@triforce:
I would argue that well played axis is almost unbeatable in revised but I’ll agree to disagree on this one.
I’m a little curious what you base your position on? As I mentioned on another thread about what the “standard†bid amount should be, I base mine on the statistics of the TripleA War Club Ladder:
http://tripleawarclub.org/ladder/playedgames.php?startplayed=0&finishplayed=20
In brief, the Ladder features a bid of 9 for the Axis. The bid can be used to purchase additional units or banked as the Axis player desires within a couple of restrictions. No more than one unit can be added per territory/SZ, and units can only be placed on territories controlled by that country, or in SZs with other ships of that country.
Matches are played in two game sets, with each player playing once as the Axis and once as the Allies. So the best players can not gravitate to playing one side or the other, like can happen in the tournament on these boards in the Games forum right now. The winner of each game is determined by the player to reach 9 Victory Cities at the end of the USA turn, or by concession.
There are 175 players active right now, from all over the world. This assures a wide variety of skill levels and strategies.
1140 games have been completed to date, which is a fairly large sample size.
Of those games, the Axis is winning 51% of the time. This is almost 50/50, which implies a bid of 9 for the Axis is probably VERY close to perfectly balancing the sides. Perhaps the Axis has a slight edge with a bid of 9, but the extra 1% might be statistically insignificant. Maybe if the bid were lowered to 8, the Allies winning percentage would jump to 55%, which would mean 9 is more balanced. In any case, the stats strongly indicate that a bid of 8 or 9 is the most balanced.
One interesting thing to note is that of the top 10 players by rating, 8 of them have a better winning percentage as the Allies. This might imply that at the highest levels of play, the Axis is overmatched a bit even with a 9 bid.
One caveat; players can play either by Low Luck or Regular Dice, and the statistics for the two are not separated. So if Low Luck favors one side, the statistics might be skewed. But the majority of players seem to play Regular Dice, so I doubt the Low Luck stats are too big an influence.