L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3


  • Bad rolls for germany


  • I’m used to it.


  • I ll try to play russia today

    Usa tomorrow


  • TripleA Turn Summary: Russians round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Russians
            Russians buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 2 infantry moved from Samara to Tambov
            2 infantry moved from Novosibirsk to Kazakhstan
            1 fighter moved from Russia to Kazakhstan
            2 infantry moved from Archangel to Smolensk
            2 artilleries moved from Vologda to Smolensk
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Tambov
                    Russians roll dice for 1 artillery and 2 infantry in Tambov, round 3 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Tambov, round 4 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery in Tambov, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Kazakhstan
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan
                Russians win, taking Kazakhstan from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 2 artilleries and 2 infantry
                Germans defend with 3 infantry
                    Russians roll dice for 2 artilleries and 2 infantry in Smolensk, round 2 : 0/4 hits, 1.33 expected hits
                    Germans roll dice for 3 infantry in Smolensk, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians lost in Smolensk
                2 artilleries owned by the Russians retreated to Vologda
                Germans win with 3 infantry remaining. Battle score for attacker is -6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Russia to Samara
            1 armour, 4 artilleries and 12 infantry moved from Samara to Russia
            1 fighter moved from Kazakhstan to Russia
            1 armour moved from Russia to Vologda
            2 mech_infantrys moved from Russia to Vologda
            1 infantry moved from Russia to Vologda
            1 aaGun moved from Manchuria to Jehol
    
        Place Units - Russians
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 19 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : -1.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 2 fighters and 6 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            4 artilleries moved from Kiangsi to Anhwe
            3 infantry moved from Shantung to Anhwe
            3 infantry moved from Kiangsu to Anhwe
            2 bombers moved from Kiangsi to Anhwe
            1 artillery moved from Sumatra to 41 Sea Zone
            1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 artillery moved from 37 Sea Zone to Malaya
            1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Malaya
            1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Anhwe
            2 fighters moved from Japan to Anhwe
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from 25 Sea Zone to Midway
            1 fighter moved from 6 Sea Zone to 25 Sea Zone
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 fighter moved from Japan to 25 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
            1 infantry moved from 31 Sea Zone to Wake Island
            2 infantry moved from Kwangtung to 20 Sea Zone
            1 artillery and 1 infantry moved from Kwangtung to Kwangsi
            2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Malaya
            2 fighters moved from 41 Sea Zone to Malaya
    
        Combat - Japanese
            Battle in Wake Island
            Battle in Kwangsi
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 1 artillery
                    Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 artillery in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                    Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 4 : 1/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Chinese lost in Kwangsi
                Japanese win, taking Wake Island from Americans, taking Kwangsi from Chinese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 artillery
            Battle in 25 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 1 transport
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer, 2 fighters and 1 transport in 25 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    ANZAC roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 25 Sea Zone
                Japanese win with 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Midway
            Battle in Malaya
                Japanese attack with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 3/7 hits, 3,00 expected hits
                    UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Malaya
                Japanese win, taking Midway from Americans, taking Malaya from UK_Pacific with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Anhwe
                Japanese attack with 4 artilleries, 2 bombers, 3 fighters, 6 infantry and 1 tactical_bomber
                Americans defend with 1 aaGun; Chinese defend with 3 artilleries, 1 fighter and 8 infantry
                    AA fire in Anhwe : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 4 artilleries, 2 bombers, 3 fighters, 6 infantry and 1 tactical_bomber in Anhwe, round 2 : 5/16 hits, 6,50 expected hits
                    Chinese roll dice for 1 aaGun, 3 artilleries, 1 fighter and 8 infantry in Anhwe, round 2 : 4/12 hits, 4,33 expected hits
                    4 infantry owned by the Japanese, 1 aaGun owned by the Americans and 4 infantry owned by the Chinese lost in Anhwe
                    Japanese roll dice for 4 artilleries, 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber in Anhwe, round 3 : 4/12 hits, 5,50 expected hits
                    Chinese roll dice for 3 artilleries, 1 fighter and 4 infantry in Anhwe, round 3 : 3/8 hits, 3,00 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 4 infantry owned by the Chinese lost in Anhwe
                    Japanese roll dice for 3 artilleries, 2 bombers, 3 fighters and 1 tactical_bomber in Anhwe, round 4 : 1/9 hits, 4,50 expected hits
                    Chinese roll dice for 3 artilleries and 1 fighter in Anhwe, round 4 : 4/4 hits, 1,67 expected hits
                    1 tactical_bomber owned by the Japanese, 3 artilleries owned by the Japanese and 1 artillery owned by the Chinese lost in Anhwe
                    Japanese roll dice for 2 bombers and 3 fighters in Anhwe, round 5 : 5/5 hits, 2,83 expected hits
                    Chinese roll dice for 2 artilleries and 1 fighter in Anhwe, round 5 : 2/3 hits, 1,33 expected hits
                    2 bombers owned by the Japanese, 1 fighter owned by the Chinese and 2 artilleries owned by the Chinese lost in Anhwe
                Japanese win with 3 fighters remaining. Battle score for attacker is -18
                Casualties for Japanese: 4 artilleries, 2 bombers, 6 infantry and 1 tactical_bomber
                Casualties for Americans: 1 aaGun
                Casualties for Chinese: 3 artilleries, 1 fighter and 8 infantry
    
        Non Combat Move - Japanese
            1 aaGun moved from Kiangsi to Kiangsu
            1 carrier moved from 6 Sea Zone to 25 Sea Zone
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            3 fighters moved from Anhwe to Kiangsu
            1 carrier moved from 20 Sea Zone to 6 Sea Zone
            1 submarine moved from 6 Sea Zone to 5 Sea Zone
            3 fighters and 1 tactical_bomber moved from Malaya to 37 Sea Zone
            2 carriers and 1 destroyer moved from 41 Sea Zone to 37 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in Shantung
            3 infantry placed in Kiangsu
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kiangsu: 3 fighters
            EDIT: Adding units owned by Japanese to Shantung: 3 fighters
            EDIT: Turning off Edit Mode
            1 destroyer placed in 6 Sea Zone
            2 fighters placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,3
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,3
            Japanese collect 34 PUs (7 lost to blockades); end with 37 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 40 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,33
    Chinese : 2,67
    AA fire in Anhwe : : -0,50
    UK_Pacific : -0,33
    Japanese : -5,33
    

    Savegame


  • Pardon my french, but fuck this shit.


  • +20 TUV turns into -18.


  • @trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    +20 TUV turns into -18.

    I had 4/4 in one battle, U 5/5, what a, battle.

    The problem is Ur 5/5 came too late.

    The thing with luck is that luck in 1st round means much more than in the 5th


  • @Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    @trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    +20 TUV turns into -18.

    I had 4/4 in one battle, U 5/5, what a, battle.

    The problem is Ur 5/5 came too late.

    The thing with luck is that luck in 1st round means much more than in the 5th

    In one round not battle sorry


  • @trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    +20 TUV turns into -18.

    U should maybe consider low luck. It will definitely provide less surprises.


  • @trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    +20 TUV turns into -18.

    the 4th round was crucial

    i knew i could count on my chinese guys.

    well we have to go on, no matter the dice.

    i ll go look the map


  • TripleA Turn Summary: Americans round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 1 aaGun, 3 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 marine, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Norway to Finland
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Finland
            5 mech_infantrys moved from Jehol to Kiangsu
            1 fighter moved from Korea to Kiangsu
            1 bomber moved from Korea to Kiangsu
            1 submarine moved from 22 Sea Zone to 31 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            1 armour moved from Yunnan to Kwangsi
            1 bomber moved from Gibraltar to Southern France
            1 infantry moved from France to Southern France
            1 infantry moved from France to Southern France
    
        Combat - Americans
            Battle in 31 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 31 Sea Zone
                    Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Southern France
                Americans attack with 1 bomber and 2 infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 bomber and 2 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
                Americans win, taking Southern France from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Kwangsi
                Americans attack with 1 armour
                Japanese defend with 1 artillery
                    Americans roll dice for 1 armour in Kwangsi, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour in Kwangsi, round 3 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour in Kwangsi, round 4 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour in Kwangsi, round 5 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 armour owned by the Americans lost in Kwangsi
                Japanese win with no units remaining. Battle score for attacker is -2
                Casualties for Americans: 1 armour
                Casualties for Japanese: 1 artillery
            Battle in Finland
                Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Finland, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Finland, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Finland
                Americans win, taking Finland from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Kiangsu
                Americans attack with 1 bomber, 1 fighter and 5 mech_infantrys
                Japanese defend with 1 aaGun, 1 factory_minor and 3 infantry
                    AA fire in Kiangsu : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber, 1 fighter and 5 mech_infantrys in Kiangsu, round 2 : 3/7 hits, 2.00 expected hits
                    Japanese roll dice for 1 aaGun and 3 infantry in Kiangsu, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 mech_infantrys owned by the Americans lost in Kiangsu
                    Americans roll dice for 1 bomber, 1 fighter and 3 mech_infantrys in Kiangsu, round 3 : 2/5 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Kiangsu, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Kiangsu
                Americans win, taking Kiangsu from Japanese with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for Americans: 3 mech_infantrys
                Casualties for Japanese: 1 aaGun and 3 infantry
            Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Changing ownership of Peru from Neutral_True to Americans
            EDIT: Turning off Edit Mode
            1 mech_infantry moved from Argentina to Peru
            1 artillery moved from Argentina to 66 Sea Zone
            1 artillery and 2 transports moved from 66 Sea Zone to 63 Sea Zone
            1 artillery moved from 63 Sea Zone to New Zealand
            2 artilleries and 2 infantry moved from Argentina to 85 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 85 Sea Zone to 52 Sea Zone
            1 artillery moved from Venezuela to 89 Sea Zone
            1 artillery and 1 transport moved from 89 Sea Zone to 91 Sea Zone
            1 artillery moved from 91 Sea Zone to Spain
            2 mech_infantrys moved from Portugal to Normandy Bordeaux
            2 artilleries and 1 infantry moved from Portugal to Spain
            1 fighter and 1 tactical_bomber moved from Finland to Norway
            1 bomber moved from Southern France to Norway
            2 artilleries moved from Normandy Bordeaux to France
            1 submarine moved from 54 Sea Zone to 30 Sea Zone
            1 submarine moved from 21 Sea Zone to 23 Sea Zone
            1 submarine moved from 33 Sea Zone to 48 Sea Zone
            1 submarine moved from 34 Sea Zone to 32 Sea Zone
            1 submarine moved from 30 Sea Zone to 27 Sea Zone
            1 submarine moved from 48 Sea Zone to 30 Sea Zone
            1 infantry moved from Manchuria to Jehol
            1 infantry moved from Korea to Manchuria
            1 mech_infantry moved from Korea to Jehol
            1 infantry moved from Korea to Manchuria
            1 bomber moved from Kiangsu to Korea
            1 fighter moved from Kiangsu to Anhwe
            1 submarine moved from 39 Sea Zone to 41 Sea Zone
            1 bomber moved from Chile to Queensland
            1 bomber moved from Eastern United States to Western United States
            1 aaGun moved from Turkey to Greece
    
        Place Units - Americans
            3 mech_infantrys placed in Korea
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            2 fighters placed in Western United States
            1 destroyer placed in 113 Sea Zone
            1 aaGun and 1 marine placed in Norway
            2 artilleries and 1 infantry placed in Spain
            1 artillery, 1 infantry and 1 mech_infantry placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1
            Americans collect 69 PUs (1 lost to blockades); end with 69 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Americans : 0.50
    Japanese : 1.33
    AA fire in Kiangsu : : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Hunan to Kwangsi
                  Chinese take Kwangsi from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 artillery and 2 infantry moved from Kweichow to Anhwe
    
        Place Units - Chinese
            2 artilleries and 4 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 21 PUs; end with 21 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 1 aaGun, 3 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 marine, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Norway to Finland
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Finland
            5 mech_infantrys moved from Jehol to Kiangsu
            1 fighter moved from Korea to Kiangsu
            1 bomber moved from Korea to Kiangsu
            1 submarine moved from 22 Sea Zone to 31 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            1 armour moved from Yunnan to Kwangsi
            1 bomber moved from Gibraltar to Southern France
            1 infantry moved from France to Southern France
            1 infantry moved from France to Southern France
    
        Combat - Americans
            Battle in 31 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 31 Sea Zone
                    Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Southern France
                Americans attack with 1 bomber and 2 infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 bomber and 2 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
                Americans win, taking Southern France from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Kwangsi
                Americans attack with 1 armour
                Japanese defend with 1 artillery
                    Americans roll dice for 1 armour in Kwangsi, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour in Kwangsi, round 3 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour in Kwangsi, round 4 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour in Kwangsi, round 5 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 armour owned by the Americans lost in Kwangsi
                Japanese win with no units remaining. Battle score for attacker is -2
                Casualties for Americans: 1 armour
                Casualties for Japanese: 1 artillery
            Battle in Finland
                Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Finland, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Finland, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Finland
                Americans win, taking Finland from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Kiangsu
                Americans attack with 1 bomber, 1 fighter and 5 mech_infantrys
                Japanese defend with 1 aaGun, 1 factory_minor and 3 infantry
                    AA fire in Kiangsu : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber, 1 fighter and 5 mech_infantrys in Kiangsu, round 2 : 3/7 hits, 2.00 expected hits
                    Japanese roll dice for 1 aaGun and 3 infantry in Kiangsu, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 mech_infantrys owned by the Americans lost in Kiangsu
                    Americans roll dice for 1 bomber, 1 fighter and 3 mech_infantrys in Kiangsu, round 3 : 2/5 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Kiangsu, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Kiangsu
                Americans win, taking Kiangsu from Japanese with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for Americans: 3 mech_infantrys
                Casualties for Japanese: 1 aaGun and 3 infantry
            Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Changing ownership of Peru from Neutral_True to Americans
            EDIT: Turning off Edit Mode
            1 mech_infantry moved from Argentina to Peru
            1 artillery moved from Argentina to 66 Sea Zone
            1 artillery and 2 transports moved from 66 Sea Zone to 63 Sea Zone
            1 artillery moved from 63 Sea Zone to New Zealand
            2 artilleries and 2 infantry moved from Argentina to 85 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 85 Sea Zone to 52 Sea Zone
            1 artillery moved from Venezuela to 89 Sea Zone
            1 artillery and 1 transport moved from 89 Sea Zone to 91 Sea Zone
            1 artillery moved from 91 Sea Zone to Spain
            2 mech_infantrys moved from Portugal to Normandy Bordeaux
            2 artilleries and 1 infantry moved from Portugal to Spain
            1 fighter and 1 tactical_bomber moved from Finland to Norway
            1 bomber moved from Southern France to Norway
            2 artilleries moved from Normandy Bordeaux to France
            1 submarine moved from 54 Sea Zone to 30 Sea Zone
            1 submarine moved from 21 Sea Zone to 23 Sea Zone
            1 submarine moved from 33 Sea Zone to 48 Sea Zone
            1 submarine moved from 34 Sea Zone to 32 Sea Zone
            1 submarine moved from 30 Sea Zone to 27 Sea Zone
            1 submarine moved from 48 Sea Zone to 30 Sea Zone
            1 infantry moved from Manchuria to Jehol
            1 infantry moved from Korea to Manchuria
            1 mech_infantry moved from Korea to Jehol
            1 infantry moved from Korea to Manchuria
            1 bomber moved from Kiangsu to Korea
            1 fighter moved from Kiangsu to Anhwe
            1 submarine moved from 39 Sea Zone to 41 Sea Zone
            1 bomber moved from Chile to Queensland
            1 bomber moved from Eastern United States to Western United States
            1 aaGun moved from Turkey to Greece
    
        Place Units - Americans
            3 mech_infantrys placed in Korea
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            2 fighters placed in Western United States
            1 destroyer placed in 113 Sea Zone
            1 aaGun and 1 marine placed in Norway
            2 artilleries and 1 infantry placed in Spain
            1 artillery, 1 infantry and 1 mech_infantry placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1
            Americans collect 69 PUs (1 lost to blockades); end with 69 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Hunan to Kwangsi
                  Chinese take Kwangsi from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 artillery and 2 infantry moved from Kweichow to Anhwe
    
        Place Units - Chinese
            2 artilleries and 4 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 21 PUs; end with 21 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs
    
        Purchase Units - British
            British buy 3 armour, 1 factory_minor, 2 fighters and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Yunnan to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
            1 artillery moved from Greece to Bulgaria
            1 mech_infantry moved from Turkey to Bulgaria
            1 mech_infantry moved from Iraq to Persia
                  British take Persia from Germans
            2 infantry moved from France to Holland Belgium
            2 fighters moved from 112 Sea Zone to Holland Belgium
            2 fighters moved from United Kingdom to Holland Belgium
            1 armour moved from Norway to Vyborg
            3 fighters moved from Norway to Vyborg
            1 artillery and 10 infantry moved from India to West India
            1 artillery and 1 mech_infantry moved from Turkey to Caucasus
    
        Combat - British
            British creates battle in territory 42 Sea Zone
            British creates battle in territory 43 Sea Zone
            Battle in Holland Belgium
                British attack with 4 fighters and 2 infantry
                Germans defend with 1 factory_minor and 2 infantry
                    British roll dice for 4 fighters and 2 infantry in Holland Belgium, round 2 : 1/6 hits, 2.33 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                    British roll dice for 4 fighters and 1 infantry in Holland Belgium, round 3 : 3/5 hits, 2.17 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                British win, taking 42 Sea Zone from Japanese, taking 43 Sea Zone from Japanese, taking Holland Belgium from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in West India
                British attack with 1 artillery and 10 infantry
                Germans defend with 1 infantry
                    British roll dice for 1 artillery and 10 infantry in West India, round 2 : 0/11 hits, 2.17 expected hits
                    Germans roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 10 infantry in West India, round 3 : 4/11 hits, 2.17 expected hits
                    Germans roll dice for 1 infantry in West India, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in West India
                British win, taking West India from Germans with 1 artillery and 9 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Bulgaria
                British attack with 1 artillery and 1 mech_infantry
                Germans defend with 1 artillery
                    British roll dice for 1 artillery and 1 mech_infantry in Bulgaria, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Bulgaria
                    British roll dice for 1 artillery in Bulgaria, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery in Bulgaria, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery in Bulgaria, round 4 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery in Bulgaria, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans and 1 artillery owned by the British lost in Bulgaria
                Germans win with no units remaining. Battle score for attacker is -4
                Casualties for British: 1 artillery and 1 mech_infantry
                Casualties for Germans: 1 artillery
            Battle in Vyborg
                British attack with 1 armour and 3 fighters
                Germans defend with 3 infantry
                    British roll dice for 1 armour and 3 fighters in Vyborg, round 2 : 1/4 hits, 2.00 expected hits
                    Germans roll dice for 3 infantry in Vyborg, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans and 1 armour owned by the British lost in Vyborg
                 retreated to Vyborg
                Germans win with 2 infantry remaining. Battle score for attacker is -3
                Casualties for British: 1 armour
                Casualties for Germans: 1 infantry
            Battle in Caucasus
                British attack with 1 artillery and 1 mech_infantry
                Germans defend with 1 artillery
                    British roll dice for 1 artillery and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 1 mech_infantry in Caucasus, round 3 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
    
        Non Combat Move - British
            1 aaGun moved from Kweichow to Anhwe
            1 aaGun, 1 artillery and 3 infantry moved from Burma to Shan State
            1 armour and 1 infantry moved from United Kingdom to 109 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
            1 armour and 1 infantry moved from 112 Sea Zone to Norway
            3 fighters moved from Vyborg to Norway
            4 fighters moved from Holland Belgium to 112 Sea Zone
            1 destroyer moved from 110 Sea Zone to 109 Sea Zone
            1 mech_infantry moved from Iraq to Turkey
            2 mech_infantrys moved from Northwest Persia to Turkey
            3 armour moved from Iraq to Turkey
            1 mech_infantry moved from India to Yunnan
            1 mech_infantry moved from India to West India
            1 mech_infantry moved from Yunnan to Hunan
            1 mech_infantry moved from Iraq to Northwest Persia
            1 armour and 8 mech_infantrys moved from Iraq to Persia
            1 mech_infantry moved from Northwest Persia to Persia
    
        Place Units - British
            3 armour placed in Iraq
            1 factory_minor placed in Turkey
            1 transport placed in 109 Sea Zone
            2 fighters placed in United Kingdom
    
        Turn Complete - British
            British collect 46 PUs; end with 46 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 49 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 52 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 55 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 58 PUs
    
        Place Units - UK_Pacific
            2 transports placed in 39 Sea Zone
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3,6,2,6,4,2,3,1
            UK_Pacific collect 9 PUs (2 lost to blockades); end with 9 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
            Some Units in 39 Sea Zone change ownership: 2 transports
    

    Combat Hit Differential Summary :

    Germans : 0.67
    British : -1.50
    Americans : 0.50
    Japanese : 1.33
    AA fire in Kiangsu : : -0.33
    

    Savegame


  • i have one more uk ncm

    i ll post the map

    cheers


  • TripleA Manual Gamesave Post: Italians round 17

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Combat Move - Italians
            Turning on Edit Mode
                EDIT: UK_Pacific takes 44 Sea Zone from Japanese
                EDIT: Turning off Edit Mode
            EDIT: 1 submarine moved from 42 Sea Zone to 44 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • U may proceed with Italy.

    Godspeed


  • TripleA Turn Summary: Italians round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Combat Move - Italians
            Turning on Edit Mode
                EDIT: UK_Pacific takes 44 Sea Zone from Japanese
                EDIT: Turning off Edit Mode
            EDIT: 1 submarine moved from 42 Sea Zone to 44 Sea Zone
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 artillery and 3 infantry moved from Western Germany to Northern Italy
            1 marine moved from Western Germany to Northern Italy
            1 aaGun moved from Western Germany to Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,6,4,4,3,1,5,6,3,1,6,6,4,5,6
            Italians collect 0 PUs (7 lost to blockades); end with 0 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • anzac in a few minutes


  • TripleA Turn Summary: ANZAC round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
    
        Combat - ANZAC
            Battle in Dutch New Guinea
    
        Non Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 destroyer moved from 54 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 10 Sea Zone
            1 fighter moved from Queensland to Shan State
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

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