@Avner keep BB or DD?
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L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun and 2 infantry moved from Queensland to New South Wales 1 fighter moved from Queensland to 39 Sea Zone 1 fighter moved from 39 Sea Zone to India 1 fighter moved from Shan State to India 1 destroyer moved from 62 Sea Zone to 63 Sea Zone Place Units - ANZAC 1 artillery, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Purchase Units - French Turning on Edit Mode EDIT: Changing ownership of Saudi Arabia from Neutral_True to British EDIT: Removing units owned by British from Syria: 1 mech_infantry EDIT: Adding units owned by British to Saudi Arabia: 1 mech_infantry EDIT: Changing PUs for British from 45 to 47 EDIT: Turning off Edit Mode French buy 1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - French Non Combat Move - French 3 infantry moved from Southern France to France Place Units - French 1 aaGun and 2 infantry placed in Southern France 1 artillery, 1 infantry and 1 mech_infantry placed in France Turn Complete - French Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,2,2,1,3 French collect 17 PUs (2 lost to blockades); end with 17 PUs
Combat Hit Differential Summary :
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15 rounds behind us
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Scramble?
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wait a sec
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i need to know ur buyings first
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Am only on the phone, but if I remember correctly it was 1 fig, 1 ac, 1 des, 4 art, 7 inf. Not fully sure about the distribution of inf/art, but this equals 71 atleast. And the other is sure.
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And other cm?
This is very sensitive
I cant decide until i see the map
Cheers
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Can post it in about 2 h.
But I’ll give a resumé here meanwhile, in case it’s enough.
Persia: 6 mech, 8 tank
Iraq: 2 mech, 2 tank
Holland: 2 inf, 1 artNo attacks on ruskijs. Will look again though. Might change my mind there, but it’s not connected with sz112 anyway.
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i was busy with kids
i am back
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if u re only on the phone u cant do the rolls so i ll wait till u come back and post the map
cheers
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That’s good.
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We are getting near to our 1000th post. Who will be the lucky winner xD
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I will have to go soon but I hope we will finish Germany and Russia today.
cheers
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Sorry, haven’t been able to get to a computer yet, and will still be some more hours, I think.
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dont worry.
we have time.
cheers
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TripleA Manual Gamesave Post: Germans round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 1 carrier, 1 destroyer, 1 fighter and 7 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 battleship and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone 1 bomber moved from Novgorod to 112 Sea Zone 3 fighters moved from Western Germany to 112 Sea Zone 1 artillery and 2 infantry moved from Western Germany to Holland Belgium 1 artillery moved from Bryansk to Tambov 2 armour moved from Northwest Persia to Persia 2 infantry moved from Bryansk to Tambov 1 infantry moved from Bryansk to Tambov 2 armour and 2 mech_infantrys moved from Northwest Persia to Iraq 2 mech_infantrys moved from Northwest Persia to Persia 2 armour moved from Northwest Persia to Persia 1 infantry moved from Western Germany to Holland Belgium 1 armour moved from Northwest Persia to Iraq Combat - Germans
Combat Hit Differential Summary :
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Here’s the position. Don’t choose any scramble or roll any dice. Just tell me if you want to scramble. ;)
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Most secure is to just load the game as a local game. Then it won’t contact the dice server.
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man i am not retarted xd
if i press anything accidentally
we will NULLIFY THAT DICE
ok ?
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i dont see a map