L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3


  • Ok, here goes.

    1. dmg 2 bs
    2. dmg 3 ac
    3. 1 des

    That’s 6 hits. Not quite max d, but hopefully enough.


  • i scored only 1 + 4 = 5

    ok


  • u scored 9 hits.


  • Ah, sorry. Then keep the des.


  • @Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    u scored 9 hits.

    Think it was about 8,5 according to probability, but US hit 2 below here as well.


  • 1 hit from a sub

    i have to choose casualty emidiately.

    then i can roll other. that is how triple a does


  • as for mine casualties, i took out 4 acs, and damaged my bat


  • oh u said earlier destroyer ok


  • @Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    1 hit from a sub

    i have to choose casualty emidiately.

    then i can roll other. that is how triple a does

    I know, but it’s a discrepancy, just kill a des then. If I want to choose something else, the battle just has to be restarted with causalties edited.


  • finally i got good move

    8 hits (without the earlier sub one that smashed ur dd)


  • Ok, can you post manually. Too easy to make mistakes now.


  • ok np dude


  • TripleA Manual Gamesave Post: Americans round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 1 bomber, 3 carriers, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter and 2 tactical_bombers moved from Southern France to 112 Sea Zone
            1 fighter moved from United Kingdom to 112 Sea Zone
            3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 5 submarines and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
            2 submarines moved from 125 Sea Zone to 112 Sea Zone
            2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
            1 bomber moved from India to 42 Sea Zone
            1 bomber moved from Queensland to 42 Sea Zone
            1 battleship, 4 carriers, 7 fighters, 3 submarines and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
            1 infantry moved from Manchuria to Jehol
                  Chinese take Jehol from Japanese
            1 armour and 1 mech_infantry moved from Persia to Iraq
            1 bomber moved from Egypt to Iraq
    
        Combat - Americans
            Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
            Battle in Holland Belgium
                Americans attack with 2 artilleries and 2 infantry
                Germans defend with 1 factory_minor and 2 infantry
                    Americans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                    Americans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 3 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 2 artilleries remaining. Battle score for attacker is 0
                Casualties for Americans: 2 infantry
                Casualties for Germans: 2 infantry
            Battle in 112 Sea Zone
                British loiter and taunt; Americans attack with 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 7 submarines and 2 tactical_bombers
                Germans defend with 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 7 fighters, 1 submarine and 1 transport
                    Americans roll dice for 7 submarines in 112 Sea Zone, round 2 : 2/7 hits, 2.33 expected hits
                Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans
                    Americans roll dice for 3 carriers, 2 cruisers, 1 destroyer, 4 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 3/9 hits, 4.67 expected hits
                Units damaged: 1 carrier owned by the Germans
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 7 fighters and 1 transport in 112 Sea Zone, round 2 : 11/15 hits, 8.17 expected hits
                Units damaged: 2 carriers owned by the Americans
                    1 destroyer owned by the Germans, 7 submarines owned by the Americans, 1 cruiser owned by the Americans, 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 112 Sea Zone
                1 cruiser owned by the Americans, 1 tactical_bomber owned by the British, 3 carriers owned by the Americans and 1 fighter owned by the British retreated to 110 Sea Zone
                Germans win with 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 7 fighters and 1 transport remaining. Battle score for attacker is -48
                Casualties for Americans: 1 cruiser, 1 destroyer and 7 submarines
                Casualties for Germans: 1 destroyer and 1 submarine
            Battle in 42 Sea Zone
                Americans attack with 1 battleship, 2 bombers, 4 carriers, 7 fighters, 3 submarines and 1 tactical_bomber
                Japanese defend with 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters and 4 tactical_bombers
                    Americans roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Americans roll dice for 1 battleship, 2 bombers, 4 carriers, 7 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 4/11 hits, 6.17 expected hits
                Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters and 4 tactical_bombers in 42 Sea Zone, round 2 : 9/17 hits, 8.50 expected hits
                Units damaged: 1 battleship owned by the Americans
                    4 carriers owned by the Americans lost in 42 Sea Zone
                    Americans roll dice for 3 submarines in 42 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 battleship, 2 bombers, 7 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 8/11 hits, 6.17 expected hits
    

    Combat Hit Differential Summary :

    Germans : 3.67
    Americans : -2.67
    Japanese : 0.50
    

    Savegame


  • @trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    @Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    1 hit from a sub

    i have to choose casualty emidiately.

    then i can roll other. that is how triple a does

    I know, but it’s a discrepancy, just kill a des then. If I want to choose something else, the battle just has to be restarted with causalties edited.

    i cant bypass triple a. but i dont see a big problem in subs hiting first then all others. isnt it that how in board game standard ?


  • @Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    i cant bypass triple a. but i dont see a big problem in subs hiting first then all others. isnt it that how in board game standard ?

    Only if there are no des present.


  • @trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    @Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    i cant bypass triple a. but i dont see a big problem in subs hiting first then all others. isnt it that how in board game standard ?

    Only if there are no des present.

    aha.

    if this prolonges, i ll have to go. have things to do.

    we ll finish tomorrow in peace.

    cheers


  • Yes, maybe it’s for the best. I’m choosing between scrapping all ac’s or keep one. Not fully sure. Will crunch it in a while then.


  • Actually, think I’m just about to reach a decision.


  • ok i ll be here for some time more , if there is no answer then tomorrow, or maybe tonight but cant promise for the evening. cheers


  • Ok, 9 hits then distributed as follows:

    1. 1 des (sub)
    2. dmg ac
    3. sink 4 dmg’d ac
    4. 3 tac

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