bomber moved from Japan to French Indo China
2 fighters moved from French Indo China to Japan
2 fighters and 2 tactical_bombers moved from Borneo to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 fighter and 4 infantry placed in Japan
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans : 0.33
ANZAC : -0.17
UK_Pacific : 0.00
Japanese : 3.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 3 fighters, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Caroline Islands to Chahar
1 fighter moved from Celebes to 43 Sea Zone
1 bomber and 2 fighters moved from Gibraltar to 98 Sea Zone
1 artillery moved from Libya to Tobruk
Americans take Tobruk from Italians
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 fighters moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Morocco to 94 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 98 Sea Zone
Americans attack with 1 bomber and 2 fighters
Germans defend with 1 carrier, 1 cruiser, 2 submarines and 1 transport; Italians defend with 1 cruiser, 1 submarine and 3 transports
2 submarines owned by the Germans and 1 submarine owned by the Italians Submerged
Americans roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
Italians roll dice for 1 carrier, 2 cruisers and 4 transports in 98 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
1 carrier owned by the Germans and 1 fighter owned by the Americans lost in 98 Sea Zone
Americans roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits
Italians roll dice for 2 cruisers and 4 transports in 98 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
1 fighter owned by the Americans and 1 cruiser owned by the Germans lost in 98 Sea Zone
Americans roll dice for 1 bomber in 98 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
Italians roll dice for 1 cruiser and 4 transports in 98 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
1 cruiser owned by the Italians and 1 bomber owned by the Americans lost in 98 Sea Zone
Italians win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 4 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 bomber and 2 fighters
Casualties for Germans: 1 carrier and 1 cruiser
Casualties for Italians: 1 cruiser
Battle in 94 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Italians defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 94 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 94 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 94 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Italians: 1 destroyer
Battle in 93 Sea Zone
Americans attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 93 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 93 Sea Zone
Americans roll dice for 2 fighters in 93 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 93 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Americans: 1 fighter and 1 submarine
Casualties for Italians: 1 destroyer
Battle in Chahar
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Chahar, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber in Chahar, round 3 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Chahar to Suiyuyan
1 fighter moved from 93 Sea Zone to Gibraltar
1 fighter moved from 94 Sea Zone to Gibraltar
1 mech_infantry moved from Algeria to Libya
3 carriers and 3 destroyers moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 artilleries, 1 carrier, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
2 artilleries and 3 infantry moved from Morocco to Algeria
1 fighter moved from 43 Sea Zone to Celebes
5 fighters moved from 33 Sea Zone to Celebes
1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 2 submarines, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from Wake Island to Queensland
Place Units - Americans
1 artillery, 2 infantry and 1 mech_infantry placed in Central United States
1 transport placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
1 fighter placed in Eastern United States
1 fighter placed in Western United States
1 bomber placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Italians : 1,83
Americans : -1,83
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Shensi to Kweichow
1 fighter moved from Tsinghai to Kweichow
6 infantry moved from Suiyuyan to Hopei
Combat - Chinese
Chinese creates battle in territory Chahar
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Chahar from Japanese, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Hopei
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Hopei, round 2 : 1/6 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Kweichow to Suiyuyan
Place Units - Chinese
1 infantry placed in Chahar
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : -0,67
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 3 fighters, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Caroline Islands to Chahar
1 fighter moved from Celebes to 43 Sea Zone
1 bomber and 2 fighters moved from Gibraltar to 98 Sea Zone
1 artillery moved from Libya to Tobruk
Americans take Tobruk from Italians
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 fighters moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Morocco to 94 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 98 Sea Zone
Americans attack with 1 bomber and 2 fighters
Germans defend with 1 carrier, 1 cruiser, 2 submarines and 1 transport; Italians defend with 1 cruiser, 1 submarine and 3 transports
2 submarines owned by the Germans and 1 submarine owned by the Italians Submerged
Americans roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
Italians roll dice for 1 carrier, 2 cruisers and 4 transports in 98 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
1 carrier owned by the Germans and 1 fighter owned by the Americans lost in 98 Sea Zone
Americans roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits
Italians roll dice for 2 cruisers and 4 transports in 98 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
1 fighter owned by the Americans and 1 cruiser owned by the Germans lost in 98 Sea Zone
Americans roll dice for 1 bomber in 98 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
Italians roll dice for 1 cruiser and 4 transports in 98 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
1 cruiser owned by the Italians and 1 bomber owned by the Americans lost in 98 Sea Zone
Italians win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 4 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 bomber and 2 fighters
Casualties for Germans: 1 carrier and 1 cruiser
Casualties for Italians: 1 cruiser
Battle in 94 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Italians defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 94 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 94 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 94 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Italians: 1 destroyer
Battle in 93 Sea Zone
Americans attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 93 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 93 Sea Zone
Americans roll dice for 2 fighters in 93 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 93 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Americans: 1 fighter and 1 submarine
Casualties for Italians: 1 destroyer
Battle in Chahar
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Chahar, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber in Chahar, round 3 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Chahar to Suiyuyan
1 fighter moved from 93 Sea Zone to Gibraltar
1 fighter moved from 94 Sea Zone to Gibraltar
1 mech_infantry moved from Algeria to Libya
3 carriers and 3 destroyers moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 artilleries, 1 carrier, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
2 artilleries and 3 infantry moved from Morocco to Algeria
1 fighter moved from 43 Sea Zone to Celebes
5 fighters moved from 33 Sea Zone to Celebes
1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 2 submarines, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from Wake Island to Queensland
Place Units - Americans
1 artillery, 2 infantry and 1 mech_infantry placed in Central United States
1 transport placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
1 fighter placed in Eastern United States
1 fighter placed in Western United States
1 bomber placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Shensi to Kweichow
1 fighter moved from Tsinghai to Kweichow
6 infantry moved from Suiyuyan to Hopei
Combat - Chinese
Chinese creates battle in territory Chahar
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Chahar from Japanese, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Hopei
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Hopei, round 2 : 1/6 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Kweichow to Suiyuyan
Place Units - Chinese
1 infantry placed in Chahar
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Purchase Units - British
British buy 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
17 artilleries, 22 infantry and 4 mech_infantrys moved from West India to India
1 bomber moved from Persia to 98 Sea Zone
Combat - British
Battle in 98 Sea Zone
British attack with 1 bomber
Germans defend with 2 submarines and 1 transport; Italians defend with 1 submarine and 3 transports
2 submarines owned by the Germans and 1 submarine owned by the Italians Submerged
3 transports owned by the Italians and 1 transport owned by the Germans lost in 98 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 28
Casualties for Italians: 3 transports
Casualties for Germans: 1 transport
Battle in India
British attack with 17 artilleries, 22 infantry and 4 mech_infantrys
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
British roll dice for 17 artilleries, 22 infantry and 4 mech_infantrys in India, round 2 : 14/43 hits, 12,83 expected hits
Japanese roll dice for 1 mech_infantry in India, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in India
British win, taking India from Japanese with 17 artilleries, 22 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
2 aaGuns moved from West India to India
3 infantry moved from Iraq to Trans-Jordan
2 fighters moved from Gibraltar to Trans-Jordan
1 fighter moved from Persia to Trans-Jordan
1 fighter and 1 tactical_bomber moved from West India to Trans-Jordan
1 fighter moved from United Kingdom to Gibraltar
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
4 fighters and 1 tactical_bomber moved from West India to Iraq
3 infantry moved from Eastern Persia to West India
3 infantry moved from Persia to Eastern Persia
2 artilleries and 1 infantry moved from Persia to Iraq
1 bomber moved from 98 Sea Zone to Iraq
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 battleship and 1 cruiser moved from 33 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Iraq to Trans-Jordan
Place Units - British
3 mech_infantrys placed in Union of South Africa
3 infantry placed in Persia
3 infantry placed in Iraq
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2,1,1,4,6
British collect 35 PUs (2 lost to blockades); end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Italians : 1,83
British : 1,17
Americans : -1,83
Chinese : -0,67
Japanese : -2,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Alexandria to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
Combat - Italians
Non Combat Move - Italians
1 bomber, 2 fighters and 1 tactical_bomber moved from Alexandria to Southern Italy
1 aaGun moved from Alexandria to Egypt
1 armour and 1 mech_infantry moved from Southern Italy to France
Place Units - Italians
1 fighter and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 14 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 98 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 97 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 airfield and 1 artillery; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 34 Sea Zone to 44 Sea Zone
5 fighters moved from Celebes to 44 Sea Zone
1 fighter moved from 33 Sea Zone to 44 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 22 Sea Zone
Battle in 44 Sea Zone
ANZAC attack with 6 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 6 fighters in 44 Sea Zone, round 2 : 5/6 hits, 3,00 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 22 Sea Zone from Japanese, taking 44 Sea Zone from Japanese with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
6 fighters moved from 44 Sea Zone to Celebes
1 submarine moved from 22 Sea Zone to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 carriers, 1 cruiser, 2 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 airfield placed in Celebes
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : 1,67
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 airfield and 1 artillery; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 34 Sea Zone to 44 Sea Zone
5 fighters moved from Celebes to 44 Sea Zone
1 fighter moved from 33 Sea Zone to 44 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 22 Sea Zone
Battle in 44 Sea Zone
ANZAC attack with 6 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 6 fighters in 44 Sea Zone, round 2 : 5/6 hits, 3,00 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 22 Sea Zone from Japanese, taking 44 Sea Zone from Japanese with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
6 fighters moved from 44 Sea Zone to Celebes
1 submarine moved from 22 Sea Zone to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 carriers, 1 cruiser, 2 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 airfield placed in Celebes
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Combat - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,67
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 bomber, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from France to Normandy Bordeaux
2 infantry moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
3 infantry moved from Eastern Poland to Bessarabia
2 infantry moved from Poland to Baltic States
2 infantry moved from Eastern Poland to Belarus
1 fighter moved from Finland to Belarus
1 tactical_bomber moved from Finland to Baltic States
2 bombers moved from Alexandria to Bessarabia
Combat - Germans
Battle in Bessarabia
Germans attack with 2 bombers and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 3 infantry in Bessarabia, round 2 : 3/5 hits, 1.83 expected hits
Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/4 hits, 1.50 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 0/4 hits, 1.50 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 2/4 hits, 1.50 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Baltic States
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
Germans roll dice for 1 infantry and 1 tactical_bomber in Baltic States, round 3 : 2/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 artillery
Germans roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 artillery in Belarus, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 2 infantry in Belarus, round 3 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 2 infantry in Belarus, round 4 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 artillery in Belarus, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 2 infantry in Belarus, round 5 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 artillery in Belarus, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 2 infantry in Belarus, round 6 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 artillery in Belarus, round 6 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Non Combat Move - Germans
1 fighter moved from Belarus to Eastern Poland
1 tactical_bomber moved from Baltic States to Eastern Poland
1 infantry moved from Karelia to Novgorod
5 armour and 5 mech_infantrys moved from Novgorod to Eastern Poland
8 infantry and 3 mech_infantrys moved from Poland to Eastern Poland
9 infantry moved from Germany to Poland
1 mech_infantry moved from Germany to Eastern Poland
2 bombers moved from Bessarabia to Poland
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
3 mech_infantrys moved from Southern Italy to Western Germany
5 mech_infantrys moved from Western Germany to Poland
1 aaGun and 2 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Egypt to Anglo Egyptian Sudan
3 bombers moved from Alexandria to Western Germany
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 armour and 1 mech_infantry moved from Novgorod to Eastern Poland
Place Units - Germans
1 infantry placed in Egypt
1 armour, 1 artillery and 1 infantry placed in Novgorod
1 bomber placed in Western Germany
9 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
Germans collect 47 PUs (5 lost to blockades); end with 47 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : -2.00
Americans : -1.00
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 artillery, 9 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
2 fighters moved from Western Ukraine to Bessarabia
1 fighter moved from Western Ukraine to Belarus
1 infantry moved from Archangel to Belarus
1 infantry moved from Smolensk to Belarus
1 infantry moved from Bryansk to Belarus
2 infantry moved from Ukraine to Bessarabia
1 artillery moved from Western Ukraine to Bessarabia
Combat - Russians
Battle in Belarus
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Belarus, round 2 : 3/4 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bessarabia
Russians attack with 1 artillery, 2 fighters and 2 infantry
Germans defend with 3 infantry
Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Bessarabia, round 2 : 1/5 hits, 1,83 expected hits
Germans roll dice for 3 infantry in Bessarabia, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Bessarabia, round 3 : 3/5 hits, 1,83 expected hits
Germans roll dice for 2 infantry in Bessarabia, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Non Combat Move - Russians
1 infantry moved from Ukraine to Western Ukraine
2 fighters moved from Bessarabia to Western Ukraine
2 aaGuns, 2 armour, 7 infantry and 8 mech_infantrys moved from Bryansk to Western Ukraine
1 fighter moved from Belarus to Western Ukraine
2 fighters and 1 tactical_bomber moved from Caucasus to India
1 infantry moved from Vologda to Archangel
1 infantry moved from Russia to Vologda
3 mech_infantrys moved from Northwest Persia to Rostov
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 aaGun and 3 infantry moved from Iraq to Northwest Persia
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
Place Units - Russians
3 infantry placed in Western Ukraine
1 artillery, 3 infantry and 1 tactical_bomber placed in Russia
3 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Rostov: 3 mech_infantrys
EDIT: Adding units owned by Russians to Volgograd: 3 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Volgograd: 3 mech_infantrys
EDIT: Adding units owned by Russians to Kazakhstan: 3 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -2,00
Russians : 2,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 infantry, 2 marines and 4 mech_infantrys; Remaining resources: 0 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
Non Combat Move - Japanese
1 armour and 6 mech_infantrys moved from Yunnan to Burma
3 mech_infantrys moved from French Indo China to Burma
6 mech_infantrys moved from Hunan to Yunnan
3 mech_infantrys moved from Kiangsu to Hunan
3 mech_infantrys moved from Shantung to Hunan
1 transport moved from 35 Sea Zone to 21 Sea Zone
2 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
1 transport moved from 35 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
4 fighters and 4 tactical_bombers moved from 35 Sea Zone to French Indo China
1 infantry and 1 marine moved from Philippines to 35 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 1 infantry, 1 marine, 10 submarines and 1 transport moved from 35 Sea Zone to 36 Sea Zone
5 infantry and 1 marine moved from 36 Sea Zone to French Indo China
1 fighter moved from Japan to French Indo China
Place Units - Japanese
1 fighter and 1 infantry placed in Japan
1 factory_minor placed in Manchuria
2 armour and 1 mech_infantry placed in Shantung
3 mech_infantrys placed in Kiangsu
1 artillery and 2 marines placed in French Indo China
Turn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :