L20 #1 trulpen (X) vs AldoRaine (A+8) BM3

  • '19

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone
            4 fighters moved from 64 Sea Zone to 30 Sea Zone
            1 submarine moved from 29 Sea Zone to 30 Sea Zone
            1 fighter moved from 29 Sea Zone to 31 Sea Zone
            2 bombers and 2 fighters moved from Western United States to 31 Sea Zone
            1 tactical_bomber moved from Western United States to 31 Sea Zone
            2 fighters moved from 54 Sea Zone to 31 Sea Zone
            1 fighter moved from 54 Sea Zone to 55 Sea Zone
            1 armour moved from Iraq to Northwest Persia
    
        Combat - Americans
            Battle in Northwest Persia
                Americans attack with 1 armour
                Germans defend with 1 infantry
                    Americans roll dice for 1 armour in Northwest Persia, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour in Northwest Persia, round 3 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Northwest Persia
                Americans win, taking Northwest Persia from Germans with 1 armour remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in 55 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 4/5 hits, 2.83 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 31 Sea Zone
                Americans attack with 2 bombers, 5 fighters and 1 tactical_bomber
                Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
                    Americans roll dice for 2 bombers, 5 fighters and 1 tactical_bomber in 31 Sea Zone, round 2 : 6/8 hits, 4.50 expected hits
                    Japanese roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 31 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 transport owned by the Japanese, 1 carrier owned by the Japanese and 2 fighters owned by the Americans lost in 31 Sea Zone
                Americans win with 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 24
                Casualties for Americans: 2 fighters
                Casualties for Japanese: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
            Battle in 30 Sea Zone
                Americans attack with 4 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 30 Sea Zone
                Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            4 fighters moved from 30 Sea Zone to 26 Sea Zone
            3 fighters and 1 tactical_bomber moved from 31 Sea Zone to 26 Sea Zone
            1 carrier, 2 destroyers and 1 submarine moved from 29 Sea Zone to 26 Sea Zone
            2 carriers and 1 cruiser moved from 64 Sea Zone to 26 Sea Zone
            1 carrier moved from 54 Sea Zone to 26 Sea Zone
            2 carriers, 2 cruisers and 1 fighter moved from 54 Sea Zone to 37 Sea Zone
            2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 carrier moved from 54 Sea Zone to 37 Sea Zone
            1 battleship moved from 54 Sea Zone to 26 Sea Zone
            2 bombers moved from 31 Sea Zone to Hawaiian Islands
            3 bombers moved from Central America to Queensland
            2 mech_infantrys moved from Egypt to Iraq
            1 mech_infantry moved from French Equatorial Africa to Egypt
            1 mech_infantry moved from French West Africa to French Equatorial Africa
            1 transport moved from 87 Sea Zone to 89 Sea Zone
            3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            3 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 64 Sea Zone
            3 infantry and 1 mech_infantry moved from 64 Sea Zone to Central America
            1 transport moved from 89 Sea Zone to 101 Sea Zone
            2 aaGuns moved from Central United States to Western United States
            1 fighter moved from 55 Sea Zone to Queensland
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
            1 infantry moved from Morocco to Algeria
    
        Place Units - Americans
            1 bomber and 2 fighters placed in Western United States
            2 submarines placed in 10 Sea Zone
            2 infantry placed in Central United States
            1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Burma to Szechwan
            2 infantry moved from Shensi to Szechwan
            3 infantry moved from Shensi to Sikang
            3 infantry moved from Shensi to Tsinghai
            3 infantry moved from Shensi to Kansu
            1 infantry moved from Shensi to Szechwan
            1 infantry moved from Shensi to Sikang
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                    Chinese roll dice for 2 infantry in Kansu, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Kansu, round 5 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Chinese win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Tsinghai, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Sikang
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Sikang, round 2 : 2/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                Chinese win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Burma
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from French Indo China to Yunnan
            3 fighters moved from Shensi to Yunnan
            1 destroyer moved from 39 Sea Zone to 42 Sea Zone
                  UK_Pacific take 42 Sea Zone from Japanese
            1 fighter and 1 tactical_bomber moved from India to Burma
            1 fighter and 1 tactical_bomber moved from Burma to Yunnan
            4 fighters moved from Shensi to Kwangsi
            2 infantry moved from French Indo China to Kwangsi
            1 armour moved from French Indo China to Siam
                  UK_Pacific take Siam from Japanese
            1 armour moved from Siam to French Indo China
            3 mech_infantrys moved from Persia to Caucasus
            2 armour moved from Persia to Caucasus
            1 mech_infantry moved from Iraq to Caucasus
            1 fighter and 1 tactical_bomber moved from Iraq to Caucasus
            1 armour moved from Iraq to Caucasus
    
        Combat - British
            Battle in Yunnan
                British attack with 4 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 2 infantry
                    British roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/7 hits, 3.00 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                British win, taking Yunnan from Japanese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in Caucasus
                British attack with 3 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 aaGun, 2 armour, 2 infantry and 2 mech_infantrys
                    AA fire in Caucasus : 1/2 hits, 0.33 expected hits
                    1 fighter owned by the British lost in Caucasus
                    British roll dice for 3 armour, 4 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 4/8 hits, 2.83 expected hits
                    Germans roll dice for 1 aaGun, 2 armour, 2 infantry and 2 mech_infantrys in Caucasus, round 2 : 4/6 hits, 2.33 expected hits
                    1 aaGun owned by the Germans, 4 mech_infantrys owned by the British, 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus
                    British roll dice for 3 armour and 1 tactical_bomber in Caucasus, round 3 : 2/4 hits, 2.17 expected hits
                    Germans roll dice for 2 armour and 1 mech_infantry in Caucasus, round 3 : 2/3 hits, 1.33 expected hits
                    1 armour owned by the Germans, 1 mech_infantry owned by the Germans and 2 armour owned by the British lost in Caucasus
                    British roll dice for 1 armour and 1 tactical_bomber in Caucasus, round 4 : 1/2 hits, 1.17 expected hits
                    Germans roll dice for 1 armour in Caucasus, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -7
                Casualties for British: 2 armour, 1 fighter and 4 mech_infantrys
                Casualties for Germans: 1 aaGun, 2 armour, 2 infantry and 2 mech_infantrys
            Battle in Kwangsi
                British attack with 4 fighters and 2 infantry
                Japanese defend with 2 infantry
                    British roll dice for 4 fighters and 2 infantry in Kwangsi, round 2 : 3/6 hits, 2.33 expected hits
                    Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
                British win, taking Kwangsi from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            4 fighters moved from Kwangsi to French Indo China
            1 mech_infantry moved from French Indo China to Burma
            4 fighters and 1 tactical_bomber moved from Yunnan to French Indo China
            1 tactical_bomber moved from Caucasus to Iraq
            2 armour and 3 mech_infantrys moved from Egypt to Iraq
            1 artillery and 1 infantry moved from Egypt to Trans-Jordan
            1 artillery and 1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Alexandria to Egypt
            1 infantry moved from Italian Somaliland to Ethiopia
            1 battleship, 1 carrier, 4 cruisers, 4 destroyers and 1 transport moved from 92 Sea Zone to 91 Sea Zone
            2 fighters moved from United Kingdom to Gibraltar
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
    
        Place Units - British
            3 infantry placed in United Kingdom
            2 infantry placed in Egypt
            3 mech_infantrys placed in Persia
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,4
            British collect 33 PUs (1 lost to blockades); end with 33 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in French Indo China
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 13 PUs; end with 13 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 infantry
                Some Units in French Indo China change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Germans : 1.17
    British : 2.50
    Americans : 3.00
    Chinese : 2.17
    Japanese : 3.17
    AA fire in Caucasus : : 0.67
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 bomber and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            2 armour moved from Volgograd to Turkmenistan
                  Italians take Turkmenistan from Russians
            1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Tunisia to Algeria
            1 marine moved from Malta to 96 Sea Zone
            1 battleship, 2 cruisers and 1 marine moved from 96 Sea Zone to 94 Sea Zone
            1 marine moved from 94 Sea Zone to Algeria
            1 transport moved from 96 Sea Zone to 95 Sea Zone
            2 infantry moved from Southern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
            2 infantry moved from 94 Sea Zone to Algeria
    
        Combat - Italians
            Battle in Algeria
                Italians attack with 1 armour, 2 artilleries, 4 infantry, 1 marine and 1 mech_infantry
                Americans defend with 1 infantry
                    Italians roll dice for 1 battleship and 2 cruisers in Algeria, round 2 : 2/3 hits, 1,67 expected hits
                    Americans roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Algeria
                Italians win, taking Algeria from Americans with 1 armour, 2 artilleries, 4 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 submarine moved from 96 Sea Zone to 98 Sea Zone
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            1 destroyer moved from 95 Sea Zone to 94 Sea Zone
            1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 94 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 94 Sea Zone
            1 artillery and 1 infantry moved from Libya to Tobruk
    
        Place Units - Italians
            1 transport placed in 97 Sea Zone
            1 bomber placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 18 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,33
    Americans : -0,33
    

    Savegame

  • '19

    TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy nothing; Remaining resources: 7 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from Queensland to 61 Sea Zone
            1 fighter moved from Queensland to 45 Sea Zone
            1 fighter moved from 37 Sea Zone to 45 Sea Zone
    
        Combat - ANZAC
            Battle in 61 Sea Zone
                ANZAC attack with 2 fighters
                Japanese defend with 1 cruiser
                    ANZAC roll dice for 2 fighters in 61 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 cruiser in 61 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Japanese lost in 61 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 cruiser
            Battle in 45 Sea Zone
                ANZAC attack with 2 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 2 fighters in 45 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the ANZAC lost in 45 Sea Zone
                    ANZAC roll dice for 1 fighter in 45 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 45 Sea Zone
                Japanese win with no units remaining. Battle score for attacker is -12
                Casualties for ANZAC: 2 fighters
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 61 Sea Zone to 37 Sea Zone
            1 fighter moved from 61 Sea Zone to 37 Sea Zone
            1 mech_infantry moved from Western Australia to Queensland
            1 artillery and 2 infantry moved from New South Wales to Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.50
    Japanese : 0.83
    

    Savegame

  • '19

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy nothing; Remaining resources: 7 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from Queensland to 61 Sea Zone
            1 fighter moved from Queensland to 45 Sea Zone
            1 fighter moved from 37 Sea Zone to 45 Sea Zone
    
        Combat - ANZAC
            Battle in 61 Sea Zone
                ANZAC attack with 2 fighters
                Japanese defend with 1 cruiser
                    ANZAC roll dice for 2 fighters in 61 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 cruiser in 61 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Japanese lost in 61 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 cruiser
            Battle in 45 Sea Zone
                ANZAC attack with 2 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 2 fighters in 45 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the ANZAC lost in 45 Sea Zone
                    ANZAC roll dice for 1 fighter in 45 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 45 Sea Zone
                Japanese win with no units remaining. Battle score for attacker is -12
                Casualties for ANZAC: 2 fighters
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 61 Sea Zone to 37 Sea Zone
            1 fighter moved from 61 Sea Zone to 37 Sea Zone
            1 mech_infantry moved from Western Australia to Queensland
            1 artillery and 2 infantry moved from New South Wales to Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 17 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 92 Sea Zone to 91 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.50
    Japanese : 0.83
    

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 artilleries, 1 carrier, 7 infantry and 5 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Volgograd to Caucasus
            1 bomber moved from Ukraine to Caucasus
            3 infantry moved from Bryansk to Smolensk
            1 infantry moved from Samara to Vologda
                  Germans take Vologda from Russians
            3 infantry moved from Novgorod to Archangel
            1 artillery moved from Belarus to Archangel
            1 bomber moved from Ukraine to Archangel
            2 bombers moved from Ukraine to Smolensk
            1 bomber moved from Ukraine to Caucasus
            1 artillery moved from Belarus to Archangel
            2 fighters and 2 tactical_bombers moved from 94 Sea Zone to 104 Sea Zone
            1 submarine moved from 110 Sea Zone to 104 Sea Zone
            3 fighters and 2 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone
            1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
    
        Combat - Germans
            Battle in Archangel
                Germans attack with 2 artilleries, 1 bomber and 3 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 2 artilleries, 1 bomber and 3 infantry in Archangel, round 2 : 2/6 hits, 2,17 expected hits
                    Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Smolensk
                Germans attack with 2 bombers and 3 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 2 bombers and 3 infantry in Smolensk, round 2 : 2/5 hits, 1,83 expected hits
                    Russians roll dice for 2 infantry in Smolensk, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
                Germans win, taking Smolensk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 infantry
            Battle in 104 Sea Zone
                Germans attack with 5 fighters, 1 submarine and 5 tactical_bombers
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Germans lost in 104 Sea Zone
                Germans win with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for British: 1 destroyer
            Battle in Caucasus
                Germans attack with 2 bombers and 3 infantry
                British defend with 1 armour
                    Germans roll dice for 2 bombers and 3 infantry in Caucasus, round 2 : 2/5 hits, 1,83 expected hits
                    Russians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
    
        Non Combat Move - Germans
            1 mech_infantry moved from Novosibirsk to Turkmenistan
            1 infantry moved from Tambov to Samara
            1 infantry moved from Bryansk to Tambov
            1 aaGun and 3 artilleries moved from Ukraine to Bryansk
            3 artilleries moved from Western Ukraine to Bryansk
            2 bombers moved from Caucasus to Southern Italy
            2 aaGuns moved from Western Germany to France
            1 infantry moved from France to Normandy Bordeaux
            1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery and 1 infantry moved from Western Germany to France
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            3 fighters moved from Western Germany to Bryansk
            1 bomber moved from Archangel to Bryansk
            3 fighters moved from 104 Sea Zone to 94 Sea Zone
            1 tactical_bomber moved from 104 Sea Zone to 94 Sea Zone
            2 fighters and 4 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone
            2 bombers moved from Smolensk to Bryansk
    
        Place Units - Germans
            3 artilleries placed in Ukraine
            1 artillery and 2 infantry placed in Western Ukraine
            3 infantry placed in Volgograd
            Germans undo move 2.
            2 artilleries and 1 infantry placed in Western Ukraine
            3 infantry placed in Novgorod
            1 carrier and 2 submarines placed in 110 Sea Zone
            3 submarines placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 64 PUs; end with 64 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,83
    British : 0,67
    Russians : 1,17
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Tambov
            1 fighter and 1 tactical_bomber moved from Russia to Tambov
            2 infantry moved from Russia to Smolensk
            2 fighters moved from Russia to Smolensk
            3 armour and 5 mech_infantrys moved from Russia to Vologda
            1 infantry moved from Russia to Vologda
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Vologda
                Russians attack with 3 armour, 1 infantry and 5 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 3 armour, 1 infantry and 5 mech_infantrys in Vologda, round 2 : 2/9 hits, 2.50 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 3 armour, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 infantry moved from Russia to Vologda
            EDIT: 1 artillery moved from Russia to Vologda
            EDIT: Russians undo move 6.
            1 fighter and 1 tactical_bomber moved from Tambov to Russia
            2 fighters moved from Smolensk to Russia
            2 infantry moved from Russia to Vologda
            1 artillery and 1 infantry moved from Russia to Vologda
            1 aaGun moved from Russia to Vologda
            1 aaGun moved from Russia to Vologda
            1 aaGun moved from Russia to Smolensk
            2 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Smolensk
    
        Place Units - Russians
            2 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 5 PUs; end with 5 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 8 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 10 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Italians : 0.67
    Russians : -0.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 1 fighter, 6 infantry, 7 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Timguska to Kansu
            1 infantry moved from Tsagaan Olom to Kansu
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Kweichow to Yunnan
            2 infantry moved from Hunan to Kwangsi
            1 bomber moved from Hunan to Kwangsi
            1 bomber moved from Hunan to Yunnan
            1 infantry moved from Hunan to Yunnan
            5 fighters and 1 tactical_bomber moved from 56 Sea Zone to 42 Sea Zone
            1 destroyer moved from 25 Sea Zone to 30 Sea Zone
            3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 30 Sea Zone
    
        Combat - Japanese
            Battle in 30 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 30 Sea Zone, round 2 : 4/7 hits, 3,83 expected hits
                    Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 30 Sea Zone
                Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 42 Sea Zone
                Japanese attack with 5 fighters and 1 tactical_bomber
                British defend with 1 destroyer
                    Japanese roll dice for 5 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/6 hits, 3,17 expected hits
                    British roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 42 Sea Zone
                Japanese win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Kwangsi
                Japanese attack with 1 bomber and 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Kwangsi, round 2 : 1/3 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 bomber and 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Yunnan, round 2 : 0/3 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    Japanese roll dice for 1 bomber and 1 infantry in Yunnan, round 3 : 0/2 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                 retreated to Yunnan
                Chinese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Japanese: 2 infantry
            Battle in Kansu
                Japanese attack with 1 armour and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 2 infantry in Kansu, round 2 : 0/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                    Japanese roll dice for 1 armour and 1 infantry in Kansu, round 3 : 1/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 submarine moved from 57 Sea Zone to 74 Sea Zone
            2 battleships, 3 carriers, 1 cruiser, 2 submarines and 1 transport moved from 56 Sea Zone to 46 Sea Zone
            5 fighters and 1 tactical_bomber moved from 42 Sea Zone to 46 Sea Zone
            1 bomber moved from Yunnan to Hunan
            1 submarine moved from 46 Sea Zone to 35 Sea Zone
            3 armour moved from Kiangsu to Hunan
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Hopei
            2 infantry moved from Anhwe to Hunan
            1 bomber moved from Kwangsi to Hunan
            3 infantry moved from Shantung to Anhwe
            1 artillery and 3 infantry moved from Midway to 25 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 25 Sea Zone to 6 Sea Zone
            1 artillery and 3 infantry moved from 6 Sea Zone to Japan
            5 carriers, 1 destroyer and 1 submarine moved from 25 Sea Zone to 6 Sea Zone
            3 fighters moved from 25 Sea Zone to 6 Sea Zone
            1 submarine moved from 49 Sea Zone to 46 Sea Zone
            5 fighters and 1 tactical_bomber moved from 46 Sea Zone to New Guinea
            3 fighters and 3 tactical_bombers moved from 30 Sea Zone to 46 Sea Zone
            1 tactical_bomber moved from Celebes to New Guinea
    
        Place Units - Japanese
            1 fighter placed in Japan
            1 destroyer, 7 submarines and 1 transport placed in 6 Sea Zone
            3 infantry placed in Shantung
            3 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 63 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    British : -0,33
    Americans : -0,17
    Chinese : 1,33
    Japanese : -2,33
    

    Savegame

  • '19

    TripleA Manual Gamesave Post: Americans round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 carrier, 2 fighters, 1 infantry and 4 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 bombers and 1 fighter moved from Queensland to 46 Sea Zone
            1 submarine moved from 26 Sea Zone to 30 Sea Zone
            2 submarines moved from 10 Sea Zone to 30 Sea Zone
            2 fighters moved from 26 Sea Zone to 30 Sea Zone
            2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 46 Sea Zone
            2 carriers and 1 submarine moved from 37 Sea Zone to 46 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            2 cruisers moved from 37 Sea Zone to 46 Sea Zone
            5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 46 Sea Zone
            2 bombers moved from Hawaiian Islands to 46 Sea Zone
    
        Combat - Americans
            Battle in Sumatra
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    do you want to specify order of losses? I have seen people assume full defense and let the game engine decide.

    Other wise i am happy to post after each roll to let you decide which casualties to select.

    Thanks again for the game.


  • Looks like max d, but since I’m here we can do it step by step.

    Strange that I didn’t see all that you could attack with. Thought I was safe, but apparently needed a cr as blocker.


  • Wait. I also see that Chahar doesn’t have an inf. An over-sight. Can I shift one over there before the Chinese go?


  • Was supposed to go from Anwhe, so should only be 8 inf in Hunan.

  • '19

    @trulpen yes I I can make that edit. I will do it during US non com


  • @AldoRaine said in L20 #1 trulpen (X) vs AldoRaine (A+8) BM3:

    @trulpen yes I I can make that edit. I will do it during US non com

    Thanks!

  • '19

    did you want to submerge the subs?


  • No, they will fight!

  • '19

    got a hit with the sub. take a hit on the Carrier / Battleship?


  • Yes, that’s reasonable.

  • '19

    TripleA Manual Gamesave Post: Americans round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 carrier, 2 fighters, 1 infantry and 4 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 bombers and 1 fighter moved from Queensland to 46 Sea Zone
            1 submarine moved from 26 Sea Zone to 30 Sea Zone
            2 submarines moved from 10 Sea Zone to 30 Sea Zone
            2 fighters moved from 26 Sea Zone to 30 Sea Zone
            2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 46 Sea Zone
            2 carriers and 1 submarine moved from 37 Sea Zone to 46 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            2 cruisers moved from 37 Sea Zone to 46 Sea Zone
            5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 46 Sea Zone
            2 bombers moved from Hawaiian Islands to 46 Sea Zone
    
        Combat - Americans
            Battle in Sumatra
            Battle in 30 Sea Zone
                Americans attack with 2 fighters and 3 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 submarines in 30 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 30 Sea Zone
                Americans win, taking Sumatra from Japanese with 2 fighters and 3 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 46 Sea Zone
                Americans attack with 5 bombers, 2 carriers, 2 cruisers, 8 fighters, 1 submarine and 3 tactical_bombers
                Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 3 fighters, 3 submarines, 3 tactical_bombers and 1 transport
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 3 submarines in 46 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 5 bombers, 8 fighters and 3 tactical_bombers in 46 Sea Zone, round 2 : 9/16 hits, 9.33 expected hits
    

    Combat Hit Differential Summary :

    Americans : 0.33
    Japanese : -0.83
    

    Savegame

  • '19

    9 hits in r1

Suggested Topics

  • 33
  • 25
  • 32
  • 110
  • 38
  • 217
  • 119
  • 99
Axis & Allies Boardgaming Custom Painted Miniatures

167

Online

17.5k

Users

40.1k

Topics

1.7m

Posts