@simon33 said in zarhunter (Allies+19) vs Simon33 (Axis) BM Game II:
oh bugger. Could have busted Moscow if I had can opened Samara.
Looks like I was distracted by this and forgot to post.
A very unorthodox and creative game (on the Allies part atleast). I’m on to Italy.
ANZAC has no units on Asian land, so it is 5 currently (on land, 6 overall).
@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
A very unorthodox and creative game (on the Allies part atleast). I’m on to Italy.
my anzac move is ready, and for the french it depends upon ur italy , but will be fast ;)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
1 armour moved from Kazakhstan to Sikang
Italians take Sikang from Chinese
1 armour moved from Sikang to Tsinghai
Italians take Tsinghai from Chinese
2 armour moved from Kazakhstan to Kansu
Combat - Italians
Battle in Northern Italy
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 1/2 hits, 0,67 expected hits
Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Kansu
Italians attack with 2 armour
Chinese defend with 1 artillery
Italians roll dice for 2 armour in Kansu, round 2 : 0/2 hits, 1,00 expected hits
Chinese roll dice for 1 artillery in Kansu, round 2 : 1/1 hits, 0,33 expected hits
1 armour owned by the Italians lost in Kansu
Italians roll dice for 1 armour in Kansu, round 3 : 1/1 hits, 0,50 expected hits
Chinese roll dice for 1 artillery in Kansu, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Chinese and 1 armour owned by the Italians lost in Kansu
Chinese win with no units remaining. Battle score for attacker is -8
Casualties for Italians: 2 armour
Casualties for Chinese: 1 artillery
Non Combat Move - Italians
2 artilleries and 7 infantry moved from Southern Italy to Northern Italy
3 aaGuns and 1 marine moved from Southern Italy to Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,1,3,2,5,3,5,3,2,5,2,2,1,5,5
Italians collect 2 PUs (10 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
Italians : -0,17
Americans : -0,33
Chinese : 1,33
Man the Italians are doin the way of Marco Polo, in the heart of China, what is creative if not that ;)
so much colors in Asia, only ANZAC missing
And sauerkraut.
Of course, Russia also counts.
man those chinese are real pain for u in this game
they show no mercy in defense
i will attack your bat with french bom i assume u ll scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 55 Sea Zone
3 fighters moved from Queensland to 55 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from 55 Sea Zone to Queensland
1 destroyer moved from 62 Sea Zone to 30 Sea Zone
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from Queensland to South Australia
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : -0.83
Japanese : -0.33
Yes, I’ll scramble.
True guerilla spirit!
French bomber missed and is destroyed. u can be at peace.
Damn, that was dedicated!
An all-out lunge on the poor nazis!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 55 Sea Zone
3 fighters moved from Queensland to 55 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from 55 Sea Zone to Queensland
1 destroyer moved from 62 Sea Zone to 30 Sea Zone
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from Queensland to South Australia
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
1 bomber moved from France to 112 Sea Zone
Combat - French
Germans scrambles 1 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
French attack with 1 bomber
Germans defend with 1 battleship, 1 fighter and 1 transport
French roll dice for 1 bomber in 112 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 battleship, 1 fighter and 1 transport in 112 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
1 bomber owned by the French lost in 112 Sea Zone
Germans win with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is -12
Casualties for French: 1 bomber
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Non Combat Move - French
3 infantry moved from Southern France to France
Turn Complete - French
French collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : -0.33
French : -0.67
ANZAC : -0.83
Japanese : -0.33
50 land units in France (not including the facilities).
France collected nice 19 IPC.
@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
Damn, that was dedicated!
yeah i had to try, i would take out on myself later if i didnt hehe