Axis and Allies drengenes fog of war spil


  • Fedt, nok allesammen - og ja, godt arbejde, @Bjergmose som GM - en tung tjans at påtage sig. Hvis vi skal gøre det igen, så må vi hellere fordele opgaven lidt ud en gang imellem. :D Er klar på at prøve det i virkeligheden, selvom spillet nok vil trække endnu mere ud end det gør normalt :p

    Tak for spillet :)

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 fighter, 2 infantry, 3 submarines and 2 transports; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            6 infantry, 4 mech_infantrys and 5 transports moved from 108 Sea Zone to 109 Sea Zone
            3 infantry and 1 mech_infantry moved from 109 Sea Zone to Scotland
            3 infantry and 3 mech_infantrys moved from 109 Sea Zone to United Kingdom
            2 artilleries moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
            5 fighters moved from 108 Sea Zone to Scotland
            1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
            1 submarine moved from 43 Sea Zone to 44 Sea Zone
            1 infantry moved from Siam to Shan State
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits.  Rolls: 4,2
                Units damaged: 1 battleship owned by the Americans
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 4,1
                Units damaged: 1 carrier owned by the Americans
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 5,6
            Battle in United Kingdom
            Battle in 44 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans win, taking United Kingdom from Germans, taking Gibraltar from Americans, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 2 destroyers
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/9 hits, 4,50 expected hits
                    Japanese roll dice for 2 destroyers in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    2 destroyers owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 16
                Casualties for Japanese: 2 destroyers
            Battle in Scotland
                Americans attack with 5 fighters, 3 infantry and 1 mech_infantry
                Germans defend with 1 airfield and 3 infantry
                    Americans roll dice for 5 fighters, 3 infantry and 1 mech_infantry in Scotland, round 2 : 1/9 hits, 3,17 expected hits
                    Germans roll dice for 3 infantry in Scotland, round 2 : 0/3 hits, 1,00 expected hits
                    1 infantry owned by the Germans lost in Scotland
                    Americans roll dice for 5 fighters, 3 infantry and 1 mech_infantry in Scotland, round 3 : 2/9 hits, 3,17 expected hits
                    Germans roll dice for 2 infantry in Scotland, round 3 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Scotland
                Americans win, taking Scotland from Germans with 5 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 3 infantry
                Casualties for Americans: 1 infantry
            Battle in Shan State
                Americans attack with 1 infantry
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Shan State
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Americans
            2 fighters could not land in 6 Sea Zone and were removed
            3 carriers and 3 destroyers moved from 108 Sea Zone to 109 Sea Zone
            3 fighters moved from Scotland to 109 Sea Zone
            2 fighters moved from Scotland to 109 Sea Zone
            1 tactical_bomber moved from Eastern United States to 109 Sea Zone
            2 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 armour, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 carrier and 3 submarines placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
            2 transports placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Turning on Edit Mode
            EDIT: Changing PUs for Americans from 78 to 74
            EDIT: Removing units owned by Americans from Scotland: 1 infantry
            EDIT: Removing units owned by Americans from 6 Sea Zone: 1 tactical_bomber
            EDIT: Adding units owned by Americans to 6 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 3 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 mech_infantrys moved from Burma to Yunnan
            1 fighter and 1 tactical_bomber moved from Burma to Yunnan
            4 mech_infantrys moved from India to Shan State
            1 armour moved from Burma to Shan State
    
        Combat - British
            Battle in Yunnan
                British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 1,50 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Shan State
                British attack with 1 armour and 4 mech_infantrys
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 armour and 4 mech_infantrys in Shan State, round 2 : 1/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
                British win, taking Shan State from Japanese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Changing ownership of Alexandria from Italians to British
            EDIT: Removing units owned by British from Egypt: 1 infantry
            EDIT: Adding units owned by British to Alexandria: 2 infantry
            EDIT: Turning off Edit Mode
            1 aaGun moved from Burma to Shan State
            1 infantry moved from India to Burma
            1 fighter and 1 tactical_bomber moved from Yunnan to India
            1 artillery moved from Syria to Trans-Jordan
            1 armour moved from Iraq to Egypt
            1 infantry moved from Iraq to 80 Sea Zone
            1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 infantry moved from 81 Sea Zone to Egypt
            2 infantry moved from Brazil to Suriname
                  British take Suriname from Dutch
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            2 infantry and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 14 PUs; end with 14 PUs
            Some Units in India change ownership: 2 infantry and 2 mech_infantrys
            Turning on Edit Mode
            EDIT: Removing units owned by British from Yunnan: 1 mech_infantry
            EDIT: Adding units owned by British to Shan State: 1 mech_infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Burma: 2 fighters
            EDIT: Adding units owned by Russians to Persia: 2 fighters
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing ownership of Persia from British to British
            EDIT: Changing ownership of Iraq from British to British
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0,67
    British : 0,33
    Americans : -5,67
    Japanese : 0,33
    

    Savegame

  • '18 '17 '16 '15 '13 '11 '10

    Jeg ville ha spillet videre med aksen…nu kendte jeg seføli også hele kortet. italien ku sikre egypt (næste runde) rusland har ikke mange reserver og japan står ikke dårligt. kunne tage us navy ud.


  • @Bjergmose men Russerne har 3 research terninger liggende :D haha. Og stadig en del guld i posen, så mon ikk der var en hel del ture til at Moskva lå for døren for tyskerne?
    Helt enig i, at Japan ser ud til at stå meget godt, hvis de tog muligheden og nakkede US navy. Men mon ikke USA kunne koncentrere sig 80/20 om europa, så Berlin vilde falde før Japan blev store nok Italien kan ikke ta Egypten i denne runde. De kan komme med 2 inf, 2 art, 2 fighters og 1 bomber. I Egypten står 6 inf, 1 fight, 1 tac og 1 bomber. 2 russiske bombers ku flyve ind i næste runde + en engelsk art og reelt set 2 inf mere fra alexandria om nødvendigt + der vil være tid til at købe en fabrik.


  • @Bjergmose ah så ikke ‘næste runde’ med italien :) Men stadig, med de 2 fighters fra russerne + 1 art fra trans-jordan, tror jeg nu nok de ku holde landet. Anyways, en sejr er en sejr :p


  • Sjovt at se hele kortet:) Japan står faktisk ikke så dårligt!
    Jeg tvivler derimod på at tyskland ville nå at komme ordentligt igang?


  • I had considered continuing to play as Axis (assuming Jeppe had no objections) but decided it probably best to finish the game.
    Was definitely an interesting way to play. 😁
    Once again, thanks and congrats to The Allies! 😉😁


  • Nu hvor jeg har en masse af jer samlet i samme tråd, så ville jeg lige skyde noget ud jeg læste på nettet omkring det at loade transports i hostile seazones. Det lader til, at der findes en undtagelse for transports, der befinder sig i fjendtlige søzoner, der er blevet fjendtlige fordi, der opholdte sig et fjendtligt krigsskib i den pågældende søzone i samme tur, som man vælger at erklære krig. Derfor kan transports i denne situation - undtagelsesvis - godt loades med enheder i selv samme søzone. Hvis man ikke kan i Triple-A. kan det muligvis være det en af bugsne? Er det noget I har hørt om? Det ændrer jo en hel del for Japan, der altid står i den hovedpine i løbet af de første par ture.


  • @Bjergmose hvad siger du?

  • '18 '17 '16 '15 '13 '11 '10

    kender godt reglen. ved ikke om det er en bug i tripleA. Der hvor vi plejer at bruge den som cock-block med UK move Anzac DOW kan Japan ikke loade når det er deres tur. Hvis Japan erklærer krig kan de godt loade i hostile SZ.


  • @Bjergmose aaah helt klart. Tak!


  • @Makalakalane I have a Word Doc (in English) of the notes from Global 1940 TripleA game which gives rules and exceptions regarding the game engine, which may seem like a bug but is because the developers of TripleA were unable to fix. You’re more than welcome to have a copy. PM me your email address and I’ll send it to you. :grinning:


  • @scousemart you want to play a game of triple-a?


  • @Makalakalane said in Axis and Allies drengenes fog of war spil:

    @scousemart you want to play a game of triple-a?

    Have pm you. 😁

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