In the North Atlantic Sea Zone, I actually would have chosen the transport as a casualty when your sub hit, and then submerged my sub, so I’ll put back the Russian sub.
Toyls vs Maxi - Corona edition
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VIl du scramble?
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@Maxiheimer ja tak:-)
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - British British buy 1 artillery, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. 1 battleship, 2 carriers, 1 destroyer and 1 fighter moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber and 3 fighters moved from United Kingdom to 112 Sea Zone 1 submarine moved from 81 Sea Zone to 95 Sea Zone 1 submarine moved from 81 Sea Zone to 94 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to Iraq 1 infantry moved from Syria to Iraq 1 mech_infantry moved from Egypt to Iraq Combat - British Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in 95 Sea Zone British attack with 1 submarine Italians defend with 1 transport 1 transport owned by the Italians lost in 95 Sea Zone British win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Normandy Bordeaux Battle in 94 Sea Zone British attack with 1 submarine Italians defend with 1 transport 1 transport owned by the Italians lost in 94 Sea Zone British win, taking Normandy Bordeaux from Germans with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Iraq British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 3 armour and 1 artillery British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 1/4 hits, 1,50 expected hits Japanese roll dice for 3 armour and 1 artillery in Iraq, round 2 : 1/4 hits, 1,83 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Iraq British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 2/3 hits, 1,33 expected hits Japanese roll dice for 3 armour in Iraq, round 3 : 2/3 hits, 1,50 expected hits 1 mech_infantry owned by the British, 2 armour owned by the Japanese and 1 fighter owned by the British lost in Iraq 1 tactical_bomber owned by the British retreated Japanese win with 1 armour remaining. Battle score for attacker is -1 Casualties for British: 1 fighter, 1 infantry and 1 mech_infantry Casualties for Japanese: 2 armour and 1 artillery Battle in 112 Sea Zone British attack with 1 battleship, 1 bomber, 2 carriers, 1 destroyer and 4 fighters Germans defend with 1 carrier, 1 cruiser, 4 fighters, 3 submarines, 1 tactical_bomber and 3 transports British roll dice for 1 battleship, 1 bomber, 2 carriers, 1 destroyer and 4 fighters in 112 Sea Zone, round 2 : 3/7 hits, 3,67 expected hits Units damaged: 1 carrier owned by the Germans Germans roll dice for 3 submarines in 112 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits Germans roll dice for 1 carrier, 1 cruiser, 4 fighters, 1 tactical_bomber and 3 transports in 112 Sea Zone, round 2 : 3/7 hits, 4,00 expected hits Units damaged: 1 battleship owned by the British and 2 carriers owned by the British 2 submarines owned by the Germans lost in 112 Sea Zone British roll dice for 1 battleship, 1 bomber, 2 carriers, 1 destroyer and 4 fighters in 112 Sea Zone, round 3 : 5/7 hits, 3,67 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 carrier, 1 cruiser, 4 fighters, 1 tactical_bomber and 3 transports in 112 Sea Zone, round 3 : 3/7 hits, 4,00 expected hits 1 destroyer owned by the British, 1 submarine owned by the Germans, 1 fighter owned by the Germans, 1 carrier owned by the Germans, 1 tactical_bomber owned by the Germans, 1 cruiser owned by the Germans and 2 carriers owned by the British lost in 112 Sea Zone British roll dice for 1 battleship, 1 bomber and 4 fighters in 112 Sea Zone, round 4 : 4/6 hits, 3,33 expected hits Germans roll dice for 3 fighters and 3 transports in 112 Sea Zone, round 4 : 2/3 hits, 2,00 expected hits 3 fighters owned by the Germans, 1 transport owned by the Germans, 1 battleship owned by the British and 1 fighter owned by the British lost in 112 Sea Zone 2 transports owned by the Germans lost in 112 Sea Zone British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 48 Casualties for Germans: 1 carrier, 1 cruiser, 4 fighters, 3 submarines, 1 tactical_bomber and 3 transports Casualties for British: 1 battleship, 2 carriers, 1 destroyer and 1 fighter Non Combat Move - British 3 fighters moved from 112 Sea Zone to United Kingdom 1 bomber moved from 112 Sea Zone to United Kingdom 1 transport moved from 110 Sea Zone to 109 Sea Zone 1 transport moved from 109 Sea Zone to 123 Sea Zone 1 tactical_bomber moved from Iraq to Egypt 2 artilleries and 2 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Kenya to Egypt Place Units - British 3 mech_infantrys placed in Egypt British undo move 1. 1 fighter and 2 mech_infantrys placed in Egypt 1 mech_infantry placed in Union of South Africa 1 artillery, 1 fighter and 1 infantry placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 34 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Japanese regular : -0,33 Germans regular : -2,67 British regular : 1,50
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Lidt held skal der til:cold_sweat:
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Italians Italians buy 2 artilleries, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 92 Sea Zone to 94 Sea Zone 1 battleship moved from 92 Sea Zone to 94 Sea Zone 1 infantry moved from Southern France to Normandy Bordeaux 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery moved from Gibraltar to 92 Sea Zone 1 artillery moved from Tunisia to Algeria 1 infantry moved from Southern France to Normandy Bordeaux 1 fighter moved from 92 Sea Zone to Algeria 1 tactical_bomber moved from 92 Sea Zone to Algeria 1 bomber moved from Southern France to Normandy Bordeaux 2 artilleries, 1 infantry and 2 transports moved from 92 Sea Zone to 94 Sea Zone 2 artilleries and 1 infantry moved from 94 Sea Zone to Algeria Combat - Italians Battle in 94 Sea Zone Italians attack with 1 battleship, 1 destroyer and 2 transports British defend with 1 submarine Italians roll dice for 1 battleship, 1 destroyer and 2 transports in 94 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits British roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 battleship, 1 destroyer and 2 transports in 94 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits British roll dice for 1 submarine in 94 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the British lost in 94 Sea Zone Italians win with 1 battleship, 1 destroyer and 2 transports remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Normandy Bordeaux Italians attack with 1 bomber and 2 infantry British defend with 1 factory_minor and 1 infantry Italians roll dice for 1 bomber and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1,00 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Algeria Italians attack with 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 2 artilleries and 2 infantry Italians roll dice for 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Algeria, round 2 : 2/6 hits, 2,50 expected hits French roll dice for 2 artilleries and 2 infantry in Algeria, round 2 : 1/4 hits, 1,33 expected hits 2 infantry owned by the Americans and 1 artillery owned by the Italians lost in Algeria Italians roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Algeria, round 3 : 1/5 hits, 2,17 expected hits French roll dice for 2 artilleries in Algeria, round 3 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Americans and 1 artillery owned by the Italians lost in Algeria Italians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Algeria, round 4 : 3/4 hits, 1,83 expected hits French roll dice for 1 artillery in Algeria, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Algeria Italians win, taking Algeria from French with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 2 artilleries Casualties for Americans: 2 artilleries and 2 infantry Non Combat Move - Italians 1 carrier moved from 92 Sea Zone to 95 Sea Zone 1 tactical_bomber moved from Algeria to 95 Sea Zone 1 fighter moved from Algeria to 95 Sea Zone 1 infantry moved from Northern Italy to France 1 bomber moved from Normandy Bordeaux to Southern Italy Place Units - Italians 1 destroyer and 1 transport placed in 95 Sea Zone 2 artilleries placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs Turning on Edit Mode EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
French regular : -0,33 Italians regular : -1,50 British regular : -0,67
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 armour and 2 artilleries; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 4 infantry moved from South Australia to Western Australia 1 armour moved from New South Wales to Western Australia 1 fighter moved from New South Wales to Western Australia Combat - ANZAC Battle in Western Australia ANZAC attack with 1 armour, 1 artillery, 1 fighter and 4 infantry Japanese defend with 3 artilleries and 3 infantry ANZAC roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Western Australia, round 2 : 4/7 hits, 2,17 expected hits Japanese roll dice for 3 artilleries and 3 infantry in Western Australia, round 2 : 2/6 hits, 2,00 expected hits 3 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the ANZAC lost in Western Australia ANZAC roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Western Australia, round 3 : 2/5 hits, 1,83 expected hits Japanese roll dice for 2 artilleries in Western Australia, round 3 : 1/2 hits, 0,67 expected hits 2 artilleries owned by the Japanese and 1 infantry owned by the ANZAC lost in Western Australia ANZAC win, taking Western Australia from Japanese with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 12 Casualties for ANZAC: 3 infantry Casualties for Japanese: 3 artilleries and 3 infantry Non Combat Move - ANZAC 1 fighter moved from Western Australia to New South Wales 1 aaGun moved from South Australia to New South Wales Place Units - ANZAC 1 armour and 2 artilleries placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,6 ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Japanese regular : 0,33 ANZAC regular : 2,00
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Russians Russians buy 1 fighter, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Hopei to Chahar 2 armour, 1 infantry and 2 mech_infantrys moved from Northwest Persia to Persia 3 fighters moved from Russia to Persia 1 armour moved from Western Ukraine to Romania 1 infantry moved from Bessarabia to Romania Combat - Russians Battle in Chahar Russians attack with 3 infantry Japanese defend with 2 infantry Russians roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 0,50 expected hits Japanese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chahar Russians roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Chahar Russians roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Russians win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Japanese: 2 infantry Battle in Romania Russians attack with 1 armour and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 armour and 1 infantry in Romania, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Romania Russians roll dice for 1 armour in Romania, round 3 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 infantry in Romania, round 3 : 1/1 hits, 0,33 expected hits 1 armour owned by the Russians lost in Romania Germans win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Russians: 1 armour and 1 infantry Battle in Persia Russians attack with 2 armour, 3 fighters, 1 infantry and 2 mech_infantrys Japanese defend with 2 artilleries, 1 factory_minor, 3 infantry and 1 tactical_bomber Russians roll dice for 2 armour, 3 fighters, 1 infantry and 2 mech_infantrys in Persia, round 2 : 3/8 hits, 3,00 expected hits Japanese roll dice for 2 artilleries, 3 infantry and 1 tactical_bomber in Persia, round 2 : 4/6 hits, 2,17 expected hits 3 infantry owned by the Japanese, 2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Persia Russians roll dice for 1 armour and 3 fighters in Persia, round 3 : 1/4 hits, 2,00 expected hits Japanese roll dice for 2 artilleries and 1 tactical_bomber in Persia, round 3 : 1/3 hits, 1,17 expected hits 1 artillery owned by the Japanese and 1 armour owned by the Russians lost in Persia Russians roll dice for 3 fighters in Persia, round 4 : 1/3 hits, 1,50 expected hits Japanese roll dice for 1 artillery and 1 tactical_bomber in Persia, round 4 : 0/2 hits, 0,83 expected hits 1 artillery owned by the Japanese lost in Persia Russians roll dice for 3 fighters in Persia, round 5 : 3/3 hits, 1,50 expected hits Japanese roll dice for 1 tactical_bomber in Persia, round 5 : 1/1 hits, 0,50 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Russians lost in Persia Russians win with 2 fighters remaining. Battle score for attacker is -5 Casualties for Russians: 2 armour, 1 fighter, 1 infantry and 2 mech_infantrys Casualties for Japanese: 2 artilleries, 3 infantry and 1 tactical_bomber Non Combat Move - Russians 2 fighters moved from Persia to Northwest Persia 3 mech_infantrys moved from Volgograd to Northwest Persia 2 aaGuns, 1 armour, 16 infantry and 1 mech_infantry moved from Western Ukraine to Eastern Poland 10 infantry moved from Smolensk to Belarus 1 mech_infantry moved from Tsinghai to Turkmenistan 1 armour moved from Sikang to Turkmenistan Place Units - Russians 3 mech_infantrys placed in Volgograd 3 infantry placed in Western Ukraine 1 fighter and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Japanese regular : 2,00 Germans regular : 1,33 Russians regular : -0,17
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 armour, 3 artilleries, 1 destroyer, 6 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea Japanese take Dutch New Guinea from ANZAC 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 63 Sea Zone 1 infantry moved from 63 Sea Zone to New Zealand 1 submarine moved from 46 Sea Zone to 62 Sea Zone 1 fighter moved from Jehol to Manchuria 1 tactical_bomber moved from 6 Sea Zone to Manchuria 3 mech_infantrys moved from Malaya to Yunnan 1 artillery and 2 infantry moved from French Indo China to Siam 1 mech_infantry moved from India to Eastern Persia 1 armour moved from Iraq to Persia 2 transports moved from 80 Sea Zone to 39 Sea Zone 1 destroyer moved from 76 Sea Zone to 71 Sea Zone 3 transports moved from 56 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from Philippines to Manchuria 1 carrier, 1 destroyer and 2 fighters moved from 56 Sea Zone to 62 Sea Zone 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 1 infantry moved from Kwangtung to Kiangsi Combat - Japanese Battle in New Zealand Battle in 16 Sea Zone Japanese attack with 1 destroyer and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win, taking New Zealand from ANZAC with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Manchuria Japanese attack with 1 fighter and 2 tactical_bombers Americans defend with 1 mech_infantry Japanese roll dice for 1 fighter and 2 tactical_bombers in Manchuria, round 2 : 1/3 hits, 1,67 expected hits Chinese roll dice for 1 mech_infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits 1 tactical_bomber owned by the Japanese and 1 mech_infantry owned by the Americans lost in Manchuria Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Japanese: 1 tactical_bomber Casualties for Americans: 1 mech_infantry Non Combat Move - Japanese 1 fighter moved from Manchuria to 6 Sea Zone 1 tactical_bomber moved from Manchuria to Jehol Place Units - Japanese 3 infantry placed in Persia 1 artillery and 2 infantry placed in India 3 mech_infantrys placed in French Indo China 2 artilleries and 1 infantry placed in Malaya 2 armour placed in Japan 2 transports placed in 6 Sea Zone 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67 Americans regular : -0,67 Japanese regular : -0,67
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 fighter, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in Gibraltar Battle in 16 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 16 Sea Zone Americans win, taking Gibraltar from Italians with 1 destroyer and 2 fighters remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Non Combat Move - Americans 2 fighters moved from 16 Sea Zone to 26 Sea Zone 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 30 Sea Zone to 26 Sea Zone Place Units - Americans 1 carrier placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 2 transports placed in 101 Sea Zone 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : 0,67 Japanese regular : -0,50
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Hunan Chinese take Hunan from Japanese 1 infantry moved from Kweichow to Anhwe Chinese take Anhwe from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Manchuria Chinese undo move 1. 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Germans Germans buy 5 artilleries, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Poland to Baltic States 1 bomber moved from Western Germany to Baltic States 1 bomber moved from Western Germany to 123 Sea Zone Combat - Germans Battle in 123 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 123 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Baltic States Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Baltic States, round 2 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from 123 Sea Zone to Norway 1 infantry moved from Vyborg to Novgorod 1 armour moved from Vyborg to Novgorod 1 armour moved from Finland to Novgorod 1 bomber moved from Baltic States to Germany 10 infantry moved from Germany to Slovakia Hungary 2 mech_infantrys moved from Poland to Novgorod 1 armour and 1 mech_infantry moved from Poland to Novgorod 3 armour and 2 mech_infantrys moved from Poland to Slovakia Hungary 5 infantry moved from Western Germany to Germany 3 infantry moved from France to Western Germany Place Units - Germans 5 artilleries placed in Germany 3 infantry placed in Novgorod 1 fighter placed in Western Germany 1 mech_infantry placed in Germany 1 submarine placed in 125 Sea Zone Germans undo move 2. 1 transport placed in 115 Sea Zone 2 infantry placed in Novgorod 1 infantry placed in Norway Germans undo move 7. 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Russians regular : -0,33 Germans regular : 0,00
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - British British buy 1 carrier, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 95 Sea Zone to 97 Sea Zone 2 artilleries and 4 infantry moved from Trans-Jordan to Iraq British take Iraq from Japanese 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 4 fighters moved from United Kingdom to Normandy Bordeaux 1 bomber moved from United Kingdom to 115 Sea Zone Combat - British Battle in 115 Sea Zone British attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 115 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Normandy Bordeaux British attack with 1 artillery, 4 fighters and 1 infantry Italians defend with 1 factory_minor and 2 infantry British roll dice for 1 artillery, 4 fighters and 1 infantry in Normandy Bordeaux, round 2 : 2/6 hits, 2,67 expected hits Italians roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Italians lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Italians with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Non Combat Move - British 2 fighters moved from Normandy Bordeaux to 110 Sea Zone 1 bomber moved from 115 Sea Zone to Belarus 2 fighters moved from Normandy Bordeaux to United Kingdom 1 mech_infantry moved from Union of South Africa to Belgian Congo Place Units - British 1 carrier and 1 destroyer placed in 110 Sea Zone 2 infantry and 1 mech_infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6 British collect 36 PUs; end with 36 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians regular : -0,67 British regular : -0,67
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Algeria to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar 1 battleship moved from 94 Sea Zone to 92 Sea Zone 1 destroyer moved from 94 Sea Zone to 97 Sea Zone 1 bomber moved from Southern Italy to 91 Sea Zone 1 tactical_bomber moved from 95 Sea Zone to Gibraltar 1 fighter moved from 95 Sea Zone to Gibraltar 1 carrier moved from 95 Sea Zone to 92 Sea Zone 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 infantry moved from Northern Italy to France Combat - Italians Battle in 91 Sea Zone Italians attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 91 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Gibraltar Italians attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 airfield and 1 harbour; Americans defend with 1 artillery and 1 infantry Italians roll dice for 1 battleship in Gibraltar, round 2 : 1/1 hits, 0,67 expected hits Italians roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Gibraltar, round 2 : 4/6 hits, 2,50 expected hits British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Italians win, taking Gibraltar from British with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in 97 Sea Zone Italians attack with 2 destroyers British defend with 1 submarine Italians roll dice for 2 destroyers in 97 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Italians roll dice for 2 destroyers in 97 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits British roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the British lost in 97 Sea Zone Italians win, taking 97 Sea Zone from Neutral with 2 destroyers remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Non Combat Move - Italians 1 bomber moved from 91 Sea Zone to Tunisia 1 fighter and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone 1 transport moved from 94 Sea Zone to 97 Sea Zone Place Units - Italians 1 armour, 1 artillery and 3 infantry placed in Northern Italy 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : 1,50 British regular : 0,00
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from New South Wales to 63 Sea Zone Combat - ANZAC Battle in 63 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 63 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 63 Sea Zone to New South Wales 1 armour moved from Western Australia to New South Wales 1 artillery and 1 infantry moved from Western Australia to South Australia Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,3,6,5,5,6,5 ANZAC collect 4 PUs (4 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Turkmenistan to Eastern Persia 3 mech_infantrys moved from Northwest Persia to Persia 2 fighters moved from Northwest Persia to Persia 1 fighter moved from Russia to Persia 3 infantry moved from Eastern Poland to Romania 3 infantry moved from Eastern Poland to Poland 1 infantry moved from Chahar to Buyant-Uhaa Russians take Buyant-Uhaa from Japanese Combat - Russians Battle in Romania Russians attack with 3 infantry Germans defend with 1 infantry Russians roll dice for 3 infantry in Romania, round 2 : 1/3 hits, 0,50 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Eastern Persia Russians attack with 1 armour and 1 mech_infantry Japanese defend with 1 mech_infantry Russians roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Eastern Persia, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Eastern Persia Russians win, taking Eastern Persia from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Persia Russians attack with 3 fighters and 3 mech_infantrys Japanese defend with 1 armour, 1 factory_minor and 3 infantry Russians roll dice for 3 fighters and 3 mech_infantrys in Persia, round 2 : 2/6 hits, 2,00 expected hits Japanese roll dice for 1 armour and 3 infantry in Persia, round 2 : 2/4 hits, 1,50 expected hits 2 infantry owned by the Japanese and 2 mech_infantrys owned by the Russians lost in Persia Russians roll dice for 3 fighters and 1 mech_infantry in Persia, round 3 : 0/4 hits, 1,67 expected hits Japanese roll dice for 1 armour and 1 infantry in Persia, round 3 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the Russians lost in Persia Russians roll dice for 3 fighters in Persia, round 4 : 3/3 hits, 1,50 expected hits Japanese roll dice for 1 armour and 1 infantry in Persia, round 4 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Japanese, 1 fighter owned by the Russians and 1 armour owned by the Japanese lost in Persia Russians win with 2 fighters remaining. Battle score for attacker is -7 Casualties for Russians: 1 fighter and 3 mech_infantrys Casualties for Japanese: 1 armour and 3 infantry Battle in Poland Russians attack with 3 infantry Germans defend with 1 infantry Russians roll dice for 3 infantry in Poland, round 2 : 0/3 hits, 0,50 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 3 infantry in Poland, round 3 : 1/3 hits, 0,50 expected hits Germans roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 aaGuns, 1 armour, 11 infantry and 1 mech_infantry moved from Eastern Poland to Belarus 2 fighters moved from Persia to Rostov 1 mech_infantry moved from Volgograd to Northwest Persia 2 mech_infantrys moved from Volgograd to Bryansk 1 mech_infantry moved from Russia to Belarus 1 infantry moved from Western Ukraine to Eastern Poland Place Units - Russians 3 infantry placed in Western Ukraine 10 infantry placed in Russia Turn Complete - Russians Russians collect 38 PUs; end with 38 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUs
Combat Hit Differential Summary :
Japanese regular : 0,17 Germans regular : -1,00 Russians regular : 0,00
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 3 fighters, 6 infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 6 Sea Zone to 16 Sea Zone 1 submarine moved from 6 Sea Zone to 16 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 armour and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 armour moved from 19 Sea Zone to Manchuria 1 armour moved from Japan to 6 Sea Zone 1 armour and 1 transport moved from 6 Sea Zone to 2 Sea Zone 1 armour moved from 2 Sea Zone to Alaska 1 infantry moved from Kiangsi to Anhwe 1 tactical_bomber moved from Jehol to Anhwe 1 mech_infantry moved from Yunnan to Kweichow Japanese take Kweichow from Chinese 2 mech_infantrys moved from Yunnan to Hunan 3 mech_infantrys moved from French Indo China to Hunan 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 55 Sea Zone 1 infantry moved from 55 Sea Zone to Northern Territory 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia 1 artillery moved from Siam to 37 Sea Zone 2 artilleries moved from Malaya to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 2 infantry moved from Siam to 37 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 37 Sea Zone to 61 Sea Zone 3 artilleries and 3 infantry moved from 61 Sea Zone to South Australia 2 fighters moved from 62 Sea Zone to South Australia 1 carrier moved from 37 Sea Zone to 61 Sea Zone 1 carrier moved from 62 Sea Zone to 61 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea 1 destroyer moved from 62 Sea Zone to 61 Sea Zone Combat - Japanese Battle in Manchuria Battle in Western Australia Battle in Alaska Battle in Northern Territory Battle in 16 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 16 Sea Zone Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Japanese roll dice for 1 fighter in 16 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter in 16 Sea Zone, round 5 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter in 16 Sea Zone, round 6 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone Americans win, taking Manchuria from Chinese, taking Western Australia from ANZAC, taking Alaska from Americans, taking Northern Territory from ANZAC with no units remaining. Battle score for attacker is -16 Casualties for Japanese: 1 destroyer, 1 fighter and 1 submarine Casualties for Americans: 1 destroyer Battle in South Australia Japanese attack with 3 artilleries, 2 fighters and 3 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 3 artilleries, 2 fighters and 3 infantry in South Australia, round 2 : 1/8 hits, 3,00 expected hits ANZAC roll dice for 1 artillery and 1 infantry in South Australia, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in South Australia Japanese roll dice for 3 artilleries, 2 fighters and 2 infantry in South Australia, round 3 : 2/7 hits, 2,67 expected hits ANZAC roll dice for 1 artillery in South Australia, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in South Australia Japanese win, taking South Australia from ANZAC with 3 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 2 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in Anhwe Japanese attack with 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hunan Japanese attack with 5 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 5 mech_infantrys in Hunan, round 2 : 0/5 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 5 mech_infantrys in Hunan, round 3 : 0/5 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 5 mech_infantrys in Hunan, round 4 : 0/5 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 5 mech_infantrys in Hunan, round 5 : 1/5 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Hunan, round 5 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 4 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 2 fighters moved from South Australia to 61 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Anhwe to Shan State 1 destroyer moved from 39 Sea Zone to 37 Sea Zone Place Units - Japanese 3 infantry placed in India 1 carrier placed in 36 Sea Zone 2 fighters placed in 36 Sea Zone 1 transport placed in 37 Sea Zone 1 artillery and 1 infantry placed in Malaya 1 fighter placed in Japan 2 infantry placed in Kwangtung Japanese undo move 6. 1 fighter placed in Kwangtung Turn Complete - Japanese Japanese collect 72 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67 Americans regular : 1,33 Japanese regular : -7,17 ANZAC regular : 1,00
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 2 artilleries, 1 destroyer, 2 fighters, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 10 Sea Zone to 2 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in 2 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 2 Sea Zone Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 54 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 54 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 54 Sea Zone Americans win, taking 54 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 16 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Gibraltar Americans attack with 2 artilleries and 2 infantry Italians defend with 1 airfield, 2 artilleries, 1 harbour and 1 infantry Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 2/4 hits, 1,33 expected hits Italians roll dice for 2 artilleries and 1 infantry in Gibraltar, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 2 artilleries and 1 infantry in Gibraltar, round 3 : 1/3 hits, 1,00 expected hits Italians roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Italians: 2 artilleries and 1 infantry Non Combat Move - Americans 1 carrier and 1 fighter moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 2 infantry and 3 transports moved from 26 Sea Zone to 49 Sea Zone 3 infantry moved from Solomon Islands to 49 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 49 Sea Zone to 54 Sea Zone 1 artillery and 5 infantry moved from 54 Sea Zone to Queensland 2 carriers, 1 destroyer and 4 fighters moved from 26 Sea Zone to 54 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 aaGun moved from Western United States to British Columbia Place Units - Americans 1 fighter placed in Eastern United States 1 fighter placed in Western United States 2 mech_infantrys placed in Western United States 2 artilleries and 2 infantry placed in Eastern United States 2 transports placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone Americans undo move 6. 1 submarine placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 48 PUs; end with 48 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 58 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Americans regular : 0,67 Italians regular : -0,33 Japanese regular : -1,00
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan Chinese take Yunnan from Japanese 4 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 4 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Yunnan Chinese undo move 1. 4 infantry placed in Chahar Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Japanese regular : 0,67
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Germans Germans buy 2 armour, 1 artillery, 3 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Baltic States to Eastern Poland 1 bomber moved from Germany to Eastern Poland 5 artilleries moved from Germany to Poland 5 infantry moved from Germany to Poland 3 armour and 3 mech_infantrys moved from Novgorod to Poland 5 infantry moved from Slovakia Hungary to Poland 10 infantry moved from Slovakia Hungary to Romania 2 mech_infantrys moved from Slovakia Hungary to Romania 1 armour moved from Slovakia Hungary to Poland 1 mech_infantry moved from Germany to Poland 2 armour moved from Slovakia Hungary to Romania 1 bomber moved from Norway to Archangel 1 infantry moved from Novgorod to Archangel Combat - Germans Battle in Romania Germans attack with 2 armour, 10 infantry and 2 mech_infantrys Russians defend with 3 infantry Germans roll dice for 2 armour, 10 infantry and 2 mech_infantrys in Romania, round 2 : 2/14 hits, 3,00 expected hits Russians roll dice for 3 infantry in Romania, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania Germans roll dice for 2 armour, 9 infantry and 2 mech_infantrys in Romania, round 3 : 2/13 hits, 2,83 expected hits Russians roll dice for 1 infantry in Romania, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Romania Germans win, taking Romania from Russians with 2 armour, 9 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in Eastern Poland Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Eastern Poland, round 2 : 0/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 bomber and 2 infantry in Eastern Poland, round 3 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 0/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Archangel 1 bomber owned by the Germans retreated Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in Poland Germans attack with 4 armour, 5 artilleries, 10 infantry and 4 mech_infantrys Russians defend with 3 infantry Germans roll dice for 4 armour, 5 artilleries, 10 infantry and 4 mech_infantrys in Poland, round 2 : 10/23 hits, 6,83 expected hits Russians roll dice for 3 infantry in Poland, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland Germans win, taking Poland from Russians with 4 armour, 5 artilleries, 9 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 1 bomber moved from Eastern Poland to Western Germany 1 bomber moved from Archangel to Norway 3 infantry moved from Novgorod to Vyborg 3 infantry moved from Novgorod to Karelia Place Units - Germans 2 fighters and 1 infantry placed in Norway 1 artillery and 2 infantry placed in France Germans undo move 1. 3 fighters placed in Norway 2 armour and 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Russians regular : 0,67 Germans regular : -0,50
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