@leemorrison VF has me using 3.7 verzion
Is my 11 bid giving me the Allies?
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 artilleries; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 4 infantry moved from South Australia to Western Australia
1 armour moved from New South Wales to Western Australia
1 fighter moved from New South Wales to Western Australia
Combat - ANZAC
Battle in Western Australia
ANZAC attack with 1 armour, 1 artillery, 1 fighter and 4 infantry
Japanese defend with 3 artilleries and 3 infantry
ANZAC roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Western Australia, round 2 : 4/7 hits, 2,17 expected hits
Japanese roll dice for 3 artilleries and 3 infantry in Western Australia, round 2 : 2/6 hits, 2,00 expected hits
3 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the ANZAC lost in Western Australia
ANZAC roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Western Australia, round 3 : 2/5 hits, 1,83 expected hits
Japanese roll dice for 2 artilleries in Western Australia, round 3 : 1/2 hits, 0,67 expected hits
2 artilleries owned by the Japanese and 1 infantry owned by the ANZAC lost in Western Australia
ANZAC win, taking Western Australia from Japanese with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 12
Casualties for ANZAC: 3 infantry
Casualties for Japanese: 3 artilleries and 3 infantry
Non Combat Move - ANZAC
1 fighter moved from Western Australia to New South Wales
1 aaGun moved from South Australia to New South Wales
Place Units - ANZAC
1 armour and 2 artilleries placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,6
ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Japanese regular : 0,33
ANZAC regular : 2,00
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 fighter, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Hopei to Chahar
2 armour, 1 infantry and 2 mech_infantrys moved from Northwest Persia to Persia
3 fighters moved from Russia to Persia
1 armour moved from Western Ukraine to Romania
1 infantry moved from Bessarabia to Romania
Combat - Russians
Battle in Chahar
Russians attack with 3 infantry
Japanese defend with 2 infantry
Russians roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chahar
Russians roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Chahar
Russians roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Russians win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Romania
Russians attack with 1 armour and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 1 infantry in Romania, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Romania
Russians roll dice for 1 armour in Romania, round 3 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 infantry in Romania, round 3 : 1/1 hits, 0,33 expected hits
1 armour owned by the Russians lost in Romania
Germans win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 1 armour and 1 infantry
Battle in Persia
Russians attack with 2 armour, 3 fighters, 1 infantry and 2 mech_infantrys
Japanese defend with 2 artilleries, 1 factory_minor, 3 infantry and 1 tactical_bomber
Russians roll dice for 2 armour, 3 fighters, 1 infantry and 2 mech_infantrys in Persia, round 2 : 3/8 hits, 3,00 expected hits
Japanese roll dice for 2 artilleries, 3 infantry and 1 tactical_bomber in Persia, round 2 : 4/6 hits, 2,17 expected hits
3 infantry owned by the Japanese, 2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Persia
Russians roll dice for 1 armour and 3 fighters in Persia, round 3 : 1/4 hits, 2,00 expected hits
Japanese roll dice for 2 artilleries and 1 tactical_bomber in Persia, round 3 : 1/3 hits, 1,17 expected hits
1 artillery owned by the Japanese and 1 armour owned by the Russians lost in Persia
Russians roll dice for 3 fighters in Persia, round 4 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 1 artillery and 1 tactical_bomber in Persia, round 4 : 0/2 hits, 0,83 expected hits
1 artillery owned by the Japanese lost in Persia
Russians roll dice for 3 fighters in Persia, round 5 : 3/3 hits, 1,50 expected hits
Japanese roll dice for 1 tactical_bomber in Persia, round 5 : 1/1 hits, 0,50 expected hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Russians lost in Persia
Russians win with 2 fighters remaining. Battle score for attacker is -5
Casualties for Russians: 2 armour, 1 fighter, 1 infantry and 2 mech_infantrys
Casualties for Japanese: 2 artilleries, 3 infantry and 1 tactical_bomber
Non Combat Move - Russians
2 fighters moved from Persia to Northwest Persia
3 mech_infantrys moved from Volgograd to Northwest Persia
2 aaGuns, 1 armour, 16 infantry and 1 mech_infantry moved from Western Ukraine to Eastern Poland
10 infantry moved from Smolensk to Belarus
1 mech_infantry moved from Tsinghai to Turkmenistan
1 armour moved from Sikang to Turkmenistan
Place Units - Russians
3 mech_infantrys placed in Volgograd
3 infantry placed in Western Ukraine
1 fighter and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Japanese regular : 2,00
Germans regular : 1,33
Russians regular : -0,17
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 armour, 3 artilleries, 1 destroyer, 6 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from ANZAC
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to New Zealand
1 submarine moved from 46 Sea Zone to 62 Sea Zone
1 fighter moved from Jehol to Manchuria
1 tactical_bomber moved from 6 Sea Zone to Manchuria
3 mech_infantrys moved from Malaya to Yunnan
1 artillery and 2 infantry moved from French Indo China to Siam
1 mech_infantry moved from India to Eastern Persia
1 armour moved from Iraq to Persia
2 transports moved from 80 Sea Zone to 39 Sea Zone
1 destroyer moved from 76 Sea Zone to 71 Sea Zone
3 transports moved from 56 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Philippines to Manchuria
1 carrier, 1 destroyer and 2 fighters moved from 56 Sea Zone to 62 Sea Zone
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from Kwangtung to Kiangsi
Combat - Japanese
Battle in New Zealand
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win, taking New Zealand from ANZAC with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Manchuria
Japanese attack with 1 fighter and 2 tactical_bombers
Americans defend with 1 mech_infantry
Japanese roll dice for 1 fighter and 2 tactical_bombers in Manchuria, round 2 : 1/3 hits, 1,67 expected hits
Chinese roll dice for 1 mech_infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits
1 tactical_bomber owned by the Japanese and 1 mech_infantry owned by the Americans lost in Manchuria
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 mech_infantry
Non Combat Move - Japanese
1 fighter moved from Manchuria to 6 Sea Zone
1 tactical_bomber moved from Manchuria to Jehol
Place Units - Japanese
3 infantry placed in Persia
1 artillery and 2 infantry placed in India
3 mech_infantrys placed in French Indo China
2 artilleries and 1 infantry placed in Malaya
2 armour placed in Japan
2 transports placed in 6 Sea Zone
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67
Americans regular : -0,67
Japanese regular : -0,67
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 fighter, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in Gibraltar
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 16 Sea Zone
Americans win, taking Gibraltar from Italians with 1 destroyer and 2 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Non Combat Move - Americans
2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 30 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : 0,67
Japanese regular : -0,50
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Manchuria
Chinese undo move 1.
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Germans
Germans buy 5 artilleries, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Poland to Baltic States
1 bomber moved from Western Germany to Baltic States
1 bomber moved from Western Germany to 123 Sea Zone
Combat - Germans
Battle in 123 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 123 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Baltic States
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Baltic States, round 2 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from 123 Sea Zone to Norway
1 infantry moved from Vyborg to Novgorod
1 armour moved from Vyborg to Novgorod
1 armour moved from Finland to Novgorod
1 bomber moved from Baltic States to Germany
10 infantry moved from Germany to Slovakia Hungary
2 mech_infantrys moved from Poland to Novgorod
1 armour and 1 mech_infantry moved from Poland to Novgorod
3 armour and 2 mech_infantrys moved from Poland to Slovakia Hungary
5 infantry moved from Western Germany to Germany
3 infantry moved from France to Western Germany
Place Units - Germans
5 artilleries placed in Germany
3 infantry placed in Novgorod
1 fighter placed in Western Germany
1 mech_infantry placed in Germany
1 submarine placed in 125 Sea Zone
Germans undo move 2.
1 transport placed in 115 Sea Zone
2 infantry placed in Novgorod
1 infantry placed in Norway
Germans undo move 7.
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Russians regular : -0,33
Germans regular : 0,00
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - British
British buy 1 carrier, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 95 Sea Zone to 97 Sea Zone
2 artilleries and 4 infantry moved from Trans-Jordan to Iraq
British take Iraq from Japanese
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to 115 Sea Zone
Combat - British
Battle in 115 Sea Zone
British attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 115 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Normandy Bordeaux
British attack with 1 artillery, 4 fighters and 1 infantry
Italians defend with 1 factory_minor and 2 infantry
British roll dice for 1 artillery, 4 fighters and 1 infantry in Normandy Bordeaux, round 2 : 2/6 hits, 2,67 expected hits
Italians roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Italians lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Italians with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - British
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 bomber moved from 115 Sea Zone to Belarus
2 fighters moved from Normandy Bordeaux to United Kingdom
1 mech_infantry moved from Union of South Africa to Belgian Congo
Place Units - British
1 carrier and 1 destroyer placed in 110 Sea Zone
2 infantry and 1 mech_infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6
British collect 36 PUs; end with 36 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians regular : -0,67
British regular : -0,67
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Algeria to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
1 battleship moved from 94 Sea Zone to 92 Sea Zone
1 destroyer moved from 94 Sea Zone to 97 Sea Zone
1 bomber moved from Southern Italy to 91 Sea Zone
1 tactical_bomber moved from 95 Sea Zone to Gibraltar
1 fighter moved from 95 Sea Zone to Gibraltar
1 carrier moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Italy to France
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Gibraltar
Italians attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 airfield and 1 harbour; Americans defend with 1 artillery and 1 infantry
Italians roll dice for 1 battleship in Gibraltar, round 2 : 1/1 hits, 0,67 expected hits
Italians roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Gibraltar, round 2 : 4/6 hits, 2,50 expected hits
British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 97 Sea Zone
Italians attack with 2 destroyers
British defend with 1 submarine
Italians roll dice for 2 destroyers in 97 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Italians roll dice for 2 destroyers in 97 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
British roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the British lost in 97 Sea Zone
Italians win, taking 97 Sea Zone from Neutral with 2 destroyers remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Non Combat Move - Italians
1 bomber moved from 91 Sea Zone to Tunisia
1 fighter and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone
1 transport moved from 94 Sea Zone to 97 Sea Zone
Place Units - Italians
1 armour, 1 artillery and 3 infantry placed in Northern Italy
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : 1,50
British regular : 0,00
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from New South Wales to 63 Sea Zone
Combat - ANZAC
Battle in 63 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 63 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 63 Sea Zone to New South Wales
1 armour moved from Western Australia to New South Wales
1 artillery and 1 infantry moved from Western Australia to South Australia
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,3,6,5,5,6,5
ANZAC collect 4 PUs (4 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 1 mech_infantry moved from Turkmenistan to Eastern Persia
3 mech_infantrys moved from Northwest Persia to Persia
2 fighters moved from Northwest Persia to Persia
1 fighter moved from Russia to Persia
3 infantry moved from Eastern Poland to Romania
3 infantry moved from Eastern Poland to Poland
1 infantry moved from Chahar to Buyant-Uhaa
Russians take Buyant-Uhaa from Japanese
Combat - Russians
Battle in Romania
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians roll dice for 3 infantry in Romania, round 2 : 1/3 hits, 0,50 expected hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Persia
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Eastern Persia, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Eastern Persia
Russians win, taking Eastern Persia from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Persia
Russians attack with 3 fighters and 3 mech_infantrys
Japanese defend with 1 armour, 1 factory_minor and 3 infantry
Russians roll dice for 3 fighters and 3 mech_infantrys in Persia, round 2 : 2/6 hits, 2,00 expected hits
Japanese roll dice for 1 armour and 3 infantry in Persia, round 2 : 2/4 hits, 1,50 expected hits
2 infantry owned by the Japanese and 2 mech_infantrys owned by the Russians lost in Persia
Russians roll dice for 3 fighters and 1 mech_infantry in Persia, round 3 : 0/4 hits, 1,67 expected hits
Japanese roll dice for 1 armour and 1 infantry in Persia, round 3 : 1/2 hits, 0,83 expected hits
1 mech_infantry owned by the Russians lost in Persia
Russians roll dice for 3 fighters in Persia, round 4 : 3/3 hits, 1,50 expected hits
Japanese roll dice for 1 armour and 1 infantry in Persia, round 4 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Japanese, 1 fighter owned by the Russians and 1 armour owned by the Japanese lost in Persia
Russians win with 2 fighters remaining. Battle score for attacker is -7
Casualties for Russians: 1 fighter and 3 mech_infantrys
Casualties for Japanese: 1 armour and 3 infantry
Battle in Poland
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians roll dice for 3 infantry in Poland, round 2 : 0/3 hits, 0,50 expected hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 3 infantry in Poland, round 3 : 1/3 hits, 0,50 expected hits
Germans roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 aaGuns, 1 armour, 11 infantry and 1 mech_infantry moved from Eastern Poland to Belarus
2 fighters moved from Persia to Rostov
1 mech_infantry moved from Volgograd to Northwest Persia
2 mech_infantrys moved from Volgograd to Bryansk
1 mech_infantry moved from Russia to Belarus
1 infantry moved from Western Ukraine to Eastern Poland
Place Units - Russians
3 infantry placed in Western Ukraine
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUs
Combat Hit Differential Summary :
Japanese regular : 0,17
Germans regular : -1,00
Russians regular : 0,00
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 3 fighters, 6 infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour moved from 19 Sea Zone to Manchuria
1 armour moved from Japan to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 armour moved from 2 Sea Zone to Alaska
1 infantry moved from Kiangsi to Anhwe
1 tactical_bomber moved from Jehol to Anhwe
1 mech_infantry moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
2 mech_infantrys moved from Yunnan to Hunan
3 mech_infantrys moved from French Indo China to Hunan
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Northern Territory
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 artillery moved from Siam to 37 Sea Zone
2 artilleries moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 37 Sea Zone to 61 Sea Zone
3 artilleries and 3 infantry moved from 61 Sea Zone to South Australia
2 fighters moved from 62 Sea Zone to South Australia
1 carrier moved from 37 Sea Zone to 61 Sea Zone
1 carrier moved from 62 Sea Zone to 61 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 destroyer moved from 62 Sea Zone to 61 Sea Zone
Combat - Japanese
Battle in Manchuria
Battle in Western Australia
Battle in Alaska
Battle in Northern Territory
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 16 Sea Zone
Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Japanese roll dice for 1 fighter in 16 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter in 16 Sea Zone, round 5 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter in 16 Sea Zone, round 6 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
Americans win, taking Manchuria from Chinese, taking Western Australia from ANZAC, taking Alaska from Americans, taking Northern Territory from ANZAC with no units remaining. Battle score for attacker is -16
Casualties for Japanese: 1 destroyer, 1 fighter and 1 submarine
Casualties for Americans: 1 destroyer
Battle in South Australia
Japanese attack with 3 artilleries, 2 fighters and 3 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 3 artilleries, 2 fighters and 3 infantry in South Australia, round 2 : 1/8 hits, 3,00 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in South Australia, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in South Australia
Japanese roll dice for 3 artilleries, 2 fighters and 2 infantry in South Australia, round 3 : 2/7 hits, 2,67 expected hits
ANZAC roll dice for 1 artillery in South Australia, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in South Australia
Japanese win, taking South Australia from ANZAC with 3 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Anhwe
Japanese attack with 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 5 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 5 mech_infantrys in Hunan, round 2 : 0/5 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 5 mech_infantrys in Hunan, round 3 : 0/5 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 5 mech_infantrys in Hunan, round 4 : 0/5 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 5 mech_infantrys in Hunan, round 5 : 1/5 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Hunan, round 5 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 4 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from South Australia to 61 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Anhwe to Shan State
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
Place Units - Japanese
3 infantry placed in India
1 carrier placed in 36 Sea Zone
2 fighters placed in 36 Sea Zone
1 transport placed in 37 Sea Zone
1 artillery and 1 infantry placed in Malaya
1 fighter placed in Japan
2 infantry placed in Kwangtung
Japanese undo move 6.
1 fighter placed in Kwangtung
Turn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67
Americans regular : 1,33
Japanese regular : -7,17
ANZAC regular : 1,00
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 2 fighters, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 10 Sea Zone to 2 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
Combat - Americans
Battle in 2 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 54 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 54 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Americans attack with 2 artilleries and 2 infantry
Italians defend with 1 airfield, 2 artilleries, 1 harbour and 1 infantry
Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 2/4 hits, 1,33 expected hits
Italians roll dice for 2 artilleries and 1 infantry in Gibraltar, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 2 artilleries and 1 infantry in Gibraltar, round 3 : 1/3 hits, 1,00 expected hits
Italians roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Italians: 2 artilleries and 1 infantry
Non Combat Move - Americans
1 carrier and 1 fighter moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 infantry and 3 transports moved from 26 Sea Zone to 49 Sea Zone
3 infantry moved from Solomon Islands to 49 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 49 Sea Zone to 54 Sea Zone
1 artillery and 5 infantry moved from 54 Sea Zone to Queensland
2 carriers, 1 destroyer and 4 fighters moved from 26 Sea Zone to 54 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from Western United States to British Columbia
Place Units - Americans
1 fighter placed in Eastern United States
1 fighter placed in Western United States
2 mech_infantrys placed in Western United States
2 artilleries and 2 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
Americans undo move 6.
1 submarine placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 48 PUs; end with 48 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Americans regular : 0,67
Italians regular : -0,33
Japanese regular : -1,00
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
4 infantry moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 4 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Yunnan
Chinese undo move 1.
4 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33
Japanese regular : 0,67
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 3 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Baltic States to Eastern Poland
1 bomber moved from Germany to Eastern Poland
5 artilleries moved from Germany to Poland
5 infantry moved from Germany to Poland
3 armour and 3 mech_infantrys moved from Novgorod to Poland
5 infantry moved from Slovakia Hungary to Poland
10 infantry moved from Slovakia Hungary to Romania
2 mech_infantrys moved from Slovakia Hungary to Romania
1 armour moved from Slovakia Hungary to Poland
1 mech_infantry moved from Germany to Poland
2 armour moved from Slovakia Hungary to Romania
1 bomber moved from Norway to Archangel
1 infantry moved from Novgorod to Archangel
Combat - Germans
Battle in Romania
Germans attack with 2 armour, 10 infantry and 2 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 2 armour, 10 infantry and 2 mech_infantrys in Romania, round 2 : 2/14 hits, 3,00 expected hits
Russians roll dice for 3 infantry in Romania, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Germans roll dice for 2 armour, 9 infantry and 2 mech_infantrys in Romania, round 3 : 2/13 hits, 2,83 expected hits
Russians roll dice for 1 infantry in Romania, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 2 armour, 9 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Eastern Poland
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Eastern Poland, round 2 : 0/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber and 2 infantry in Eastern Poland, round 3 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 0/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Archangel
1 bomber owned by the Germans retreated
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Poland
Germans attack with 4 armour, 5 artilleries, 10 infantry and 4 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 4 armour, 5 artilleries, 10 infantry and 4 mech_infantrys in Poland, round 2 : 10/23 hits, 6,83 expected hits
Russians roll dice for 3 infantry in Poland, round 2 : 1/3 hits, 1,00 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 4 armour, 5 artilleries, 9 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
1 bomber moved from Eastern Poland to Western Germany
1 bomber moved from Archangel to Norway
3 infantry moved from Novgorod to Vyborg
3 infantry moved from Novgorod to Karelia
Place Units - Germans
2 fighters and 1 infantry placed in Norway
1 artillery and 2 infantry placed in France
Germans undo move 1.
3 fighters placed in Norway
2 armour and 1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Russians regular : 0,67
Germans regular : -0,50
FUUUUUUCK… Kørte turen med england men lukkede ned uden at poste…
Jeg redigerer og poster…
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - British
British buy 2 fighters, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from 110 Sea Zone to Gibraltar
2 fighters moved from United Kingdom to Gibraltar
1 transport moved from 110 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from Iraq to Persia
British take Persia from Japanese
4 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 artillery moved from Normandy Bordeaux to Southern France
British take Southern France from Italians
Combat - British
Non Combat Move - British
Place Units - British
2 infantry and 1 mech_infantry placed in Egypt
2 fighters placed in United Kingdom
1 submarine placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1
British collect 43 PUs (1 lost to blockades); end with 43 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 1 carrier and 1 destroyer
EDIT: Removing units owned by British from Egypt: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Italians from 92 Sea Zone: 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Der er også fordele ved at england ikke har så mange enheder:disappointed_relieved:
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from France to Normandy Bordeaux
Italians take Normandy Bordeaux from British
1 artillery moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from France to Holland Belgium
1 bomber moved from Tunisia to Holland Belgium
2 infantry moved from Northern Italy to Southern France
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 bomber and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0,83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Southern France
Italians attack with 1 artillery and 3 infantry
British defend with 1 artillery and 1 harbour
Italians roll dice for 1 artillery and 3 infantry in Southern France, round 2 : 1/4 hits, 1,00 expected hits
British roll dice for 1 artillery in Southern France, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery
Non Combat Move - Italians
1 bomber moved from Holland Belgium to Western Germany
Place Units - Italians
2 mech_infantrys placed in Northern Italy
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : -0,67
British regular : 1,00
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from New South Wales to South Australia
2 artilleries moved from New South Wales to South Australia
1 infantry moved from New South Wales to South Australia
Combat - ANZAC
Battle in South Australia
ANZAC attack with 2 artilleries, 2 fighters and 1 infantry
Japanese defend with 3 artilleries and 1 infantry
ANZAC roll dice for 2 artilleries, 2 fighters and 1 infantry in South Australia, round 2 : 3/5 hits, 2,00 expected hits
Japanese roll dice for 3 artilleries and 1 infantry in South Australia, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the ANZAC lost in South Australia
2 fighters owned by the ANZAC retreated
2 artilleries owned by the ANZAC retreated to New South Wales
Japanese win with 1 artillery remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 artilleries and 1 infantry
Non Combat Move - ANZAC
2 fighters moved from South Australia to New South Wales
Place Units - ANZAC
1 artillery placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,3
ANZAC collect 2 PUs (3 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : 1,00
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 fighter, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 armour and 1 mech_infantry moved from Eastern Persia to India
Russians take West India from Japanese
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 fighter moved from Rostov to Eastern Poland
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Archangel to Novgorod
1 infantry moved from Belarus to Novgorod
1 armour and 2 mech_infantrys moved from Belarus to Novgorod
1 mech_infantry moved from Northwest Persia to Kazakhstan
Combat - Russians
Battle in India
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Russians roll dice for 1 armour and 1 mech_infantry in India, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 3 infantry in India, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in India
Russians roll dice for 1 armour in India, round 3 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 2 infantry in India, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in India
Russians roll dice for 1 armour in India, round 4 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in India, round 4 : 1/1 hits, 0,33 expected hits
1 armour owned by the Russians lost in India
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Japanese: 2 infantry
Battle in Novgorod
Russians attack with 1 armour, 2 infantry and 2 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Novgorod, round 2 : 2/5 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 2 : 2/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
7 infantry moved from Belarus to Novgorod
2 mech_infantrys moved from Bryansk to Novgorod
10 infantry moved from Russia to Bryansk
1 fighter moved from Eastern Poland to Western Ukraine
1 fighter moved from Rostov to Belarus
1 aaGun moved from Belarus to Novgorod
Place Units - Russians
3 infantry placed in Western Ukraine
1 fighter, 3 infantry and 4 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Japanese regular : 0,00
Germans regular : 0,33
Russians regular : 2,33