I’ve made a modification to the Classic module that checks for the total stack limits. It also has almost all of the optional rules correctly implemented. I’ve called it Classic League and designed it for use here. Would you like to try it?
L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Japanese Japanese buy 1 destroyer, 2 fighters and 6 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 artilleries moved from Kiangsi to Anhwe 3 infantry moved from Shantung to Anhwe 3 infantry moved from Kiangsu to Anhwe 2 bombers moved from Kiangsi to Anhwe 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Anhwe 2 fighters moved from Japan to Anhwe 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 1 fighter moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 fighter moved from Japan to 25 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 1 infantry moved from 31 Sea Zone to Wake Island 2 infantry moved from Kwangtung to 20 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to Kwangsi 2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 2 fighters moved from 41 Sea Zone to Malaya Combat - Japanese Battle in Wake Island Battle in Kwangsi Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 artillery Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 artillery in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 4 : 1/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Chinese lost in Kwangsi Japanese win, taking Wake Island from Americans, taking Kwangsi from Chinese with 1 artillery remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery Battle in 25 Sea Zone Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer, 2 fighters and 1 transport in 25 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits ANZAC roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 25 Sea Zone Japanese win with 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Midway Battle in Malaya Japanese attack with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber British defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 3/7 hits, 3,00 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Malaya Japanese win, taking Midway from Americans, taking Malaya from UK_Pacific with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Anhwe Japanese attack with 4 artilleries, 2 bombers, 3 fighters, 6 infantry and 1 tactical_bomber Americans defend with 1 aaGun; Chinese defend with 3 artilleries, 1 fighter and 8 infantry AA fire in Anhwe : 0/3 hits, 0,50 expected hits Japanese roll dice for 4 artilleries, 2 bombers, 3 fighters, 6 infantry and 1 tactical_bomber in Anhwe, round 2 : 5/16 hits, 6,50 expected hits Chinese roll dice for 1 aaGun, 3 artilleries, 1 fighter and 8 infantry in Anhwe, round 2 : 4/12 hits, 4,33 expected hits 4 infantry owned by the Japanese, 1 aaGun owned by the Americans and 4 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 4 artilleries, 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber in Anhwe, round 3 : 4/12 hits, 5,50 expected hits Chinese roll dice for 3 artilleries, 1 fighter and 4 infantry in Anhwe, round 3 : 3/8 hits, 3,00 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 4 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 3 artilleries, 2 bombers, 3 fighters and 1 tactical_bomber in Anhwe, round 4 : 1/9 hits, 4,50 expected hits Chinese roll dice for 3 artilleries and 1 fighter in Anhwe, round 4 : 4/4 hits, 1,67 expected hits 1 tactical_bomber owned by the Japanese, 3 artilleries owned by the Japanese and 1 artillery owned by the Chinese lost in Anhwe Japanese roll dice for 2 bombers and 3 fighters in Anhwe, round 5 : 5/5 hits, 2,83 expected hits Chinese roll dice for 2 artilleries and 1 fighter in Anhwe, round 5 : 2/3 hits, 1,33 expected hits 2 bombers owned by the Japanese, 1 fighter owned by the Chinese and 2 artilleries owned by the Chinese lost in Anhwe Japanese win with 3 fighters remaining. Battle score for attacker is -18 Casualties for Japanese: 4 artilleries, 2 bombers, 6 infantry and 1 tactical_bomber Casualties for Americans: 1 aaGun Casualties for Chinese: 3 artilleries, 1 fighter and 8 infantry Non Combat Move - Japanese 1 aaGun moved from Kiangsi to Kiangsu 1 carrier moved from 6 Sea Zone to 25 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 3 fighters moved from Anhwe to Kiangsu 1 carrier moved from 20 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 5 Sea Zone 3 fighters and 1 tactical_bomber moved from Malaya to 37 Sea Zone 2 carriers and 1 destroyer moved from 41 Sea Zone to 37 Sea Zone Place Units - Japanese 3 infantry placed in Shantung 3 infantry placed in Kiangsu Turning on Edit Mode EDIT: Removing units owned by Japanese from Kiangsu: 3 fighters EDIT: Adding units owned by Japanese to Shantung: 3 fighters EDIT: Turning off Edit Mode 1 destroyer placed in 6 Sea Zone 2 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,3 Japanese collect 34 PUs (7 lost to blockades); end with 37 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 40 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 45 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
ANZAC : -0,33 Chinese : 2,67 AA fire in Anhwe : : -0,50 UK_Pacific : -0,33 Japanese : -5,33
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Pardon my french, but fuck this shit.
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+20 TUV turns into -18.
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@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
+20 TUV turns into -18.
I had 4/4 in one battle, U 5/5, what a, battle.
The problem is Ur 5/5 came too late.
The thing with luck is that luck in 1st round means much more than in the 5th
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@Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
+20 TUV turns into -18.
I had 4/4 in one battle, U 5/5, what a, battle.
The problem is Ur 5/5 came too late.
The thing with luck is that luck in 1st round means much more than in the 5th
In one round not battle sorry
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@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
+20 TUV turns into -18.
U should maybe consider low luck. It will definitely provide less surprises.
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@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
+20 TUV turns into -18.
the 4th round was crucial
i knew i could count on my chinese guys.
well we have to go on, no matter the dice.
i ll go look the map
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TripleA Turn Summary: Americans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Americans Americans buy 1 aaGun, 3 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 marine, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Norway to Finland 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Finland 5 mech_infantrys moved from Jehol to Kiangsu 1 fighter moved from Korea to Kiangsu 1 bomber moved from Korea to Kiangsu 1 submarine moved from 22 Sea Zone to 31 Sea Zone Americans take 22 Sea Zone from Japanese 1 armour moved from Yunnan to Kwangsi 1 bomber moved from Gibraltar to Southern France 1 infantry moved from France to Southern France 1 infantry moved from France to Southern France Combat - Americans Battle in 31 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Southern France Americans attack with 1 bomber and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 bomber and 2 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France Americans win, taking Southern France from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in Kwangsi Americans attack with 1 armour Japanese defend with 1 artillery Americans roll dice for 1 armour in Kwangsi, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour in Kwangsi, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour in Kwangsi, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour in Kwangsi, round 5 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 armour owned by the Americans lost in Kwangsi Japanese win with no units remaining. Battle score for attacker is -2 Casualties for Americans: 1 armour Casualties for Japanese: 1 artillery Battle in Finland Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Finland, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 artillery and 1 infantry in Finland, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Finland Americans win, taking Finland from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Kiangsu Americans attack with 1 bomber, 1 fighter and 5 mech_infantrys Japanese defend with 1 aaGun, 1 factory_minor and 3 infantry AA fire in Kiangsu : 0/2 hits, 0.33 expected hits Americans roll dice for 1 bomber, 1 fighter and 5 mech_infantrys in Kiangsu, round 2 : 3/7 hits, 2.00 expected hits Japanese roll dice for 1 aaGun and 3 infantry in Kiangsu, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 mech_infantrys owned by the Americans lost in Kiangsu Americans roll dice for 1 bomber, 1 fighter and 3 mech_infantrys in Kiangsu, round 3 : 2/5 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Kiangsu Americans win, taking Kiangsu from Japanese with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Americans: 3 mech_infantrys Casualties for Japanese: 1 aaGun and 3 infantry Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Peru from Neutral_True to Americans EDIT: Turning off Edit Mode 1 mech_infantry moved from Argentina to Peru 1 artillery moved from Argentina to 66 Sea Zone 1 artillery and 2 transports moved from 66 Sea Zone to 63 Sea Zone 1 artillery moved from 63 Sea Zone to New Zealand 2 artilleries and 2 infantry moved from Argentina to 85 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 85 Sea Zone to 52 Sea Zone 1 artillery moved from Venezuela to 89 Sea Zone 1 artillery and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Spain 2 mech_infantrys moved from Portugal to Normandy Bordeaux 2 artilleries and 1 infantry moved from Portugal to Spain 1 fighter and 1 tactical_bomber moved from Finland to Norway 1 bomber moved from Southern France to Norway 2 artilleries moved from Normandy Bordeaux to France 1 submarine moved from 54 Sea Zone to 30 Sea Zone 1 submarine moved from 21 Sea Zone to 23 Sea Zone 1 submarine moved from 33 Sea Zone to 48 Sea Zone 1 submarine moved from 34 Sea Zone to 32 Sea Zone 1 submarine moved from 30 Sea Zone to 27 Sea Zone 1 submarine moved from 48 Sea Zone to 30 Sea Zone 1 infantry moved from Manchuria to Jehol 1 infantry moved from Korea to Manchuria 1 mech_infantry moved from Korea to Jehol 1 infantry moved from Korea to Manchuria 1 bomber moved from Kiangsu to Korea 1 fighter moved from Kiangsu to Anhwe 1 submarine moved from 39 Sea Zone to 41 Sea Zone 1 bomber moved from Chile to Queensland 1 bomber moved from Eastern United States to Western United States 1 aaGun moved from Turkey to Greece Place Units - Americans 3 mech_infantrys placed in Korea 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 2 fighters placed in Western United States 1 destroyer placed in 113 Sea Zone 1 aaGun and 1 marine placed in Norway 2 artilleries and 1 infantry placed in Spain 1 artillery, 1 infantry and 1 mech_infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1 Americans collect 69 PUs (1 lost to blockades); end with 69 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 74 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Combat Hit Differential Summary :
Germans : 0.00 Americans : 0.50 Japanese : 1.33 AA fire in Kiangsu : : -0.33
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TripleA Turn Summary: Chinese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Non Combat Move - Chinese 1 artillery and 2 infantry moved from Kweichow to Anhwe Place Units - Chinese 2 artilleries and 4 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 21 PUs; end with 21 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Americans Americans buy 1 aaGun, 3 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 marine, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Norway to Finland 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Finland 5 mech_infantrys moved from Jehol to Kiangsu 1 fighter moved from Korea to Kiangsu 1 bomber moved from Korea to Kiangsu 1 submarine moved from 22 Sea Zone to 31 Sea Zone Americans take 22 Sea Zone from Japanese 1 armour moved from Yunnan to Kwangsi 1 bomber moved from Gibraltar to Southern France 1 infantry moved from France to Southern France 1 infantry moved from France to Southern France Combat - Americans Battle in 31 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Southern France Americans attack with 1 bomber and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 bomber and 2 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France Americans win, taking Southern France from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in Kwangsi Americans attack with 1 armour Japanese defend with 1 artillery Americans roll dice for 1 armour in Kwangsi, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour in Kwangsi, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour in Kwangsi, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour in Kwangsi, round 5 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 armour owned by the Americans lost in Kwangsi Japanese win with no units remaining. Battle score for attacker is -2 Casualties for Americans: 1 armour Casualties for Japanese: 1 artillery Battle in Finland Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Finland, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 artillery and 1 infantry in Finland, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Finland Americans win, taking Finland from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Kiangsu Americans attack with 1 bomber, 1 fighter and 5 mech_infantrys Japanese defend with 1 aaGun, 1 factory_minor and 3 infantry AA fire in Kiangsu : 0/2 hits, 0.33 expected hits Americans roll dice for 1 bomber, 1 fighter and 5 mech_infantrys in Kiangsu, round 2 : 3/7 hits, 2.00 expected hits Japanese roll dice for 1 aaGun and 3 infantry in Kiangsu, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 mech_infantrys owned by the Americans lost in Kiangsu Americans roll dice for 1 bomber, 1 fighter and 3 mech_infantrys in Kiangsu, round 3 : 2/5 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Kiangsu Americans win, taking Kiangsu from Japanese with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Americans: 3 mech_infantrys Casualties for Japanese: 1 aaGun and 3 infantry Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Peru from Neutral_True to Americans EDIT: Turning off Edit Mode 1 mech_infantry moved from Argentina to Peru 1 artillery moved from Argentina to 66 Sea Zone 1 artillery and 2 transports moved from 66 Sea Zone to 63 Sea Zone 1 artillery moved from 63 Sea Zone to New Zealand 2 artilleries and 2 infantry moved from Argentina to 85 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 85 Sea Zone to 52 Sea Zone 1 artillery moved from Venezuela to 89 Sea Zone 1 artillery and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Spain 2 mech_infantrys moved from Portugal to Normandy Bordeaux 2 artilleries and 1 infantry moved from Portugal to Spain 1 fighter and 1 tactical_bomber moved from Finland to Norway 1 bomber moved from Southern France to Norway 2 artilleries moved from Normandy Bordeaux to France 1 submarine moved from 54 Sea Zone to 30 Sea Zone 1 submarine moved from 21 Sea Zone to 23 Sea Zone 1 submarine moved from 33 Sea Zone to 48 Sea Zone 1 submarine moved from 34 Sea Zone to 32 Sea Zone 1 submarine moved from 30 Sea Zone to 27 Sea Zone 1 submarine moved from 48 Sea Zone to 30 Sea Zone 1 infantry moved from Manchuria to Jehol 1 infantry moved from Korea to Manchuria 1 mech_infantry moved from Korea to Jehol 1 infantry moved from Korea to Manchuria 1 bomber moved from Kiangsu to Korea 1 fighter moved from Kiangsu to Anhwe 1 submarine moved from 39 Sea Zone to 41 Sea Zone 1 bomber moved from Chile to Queensland 1 bomber moved from Eastern United States to Western United States 1 aaGun moved from Turkey to Greece Place Units - Americans 3 mech_infantrys placed in Korea 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 2 fighters placed in Western United States 1 destroyer placed in 113 Sea Zone 1 aaGun and 1 marine placed in Norway 2 artilleries and 1 infantry placed in Spain 1 artillery, 1 infantry and 1 mech_infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1 Americans collect 69 PUs (1 lost to blockades); end with 69 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 74 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Non Combat Move - Chinese 1 artillery and 2 infantry moved from Kweichow to Anhwe Place Units - Chinese 2 artilleries and 4 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 21 PUs; end with 21 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs Purchase Units - British British buy 3 armour, 1 factory_minor, 2 fighters and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 transports; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Yunnan to Kwangtung UK_Pacific take Kwangtung from Japanese 1 artillery moved from Greece to Bulgaria 1 mech_infantry moved from Turkey to Bulgaria 1 mech_infantry moved from Iraq to Persia British take Persia from Germans 2 infantry moved from France to Holland Belgium 2 fighters moved from 112 Sea Zone to Holland Belgium 2 fighters moved from United Kingdom to Holland Belgium 1 armour moved from Norway to Vyborg 3 fighters moved from Norway to Vyborg 1 artillery and 10 infantry moved from India to West India 1 artillery and 1 mech_infantry moved from Turkey to Caucasus Combat - British British creates battle in territory 42 Sea Zone British creates battle in territory 43 Sea Zone Battle in Holland Belgium British attack with 4 fighters and 2 infantry Germans defend with 1 factory_minor and 2 infantry British roll dice for 4 fighters and 2 infantry in Holland Belgium, round 2 : 1/6 hits, 2.33 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British roll dice for 4 fighters and 1 infantry in Holland Belgium, round 3 : 3/5 hits, 2.17 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium British win, taking 42 Sea Zone from Japanese, taking 43 Sea Zone from Japanese, taking Holland Belgium from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Battle in West India British attack with 1 artillery and 10 infantry Germans defend with 1 infantry British roll dice for 1 artillery and 10 infantry in West India, round 2 : 0/11 hits, 2.17 expected hits Germans roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 10 infantry in West India, round 3 : 4/11 hits, 2.17 expected hits Germans roll dice for 1 infantry in West India, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in West India British win, taking West India from Germans with 1 artillery and 9 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in Bulgaria British attack with 1 artillery and 1 mech_infantry Germans defend with 1 artillery British roll dice for 1 artillery and 1 mech_infantry in Bulgaria, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Bulgaria British roll dice for 1 artillery in Bulgaria, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery in Bulgaria, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery in Bulgaria, round 4 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 artillery in Bulgaria, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 artillery owned by the British lost in Bulgaria Germans win with no units remaining. Battle score for attacker is -4 Casualties for British: 1 artillery and 1 mech_infantry Casualties for Germans: 1 artillery Battle in Vyborg British attack with 1 armour and 3 fighters Germans defend with 3 infantry British roll dice for 1 armour and 3 fighters in Vyborg, round 2 : 1/4 hits, 2.00 expected hits Germans roll dice for 3 infantry in Vyborg, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in Vyborg retreated to Vyborg Germans win with 2 infantry remaining. Battle score for attacker is -3 Casualties for British: 1 armour Casualties for Germans: 1 infantry Battle in Caucasus British attack with 1 artillery and 1 mech_infantry Germans defend with 1 artillery British roll dice for 1 artillery and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 mech_infantry in Caucasus, round 3 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - British 1 aaGun moved from Kweichow to Anhwe 1 aaGun, 1 artillery and 3 infantry moved from Burma to Shan State 1 armour and 1 infantry moved from United Kingdom to 109 Sea Zone 1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Norway 3 fighters moved from Vyborg to Norway 4 fighters moved from Holland Belgium to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 109 Sea Zone 1 mech_infantry moved from Iraq to Turkey 2 mech_infantrys moved from Northwest Persia to Turkey 3 armour moved from Iraq to Turkey 1 mech_infantry moved from India to Yunnan 1 mech_infantry moved from India to West India 1 mech_infantry moved from Yunnan to Hunan 1 mech_infantry moved from Iraq to Northwest Persia 1 armour and 8 mech_infantrys moved from Iraq to Persia 1 mech_infantry moved from Northwest Persia to Persia Place Units - British 3 armour placed in Iraq 1 factory_minor placed in Turkey 1 transport placed in 109 Sea Zone 2 fighters placed in United Kingdom Turn Complete - British British collect 46 PUs; end with 46 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 49 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 52 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 55 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 58 PUs Place Units - UK_Pacific 2 transports placed in 39 Sea Zone Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3,6,2,6,4,2,3,1 UK_Pacific collect 9 PUs (2 lost to blockades); end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in 39 Sea Zone change ownership: 2 transports
Combat Hit Differential Summary :
Germans : 0.67 British : -1.50 Americans : 0.50 Japanese : 1.33 AA fire in Kiangsu : : -0.33
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i have one more uk ncm
i ll post the map
cheers
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TripleA Manual Gamesave Post: Italians round 17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Combat Move - Italians Turning on Edit Mode EDIT: UK_Pacific takes 44 Sea Zone from Japanese EDIT: Turning off Edit Mode EDIT: 1 submarine moved from 42 Sea Zone to 44 Sea Zone
Combat Hit Differential Summary :
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U may proceed with Italy.
Godspeed
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TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Combat Move - Italians Turning on Edit Mode EDIT: UK_Pacific takes 44 Sea Zone from Japanese EDIT: Turning off Edit Mode EDIT: 1 submarine moved from 42 Sea Zone to 44 Sea Zone Combat - Italians Non Combat Move - Italians 1 artillery and 3 infantry moved from Western Germany to Northern Italy 1 marine moved from Western Germany to Northern Italy 1 aaGun moved from Western Germany to Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,6,4,4,3,1,5,6,3,1,6,6,4,5,6 Italians collect 0 PUs (7 lost to blockades); end with 0 PUs
Combat Hit Differential Summary :
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anzac in a few minutes
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TripleA Turn Summary: ANZAC round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea Combat - ANZAC Battle in Dutch New Guinea Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 10 Sea Zone 1 fighter moved from Queensland to Shan State Place Units - ANZAC 1 infantry placed in New South Wales 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea Combat - ANZAC Battle in Dutch New Guinea Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 10 Sea Zone 1 fighter moved from Queensland to Shan State Place Units - ANZAC 1 infantry placed in New South Wales 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Purchase Units - French French buy 3 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - French 1 artillery and 1 infantry moved from France to Switzerland Combat - French Battle in Switzerland French attack with 1 artillery and 1 infantry Germans defend with 1 infantry French roll dice for 1 artillery and 1 infantry in Switzerland, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Switzerland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Switzerland French win, taking Switzerland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - French 1 aaGun moved from France to Switzerland Place Units - French 1 infantry placed in Southern France 1 mech_infantry placed in Normandy Bordeaux 3 artilleries placed in France Turn Complete - French French collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : -0.33 French : 0.33
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18th German turn ahead of us…
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TripleA Manual Gamesave Post: Germans round 18
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 destroyer, 1 fighter, 15 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Vyborg to Finland 1 fighter moved from Novgorod to Finland 1 fighter moved from 115 Sea Zone to Finland 1 infantry moved from Novgorod to 115 Sea Zone 1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 infantry moved from 113 Sea Zone to Sweden 1 battleship, 1 carrier and 2 destroyers moved from 115 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from Western Germany to Holland Belgium 1 artillery and 2 infantry moved from Western Germany to Switzerland 1 artillery and 2 infantry moved from Northern Italy to Southern France 1 artillery and 1 infantry moved from Yugoslavia to Albania 1 fighter moved from Bryansk to Tambov 1 artillery and 1 infantry moved from Volgograd to Samara 1 infantry moved from Turkmenistan to Kazakhstan 4 armour and 2 mech_infantrys moved from Afghanistan to Kazakhstan 1 artillery and 2 infantry moved from Volgograd to Caucasus 1 infantry moved from Volgograd to Caucasus 3 infantry moved from Volgograd to Tambov 1 artillery moved from Rostov to Tambov 1 infantry moved from Smolensk to Archangel Germans take Archangel from Russians 2 fighters moved from Western Germany to 113 Sea Zone 1 bomber moved from Western Germany to 113 Sea Zone 1 bomber moved from Western Germany to Finland Combat - Germans
Combat Hit Differential Summary :
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Scramble sz113?