2r.JPG
2nd round… 2 HIT
ool?
at least one good thing i do not have to edit ur germany figs, 3 of them are already there ha
had some things to do
i m back
have to go again
i ll come back later
i had 238 tuv lost
u 143
It’s cool. I have some things to do as well, but will look when you get back.
sorry u 136
u should finish with 3 units
u finished with 6
i am back again
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 1 carrier, 2 destroyers, 2 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Korea to 25 Sea Zone
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
2 infantry moved from Holland Belgium to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
2 infantry moved from 126 Sea Zone to Norway
6 carriers, 1 cruiser, 4 fighters, 6 submarines and 2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
1 bomber and 2 fighters moved from Southern France to 112 Sea Zone
1 armour and 1 mech_infantry moved from Jehol to Chahar
1 artillery and 1 infantry moved from Jehol to Anhwe
1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
1 artillery and 8 infantry moved from Southern France to France
7 artilleries moved from Holland Belgium to France
1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
11 infantry, 2 marines and 3 mech_infantrys moved from Holland Belgium to France
1 armour moved from Jehol to Chahar
Combat - Americans
Battle in Norway
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Norway from Germans, taking Normandy Bordeaux from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Anhwe
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Anhwe
Americans win, taking Anhwe from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Americans attack with 2 armour and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 2 armour and 1 mech_infantry in Chahar, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Chahar
Americans win, taking Chahar from Japanese with 2 armour remaining. Battle score for attacker is -1
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
retreated to 25 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in France
Americans attack with 8 artilleries, 19 infantry, 2 marines and 3 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor and 2 infantry; Italians defend with 1 aaGun, 1 artillery and 3 infantry
Americans roll dice for 8 artilleries, 19 infantry, 2 marines and 3 mech_infantrys in France, round 2 : 5/32 hits, 8.00 expected hits
Germans roll dice for 1 aaGun, 1 artillery and 5 infantry in France, round 2 : 1/6 hits, 2.00 expected hits
1 aaGun owned by the Italians, 1 infantry owned by the Germans, 1 infantry owned by the Americans and 3 infantry owned by the Italians lost in France
Americans roll dice for 8 artilleries, 18 infantry, 2 marines and 3 mech_infantrys in France, round 3 : 4/31 hits, 7.83 expected hits
Germans roll dice for 1 artillery and 1 infantry in France, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 artillery owned by the Italians lost in France
Americans win, taking France from Germans, taking Normandy Bordeaux from Americans, taking Southern France from Americans, taking Tunisia from Americans with 8 artilleries, 18 infantry, 2 marines and 3 mech_infantrys remaining. Battle score for attacker is 21
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Casualties for Italians: 1 aaGun, 1 artillery and 3 infantry
Battle in 112 Sea Zone
Americans attack with 1 bomber, 6 carriers, 1 cruiser, 6 fighters, 6 submarines and 2 tactical_bombers
Germans defend with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 2 submarines and 1 transport
Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Americans roll dice for 6 submarines in 112 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
Units damaged: 2 carriers owned by the Germans
Americans roll dice for 1 bomber, 6 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 5/9 hits, 5.00 expected hits
Units damaged: 2 battleships owned by the Germans and 1 carrier owned by the Germans
Americans roll dice for 6 carriers and 1 cruiser in 112 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 1 transport in 112 Sea Zone, round 2 : 6/14 hits, 7.50 expected hits
Units damaged: 6 carriers owned by the Americans
2 destroyers owned by the Germans lost in 112 Sea Zone
Americans roll dice for 6 submarines in 112 Sea Zone, round 3 : 3/6 hits, 2.00 expected hits
1 carrier owned by the Germans lost in 112 Sea Zone
Germans roll dice for 2 submarines in 112 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 bomber, 6 carriers, 1 cruiser, 6 fighters and 2 tactical_bombers in 112 Sea Zone, round 3 : 5/10 hits, 5.50 expected hits
Germans roll dice for 6 fighters in 112 Sea Zone, round 3 : 6/6 hits, 4.00 expected hits
Germans roll dice for 2 battleships, 2 carriers, 1 cruiser and 1 transport in 112 Sea Zone, round 3 : 4/5 hits, 2.50 expected hits
4 submarines owned by the Americans, 2 submarines owned by the Germans, 2 fighters owned by the Germans, 2 carriers owned by the Germans, 6 carriers owned by the Americans and 1 cruiser owned by the Germans lost in 112 Sea Zone
Americans roll dice for 2 submarines in 112 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
1 battleship owned by the Germans lost in 112 Sea Zone
Americans roll dice for 1 bomber, 1 cruiser, 6 fighters and 2 tactical_bombers in 112 Sea Zone, round 4 : 4/10 hits, 5.50 expected hits
Germans roll dice for 4 fighters in 112 Sea Zone, round 4 : 2/4 hits, 2.67 expected hits
Germans roll dice for 1 battleship and 1 transport in 112 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Americans, 4 fighters owned by the Germans and 2 fighters owned by the Americans lost in 112 Sea Zone
Americans roll dice for 1 submarine in 112 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
1 battleship owned by the Germans lost in 112 Sea Zone
Americans roll dice for 1 bomber, 1 cruiser, 4 fighters and 2 tactical_bombers in 112 Sea Zone, round 5 : 6/8 hits, 4.50 expected hits
1 transport owned by the Germans lost in 112 Sea Zone
Americans win with 1 bomber, 1 cruiser, 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 49
Casualties for Germans: 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 2 submarines and 1 transport
Casualties for Americans: 6 carriers, 2 fighters and 5 submarines
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 112 Sea Zone: 1 bomber, 1 cruiser, 4 fighters, 1 submarine and 2 tactical_bombers
EDIT: Adding units owned by Germans to 112 Sea Zone: 2 battleships and 1 cruiser
EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1, battleship = 1
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.00
Americans : -7.17
Japanese : 1.67
as for liberating France,
i ll change 4 inf to 1 bomber.
Sure, that works.
usa ncm i ll try now
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 1 carrier, 2 destroyers, 2 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Korea to 25 Sea Zone
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
2 infantry moved from Holland Belgium to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
2 infantry moved from 126 Sea Zone to Norway
6 carriers, 1 cruiser, 4 fighters, 6 submarines and 2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
1 bomber and 2 fighters moved from Southern France to 112 Sea Zone
1 armour and 1 mech_infantry moved from Jehol to Chahar
1 artillery and 1 infantry moved from Jehol to Anhwe
1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
1 artillery and 8 infantry moved from Southern France to France
7 artilleries moved from Holland Belgium to France
1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
11 infantry, 2 marines and 3 mech_infantrys moved from Holland Belgium to France
1 armour moved from Jehol to Chahar
Combat - Americans
Battle in Norway
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Norway from Germans, taking Normandy Bordeaux from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Anhwe
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Anhwe
Americans win, taking Anhwe from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Americans attack with 2 armour and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 2 armour and 1 mech_infantry in Chahar, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Chahar
Americans win, taking Chahar from Japanese with 2 armour remaining. Battle score for attacker is -1
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
retreated to 25 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in France
Americans attack with 8 artilleries, 19 infantry, 2 marines and 3 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor and 2 infantry; Italians defend with 1 aaGun, 1 artillery and 3 infantry
Americans roll dice for 8 artilleries, 19 infantry, 2 marines and 3 mech_infantrys in France, round 2 : 5/32 hits, 8.00 expected hits
Germans roll dice for 1 aaGun, 1 artillery and 5 infantry in France, round 2 : 1/6 hits, 2.00 expected hits
1 aaGun owned by the Italians, 1 infantry owned by the Germans, 1 infantry owned by the Americans and 3 infantry owned by the Italians lost in France
Americans roll dice for 8 artilleries, 18 infantry, 2 marines and 3 mech_infantrys in France, round 3 : 4/31 hits, 7.83 expected hits
Germans roll dice for 1 artillery and 1 infantry in France, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 artillery owned by the Italians lost in France
Americans win, taking France from Germans, taking Normandy Bordeaux from Americans, taking Southern France from Americans, taking Tunisia from Americans with 8 artilleries, 18 infantry, 2 marines and 3 mech_infantrys remaining. Battle score for attacker is 21
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Casualties for Italians: 1 aaGun, 1 artillery and 3 infantry
Battle in 112 Sea Zone
Americans attack with 1 bomber, 6 carriers, 1 cruiser, 6 fighters, 6 submarines and 2 tactical_bombers
Germans defend with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 2 submarines and 1 transport
Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Americans roll dice for 6 submarines in 112 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
Units damaged: 2 carriers owned by the Germans
Americans roll dice for 1 bomber, 6 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 5/9 hits, 5.00 expected hits
Units damaged: 2 battleships owned by the Germans and 1 carrier owned by the Germans
Americans roll dice for 6 carriers and 1 cruiser in 112 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 1 transport in 112 Sea Zone, round 2 : 6/14 hits, 7.50 expected hits
Units damaged: 6 carriers owned by the Americans
2 destroyers owned by the Germans lost in 112 Sea Zone
Americans roll dice for 6 submarines in 112 Sea Zone, round 3 : 3/6 hits, 2.00 expected hits
1 carrier owned by the Germans lost in 112 Sea Zone
Germans roll dice for 2 submarines in 112 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 bomber, 6 carriers, 1 cruiser, 6 fighters and 2 tactical_bombers in 112 Sea Zone, round 3 : 5/10 hits, 5.50 expected hits
Germans roll dice for 6 fighters in 112 Sea Zone, round 3 : 6/6 hits, 4.00 expected hits
Germans roll dice for 2 battleships, 2 carriers, 1 cruiser and 1 transport in 112 Sea Zone, round 3 : 4/5 hits, 2.50 expected hits
4 submarines owned by the Americans, 2 submarines owned by the Germans, 2 fighters owned by the Germans, 2 carriers owned by the Germans, 6 carriers owned by the Americans and 1 cruiser owned by the Germans lost in 112 Sea Zone
Americans roll dice for 2 submarines in 112 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
1 battleship owned by the Germans lost in 112 Sea Zone
Americans roll dice for 1 bomber, 1 cruiser, 6 fighters and 2 tactical_bombers in 112 Sea Zone, round 4 : 4/10 hits, 5.50 expected hits
Germans roll dice for 4 fighters in 112 Sea Zone, round 4 : 2/4 hits, 2.67 expected hits
Germans roll dice for 1 battleship and 1 transport in 112 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Americans, 4 fighters owned by the Germans and 2 fighters owned by the Americans lost in 112 Sea Zone
Americans roll dice for 1 submarine in 112 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
1 battleship owned by the Germans lost in 112 Sea Zone
Americans roll dice for 1 bomber, 1 cruiser, 4 fighters and 2 tactical_bombers in 112 Sea Zone, round 5 : 6/8 hits, 4.50 expected hits
1 transport owned by the Germans lost in 112 Sea Zone
Americans win with 1 bomber, 1 cruiser, 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 49
Casualties for Germans: 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 2 submarines and 1 transport
Casualties for Americans: 6 carriers, 2 fighters and 5 submarines
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 112 Sea Zone: 1 bomber, 1 cruiser, 4 fighters, 1 submarine and 2 tactical_bombers
EDIT: Adding units owned by Germans to 112 Sea Zone: 2 battleships and 1 cruiser
EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1, battleship = 1
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by French from France: 4 infantry
EDIT: Adding units owned by French to France: 1 bomber
EDIT: Turning off Edit Mode
1 bomber could not land in France and was removed
1 bomber moved from 25 Sea Zone to Korea
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from Western United States to Queensland
2 aaGuns moved from Holland Belgium to France
1 aaGun moved from Southern France to France
1 aaGun moved from Holland Belgium to 110 Sea Zone
1 aaGun and 1 transport moved from 110 Sea Zone to 126 Sea Zone
1 aaGun moved from 126 Sea Zone to Norway
4 transports moved from 91 Sea Zone to 103 Sea Zone
2 transports moved from 110 Sea Zone to 103 Sea Zone
1 submarine moved from 26 Sea Zone to 63 Sea Zone
4 submarines moved from 26 Sea Zone to 30 Sea Zone
Place Units - Americans
3 artilleries placed in Iraq
1 bomber placed in Western United States
1 infantry and 2 mech_infantrys placed in Korea
1 carrier and 1 destroyer placed in 110 Sea Zone
1 infantry placed in Holland Belgium
1 destroyer and 4 submarines placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,4,1,2,3,5,5,4,6,5,1,1,6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Americans collect 62 PUs (6 lost to blockades); end with 62 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
Germans : 0.00
Americans : -7.17
Japanese : 1.67
i need to usa is there some more usa ncm before i go chinese
cheers
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from Jehol: 2 aaGuns
EDIT: Adding units owned by Americans to Chahar: 2 aaGuns
EDIT: Removing units owned by Americans from Jehol: 1 aaGun
EDIT: Adding units owned by Americans to Manchuria: 1 aaGun
EDIT: Removing units owned by Americans from France: 1 aaGun
EDIT: Adding units owned by Americans to Holland Belgium: 1 aaGun
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 3 mech_infantrys moved from Jehol to Korea
EDIT: Chinese undo move 1.
EDIT: 3 mech_infantrys moved from Jehol to Korea
EDIT: 1 mech_infantry moved from Jehol to Chahar
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from Jehol: 2 aaGuns
EDIT: Adding units owned by Americans to Chahar: 2 aaGuns
EDIT: Removing units owned by Americans from Jehol: 1 aaGun
EDIT: Adding units owned by Americans to Manchuria: 1 aaGun
EDIT: Removing units owned by Americans from France: 1 aaGun
EDIT: Adding units owned by Americans to Holland Belgium: 1 aaGun
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 3 mech_infantrys moved from Jehol to Korea
EDIT: Chinese undo move 1.
EDIT: 3 mech_infantrys moved from Jehol to Korea
EDIT: 1 mech_infantry moved from Jehol to Chahar
1 infantry moved from Kansu to Suiyuyan
1 fighter moved from Yunnan to Suiyuyan
1 artillery and 2 infantry moved from Yunnan to Hunan
2 infantry moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Hunan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hunan
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -10
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
retreated to Suiyuyan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Hopei
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Hopei, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kwangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Chahar
Place Units - Chinese
1 artillery and 1 infantry placed in Kweichow
1 artillery placed in Chahar
1 artillery placed in Kansu
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese : -1.50
Japanese : 0.33
now i have to think up brit move.
attack sz 112 or not hm
You can add that french sb again. It couldn’t land, so disappeared.
thanks, U surelly have an eye for details :)
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - British
Turning on Edit Mode
EDIT: Adding units owned by French to France: 1 bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :